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conk

Feedback comments for LD40

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TimestampSince previousGameconk's comment
Dec 4 20:16:57 Smash! Smash! Destroy the West! Jangnanmon! ♥ 3 I don't know why, but I expected a warning before getting shot, literally made me jump. I liked the story and that you had to play to lose, certainly a new way to play a game! The game itself was a little confusing though (perhaps the point) but it's hard to work strategy when you're not entirely sure what the enemy has as sometimes the cards are obstructed by other HUD elements or sometimes each other. Good polish and an interesting experience, would get shot again, good job! 😀
Dec 4 20:37:56 20m 59s Robo Tomb ♥ 1 I liked this a lot and it's a shame it's short but the game is so polished it makes up for it. Bombing the enemies was a little tedious (cross bombs were occasionally unable to kill enemies) and moving around with the arrow keys while keeping the gnomes safe quickly resulted in hand pain (perhaps just me) but those are the only things I can think of that were slightly negative. I love your take on the theme (sort of what I was going for, but executed properly 😛) as it adds a layer of strategy to how you move about within the levels. To sum up, all round very solid, good job 😀
Dec 4 21:03:58 26m 02s Cubee ♥ 1 Well, I try to give every game 10 minutes and in that time I sorted all the red shapes from the rest. With a bit of music it's actually quite therapeutic. If you added a boost for speed and the ability to explode everything around you this would genuinely be fun. I am however incredibly sleep deprived, so make of that what you will. 😀
Dec 5 15:01:53 17h 57m Statues ♥ 1 As others have said, the audio and graphics are really well executed. Pressing space bar every now and then with no variation of outcome doesn't really seem like a game to me though.
Dec 5 20:36:37 5h 34m Sumo Slam 2D ♥ 1 2380 burnt, 1800 eaten, going to get RSI if I carry on, so I'll stop there. Fantastic game! Nailed the theme perfectly and all around the game is just so polished and fun, absolutely amazing job, well done! 😀
Dec 10 13:20:21 112h 43m Unsocial Media ♥ 1 Decent concept but execution could be a lot better. Buttons occasionally stopped appearing and understanding why what I did was bad/good was difficult to figure out. As you mention, the resolution is a bit funky if not used at the resolution it was designed for, ideally it's best to account for all options when the engine you use offers them. Sounds rather negative, but don't let that get to you, Ludum Dare is all about learning and improving your own games and less about competing with others, keep at it! The critique on social media is a valid route to go as long as the game is ultimately fun.
Dec 10 13:33:13 12m 52s Cthulhu Writer ♥ 2 Huh, an interesting take on a game, can't say I've played many where I have to type fast or suffer loud creepy whispering 😛 The farther I got into it the more it got to me, genuinely built up tension and it really goes to show how annoying to type most of those names are! My only gripe was the volume it got to (could be almost painful) and some information that appeared after moving between nodes would cover up names that you're trying to read to type/spell, which is more annoying than difficult. Anyway, good job on making a different experience to most submissions 😀
Dec 10 14:58:22 1h 25m Museum Keeper ♥ 1 Very good! I played through all 15 nights and I must have enjoyed it as I didn't stop playing 😛 but I did have a few issues. The use of theme is very good but as the game progresses it seems to be more luck than skill as I recall being stuck on one day for a long time and then suddenly I won by accident as the burglar ran into me. Perhaps having a few unlocks on the way like faster movement and/or a torch could've made this feel a little less RNG based. The graphics are inconsistent in style. Understandably it is a game jam game and keeping things consistent isn't always possible, but if the art had been kept minimal (no textures, less reflection, slightly brighter lights) it probably would've looked better all around. Moving is a bit clunky, you ideally want an option to quickly face another direction when trying to pursue the burglar instead of turning like your heads stuck in honey or something. That being said, I really did enjoy it (hence the essay), the level is large and well designed and the use of sound to locate the burglar (and seeing him pass by doorways in the distance) is fantastic and a nice variation to a typical stealth game. Great job to all 😀
Dec 17 12:55:07 165h 56m RuneLight ♥ 2 That was fun! I liked pretty much everything but there were a few issues I had. Perhaps it was just me, but I struggled to find the green spell for a while, which confused me a bit as I couldn't kill the enemies with the green shield but I could kill the stronger yellow enemies. The spell casting system is great but takes you out of the action a little bit by making you stand still, perhaps assigning different runes to different buttons on the keyboard/gamepad you could create a system where you can cast on the move. Graphics are very polished consistent and I loved the animation at the end, really solid way to finish a LD game. The monster/ghosts hiding in the environment was really cool. I didn't quite get the theme, I assume when the bar on the left filled up I'd lose the game, but I feel this could've made the game harder by increasing the amount of enemies or something similar. Great job! Thoroughly enjoyed playing it 😀
Dec 17 13:08:34 13m 27s Presents ♥ 1 Not sure if it was just me, but the mouse sensitivity was quite extreme which made playing rather tedious and made me feel a little ill, but not a big deal. I think there needs to be a penalty with leaving a lot of presents on the floor (maybe they explode or something) as I just ran around the outside and managed to get well into the 100s before getting bored. I guess the constant sound of presents colliding is enough of a reason to try and get rid of them all 😛 Loved the christmas themed graphics and audio, very festive! Great job 😀
Dec 17 13:49:45 41m 11s Space Oddity ♥ 1 Feels very empty without audio (BFXR is a great tool if you don't have time to make proper SFX, everyone uses it!) as generally shooting a gun in a game, you expect both visual and audible feedback, it gives them more PUNCH, more OOMF. The graphics are nice, but when you have very low res pixel art, you should try to not mix pixel densities as this brings down the quality of the other assets, this was mostly an issue with the UI. I like the use of theme, it adds a lot of customisation in how you play the game and allows you to mix up the tactics each time. It took me a few plays to understand exactly why I kept loosing, a little more indication in the game would've helped me understand this a bit quicker. Great job 😀
Dec 17 14:17:16 27m 31s Just eat just enough ♥ 1 41300! I believe that's pretty high. I really enjoyed this, especially the duality with health bar, ammo and movement speed. This could be an incredibly solid game if it had a handful more enemy types and a few bosses/levels. The only issue I had with the enemies is that their bullets were the same colour as mine, just slightly larger, which can get a little confusing. The graphics are decent, the only thing that is lacking is the UI as it's not consistently styled and the environment could've been a little more interesting. Particle FX were cool and added an extra amount of feedback. Audio was nice but some backing music would've gone a long way, even if it was some simple ambient underwater sounds. Great job! 😀
Dec 19 23:43:16 57h 26m Permanence ♥ 1 This absolutely blew me away, big fan of mind bending puzzles that use interesting and innovative mechanics as it's so rewarding once you figure it out! Weirdly enough, one of my favourite things was your title screen, so simplistic but so effective, loved it! The graphics are simple and clean and the blurry effect to represent drunkenness is awesome! It did get a little distraction in the levels though, as it seemed disjointed from the rest of the cute sprite style art. But not a big deal, still fantastic regardless! Theme seems a little loose, sure the more things the worse, but that's also down to the incredible level layouts, but still, a very interesting take on the theme and one of my favourites. Mood by far was what surprised me the most, you didn't just make a lovely sounding, beautiful and enjoyably innovative game, but also a well told story that had emotion. I'm amazed by how much you got done in such a short time, it's certainly the game I've spent the most time playing this compo! That says it all really... as does my ... essay... Good job! 😀
Dec 23 21:50:12 94h 06m Stack ♥ 1 I liked the concept of this, but the pile of blocks start to tilt even though you don't move and when they start tilting too much it feels almost impossible to get them back under control, perhaps if the movement had slower acceleration? Fits the theme really well! It could be an interesting idea to develop further, after perhaps toning down the bright red back ground 😛 Good job!
Dec 23 22:31:12 41m 00s Unstable Space ♥ 1 Awesome! Once I had got a decent grip on the controls and realised there's no reason to stop firing, this got really fun! Would've been a little better with more variants of enemies and upgrades but even so, it is a cool take on the theme. I think I found a bug too, on the first round of playing you get upgrades really quick, but after a few deaths, they don't appear very often or just stop appearing altogether. The music got a little repetitive after a while too, but the first few listens I did enjoy it. Great job 😀
Dec 23 23:41:10 1h 09m Astray ♥ 0 Really loved the art style, it's very unique but it suffers a bit by looking a bit bare. I enjoyed trying to balance the temperature but it becomes very vague as to what I'm doing is wrong and what's right, as the meter moves about very strangely off screen. The messages were very humorous and I liked how the messages followed you around if you ignored them, it's the little things :P Great job! 😀
Dec 24 00:14:10 33m 00s OverPowered ♥ 1 This was fantastic! Amazed with how interesting each enemy type was and how they worked well with the strange concept of your health also being your ammo, good duality within the mechanics 😀 I forgot I could roll to be honest, so perhaps making that a little more useful would be my only criticism (because dodging seems redundant when you need to be hit to be able to fight back), but this didn't really affect my experience as I still had loads of fun! The graphics and sound work really well together, and I loved the way you displayed the information of the enemies and slowly introduced them while increasing the difficulty. Overall this game is very solid with great polish, definitely one of my favourites this jam, well done!
Dec 24 00:31:06 16m 56s Cardhoard ♥ 1 Perfect! An amazing blend of difficulty and innovation with superb sound and visuals, I struggled to stop playing it, well done! 😀