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Feedback comments for LD39
garethjenkins's games and stats for all events →
| Timestamp | Since previous | Game | garethjenkins's comment | |
|---|---|---|---|---|
| Aug 16 09:31:16 | The Last E8 | ♥ 0 | Lots of fun. Would be much better if the power was only used when using thrusters, would give more viable options for solving the levels. Great game for the theme though. | |
| Aug 17 08:11:44 | 22h 40m | Power Struggle | ♥ 0 | Took a while to figure out what was going on, and had to bump up the WebGL window size to make it readable. Good work though. |
| Aug 17 08:57:57 | 46m 13s | Escape the Morgue | ♥ 1 | Good mood and feel, felt it was a little slow to figure anything out -- but playing in WebGL version made it harder. |
| Aug 18 21:22:07 | 36h 24m | Sarlacc Dungeon | ♥ 1 | I found the controls hard to get into at first. |
| Aug 18 21:26:19 | 4m 12s | Battery Box | ♥ 0 | +1 for games where vehicles have to go pick stuff up :) |
| Aug 18 21:29:50 | 3m 31s | Trouble in the mine | ♥ 0 | Really liked the dynamic light stuff. Didn't understand what the fans were for. Didn't feel like I was running out of power at all, but I liked moving around in the world. |
| Aug 18 21:32:06 | 2m 16s | Light The Way | ♥ 1 | Something compelling about movement, but the instant direction changes from standstill were a little disorienting at first. |
| Aug 18 21:34:13 | 2m 07s | CryOS | ♥ 0 | Took a while to figure out the basics, possibly because things felt slow. Music made me think something was about to go horribly wrong all of the time. |
| Aug 18 21:38:21 | 4m 08s | Powerless | ♥ 0 | I really like the mechanic. Didn't understand what the downgrades were, and it got very hard very quickly after that. I'd like it more if the power reduced as you moved, from what I could tell that was time based. |
| Aug 18 21:41:05 | 2m 44s | Don't Go Flat | ♥ 1 | I liked this. The camera rotation was confusing because of the minimap being fixed, but was still found it fun moving around. |
| Aug 18 21:54:38 | 13m 33s | Turtle Jam | ♥ 0 | I found the keyboard sound effects very relaxing. |
| Aug 18 22:05:16 | 10m 38s | Wall Charger Addict | ♥ 1 | I enjoyed the movement and moving around. Wasn't clear which things were collidable though. |
| Aug 18 22:09:40 | 4m 24s | Fully Powered: Enough power to save the world | ♥ 0 | There's something very okay about this ;) |
| Aug 19 10:41:33 | 12h 31m | Party Island | ♥ 1 | I love the ambience/mood of this. Didn't really find it a challenge, and I didn't fully understand what was happening -- I just liked doing it. |
| Aug 19 10:44:43 | 3m 10s | Thunderstorm | ♥ 0 | I liked the mechanic. Didn't like the parallax scrolling with moues moves though -- made it harder to quickly judge clicks. |
| Aug 19 10:49:12 | 4m 29s | ZombieZurvivor | ♥ 0 | I enjoyed the mood. WASD/mouse always works well for me. Wasn't much fun looking through repetitive mazes, but I enjoyed moving and shooting. |
| Aug 19 10:51:26 | 2m 14s | A dark time | ♥ 0 | I really enjoyed the style and the mood. The control queue thing was a bit frustrating, and I couldn't really figure out what I was supposed to be doing. |
| Aug 19 10:54:00 | 2m 34s | The Woods | ♥ 1 | I really like the style and laying of the initial parts. Not sure about the gameplay, but there's something to it's appearance that's nice. |
| Aug 19 10:56:53 | 2m 53s | Falling Down | ♥ 1 | I like the national/state planning split. Wasn't always clear about pausing/playing. |
| Aug 19 10:58:36 | 1m 43s | GN49 | ♥ 0 | Some issues with the WebGL version resolution scale -- seems to project at slightly larger than the viewport size. |
| Aug 19 11:01:14 | 2m 38s | 電源 (dengen) | ♥ 0 | I really like the style and there is something satisfying about filling out the map, but it's not clear what you're working toward before the win/lose state. Would be great to play against a simple AI too. |
| Aug 19 11:04:26 | 3m 12s | Shipbuilder | ♥ 0 | totally wasn't expecting a color picker, fly a ship thing... mechanics were fun |
| Aug 19 11:14:10 | 9m 44s | Robo Drainer | ♥ 2 | the draining power mechanic in a platformer is awesome -- well done on that! |
| Aug 19 11:16:07 | 1m 57s | Sparm Rece | ♥ 0 | I like the mechanic, but the fall off for wiggle after movement is possible a little too harsh. |
| Aug 19 11:18:27 | 2m 20s | Carrot Labyrinth | ♥ 0 | The mechanic is excellent, probably best use of theme I've seen so far. The collisions into and out of corridors really let it down though, it's frustrating not being able to slide into corridors slightly. |
| Aug 20 10:37:03 | 23h 18m | Invaders From The Next Planet Over! | ♥ 1 | Really enjoyed that. Wasn't clear whether I should shoot the power modules or wait for them to hit the shield at first. |
| Aug 20 10:38:48 | 1m 45s | Urban Campaign | ♥ 1 | Looked pretty, but couldn't figure out what to do. |
| Aug 20 10:42:41 | 3m 53s | PLASMAGUN! | ♥ 1 | Good fun running around. Colliders on plasma pickups were a little too small. |