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Feedback comments for LD39
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| Timestamp | Since previous | Game | ryzy27's comment | |
|---|---|---|---|---|
| Jul 31 14:50:40 | Recoil - Mike Said No Short Titles | ♥ 1 | Nice concept for a mobile game. I like the music and how everything fits together. How is the rank calculated? On first level sometimes I get B for 4 moves, then B for 10 moves, then D for 5 moves. Is it related to time? Because I couldn't get any A's, even on first level. Also, there seems to be no way to get back from game to main menu other than loose/win first. | |
| Jul 31 15:13:17 | 22m 37s | Clockwork Inc. | ♥ 0 | NIce simple game with pretty graphics and sounds. Perfect after 2 days of coding :) I Got addicted and had to get them all! I wish there was something at the end. And some music would add a lot to the game. |
| Jul 31 15:26:59 | 13m 42s | LD39 - Runner Clone | ♥ 0 | I liked the minigame more than the main game :) In minigame ball sometimes gets jammed in paddle - probably because collision detection is 'discrete' instead of 'continuous', or paddle collider is too thin. Also adding option to pause the game would be nice |
| Jul 31 15:41:10 | 14m 11s | Smash ball | ♥ 1 | Nice idea, but my PC started glowing from temperature :) Perfect camera movement and controls. Reminded me of Carmageddom for some reason. Also I think you forgot to put 2 walls in or maybe change materials. |
| Jul 31 15:56:31 | 15m 21s | Shekateka | ♥ 1 | Man that game is awesome. Love art, love music, love mood. Game mechanic is cool and can be expanded into something bigger. I liked that you didn't make me play from beginning after death. Keep it up! |
| Jul 31 16:06:18 | 9m 47s | Stoked | ♥ 1 | I like the graphics. At first I didn't know that I can send stone downstairs too and I ended up with like 20 blocking my way to coal. |
| Jul 31 17:05:33 | 59m 15s | Rogue AI | ♥ 1 | Props and graphics overall look nice. Robots talking is nice. But I didn't really know where to go and what to do and bullets and UI is not very visible. It could make a nice story-driven game if given proper time. Cheers |
| Jul 31 17:26:28 | 20m 55s | Energy Collector | ♥ 1 | I got hooked! After like 5 mins I realized I could move camera and that playground is so huge. You could make it so that as you zoom out camera moves faster. It gets really slow if you are too far. I don't know how upgrades work. Do you need money to unlock them? I could only upgrade portals to level 2, other buildings were always non-interactible. Nice idea and nice game. I didn't encounter any bugs. Cheers! |
| Jul 31 18:14:48 | 48m 20s | Alien Swarm | ♥ 1 | Getting used to vertical movement took me some time, but it's doable. Laser aiming would definitely help, but that would be cheating, right? :) UI is clear and simple, I like it. Overall nice game, well done! |
| Jul 31 19:57:03 | 1h 42m | On Demand: Power | ♥ 2 | Well made game. If you don't mind I'd like to give you notes I wrote :) I'll start with things I liked: - gameplay is nice. Shooting, player and camera movement was good, - I liked movable boxes. Adds tactics to the game, - For how much effort you've put into models, from that perspective everything looks nice, - I like how grass looks. Fits with everything else. Now for some things to fix/improve: - For some reason I couldn't buy a shotgun that costs 5 even though I had 5$. I could buy armor for 4 though, - I'm not sure but I think you can't kill crates with grenades, but you can push them. Seems wierd to me, - It's hard to find enemies. Maybe add some arrows at edge of the screen indicating direction. Decrease transparency with distance. - I wish there was ammo dropping from sky, just like crates or some other way so that I don't end up with no ammo and have to restart I'm sure you wanted to include all those things I've listed and many more, but I know how time flies by. Hey! Your game at least has music in it ;) Cheers! |
| Jul 31 20:30:03 | 33m 00s | Defend Home: Mars | ♥ 2 | Best graphics and animations I have seeen so far. This game really looks good. One thing I have noticed that might be a bug is that you can't shoot through ammo and health pickups. What are those?! Shields for ants?! One other thing... why do you start the game with 5 ammo in the magazine? I guess it's to show that cool reloading animation. The game looks very good and is well polished. Good job! Edit: As someone that has absolutely no experience I that kind of things, how did you make those two portraits at beginning and end of game? First one looks like someone wearing a VR set. Is it made from real-life picture? |
| Jul 31 21:18:30 | 48m 27s | lit | ♥ 1 | For a game that uses only primitives it looks suprisingly good, I guess it's because of camera position and movement. One thing that would add to the game greatly would be a music, something emotional increasing in pace as you run out of light to give it lost-in-a-maze feeling. Making a procedurally generated game for a compo is very impressive, I can see that you have spent a lot of time implementing that. I got to level 24 on my first try and I'm pretty sure that I got a maze without soultion. But maybe I was just lost :) Great entry, cheers! |
| Jul 31 21:33:34 | 15m 04s | Cannabot | ♥ 0 | Those ragdoll robots could make some nice memes :) Sound effects scared me shitless, I dont know if that was the intention. Didn't encounter any bugs, but when you start a new game you should at least clean up robots that are knocked out. Fits the theme well. Fak da robo police! ;) |
| Jul 31 21:57:41 | 24m 07s | SludgeBot | ♥ 0 | I see an artist among all those programmers, thats a nice change ;) Modelling was a huge part of this project and it was done very well. The truck looks amazing. For camera movement I see that you went for 3rd person RPG, like Dark Souls or Witcher. But the camera rotation along with sideways movement should be limited to X degrees. If I turn too much I can find myself rotating 360 degrees over. And when I press the A/D button down it should go straight forwards fast. It was a nice change from all those battery collecting games like my own, well done :) And if you want to have grandkids, don't forget to recycle people! |
| Jul 31 22:07:23 | 9m 42s | Power Running? You'd Better Go Catch It! | ♥ 0 | That was nice. Short but nice. Figured out that you don't have to kill everone and it made it way easier. Is it new Assasins Creed prototype? :) Stab them all! |
| Jul 31 22:22:53 | 15m 30s | INVISIBRO | ♥ 1 | Nice platformer. I liked how controls work. Reminded me of Super Meat Boy. Level design and minimalistic UI is very nice. |
| Jul 31 22:37:48 | 14m 55s | Super Death Race 9000 | ♥ 0 | I've always wanted to drive a Mustang, thanks! |
| Jul 31 22:46:53 | 9m 05s | Lamplight | ♥ 1 | Nice, polished game. Reminded me of Hoplite. I think you should be able to see in 1 hex radius, but I guess it was a gameplay choice. Sounds were nice too. Cheers! |
| Jul 31 23:00:10 | 13m 17s | The Purple Drank Square's Adventures | ♥ 0 | Game looks very pleasing, but sometimes I loose when jumping uphill. Is it intentional, bug, or am I missing something? |
| Jul 31 23:12:46 | 12m 36s | The Dying Sun | ♥ 1 | On first try i was reading what they had to say, I didn't pick any Trumps or sales clerks and ended up with -10000 score. Then i just took people randomly and I've got score of 1000. It would be a nice beginning to a game like Civ: beyond earth or Aven Colony to pick your starting strenghts and weaknesses. Nice concept overall. I liked sprites you made. |
| Jul 31 23:37:27 | 24m 41s | The Bellwether Incident | ♥ 0 | Graphics and text is really nice, but I found it hard to move 3 characters at once. Drone was always left as a bait and others did the job. |
| Jul 31 23:48:32 | 11m 05s | LaserDefense | ♥ 1 | Got to 1730 score. Later it seems that too many rockets are comming and I end up with 5 hitting me in a row. Idea of not shooting yourself, but charging shooters is nice, but I'd like to feel like I have more impact on the game. |
| Aug 1 09:01:39 | 9h 13m | Pipe Trek | ♥ 1 | Got to admiral XIII with 17 kills on easy. Game got difficult suddenly at end and I couldn't keep up. Nice concept and mechanics. I didn't encounter any bugs. Also I checked your source code and it looks 100 times better than mine :) |
| Aug 1 10:51:24 | 1h 49m | The Breach | ♥ 3 | Nice game. The best use of theme I've seen so far. I liked enemies behaviour. Only minor 'bug' I've encountered was when you jump down from platform robot corpses fall with you. Seems like you left physics on corpses, you could disable it after corpse falls to ground after death. Sprites look very nice, I wish there was some music to make the mood stronger. Good job guys! |
| Aug 1 11:07:12 | 15m 48s | Chimster Gigafactory | ♥ 2 | I've put just 3 chimsters in and focused on TV. I guess I too need the best soap operas TV has to offer :) Loved the sounds, voice acting, animations, and humor. Well done! |
| Aug 1 14:53:16 | 3h 46m | Devious Plant Commando | ♥ 2 | Good gameplay, music, sounds and level design, but I'd like to point out few things: - i think movement should end when you release the button - I think Input.GetAxisRaw() instead of Input.GetAxis would be only change you'd have to make - its nice that you added so many weapons, but when picking up new one selected weapon changes to next one (ie. pistol to shotgun, shotgun to flamethrower) not to this being picked up. - I guess I made it to the end, but im not sure. I killed big purple guy, got to next room and there was nothing there. Something like that writing on floor at the beginning would be enough to indicate game end So just few minor things and I think the game would play much better. Overall well done, cheers! |
| Aug 1 15:10:57 | 17m 41s | HE BEAT HER. | ♥ 1 | Looks great and sound is very nice too. I've found 3 endings. Are there more? |
| Aug 1 15:26:45 | 15m 48s | Current | ♥ 1 | Very creative. Sound effects are nice, if you managed to put in some minimalistic music that would add a lot to the game. You're lucky that most people here know what that symbols even mean :) Cheers! |
| Aug 1 15:50:12 | 23m 27s | Spacy adventure | ♥ 2 | Well done. Animations on enemies add a lot to the game. Movement and bullets velocity is nicely balanced. Sounds go well with overall feeling of the game. One bug I’ve encountered - I did something and then I couldn’t access the shop anymore. I had to reload page to get it to work properly again |
| Aug 2 11:21:09 | 19h 30m | BatteryUnknown's PowerGrounds | ♥ 2 | Great game. It has big potential if you spend some more time on it. There are some bugs with players teleporting and vanisihing i have encountered. Other than that great gameplay and music. Love it! |
| Aug 4 11:19:08 | 47h 57m | Project Sunspot | ♥ 1 | I like the story, long time since I played a game like this. Camera angles are a bit hard sometimes and leaping could be improved. If you changed that after falling you wouldn't have to start from the beginning that would be helpful too. Also: hotkeys are all over the keyboard, you could group them together, like Z, X, space or sth. Anyway story and dialog system is solid, so keep it up! Cheers! :) |
| Aug 4 11:47:44 | 28m 36s | ⚡ Swing Bolt ⚡ | ♥ 1 | Very well polished game with simple to grasp gameplay. Controls work great both on gamepad and keyboard. Got to 53 secs, then there were too many blues and I couldn't squeeze through. 2 minor bugs I've encountered: - after a while I couldn't start a new game with my gamepad, at first it worked just fine. - sometimes my chain disappears (maybe goes under the floor? maybe bomb blows it off?) and then movement speed is reduced. For a compo it's a very solid entry, keep it up. Cheers! |
| Aug 4 12:01:41 | 13m 57s | Power Bunnies | ♥ 1 | First time I played I didn't know what's going on, but rabbits did job for me and I had almost full grid, second time I couldn't get more than 4 :) I like how you managed to fit everything on the screen. Text looks a bit blurry, next time maybe use TextMesh Pro. Sounds are nice and bunnies look cool too. Nice work, cheers! |