Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → jtn191
Feedback comments for LD39
jtn191's games and stats for all events →
| Timestamp | Since previous | Game | jtn191's comment | |
|---|---|---|---|---|
| Aug 1 18:11:40 | Charge | ♥ 1 | cool game, I liked the phone/charge theme and tetris-like gameplay. very cool visual style. My high score was 42 so far | |
| Aug 2 15:16:00 | 21h 04m | Micro Mayhem | ♥ 2 | The AI seemed generally effective and fun to play against. I liked the random chaos and how some players would sit at a checkpoint and shoot other players. Some would just spin. Once, I had another player stuck on top of me, which messed up steering controls. I'd have to agree that the steering controls were too sensitive. One thing missing is current placement. But fun, challenging, and impressive for the 48 hr compo! |
| Aug 2 15:39:10 | 23m 10s | Funkotron 5k | ♥ 0 | haha original idea. very Japanese-like. My character danced through the hill. Not real sure how to beat it. more points for originality/funniness than objective/implementation |
| Aug 2 15:44:41 | 5m 31s | Run'n Score | ♥ 0 | :( wouldn't open for me. this is the error message http://imgur.com/a/FsjT4 |
| Aug 2 15:49:26 | 4m 45s | Blobby | ♥ 1 | for some reason wouldn't open for me...I unrar'd. no error messages or opened windows from .exe |
| Aug 2 16:03:04 | 13m 38s | Power Stealer | ♥ 1 | the art and main character animations are strong but the level design, controls, and puzzles could use some work |
| Aug 2 16:07:54 | 4m 50s | Project Sunspot | ♥ 1 | I liked the PS1/FF7 style graphics and use of robots/solar power. The route was a bit difficult to figure out and was challenging |
| Aug 2 16:21:51 | 13m 57s | Supermarket Slap | ♥ 0 | I've seen a game like this before, where you race around and try to collect things on a shopping list. On my second try, I was unable to move |
| Aug 2 16:31:57 | 10m 06s | The Crossing | ♥ 1 | nice! simple, challenging. I could see this mechanic fitting into a larger game where you are part of a heist or some kind of chase/immigration is part of it. cool |
| Aug 2 16:40:17 | 8m 20s | To escape from the prison of robots | ♥ 0 | Mario clone with a limited to amount of jumps. Too difficult currently imo, power drains too fast/not enough replenish power |
| Aug 2 16:46:03 | 5m 46s | Jumping Jehosaphat | ♥ 0 | I like the darkness/golf angle. I couldn't hit the power switch just right...I guess that's like putting |
| Aug 2 18:28:20 | 1h 42m | Infinitree | ♥ 1 | really fun, cool idea. I feel like the meter charges a bit too fast and the camera seems like it's not moving fast enough upwards. but great, especially for the time limit! |
| Aug 2 18:32:30 | 4m 10s | Tank Empty | ♥ 0 | the AI and speed is brutal! fun tho--I made it to 31.13km |
| Aug 2 18:45:36 | 13m 06s | Light | ♥ 0 | great, effective art style. I feel like the last two levels were overly challenging, but overall nice level design and work! Can definitely feel a Meatboy vibe |
| Aug 2 18:53:33 | 7m 57s | Bright Plateau | ♥ 1 | nice art and sfx, the music could be improved. nice idea! simple and effective |
| Aug 2 18:59:25 | 5m 52s | Drone Supervisor | ♥ 1 | pretty complex puzzle game! |
| Aug 3 15:46:06 | 20h 46m | Mad Trax | ♥ 3 | cool game! love the visual design. If I could change anything, I'd use more 80's synth sound styles for the sfx and music. You could go NES style or Daft Punk & Moog style. A western soundtrack with 80's synths would be awesome! Also, controlling the guns power vs speed would be interesting. For some reason, the angled health bar kind of bugged me. It'd be cool to see hills/bumps with that grid terrain! All in all, impressive for the time constraints! PS I got to 859m! |
| Aug 3 16:12:04 | 25m 58s | Yet Another Exhausted Day | ♥ 0 | really funny idea and animations! Was this intentional: it periodically blurs and sounds like someone's knocking on the door? It would be cool to expand this to a larger game, include an alarm/late-to-work system. Would be cool to have sleepy music and growning/guy talking in his sleep. The level design and gravity (or lack of) felt dream-like |
| Aug 3 16:20:27 | 8m 23s | Ministry of Synthesis | ♥ 1 | I haven't played it yet, but it would be really cool if this mechanic tied into the soundtrack, so you're patching the synthesizer making the music while you're solving puzzles! |
| Aug 10 14:27:49 | 166h 07m | Yo Ho Ho | ♥ 2 | cool game! the music was effective and well done possible improvements imo: the assign crew UI looks more like an upgrade UI (which it functionally kinda is) but it seems less intuitive. Maybe something like drag and drop crew members or how KSP handles assigning crew would work. The combat seemed a bit lacking. I think a tiny part of it is that the choices were on the left, the menu of results/next button are centered or more right so you're constantly going back and forth. The turn based stuff can be cool but some people may not be crazy about the RNG events (you hit rocks, you lost one crew of everything). Overall, nice job. Quite polished given the time limit and pirates are always fun |
| Aug 23 17:19:42 | 314h 51m | POWERCUT, Inc. | ♥ 1 | haha love that you credited the chef. This aint no indie studio! fun game, chaotic. I might like some RTS/sim tower elements in a final game where you try to maximize profit or survive etc |
| Aug 23 18:45:54 | 1h 26m | Plug Me | ♥ 0 | fun game! just tried it because of the high ranking. imo very difficult but fun (for fans of Super Meat Boy and Super Crate Box!) at times I thought the levels were a bit cluttered and difficulty could be a tad easier (more time between goals, more forgiving gaps in distance in time, etc) but very well done for the time limit! |