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Shaolin Dave

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TimestampSince previousGameShaolin Dave's comment
Jul 31 21:59:35 Powerless: Trump Teaches Typing ♥ 3 Kind of fun. I like the interpretation of running out of power as running out of political power (our team breifly considered that, along with running out of magical power). I would consider an update were you don't necessarily have to type one word. If two words are coming at the same time, rather than delegate what the player has to type, why not let them choose on their own?
Jul 31 22:03:03 3m 28s Spacy adventure ♥ 1 Nice little shooter. The graphics were a little cluttered for such low-res, hart to see projectiles among the stars. Theme could've been more prevalent.
Jul 31 22:17:58 14m 55s Power or die ♥ 1 Not bad for a first try. Teaching the player could be better. Rather than so much reading, guide the player through the first few steps. I died almost right away.
Jul 31 22:21:51 3m 53s Battery Pack ♥ 1 "If it's any consolation, you were delicious"... Actually, it sort of is.
Jul 31 22:27:25 5m 34s Pipe Trek ♥ 0 Probably the best game I've played for this jam ( other than my own, of course ;-P ). I like it. Fits the theme well, reminds me a lot of "pipe dreams" as far as connection goes, but mechanically is much more unique. I suggest adding an easy way to quit out of the game, ESC button possibly.
Jul 31 22:31:18 3m 53s CowPow! ♥ 1 Couldnt catch any cows. They'd just kinda slide out sometimes. Got stuck in the ground a couple times. Still, interesting idea. With some bug fixes it could be really good.
Jul 31 22:35:34 4m 16s Stoked ♥ 1 My team considered something similar (inspired by Calcifer from "Howl's Moving Castle"). It's a little simplistic but not too bad. I like the little monsters.
Jul 31 22:43:44 8m 10s Smash ball ♥ 1 Tried the web version and it was very laggy. Probably physics causing it but it could have been all those dynamic lights also. Doesn't really fit the "losing power" theme, more about "losing mass"
Jul 31 22:55:22 11m 38s Shekateka ♥ 1 Maybe it'd be better if your battery runs out over time, but it's unlimited while plugged in to charge? Other than that, I like it. Clever idea, great artwork.
Jul 31 23:02:15 6m 53s LD39 - Runner Clone ♥ 0 I didn't quite understand it. The minigames were difficult to control, and goals were unclear.
Jul 31 23:47:41 45m 26s With Extra Steps ♥ 4 Love the Rick and Morty reference. Unfortunately I can't play this one (Android only)
Jul 31 23:53:31 5m 50s After the Crash ♥ 2 Intersting concept.
Jul 31 23:59:12 5m 41s The Milky Way ♥ 2 The second UFO-abducting-cows game I've played this jam. It's pretty funny. It's a little buggy, could use a bit more polish on enemy AI.
Aug 1 00:00:27 1m 15s Defender of the Energy! ♥ 0 Unfortunately I can't play this. You made it with Unity, you should really do a WebGL build so people without Windows can play/vote. Update: thanks for the WebGL build. I was able to play now. It's a good little game, simple easy-to-learn mechanics are important for games like this. The player controls could have been a little more polished (shooting while walking for example). Graphics and sound are good.
Aug 1 00:03:41 3m 14s Embers ♥ 0 I like the graphics, but the gameplay was a bit too simple. I kept feeling like I was missing something, or accidentally advancing the time. (EDIT : 404 error fixed)
Aug 1 00:08:14 4m 33s HockeyGame ♥ 0 Can't play it, the screen says something like "press a to start" four times. Nothing seems to do anything. As of this writing, your LD page has nothing but "Say something" and the link to your github, so I'll try to check back later in case you add instructions.
Aug 1 00:12:18 4m 04s Mini Power-Cade ♥ 0 The mini-games were too hard to figure out, I lost every one, most of them without even knowing what the goal was.
Aug 1 05:38:54 5h 26m Nightwalk ♥ 0 Love the art style and lighting. I'd like to see them in an actual game.
Aug 1 05:43:09 4m 15s Solaris - Dying Sun ♥ 0 Made with Unity, why not build for WebGL so Mac users can play too?
Aug 1 05:46:56 3m 47s Hog-Nosed Coon ♥ 1 Harmonica is good, but there doesn't seem to be much in terms of gameplay.
Aug 1 06:03:23 16m 27s Extraction ♥ 1 Very nice all around. Should have an easy way to quit though (Esc key?)
Aug 2 04:25:20 22h 21m Low Power Spacecraft ♥ 1 Love the art, controls are very easy, challenge increases at a good pace. Good job!
Aug 2 04:28:33 3m 13s Titan LD39 Compo ♥ 1 Neat concept, one of the more innovative games I've seen. Moving around was a little difficult to get used to. Game could REALLY benefit from sound.
Aug 2 04:32:36 4m 03s Game Rover ♥ 1 Pretty fun, though I don't really get the screen-in-screen thing that so many games on here do. Why not make the game take up the whole view area? Also, having playere controllable during transitions and cutscenes (door opening) leads to some cheap deaths.
Aug 2 04:38:27 5m 51s DONNIE_VR ♥ 1 It's fun. I like the graphics, though with the car's handling/inertia it almost felt like it should've been a speedboat on a river instead of a car, or maybe a skiier. Still, not too bad.
Aug 2 05:14:51 36m 24s How I Met Your Great Great Grandmother ♥ 1 Haven't seen a puzzle with this kind of mechanic before, great innovation. A few times the guy getting books didn't move even though there was nothing in his way, not sure if that's a glitch or I just wasn't playing right.
Aug 2 05:17:46 2m 55s No Sorcerer's Sky ♥ 1 In-game tutorial would be helpful, maybe a little more thought into the UI.
Aug 2 05:58:06 40m 20s Mower Storms ♥ 1 I followed the web link but there's no web version there, only the download. Unfortunately, the download isn't working either. I'll have to come back later to check on this.
Aug 2 06:01:10 3m 04s Tiny Explorer ♥ 1 Mac version isn't working. I get this error when opening: "“tiny_explorer” is damaged and can’t be opened. You should move it to the Trash."
Aug 2 06:03:47 2m 37s QTechnologic Quest ♥ 1 You should add @SVR_Audio to your team on this site, you're not getting any Karma for the feedback he's giving to other games.
Aug 2 06:06:48 3m 01s Fuel Frenzy ♥ 2 2781 on my first try. I like the music, graphics were good. The random spawning tends to put fuel way too close to obstacles, making them impossible to get.
Aug 2 06:17:09 10m 21s Sensory ♥ 1 Took a bit to figure out what to do, but once I did it was pretty good.
Aug 2 15:21:55 9h 04m Greenhouse Dystopia ♥ 1 I noticed you used a stock sound effect for "FAIL" deaths (not sure about other sounds). You should remove premade sounds/music or opt out of audio voting. These are among the best visuals I've seen in an LD game, great pixel art.
Aug 2 15:26:16 4m 21s Botken: Assault and Battery ♥ 4 Rock em Sock em Energizer Bunnies! I was going to say it was too easy because I won immediately by button mashing, then realized I was playing a 2p game with 1p :-P. You should update this with some enemy AI for single-player. The graphics. The gameplay is a little simplistic but it works. Good use of the theme.
Aug 2 16:35:54 1h 09m Robots from 1991 ♥ 2 Doesn't seem to fit the theme. Still, very fun little game, I hope you expand on it.
Aug 2 20:36:20 4h 00m Bulbino's Quest! ♥ 1 Mac version doesn't seem to work, clicking does nothing so I can't get past the title screen.
Aug 2 22:03:19 1h 26m Berzerk Hunt ♥ 1 Says it's been removed?
Aug 2 22:15:12 11m 53s TowerClicker ♥ 0 I don't like tower defense games or clicker games. Still, the blend actually made this pretty enjoyable. This could benefit from more variety (multiple levels, multiple enemies), and sound + music.
Aug 2 22:59:50 44m 38s PowerMan ♥ 2 A bit buggy. Every time I used the jetpack I'd be unable to use it again or jump. Also, waiting to be carried back when you die is very tedious. Iron those out and it could become a decent game. Graphics were charming,
Aug 3 02:38:09 3h 38m Soporific: A Bedtime Story ♥ 3 Definitely innovative. I don't think I've ever heard of a bedtime story game before.
Aug 3 05:13:05 2h 34m Flicker ♥ 1 Noticed a few bugs. ESC pulls you out of fullscreen mode so backing out of the puzzle means you can;t play fullscreen on WebGL. The boundaries on either side of the game become passable, I think after exiting any puzzle. I completed every puzzle and the hero showed up, but nothing happened (game unfinished). Seemed like an interesting start of a game though, I was eager to find out what the hero/villain aspect would be.
Aug 3 05:20:45 7m 40s Dauntless Run ♥ 1 Pretty difficult (sometimes impossible, in fact. I think three times in a row I spawned INSIDE of enemies, causing me to insta-die). If the random locations were polished a little, and sprites were smaller on screen, it'd really help improve the experience. Graphics were good, the gameplay mechanic was interesting.
Aug 3 15:28:21 10h 07m Nuclear Arms 4: Fallout of The Mountain King ♥ 1 Humor was great. I totally got that "Silver Surfer" reference when you die.
Aug 3 15:34:50 6m 29s Flying Aces - Going the distance! ♥ 1 Played once. Got 37,000. Is that a lot? Very nice casual game, cute graphics.
Aug 3 15:46:42 11m 52s The Day The Robots Attacked ♥ 1 VERY challenging. I like the way you worked the theme into here. Enemy AI seems to target either the EMP or the player decisively instead of randomly. Also, I love that you actually got a coherent menu system. Most LD games (even my own) wind up not implementing this properly.
Aug 3 15:49:40 2m 58s Hobo Hero ♥ 0 You should get the HTML version sooner rather than later, you're missing out on early ratings.
Aug 3 17:08:42 1h 19m They Attack At Night ♥ 1 Biggest flaw is the tutorial text, most of it's in hard places to see. Most of it is sideways and clipping into the ground so you cna't even read the whole thing. I think a lot of the game was self-explainatory or easy enough to figure out, but I feel like I'm missing out on something. Also, the "Options" didn't seem to work, I couldn't switch to windowed mode, for example. The gameplay is pretty good balance between managing your power and defending your base.
Aug 3 23:43:21 6h 34m Escape! ♥ 1 Gameplay is good. A short controls tutorial would be helpful.
Aug 3 23:47:18 3m 57s Recapitate ♥ 1 I like it, it's got that old-school charm.
Aug 3 23:53:59 6m 41s System.reLight ♥ 0 Mac version won't open.
Aug 4 05:57:01 6h 03m Losing Power ♥ 1 It's made with Unity? You should port to WebGL/Mac/Linux so everyone can play!
Aug 4 06:11:22 14m 21s FIZZLE ♥ 3 Very nice, among the best I've seen in this jam. I'll have to revisit it when I have time to actually read all those logs.
Aug 4 15:23:30 9h 12m LDJAM39: Power Brawler League ♥ 2 Great job. I love that you actually options between player or cpu. keep working on this!
Aug 4 18:54:11 3h 30m Big Mommy is Watching (Over) You! ♥ 0 One note, you used the AOL "You've got Mail!" sound effect in your game. I think you'll have to opt-out of "audio" ratings for that, you're supposed to create all sounds/music during the jam (sounded like some internet noises were premade too). The idea is pretty good, goes well with the theme.
Aug 4 18:58:34 4m 23s Oil Patrol ♥ 1 Very cool! Graphics and sounds were great, even professional-looking. Gameplay was mostly self-explainatory, which is good. I felt a little bad killing such cute enemies (just a little).
Aug 4 19:10:26 11m 52s BAT-BATTERY ♥ 1 Does godot export to Mac, Linux or WebGL? You 'll get more ratings if you make it available to more platforms.
Aug 4 19:59:02 48m 36s Walking out of Power ♥ 0 Pushing space causes you to drop down literally inside of your bed, clicking the mouse for three minutes or so moves you about a foot to the right.... Is this how the game is actually designed? What is this? Even exiting the game was too difficult, ESC does nothing,
Aug 4 20:02:02 3m 00s SQUADS ♥ 1 Mac version doesn't work
Aug 4 20:10:09 8m 07s The Last Ship ♥ 1 First, just wanted to give some UI pointers. The cursor is too small and blends in too much with the background. Having to click through the dialouge too forever because I had to find my cursor. So, three suggestions here. 1 - Make the cursor biggest and more contrasting, maybe a light cursor with a dark border so it shows up everywhere. 2 - Allow keyboard inputs and clicks anywhere on screen to advance dialouge 3 - Allow ESC to pause/close game ' The 3d graphics are beautiful, even if the angle did make navigating and seeing what's ahead of you a bit difficult. Overall it was a good game, just could use a little tweaking.
Aug 5 05:19:46 9h 09m Defend Home: Mars ♥ 0 Very loosley followed the theme, seemed like more of a first-person tower defense. Aiming was very difficult. Enemies had virtually no AI. 3D modeling was really good, though. I'd suggest working on the enemies, maybe have waves spawn at different places and use pathfinding/AO to have them seek out the generators and the player.
Aug 6 06:49:01 25h 29m BATTERYMAN RECHARGES THE WORLD! ♥ 2 Pretty good!
Aug 6 08:23:44 1h 34m Zombies and RVs ♥ 1 Very nice graphics, sound, and concept. It did seem pretty buggy though. Jumps randomly seemed to not work, or the jump strength would be out of whack (sometimes I'd jump one foot, a couple times I jumped like 100ft). I'd love to play this some more, maybe it can be stabilized, and also expanded on after voting.
Aug 16 16:00:13 247h 36m The Last E8 ♥ 0 Great take on the "Jupiter Lander" mechanics. Very fun to play. Took me three tries to beat the first level so that's no so bad. My only real complaint are the "P to play, C for credits, R to restart" keys. It's more important to have the keys be intuitive than have the letters match up. I'd suggest that both Play and Restart use the "Enter" key, and maybe "ESC" could pause the game and show credits.
Aug 17 02:13:24 10h 13m Battery of Power ♥ 1 Cute little twin-stick, though usually WASD is used for movement so maybe you should've set the arrow keys to shoot. Seems like a game that could've benefitted from gamepad support as well.
Aug 17 05:39:14 3h 25m Battery Penetrates ♥ 0 Couldn't really get past the first two batteries, 200 points no matter what I do.
Aug 18 04:22:16 22h 43m Batteries in the Dungeon ♥ 1 Nice game. I think the controls could use some work, I was getting a "Zelda" vibe and kinda wanted to control it that way.
Aug 18 04:28:45 6m 29s Need More Power! ♥ 0 The controls should be on the game themselves, and more clear. At first I just thought there was no way to not fall over and piss yourself after a second. The controls should be in the game, and more throughout. Difficulty shoots up straight away, maybe an easier start and a more gentle learning curb. Also, clicking it start/restart but keyboard to play makes it tedious going back and forth. Graphics are great.
Aug 18 04:33:37 4m 52s Faade ♥ 1 The visual effects where nice, I think I'll check back to see if you apply them to more complete graphical assets. Sounds were amazing! The gameplay didn't feel very smooth to me though. The effects get too harsh, too quickly, and even in level 2 I couldn't recover from a single mistake.
Aug 18 04:39:45 6m 08s Noane's walk ♥ 0 Crashes pretty frequently. I never did see any pickups, so for me it was just automatic walking until it crashes.
Aug 18 16:37:07 11h 57m Heal The Dark Lord! ♥ 2 Amazing graphics and sound. Fits the theme very well. I like the humor. I'm not a big fan of the trial-and-error method of figuring things out but for such a short game it's not so bad. I'd suggest removing collisions between the pickups and player, they don't seem to have a purpose and I keep accidentally kicking items across the map.
Aug 21 06:06:16 61h 29m Slowbot ♥ 0 Amazing sound and music. Very good use of light effects and texturing, models were pretty good too. It fits the theme pretty well, but there wasn't much in direction. Definitely a "where the quck do I go?" type of game. At first I thought the mines were pickups so I only made it to level 2. After that I got to 13 pretty easily.
Aug 21 06:13:06 6m 50s Classic Games: Getting On ♥ 1 It was a little tedious going back and forth between keyboard for game input and mouse for menu. "space or enter to retry, esc to go back to menu" would make it a bit easier. As for the games themselves, it's clever reimagining of the classics. The theme seemed to be shoehorned in. All games were pretty good, but I wonder if it would've been better to focus on one rather that divide effort among three?
Aug 21 06:17:49 4m 43s Invaders From The Next Planet Over! ♥ 1 I didn't really get the point of two cannons at first, but it became apparent very quickly when I had to chose to shoot an enemy going across one cannon's line-of-site but into the other's. It's actually pretty genius. Really the first criticism to come to mind is to make the power aspect a bit more obvious. Some GUI improvements could help with that.
Aug 21 06:28:01 10m 12s Escape the Morgue ♥ 0 The game doesn't work out to well in HTML5. I realized the same thing with my game as well, the web version doesn't do it justice and people don't download the stand-alone version because they can try the web version so quickly. I did download the Mac version (thank you for supporting multiple platforms). Graphics and mood are amazing, but it's very obviously a trial-and-error type game. It's pretty tedious, especially for LDJam players who want to play as many of these thousands of games as possible. The UI on the title screen could use some work, the image I was suppose to be looking at while adjusting gamma was halfway off the screen. Minor detail but it helps to pay attention to things like that.
Aug 22 01:47:33 19h 19m I Need A Charger! ♥ 0 It's made with Unity, so you could export it to platforms other than Windows. I'd love to play/rate it.