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Feedback comments for LD39
SpaceSparkle's games and stats for all events →
| Timestamp | Since previous | Game | SpaceSparkle's comment | |
|---|---|---|---|---|
| Aug 2 11:33:03 | EnergyBoy - Open World Tower Defense | ♥ 0 | I wish there was more work put into the game. Whole concept is quite fun and it follows the theme very well but there are numerous problems. First of all the placement of buildings is rather unintuitive as it seems to be based on an offset grid. If that's the case, what do I need the cursor for? Second of all there are some bugs with enemy AI, they often march off into the distance in a random direction. It would also be good, if their spawn point was marked on the map. With these issues fixed and some minor balancing it would be a solid game. | |
| Aug 2 11:57:18 | 24m 15s | Fish-Boy | ♥ 0 | Lovely graphics and nice atmosphere. Procedural games are quite rare at LD. I enjoyed the movement, it was fluid and precise enough to perform all the stunts. The speed at which you slide down walls could be increased. I wish that the fact that you can only stick to grass less walls was pointed out at the beginning. The game suffers a bit from repetition, I learned all possible "rooms"in 2 minutes and there was nothing that would surprise me anymore. Is there anything that makes the game harder with time? |
| Aug 2 12:33:14 | 35m 56s | The Power of Nature | ♥ 1 | The concept is very original and likable. I had fun playing the game and managed to survived for about 10 minutes. I wish there was a timer or some kind of high score. A table of how many units you have would also be handy. There seems to be a lot of AI optimizations that could be done. The red minion definitely needs a rework, because he is rather useless. The simple graphics work well for the game. From artistic perspective the only thing missing would be some chilling music in the background. |
| Aug 2 12:45:34 | 12m 20s | Electric Neon | ♥ 2 | Strangely enough I think that the hardcore mode (I love it) is easier than normal. 😝 It encourages more careful driving. Got to about 80 points I think. There are very few flaws in this entry, other than the inability to turn in reverse, no major problems. It's incredible how much you managed to create in 48 hours. |
| Aug 2 13:47:56 | 1h 02m | Robbery Bob | ♥ 2 | Solid gameplay, presentation and good take on theme. It amazed me how well executed the whole thing was and how much content you managed to fit into a compo entry. Although I am already a bit bored of pixel art it worked really well here. |
| Aug 2 13:56:08 | 8m 12s | Hallway Creep | ♥ 0 | The game needs a lot of work. Mostly ways to tell the players how they are doing, what is going on etc. It's a shame that the game wasn't developed further, because the concept is neat. |
| Aug 2 14:11:25 | 15m 17s | Demonic Powers | ♥ 1 | I was simply amazed by how fun the game turned out to be. First impression was rather negative, I didn't enjoy the graphics at first but when I got into the core of the gameplay I wasn't paying attention anymore. "Shame!" must be the funniest sound I've heard so far during this LD. I love how interactive everything is. It was a good choice to spawn player inside, as it makes it easier to discover that one can punch down walls, brilliant! After I beat the game (took me few tries, perfect difficulty) I can notice there was a lot of effort put into this entry. Good music, great gameplay, fantastic "Shame"! |
| Aug 2 14:48:30 | 37m 05s | Mountaintop Groovy Robot Laser Battle | ♥ 0 | Lovely graphics and a great concept. Despite having few years of musical experience playing this game proved to be much more difficult than I thought. After a while I got the hang of jumping, shooting and blocking but regenerating energy rarely worked. Is the calibration really necessary? I feel like despite pressing keys exactly on beat it sometimes does not react. If so why not calibrate with WASD, which usually has a different response than space? Music is very catchy, it's mostly because of it I gave this game like a dozen restarts. It just makes me want to come back for more! I would just tweak the solo a bit to accentuate the beat more. I easily get lost during it having to kill monsters at the same time. |
| Aug 2 15:02:18 | 13m 48s | Coffy | ♥ 1 | Although it's far from innovative it's a very solid game. It's rare to something so polished during a jam, a welcome change. I absolutely love the music, it's terrific! I feel like the difficulty ramps up very quickly. |
| Aug 2 17:53:59 | 2h 51m | Charge UP: EXTREME! Limited Edition | ♥ 0 | I wish I could play your game but straight after running the exe my screen turned black and I could not exit the program (had to restart my pc in the end). I do have the VC++ redist installed, but maybe not the newest. |
| Aug 2 18:07:24 | 13m 25s | Energy Switch | ♥ 0 | I like the concept of getting energy from blocks to later use it elsewhere, a lot could be done with this idea. Sadly the possibilities where left unexplored and platforming took their place. This is my biggest gripe, because there is so much that could be done. I had no bigger problem with the controls, but they could be a bit sharper. Level 4 needs a "sign" to point player to the left, it took me few tries to realize where I should go. |
| Aug 2 18:18:11 | 10m 47s | George The Robot | ♥ 0 | Graphics and audio were awesome. George is so cute! As already mentioned the difficulty curve could use some work, 3rd level is way to difficult for it's place in the game. Restarting after a bluescreen isn't fun either especially with levels that could be failed by one wrong key press (super annoying when it's your first time on a given screen). |
| Aug 2 18:34:02 | 15m 51s | Funkotron 5k | ♥ 0 | Wow! Everything from voice acting in the beginning, through blasting beats during the game, all the way to the smooth ending was a blast. I liked how the game simply closes itself in the end. The music was absolutely top notch as well as animations. The monster seemed a bit out of place though, stylistically it sticks out a lot. And the IK on its legs is hilarious. You managed to make me have FUN through the whole experience, that's the most important. |
| Aug 2 20:17:50 | 1h 43m | Character Building | ♥ 2 | Lesson I learned by playing this game: life is random so do random things. I tried about 5 times to win and finally went with purely random answers and won. Oh you surely made me fear family life! Great game. You managed to squeeze a lot of content into it, although the consequences were a bit too random for my liking. I enjoyed the simple music as well. |
| Aug 3 10:12:43 | 13h 54m | TITAN, Defend Earth before it's too late | ♥ 1 | Very unique idea for a game. I feel like the jumps are a bit too aggressive but other than that everything works really well together! |
| Aug 3 10:19:49 | 7m 06s | Flashlight | ♥ 1 | Quite interesting for a platformer. I only wish the movement was less floaty, especially in mid-air. Everything seems well executed but definitely could use more work (music to give some atmosphere would be great). |
| Aug 3 10:35:45 | 15m 56s | Running out of Power | ♥ 1 | Not bad, although sliding puzzles are not my thing. It's nice that levels are randomly generated but it brings many problems. The difficulty is all over the place and not really increasing with time. Sometimes I even start a level that's already complete! The algorithm which generates the puzzles could use some work but other than that everything works very well. |
| Aug 3 10:50:22 | 14m 37s | To The Very End | ♥ 1 | I liked the graphics and sound a lot! They created a great atmosphere. The idea of powering down various systems was neat but made the game brutally hard at the end. Aliens with blasters were very difficult for me, because they could shoot in 360 deg while I was limited to 8 cardinal directions. |
| Aug 3 11:01:21 | 10m 59s | Space Rescue. My first Jam game | ♥ 0 | Really great entry. Game seems very polished and level design is well thought out. Graphics are nice and clean, everything stands out well, although players astronaut could be more different than others. Simple sound gives a bit of atmosphere. I especially liked how movement feels. Maybe it's not the most realistic (high drag in space, bumpy screen borders) but works great in game. How about putting a WebGL version for people to play? It's a great strength of Unity. |
| Aug 3 11:56:04 | 54m 43s | MoonBall | ♥ 1 | I like the music and graphics, they create nice atmosphere. Physics and level design could use some work. When controlling a ball it's strange that you would get stuck on a smallest bump. Some parts of levels are one-way streets so if you make a wrong move you have no chance of fixing your mistake. I can see potential in this project if these issues are fixed. |