FoonLudum Dare ExplorerLD39 → The Power of Nature

The Power of Nature

By razveck

View on ldjam.com

CategoryRankScoreCount
Overall2.756
Fun3.006
Innovation3.756
Theme3.506
Graphics3.006
Audio1.005
Humor1.335
Mood1.506

Comments

theflyingkeyboard 2017-08-01 21:57

Fun game with unique mechanics.

milano23 2017-08-02 12:01

I really like the idea for the game. My main issue is the red minions have to travel so far to get power. I had three going and they could not raise my power at all. Every time they finished consuming nature they would walk to the opposite side of the map. Are they supposed to do that? I enjoyed playing it though. Good Job!

zelos 2017-08-02 12:06

This is a really fun game. The graphics are good and the mechanics are really cool. I only had a few issues with it: - The red guys seem useless. You're trying to make all of the fields dark anyway, so I don't get why I should waste so much power on them when I can spawn three yellow ones instead. The just kept running around across the entire field and often got killed off. - The Power bar is waaaaay too big. It takes up like 1/5 of the screen. - There's no audio, might want to opt out. - Game loads pretty long and my computer fans start acting up. The more units I build the worse it becomes. I couldn't finish the game because after a while the fps got down to about 2 with so many units on screen. - Devils just ignore enemies. I don't know why, but the enemies were walking right through my devils and they didn't care. - You said it's challenging, but I found it extremely easy. I just spawned yellow units for the first few minutes and got a really steady income. Then I made a few devils, because I had enough power to make two every second. And then I spammed yellow ones until the game lagged out.

So, the concept is fine, but it really needs a lot more polish. For a compo entry it's really good though. Great job.

spacesparkle 2017-08-02 12:33

The concept is very original and likable. I had fun playing the game and managed to survived for about 10 minutes. I wish there was a timer or some kind of high score. A table of how many units you have would also be handy. There seems to be a lot of AI optimizations that could be done. The red minion definitely needs a rework, because he is rather useless. The simple graphics work well for the game. From artistic perspective the only thing missing would be some chilling music in the background.