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PeachTreeOath

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Aug 1 03:16:12 Cavernous ♥ 2 I found a few spots where i could climb to heaven, but there were no good pics there. I explored the caves more and found some good stuff. I like that the pics showed up in the gallery too. That was a nice touch. Just need a few more gameplay elements like enemies and/or powerups to extend your torch and this could workout well.
Aug 1 03:38:51 22m 39s Poke Mongo ♥ 1 I laughed a ton at this! The music, the graphics, the pokemon names, and even the gameplay all fit well together for an enjoyable experience! Great work!
Aug 1 03:39:49 58s Charge Infinitum ♥ 2 Absolutely loved the Superhot gameplay mechanic usage, it spiced up what's normally standard fanfare. I could see you exploring that even further with more UI elements that expand on it. The polish is also incredible, just about everything had something juicy in it.
Aug 1 04:29:53 50m 04s Forty2Eleven ♥ 6 The music is fantastic in this game! This felt a bit like a bullet hell game where i had to watch how much i moved, which is a cool concept. I would make the UI elements smaller so they don't obstruct too much of the screen. Good work!
Aug 1 04:40:43 10m 50s Tax Rebel ♥ 2 This is a cool stealth game. I agree that some kind of vision indicator or warning when they are close to seeing you would be nice, but the running from an aggro is also pretty fun. I would maybe have preferred arrow controls to clicking, but it isn't bad, and the pathfinding seems pretty good.
Aug 1 04:53:26 12m 43s Runnerbot LD39Entry ♥ 1 This is a great start. I think what it could use is a scale up in difficulty somehow as the game progresses. Perhaps harder enemies or more of them could show up after a certain score. The procedural gen actually worked pretty nicely to generate interesting layouts. The graphics and feel of the game are solid. Great work!
Aug 1 04:54:48 1m 22s Alienation ♥ 2 Very impressive graphics, loved the mood of the game. I kinda wish there was more of a ramp up in gameplay elements because I felt like I had seen everything after a few node.
Aug 1 05:00:55 6m 07s Fall Sleep ♥ 2 Though there's a sea of light-power based games, I like that you at least added the twist that the character is running out of awake-power as well. Just a hilarious concept to me.
Aug 1 05:13:12 12m 17s Power Core ♥ 2 Great idea having to choose between recharging and building more turrets. I only wish the difficulty could have ramped up to put my giant turret network to the test. This is definitely an idea that can be expanded with different towers, enemies, and rewards, perhaps even multiple bases. Great work on this!
Aug 1 05:28:10 14m 58s Captain Quark and the Search For More Power ♥ 1 Interesting start of each stage having to destroy asteroids in order to get more bullets. That concept has potential, especially when you have to dodge things during that time, making it feel like a bullet hell (a good thing). Keep up the great work!
Aug 1 05:47:21 19m 11s Lamplight ♥ 2 Awesome job on the tutorial itself. It's so hard to plan time for doing a proper tutorial, I think it's actually the best one I've seen in an LD (yes I know its a lower bar haha). I'm also impressed you had all the hex math done in time, did you already have experience doing that? I feel like that would've taken up so much of my LD time but you clearly had time to put in lots of other polish. Great job!
Aug 1 06:07:05 19m 44s Erebot ♥ 2 Brilliant game... -The player realizes what to do within 1 death, no tutorial needed. -It did take me a bit to realize it was the solar panels that needed to be in the light, I thought it was a hitbox issue at first. Once I realized this, it just made it better because I've never seen a variation like that before so I really like that touch. -Well thought out puzzles. You really explored different ideas on the mechanic and made me look forward to each one. 5 stars
Aug 1 06:40:55 33m 50s The Berserker ♥ 2 I am grateful this is a melee game rather than a typical shooter, there's a lot more thought in the gameplay as a result, especially since you gave us defensive options as well. It's fun trying to space yourself perfectly in a crowd of lights.
Aug 1 06:56:21 15m 26s Last Bot Standing: Game of the Year Edition ♥ 3 When I fired your game up, I actually thought "oh great, just a pacman clone" at first. I was definitely wrong. As soon as I noticed the meters at the top, I realized what you were going for and it all clicked. What a cool variant on the formula, and it applies to the theme perfectly. The game got pretty intense for me at times when the robots closed in (or I messed up a jump), that's certainly a feeling I don't get from Pacman. I think a cool feature would be to have the robots get a little faster as they neared battery drain, to connect the battery to gameplay more.
Aug 1 07:28:31 32m 10s Dashfister ♥ 3 I think the most interesting enemy was the spiked one. Even in the stage with just 4 running around you had to pay attention to their timing and also spacing so that you didn't accidentally punch right into the spikes of another one, should definitely look into having more of those kinds of elements. The controls are tight and you never feel like you died a cheap death because the levels and enemy movement patterns are all reasonable, or it was your fault you ran out of ammo. Sidenote, I liked your story about last second coding. I've been there before and it's funny when you realize typing speed ACTUALLY matters at that point.
Aug 2 02:22:30 18h 53m I'm an (nuclear) engineer! ♥ 2 TIL I am not a very good nuclear engineer. My main gripe is just at the camera zipping around while i'm trying to modify the control rods. The rest of the game was decently educational.
Aug 2 04:08:22 1h 45m Wind-Up Knight ♥ 2 Certainly nails the theme on its head, and oh man dying to the King BatBot was painful. I thought the UI was a nice touch and my favorite part of the look. To be honest I'm not really a fan of manual 'upkeep' mechanics where you have you continually press something to maintain it (like UN Squadron's shooting system). I'm not sure how you could tie the current system to a more meaningful one though, and you have a more unique game as a result so I guess I can't complain :)
Aug 2 04:14:31 6m 09s Lost Cluster ♥ 2 Not sure why everyone is saying it's peaceful, that was a depressing game (in a good way)! I felt more like the movie Gravity where you were just alone and losing hope. Even though unintentional, I liked that the controls were harder to use since most of us expected the thrust system. I would miss batteries more often and it'd just make the situation feel more desperate.
Aug 2 04:24:30 9m 59s Horrible Politics ♥ 2 Are there really any players here who would say anime is a mistake though!? The art is great. Yes people tend to like pixel art for the sake of being pixel art but I love the style you put into their faces, that's some Ren & Stimpy type stuff. I felt a bit disconnected from the gameplay. I think having less-defined goals made me care less about my decisions and it left me hanging. But hey, like you said, it's accurate to how real life works. Most accurate politics simulator yet.
Aug 2 04:30:14 5m 44s Tiny Warlock ♥ 2 Sorry you have to hear so many opinions on the graphics but I also agree the game gets hidden under all the juice. The aesthetic itself is very clean and distinct and controls are tight, wish I could see those shine more.
Aug 2 05:01:10 30m 56s LOW BATT ♥ 6 Really impressive stuff. I think I have a different interpretation of the game than everyone else, because it seemed like an actual game to me where you had you juggle your resource to progress. There's one thing I noticed in this game I don't see in other games all that much. Usually the fun is in the resource spending, like burning your turbo in a racing game, but gathering back your resources to get back to that state is less fun (with the exception of F-zero, those power zones are awesome and satisfying). You managed to connect the charging so well to how music normally does call and response...I felt it was just really organic gameplay. Great job!
Aug 2 05:14:11 13m 01s The Last Light ♥ 4 One thing I really like to see in games with upgrades is a visual indicator rather than just a number go up. For example in Diablo where upgrading charged bolt actually shot out more projectiles. As simple as it was I just really liked seeing the light growing and that probably kept me playing more than anything.
Aug 2 05:25:08 10m 57s Pipe Trek ♥ 1 Thought it was a pretty standard game until I got hit by a torpedo. Creates interesting strategies with planning ahead for being hit.
Aug 2 05:40:02 14m 54s Katie Kills Zombies ♥ 2 I used the green bolt quite a bit since it lasted so long, so technically I thought green should switch with red in terms of cost. I had fun anyways, the zombie jump animation was unexpected and hilarious haha.
Aug 2 05:47:25 7m 23s CoolCoalGame ♥ 1 I clicked on this because of the icon and was not disappointed. This was a cool twist on idle/clicker games. The moving back and forth made it actually more work though (and consequently a different experience). I'm gonna have wrists of steel tomorrow. I didn't actually get bored of it like in normal clickers, i fought through the pain. I was hoping for some relief, but the only relief is to get fired. What a message about life!
Aug 2 06:20:23 32m 58s AI Overlord Runaway ♥ 3 I finished playing, then came back to make sure your name wasn't Zun. You really got the Touhou feel down with the art, music (Damn good btw!), and bullet patterns. I thoroughly enjoyed this, and am incredibly impressed that you were able to accomplish this in a game jam timeframe(I have struggled with trying to make a bullethell of my own in the past, and that wasn't even for a game jam). Also like a true Touhou game, Lunatic mode kicked my ass hard. Phantom Move was my favorite ability, though the others were pretty neat too.
Aug 2 15:08:23 8h 48m Ducks in a Row ♥ 1 This is definitely a good start. I like the details of the assembly, seeing the beak come out on a platter and get attached and all. It would have been great to see if you could screw up and assemble the ducks wrong. The final stage actually had a pretty interesting limited light design that worked out well to spice up the simple switches mechanic. This definitely has a ton of potential.
Aug 4 03:56:48 36h 48m Fuse Cell ♥ 3 Great mood to the game, not many entries this LD that has that adventurous spirit. At first I thought the mechanic was a little gimmicky but I very much liked the bomb effect from comboing timings. I'm glad you made a decent effort on making true bullet hellness. Lots of devs tend to hold back for gamejams but you made a nice one.
Aug 4 04:17:16 20m 28s ZapDune ♥ 2 Superb polish as always. I liked that the basic mechanic had a decently high skill ceiling and you could get better and more efficient with your routes as you kept playing. Atm this has my highest score for audio out of any LD39 game.
Aug 4 04:24:59 7m 43s Artifact Dive ♥ 1 After I read that shots took away power I mostly conserved ammo and just tried to run past everyone. Luckily I got the artifact early on and I felt like I had to freedom to shoot again. Only on 2nd playthrough did I see that you don't just plain die from shooting too much. No complaints here, just some thoughts that went through my mind as I was playing.
Aug 4 04:29:49 4m 50s Assault//Battery ♥ 1 Wow I haven't see the Toribash mechanics really implemented into another game but here it is. The gamefeel is surprisingly good and you must've put a decent amount of work into not making the robot just fall over all the time. I really liked the slowdown on hold mechanic, even just the visual portion. Neat, one of the more original ideas this LD!
Aug 4 04:31:14 1m 25s Buzzy Bee ♥ 2 This almost plays like Elite Beat Agents or OSU, where you have to time your taps to the beat of the music. I find this mechanic to be very satisfying. Consider how you might be able to spice it up to differentiate this from those titles (like maybe competing bees that try to steal your flowers, or bogus flowers that are actually predators.)
Aug 4 04:38:14 7m 00s Climate Clicker ♥ 5 Really impressed with the underlying engine for simulating the world, even the mere attempt at doing it. The art and UI is really pleasant, and admittedly the reason I clicked the page in the first place. Although I took a look at all the ? hints, it was still overwhelming in the beginning because a lot of things were happening, like the bear attacks. I didn't notice how to beat them until I came back to this page. Overall a decently polished entry to LD. PS. lol @ the decimal bug
Aug 4 04:54:28 16m 14s THIRST ♥ 3 Woof that was a tough game until I realized I should just go to the marked exit area. I would go there and see a monster so I'd avoid it; didn't realize it was just guarding it. The exit meter itself is very unique and added a lot of strategy to the game. You mixed and matched a lot of different things and ended up with something pretty cool. I like my innovative games and you are definitely one of those.
Aug 4 05:02:30 8m 02s Revolution ♥ 2 I think the concept and story is pretty cool. I've rated a bunch of games already and I personally haven't seen one about anarchy when there's no power (The Purge style almost). I definitely wish the combat was shorter because I was very scared to experiment as a result of that since death would be painful. Looks like this game was going to have some really cool places it was gonna go.
Aug 4 05:13:15 10m 45s Neutron Escape ♥ 1 I love how you emphasized 'running out of power' on 2 different fronts :) I like the take on the theme. It's definitely a bit of a tense game since you are a little hesitant on the controls. I found the slipperiness to be the harder part rather than the jump controls, and I'd slip off ledges when I didn't want to. The slowdown effect when you're nearly dead is pretty awesome, though I died just about every time when that happened so it was more a slow, agonizing nuclear death rather than a close call haha.
Aug 4 05:27:38 14m 23s Defender of the Energy! ♥ 3 Wow that was a really well animated explosion! Most LD games have pretty simple ones or they use particles effects, but you handmade it all. Same goes for the cutscene in the beginning, I'm impressed you guys put forth the effort on those, it really shows. As for the gameplay, I think it's a bit simple but at least it was very easy to get into. Great job on the music, it didn't really fit the gameplay for me personally, but I still appreciated how it sounded.
Aug 4 05:40:19 12m 41s FIZZLE ♥ 3 This game reminded me a lot of Dungeon of the Endless, both in aesthetic and also the powering of rooms mechanic. The urgency caused from constantly running out of power was a good touch, though I was kinda hesitant to explore more as a result. Pretty enjoyable game, I'm impressed at the amount of level design put in this.
Aug 4 06:08:04 27m 45s Automated Explorer ♥ 3 This is probably my favorite game of the jam so far. Complete gameplay with fully fleshed out level design. Not sure how you found the time to do all of this solo, even just the playtesting would've taken me hours! I was surprised to see comments of people quitting early, I felt compelled to get every upgrade and finish. I loved the idea of multiple playthroughs with Metroidesque unlocks. It felt like everything was interconnected, from the drones to the portals. The progression felt perfect to me, with my only qualm being how slow I suddenly felt moving away from drone 2. Can't praise this game enough!
Aug 4 06:18:15 10m 11s Night Driver ♥ 2 Hard to give praise that hasn't already been given, so I guess I'll note how awesome the little tilt is on the camera when you do a hard turn (at least, I THINK it's a tilt).
Aug 4 06:34:58 16m 43s Decaying Card Game ♥ 2 Great gameplay. I've implemented a similar concept in the past (without the decay), so it was a cross between PvZ and your game. I like the amount of strategy involved though, that's the beauty of turnbased. You can go in much harder with your design and patterns. Good variety of cards and they each had their role on the team. The only thing I'd like to see is some indicator of how many times you've used the card. I was aware of the decay but I would've liked a usage count (not really necessary though).
Aug 4 06:43:22 8m 24s Buddies Bad Day ♥ 3 Hey, pretty similar game to mine! Clean sprites and clean interface. The art is all consistent and looks good as a result. The game IS straightforward and could use another mechanic but you already noted that. Regardless, the look and feel of the game is solid and a great foundation for a game.
Aug 4 06:49:17 5m 55s Spaceship Rescue ♥ 2 Good call on highlighting the path to take, that would've been a nightmare otherwise. Lining yourself up correctly might be slightly hard but I got used to it quickly. Reminds me of the Battletoads ramps and how finicky they were to hit, but it was still fun. I actually really like the UI design up top. Maybe its easy for you but I personally have trouble with doing stuff like that.
Aug 5 01:08:06 18h 18m Lost Connection ♥ 1 I liked the general concept of this, trying to piece together the timeline, though I may have missed the ending if there was one. The buildup is really great but perhaps I got lost in the maze as well.
Aug 5 03:18:01 2h 09m The Hall of the Sorcerer King ♥ 3 Not gonna lie, I kept going back and choosing different spells just to see all the effects, guess that's an old habit from old CYOA books. I liked your creativity in some of the routes, you really planned some of the stories/events well.
Aug 5 03:48:36 30m 35s Space Dog ♥ 3 Superb game design, well done! The different actions you needed to do an only so many resources reminded me of a single player Overcooked in a way in terms of resource/time management. You wrapped it up in a very cohesive (and humorous) world and it just felt so polished. Just saw your comment about 2-3 player coop attempt as well, looks like we're on the same page.
Aug 5 04:25:49 37m 13s Jetpack Miner ♥ 2 I think you're already aware of the issues w the jam version so I don't need to mention that. I will say I'm actually impressed you took extra time to make so many different asteroids, that was pretty cool. I did make several attempts to try to win regardless, I do love my mining/upgrade games.
Aug 5 04:31:19 5m 30s Teslabus ♥ 2 As some others have said, I really like the shake and particle fx. Usually when I see simpler graphics I don't expect to see extra special effects but you proved me wrong.
Aug 5 04:47:57 16m 38s Plug Me ♥ 2 Wooooooooooooooooo you guys did not hold back on the difficulty! Loved the game, great polish all around, notably in the level design. Very tight levels that never seemed impossible, made me just keep retrying. If there was even one thing I would change it would be to not have the music switch on deathstreak cuz I liked the first theme so much. One of the best games this jam.
Aug 5 05:03:23 15m 26s Star Hopper: Crank ♥ 1 As a fan of incrementals I really liked this variant on the genre. I like the interplay between the different resources, it's always good to have several carrot on sticks to keep the player craving different goals. The concept of the rabbit itself is pretty funny. Good job on the game, you had me playing way too long.
Aug 5 05:34:06 30m 43s Rats will kiss the gunner's daughter ♥ 4 For 4 days I was like oh god, I have no idea how I'm supposed to figure this out, I must be missing something. It finally clicked on the last day and I caught the contradiction and I think I deduced it correctly and it felt fantastic. Love the presentation, I really like alternative UI games, and needless to say the graphics are superb. Overall a great change of pace from the rest of the crop of games!
Aug 5 06:43:47 1h 09m Pain That Binds Us ♥ 3 I disagree with a lot of the QTE comments here, I think you used them nicely. Each time you varied it up, it matched what was going on anyways so great job on that. The feeling of powering down was pretty apparently, so you really hit the theme on its head. FWIW, the very first idea that popped into my head for this jam was a game about a character in My Hero Academia that undergoes a similar process.
Aug 5 06:57:44 13m 57s Electr-Ed ♥ 2 Great presentation for the game. The title screen especially made a stellar first impression on me. In general all the animations are impressed and not typical of what you see in LD. I wish I could get a chance to enjoy the gameplay more, the game is awfully hard when there are 8 clouds blocking the way back and you pray there's an alternate exit. Good job giving the impression of paranoia from the monsters + outside boundaries closing in on you.
Aug 5 07:07:07 9m 23s The Tertielemental Wizard ♥ 2 The music was an interesting choice, completely flipped what I thought the game would be like based on the screenshots. Like another poster above I tended to just use the ice spell for most situations. I liked the variety of enemies on the other hand and I could see there was good effort spent on their attacks.
Aug 5 07:17:13 10m 06s Robot Infiltration ♥ 1 The generator concept is actually pretty unique. Don't think I've seen a game that fully revolves around this concept. I only played on normal difficulty but it did seem like even the towers had a bit too much hp (especially when you have all kinds of bullets raining down on you) so that kinda got in the way a bit. The levels seemed to be well thought out so kudos to that.
Aug 5 07:23:53 6m 40s Last Job ♥ 3 Great, professional looking art and UI. The controls could've used some tightening up but I guess that did induce a little bit of panic in me as I tried to optimize my job. Perhaps if the boilers did slightly different things it could've shaken up the gameplay a tad more.
Aug 5 07:33:42 9m 49s No Sorcerer's Sky ♥ 3 Boy you guys have been working hard on reviewing games! I really liked this game concept, don't think I've seen something that was exactly like this in terms of collecting resources as they fly by. I think a lot of things have already been said, so I'll just second the comment(s) about having the resources visible at all times. I had to pretty much just write down my resources on notepad sometimes to keep track. Aside from that, still a good variety of resources and buildings to play with.
Aug 5 07:37:26 3m 44s Tank Empty ♥ 1 Dat acceleration sound in the beginning tho Pretty tough game, especially weaving in between obstacles. It scared me a number of times from the sudden death trying to squeeze in gaps. Solid game for the time spent, I will be forever scared of 8 lane highways.
Aug 5 07:42:42 5m 16s Energy Outage ♥ 2 This is gonna kill me, where is the 3rd ending!??!?! I tend to not care for game stories but you had me intrigued right at the key, and everything past that. I demand more.
Aug 5 07:51:04 8m 22s Battery Escape !!! ♥ 2 Nice concept, the controls + hecticness of all the objects makes it pretty frantic in the beginning. After a few upgrades it's much more manageable. I think if there was a bigger variety of enemies it could really bump the replayability up a lot. Also the player's decision making would be pretty tested. A great start to an idea!
Aug 5 08:07:08 16m 04s Gradient Descent ♥ 1 The orbs alone being key'd to the music was fantastic. The story also really enhanced what would just be a straightforward game. Thank you for offering a version with just the endings on it.
Aug 5 08:23:44 16m 36s A Thirst For Power ♥ 2 Any chance this game drew inspiration from Furi? I loved the pace of the game. Just a boss fight followed by a small amount of exposition while you got some rest for the next fight. 2nd boss is designed extremely well, I only had a sliver by the time I beat him. Also, while writing this comment, I still have the title screen theme playing in the bg purposely. Such a great song that doesn't get as much play as it deserves since its title only.
Aug 5 08:30:29 6m 45s Scale of Life ♥ 4 I know you, like everyone else, were pressed for time on implementing this. But oh man if there was a visual upgrade each time you got a perfect or something, I would be hopelessly addicted to this. Thank you for showing us the art of the possible when LD devs focus on refining the core experience to its max.
Aug 5 08:46:38 16m 09s Voodoo Lockdown ♥ 2 Super, SUPER creative game here. A key thing that stands out with this game is that you are already familiar w all the potential answers, so you sit there and analyze all the options in your head before you go in (assuming you're running out of enough lives). A great puzzle is one that makes you think and project your idea into the world before you do it. Other puzzle games only have a small language that the user can use so they don't necessarily think through as many options as this game. One of the best LD ideas I've ever seen.
Aug 5 08:58:49 12m 11s Thermal Power Plant K-13 ♥ 2 As usual, you guys have produced another top notch game. Everything about it suggests your team is a professional one, or at least extremely well trained amateurs. The thing I find the most incredible is that you have a decently complex idea going on here, yet I was able to learn the entire game without a tutorial. This is very hard to achieve in LD and you managed to do it. Bravo guys, I always look forward to your games.
Aug 5 09:05:37 6m 48s Proto472 ♥ 3 I think the game this remind me of the most is actually Return of the Jedi on snes. Escaping the Death Star has a sequence that as far as I remember had a similar aesthetic (none of the funky music though!) The game feels great to play overall, good stuff.
Aug 5 17:41:54 8h 36m Unadexus ♥ 3 What a great game! Took me many tries to figure out an optimal build order for Earth (I ended up going right for oil at the start, only after I realized how inefficient coal was people-wise). Once I did, I entered the next phase of your game-design which was optimally juggling your resources with activating/deactivating the right buildings, and also only producing as much as you needed. The ship-loading phase is a bit scary atm, with time ticking down as you need to figure out exactly what cargo loads to pile on, but that did get better over the course of runs as I learned generally how much resources weighed. The game concept itself is awesome. The idea of going from planet to planet and stripping them away to get to where you need to go is a 5-star theme to me. I haven't seen something like this and it's very compelling. In a later revision if you really wanted to up the addictiveness you could have the planets potentially have a unique powerup you absorb when you colonize it, like +10% oil gain rate or something, and you'd get that rogue-like feel to it. I really wish people would give this game more time and power through the learning curve, I think the balance of all its game elements is shockingly well done. And to answer your note on my game about large team size, yes it's absolutely an extra challenge. We brainstormed for maybe 3-4 hrs before we even put boots on the ground, and didn't agree on the final game elements until Saturday night. I'd say 6-8 people is the max optimal LD team from my experience, but I really do enjoy piling on all my friends and making it as chaotic as possible.
Aug 6 05:33:38 11h 51m Light Switch Crusader ♥ 3 First 5 stars I've given for humor this jam, the premise is hilarious, and the 3d model is perfect for the occassion. Nothing that hasn't really been said yet, the cats were quite challenging to get around so at least a checkpoint would've helped things. But once you got going into the house itself it was very fun, especially because I didn't expect to see a stealth game for this theme. I'd love to know where you drew inspiration for this idea haha
Aug 6 05:49:44 16m 06s Turtle Jam ♥ 3 Such a meta and accurate game. Even though it had straightforward mechanics, the depth of the game lied in the optimal juggling of resources in real time, and that alone really makes the gameplay pop. It gets pretty tense as you get near the final hours and are running out of resources (much like a real gamejam). Also, I appreciate the change-up in gameplay, there are a bit too many 'collect the battery' games out there so this was a great change of pace. My main takeaway from this game is to load up on vuvuzelas for next LD, who knew they were so effective!
Aug 6 06:05:18 15m 34s TITAN, Defend Earth before it's too late ♥ 2 Super cool idea man, Shadow of the Colossus meets Lovers in a Dangerous Spacetime. One of the qualms I have with LIADS is that the player movement is really uninteresting. You move around some ladders to get to the optimal spot to shoot, but you may as well just take that minigame out and put a delay on your node switching. You solved that issue here by making switching weapons an actual skill-based process that you can get better at. Nailing a seat from across your mech feels awesome and like you're actually improving. I played the compo version and I didn't see the issues the others had with the controls but maybe it's from having experience with the genre.
Aug 6 20:02:11 13h 56m Tower of Morale ♥ 2 The game just feels good to play. TBH I was pretty happy with the animations and presentation even though they were simple. Nice use of the game mechanics throughout all the level design, I'm sure you had to put in a decent amount of playtime to get those all lined up. The levels that were open and gave you a lot of choices were challenging and satisfying to solve once you got it. Give my game a shot sometime, it has a somewhat similar premise in terms of limited movement puzzle.
Aug 6 20:18:58 16m 47s Corrupted ♥ 3 Really enjoyed this game, there was so much depth involved even though it was just a few mechanics. Perhaps it was just because I couldn't get far enough but upgrades to your grid-size would've been great. I didn't necessarily mind the RNG deaths, I think that's a part of a roguelite, the idea that you want to roll the dice one more time and see if you get better luck this time around. Well thought out gameplay and interesting use of the theme!
Aug 6 20:34:36 15m 38s ZETPACK-99 ♥ 3 Great level design, the solutions are pretty tight and must've taken a lot of testing to get right. I figured you were going to make it like that so I made sure to be pretty efficient and thorough on my smoke cleanup. Great game for OCD players haha
Aug 6 20:53:17 18m 41s The Visible City ♥ 2 I love out of the box concept for games. Brilliant portrayal of chaos uprising using just a map and its appearance. Agreed with others that you could expand on this later with upgrades and such, but as is you have a very nice fundamental concept going on and it's fun to just play and maximize the logistics of your units.
Aug 6 21:15:22 22m 05s LudumsWitch ♥ 4 Cool concepts here...the gameplay is pretty unique, with the witch following and covering you with the shield. Using just melee it's a bit too straightforward, but I definitely see the potential once you toss the spells in. The spells are a bit hard to hunt down at first and you run around w/o direction for a while. Some kind of radar or compass may have helped catch nearby objects. The game's look stands out nicely. It seems raw at first but it actually all meshes together pretty nicely... font, sprites, UI, background. Also, did you write something to pull from the LD name database to grab all the monster names? Great touch on that one.
Aug 6 21:26:58 11m 36s Jet Pengy ♥ 3 You win the best death sequence for LD39! The penguin itself actually looks pretty good (I only notice this cuz it's so zoomed in on the title screen). The enemies are sufficiently frightening since it's all 1-hit KOs. Like others said, more HP or checkpoints could've helped w the brutality of making a mistake. Personally I found the controls to be pretty intuitive and didn't need to look for them. And once I saw the 2nd seal also flying around on a jetpack I knew I would have to dole out extra stars on humor.
Aug 6 21:42:08 15m 10s VUEL ♥ 1 Never seen an eyebrow fetish before, guess I need to get out more. The UI is sooooo good. At first I was like "man does this guy expect me to memorize every movement pattern?" and then I immediately found the tooltip system right after. Very easy to play w/o going through even a tutorial. Big props in that department. The gameplay itself is simple and satisfying. It's like a faster paced roguelike. Agreed the battery should be a tad more forgiving, or perhaps the bot upgrades could be a tad cheaper. Like others said it was hard to experience the full game at the farther ranges just cuz you could get some bad sequences and kill you off.
Aug 6 22:02:55 20m 47s President of Zorga ♥ 2 Out of all the decisions and systems to consider, the one I enjoyed most was choosing between upgrading special skills vs spending it on events. It reminded me of the Heroes of Might and Magic decision to choose between exp and money from chests which was always a hard/interesting decision. I saw there were a good amount of strategies that can be attempted in playthroughs, so there was a decent amount of replayabily for me as I tried different paths. I wish I had more time to read all the flavor text flying around but there was just no time as it's a frenetic game. Excellent work for a compo game, there are so many systems implemented in such a short time.
Aug 7 04:54:58 6h 52m More Energy! ♥ 1 Addictive game, I'm pretty prone to incremental/idle games so I had to keep playing til I finished. I could be wrong about this but it felt like the top choice tended to have more gains than the bottom one so I would lean towards that almost every time (unless I remembered the prev results). I really liked the interface. It's very clean and I knew exactly where to go with only the minor tutorial (which I also give props for, LD games have like a 5% chance of having a decent in-game tutorial).
Aug 7 06:27:21 1h 32m Shekateka ♥ 2 Great way to shake up a stale genre. The strategy completely changed when you had to worry about defensive positioning like that.
Aug 7 06:39:21 12m 00s Mad Trax ♥ 2 Really enjoyed the concept of train upgrading and resource management. Would've been cooler to have some more control over what types of weapons to use so that more interesting decisions could be made, but it was good for the span of the jam. Of course the visuals and presentation are top notch. They go a really long way here.
Aug 7 07:02:20 22m 59s Probe Abuse ♥ 4 Cool game, I've only seen one other metroidvania-esque game this jam and you did a great job on yours. The first notable thing was the jump animation was excellent. Even though it's a "small" thing, the fact that you see it a lot, you get to appreciate such a smooth animation. Secondly, you had a good mix of multiple lives + Metroid upgrades for a unique gameplay experience. I looked forward to each new upgrade to see what you had in store.
Aug 7 07:05:50 3m 30s Get to the Bunkah ♥ 1 Even though the wires is the hardest minigame, it's also the most interesting of the 3. If anything I'd try to make more of those types of games since they require a bit more thought. Good start of a game.
Aug 8 02:30:29 19h 24m Ted Crashed! ♥ 2 Great game where you really had to pay attention to optimizing logistics. Like others said, the simple hexagon discovery animation just felt amazing compared to a basic fog of war, I was really excited to see what was around each corner. The environments have a clean look to it so the overall feel was excellent. Personally, the game was perfectly balanced cuz I won with 7 seconds left lol
Aug 8 02:41:30 11m 01s August 25th 2017 ♥ 1 Really innovative experiment. I look forward to seeing the outcomes at the end.
Aug 8 02:46:45 5m 15s CowPow! ♥ 2 Shockingly I actually realized I liked the slippery controls, it made it more challenging and engaging than a straight up vacuum. It's definitely much better in 2p mode and I could see it being even better with 4.
Aug 8 02:51:32 4m 47s HexaTracks ♥ 1 I agree with @daepso, I think a variant you could do w/o making it feel too random is something like minesweeper clues that tell you how many mines are around you before you shine your flashlight, that way you can have a risk/reward setup where you can gamble on where you wanna go if you only have 1 neighboring mine. As is though it works as a memory game and I haven't seen one built like this before.
Aug 8 03:01:06 9m 34s Botken: Assault and Battery ♥ 4 Probably the first fighting game I've seen for LD, and I'm a huge FG player (plus I loved Divekick). Unfortunately looks like I reviewed this too late and can't try online against anyone else, but from what I can tell: Good RPS system between the 3 different attacks. Mindgames, ho! Can't quite tell the usefulness of backdash. It theoretically seems quick enough to whiff punish the low and dash attack from max range, but I'd love to see how the devs utilized this since it's scary to back yourself closer to your plug. Good pacing of the game. Gives you enough time to think about what the opponent will do next and how to counter. I definitely can tell the game will be fun once I can find another person to play with, nice work.
Aug 8 03:12:22 11m 16s Hamster Habits ♥ 3 Great way to blend a minigame game together. I've seen a lot of them but you've tied them into a coherent (and funny) story so much better. The graphics and animation are superb, seemed like a good amount of effort was put into that. And of course, that mating scene was something else...
Aug 8 03:25:10 12m 48s Power Plant Tycoon ♥ 1 Well I can agree with the title here, I stopped fearing growth and loving the nuclear power plant :) I had the same experience as the above user. Seemed pretty simple at first just keeping up w nuclear, but there's an inevitable wall to go through regardless. I think the game, like many construction games, can be addicting with the addition of just 1 more element or building to spice it up. Nice job regardless.
Aug 8 03:38:11 13m 01s 133MHz ♥ 3 I both agree and disagree with Vizitas. I think the idea is pretty cool and you certainly did an amazing job cramming this into the jam/game itself. But using the console too much could get tedious so you don't want to go overboard there. The effort you put into the art/music is also incredible, seems like you have a decently veteran team. Not only was the command console fun but you also went ahead and modeled the old win95 stuff as well. Nice job.
Aug 8 03:47:52 9m 41s Crystal Menace ♥ 3 I actually liked that you ended up giving us unlimited money so I could just play around. I was having trouble directing power to the right parts until I realized this, and then I could just experiment until I got it working. There aren't too many TD games where you have to worry about power and lines so this was a nice take on the genre. TBH I expected there to be more of these (we planned one ourselves) but that didn't end up being the case.
Aug 8 03:54:57 7m 05s And Here Again ♥ 1 Like another commenter has mentioned, it started off very strong with a nice confined atmosphere and mysterious music+city. Afterwards it was a lot of dying as I tried to navigate the city and avoid pain. Reading the comments after I had played explains a lot and I'm sure you already have ideas on how to improve. Very good start to an idea though.
Aug 8 04:01:01 6m 04s MotherShip ♥ 2 I actually liked how you had to juggle where to spend your batteries. It would've been extra interesting if maybe the choices became asymmetrical, like maybe if batteries were less effective on the player over time it might encourage them to use them early, but power up the base later on. Just something to force a decision on the player more.
Aug 8 04:19:43 18m 42s House of the Rising Sun ♥ 2 Oof, pretty tough game even after I figured out the sequence for the a decent build. Certainly takes a lot of tries to get right but I suppose that's hats off to you for keeping me wanting to learn the game. There is an large amount of systems, resources, and buildings here and I'm impressed you crammed them all in this jam. Needless to say, some warnings ahead of time for when resources were going to be out would've potentially helped the player exp. There were many a shocking death over here.
Aug 8 04:33:56 14m 13s Floppyboy ♥ 2 I gotta say, I normally don't have the patience for adventure games and avoid them. But you had me lolling at the first scene, and then once I got to Ton-Hi (including the BG for his store) you sealed me in. It was hilarious writing coupled with great music so I stayed til the end. Awesome work, and also one of the few adventure games I've seen this LD.
Aug 8 04:40:27 6m 31s Cheetah Power ♥ 2 From what little I know of actual gazelle behavior it actually felt awesome to sprint at a pack and take one down. You made a good decision to make the hitbox large because when I went for a solo one I missed like 4 times and thought it was gonna be a rough time, but I ended up having an easier time once I found packs. I honestly loved the colors you used in the game. The bright orange saturation made it feel like a lively savannah, you did an awesome job on the setting. Not gonna lie I didn't expect much after seeing the title screen but it was way better than I expected.
Aug 8 04:48:24 7m 57s Clone Colony ♥ 2 Wow, you have all the makings of a 4x game here. I agree with the above, you might not have been given the playtime you deserve but I thought the gameplay was pretty addictive (I tend to like 4x games). For a one man team, you have a good amount of polish despite the amount of core systems work you did. I went in expecting a buggy UI among other things but I thought it was easy enough to use and play.
Aug 9 03:48:41 23h 00m Coffee Hero: Powered by Coffee ♥ 4 Loved the presentation, everything is clean and tied together well. The interactions between the different ingredients made this the most interesting for me. If you just stacked them in order it would've been a pretty straightforward game but at least this provided a [good] learning curve. Can't praise the UI enough, that progress bar at the top is super professional!
Aug 9 03:58:31 9m 50s Spacesquid Spaceship ♥ 2 210 seconds here (jam version), this probably the most fun game I've played this whole LD. At first I thought "oh I'm just going to burn through this game in no time" but the power drain rate + the Bop-It style minigames made it super frantic near the end. It was awesome, I didn't think a clicker game could be that good. The graphics and UI are top notch, but I still have to commend the gameplay for taking it this far. I had to throw my hands back and forth to hit spacebar and then back to mouse to mash quickly (I use 2 hands for that). Superb job!
Aug 9 04:08:08 9m 37s POW ♥ 3 Neat puzzle game with a good presentation. The graphics and all the little animations are solid and very polished looking. I think the level progression is pretty on point for an LD game, though I personally would've preferred some more curveball puzzles thrown in.
Aug 9 04:15:18 7m 10s Power Surge ♥ 1 Normally I'd call out the game for having a minigame out of nowhere......but I happen to love memory games so I enjoyed it :) I tended to just run forward and shoot the majority of the time and that seemed effective enough against the enemies so that was pretty simple. I think the fun was in managing your jet power properly and making sure you could make the bigger gaps. Even though the graphics were pretty low-bit, it was very consistent so that gets points from me.
Aug 10 01:16:38 21h 01m BUG SQUASHER 9000 ♥ 2 You know, I actually had low expectations after you said "I made all the code etc, badly!" and also that you ran out of time. That was way off, it was actually a really fun game. First off, this is the only game I played this LD that had multiple resources running out. Every other game just had power counting down but you had 3 which was really cool cuz I had to make sure my playstyle covered all 3. The gfx and sound also exceeded my expectations, especially the fact that you snuck in so many nice special effects and shake. The main downside was the walls were quite scary and unforgiving in how they bounced you. If you ran recklessly into narrow corridors that was pretty much gg. Fun game nonetheless!
Aug 10 01:26:33 9m 55s The Dying of the Light ♥ 3 Great plot twist, very memorable compared to other story entries here. I think the highlight of the game was walking around a mound while the white tower came into view, and your narration covering that. It was just good framing using the environment and it actually made it feel pretty epic. You guys showed some real variety of talent in this game, I thought it was fantastic.
Aug 11 02:32:27 25h 05m Lost in Translation at Space ♥ 5 Nice change of pace from the other games out there. I thought the first round was pretty funny and a good twist to the normal voice command type stuff. I thought the game was REALLY well paced, I thought it was going to maybe get repetitive but you knew how to pace your game just fine. The art is absolutely amazing and very professional looking, to the point where it's almost unfair :). Great job!
Aug 11 04:10:25 1h 37m The Journalist ♥ 2 Damn I was hoping to be the first person to notice the triangles of success! Nice, polished game. Other than the already mentioned things about difficulty, I thought it was very clean and the typing felt good to do, mostly because of the sound effects, despite you saying you'd like to work on the audio more next time. If anything, for this kind of game with simple interaction, maybe some smaller particle effects or something on the letter when you type could go a long way.
Aug 15 03:14:58 95h 04m Character Building ♥ 2 Oh man now I'm having an existential crisis! Interesting game, I tried to play with the decisions I would make irl and there were certainly a lot of unexpected consequences, but luckily I pulled through in the end. Good writing, I really liked some of them like the kids + feet in kitchen. TBH when reading the description of the game, I thought there were going to be butterfly effects where decisions you make early on bubble up and show up later in a crazier form. Perhaps something to consider as an alternative way to tackle this path and make consequences even more unexpected.
Aug 16 02:39:27 23h 24m Candy Wars ♥ 2 Clearly an allegory to the current events going on ;) tbh I thought the art was pretty out there at first, but by the time I reached the lollipop area I actually really enjoyed it. It started to come across more to me as creative afterwards, though the candy corn area was still insane lol. Looks like you put a lot of time into the story as well, I didn't expect that much content compared to similar games this LD.
Aug 17 01:06:29 22h 27m LittleBots ♥ 2 Definitely one of the most original LD games I've played in my gamejam career, not to mention one of my most highly rated now. At first I thought you could only pick up 1 bot, and even then I thought it was really creative. Once I started exploring and figuring out the pole vault, then I was just plain impressed. The emergent gameplay from the controls is fun to try to master, the graphics are unique and the sound is solid. What a shame you currently don't have enough votes, please keep trying to bring up your vote count because this game is really one of my favorites!
Aug 20 18:01:54 88h 55m Stoked ♥ 1 Been marathoning Slime Rancher this weekend so I was naturally drawn into your aesthetics right off the bat. The help button is actually quite good as is. If you forced the player to see it right in the beginning, I'd imagine a lot of people would just skip it anyways so great call on that. The gameplay itself is pretty solid. I'm a fan of incrementals and was craving some extra unlocks and such, but as you noted you already have this planned in the future. Nice job!