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PeachTreeOath

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TimestampSince previousGamePeachTreeOath's comment
Dec 5 05:22:23 The Coffee Quest ♥ 2 The item collecting and hand switching seemed odd. I think just the core game of delivering coffee to all employees was pretty decent on its own, especially if you could have incorporated obstacles or setbacks. The graphics are great, and the music definitely sets the right tone! Congrats on your first LD!
Dec 5 06:52:53 1h 30m テッ球 T E K K Y U ♥ 2 Great a e s t h e t i c s think alike! I'm surprised I've never come across a self-pong game before. Needless to say, the look and feel is amazing. One day I'd like to do the same and do a simple game and just work on full polish like you did, but the temptation of features is always too strong...
Dec 5 07:09:55 17m 02s Captain Capsize ♥ 1 This is a new one for sure. I think you're on the right track for gameplay and it'd be really cool if there were even more effects you could have by mixing and matching what you have on the boat. Current game is awesome though, everything felt tight, polished, and professional.
Dec 5 07:13:56 4m 01s Robbery of a Train ♥ 4 Awwww was really hoping there'd be some upgrades to spend all that train cash on. Interesting start on an incremental game, could do a lot more than other games since it's got physics to it.
Dec 5 07:32:35 18m 39s Bubble of Air ♥ 1 Nothing better than flying out of the water like a dolphin..........but as a scuba diver :) The art looks great, especially once you're near the bottom and you're surrounded by the scene it looks pretty legit. I feel like it's a backwards take on the theme though. The air only helps you rather than makes things worse, unless I interpreted it wrong and its the diving+loot that's hurting you.
Dec 5 08:11:13 38m 38s Sanguinite ♥ 2 Fantastic execution. It's like a Metroid + Lunar Lander type game and you've captured the theme perfectly. The danger warnings are effective in creating that ominous feel of the planet turning against you. How quickly the world changes and reacts to you is awesome and it really feels like you're interacting with the gameworld.
Dec 5 09:33:02 1h 21m PICK UP all the girls ♥ 0 Our game started with a very similar premise to yours before branching away. Glad to see other people pursuing more unique takes on the theme. I also like your very straight to the point title :)
Dec 6 03:07:45 17h 34m Bee Rush ♥ 3 Agreed, this is actually really unique. 3d Runners are a pretty tired genre so it's good to see something new. I didn't realize the flowers were actually rocks until the 2nd run, but other than that the game makes sense to me. You uh, definitely have the theme right lol
Dec 6 03:46:23 38m 38s A Chore Too Far ♥ 2 Hah, we were actually planning to take our game in this direction in terms of having different minigames per faction, but ran out of time. Good to see the idea get implemented somewhere though, I haven't seen this yet from the other games. I really like the theming of the game, the 1994 is a super subtle touch, and I use a dumbphone myself so I feel right at home.
Dec 6 04:10:21 23m 58s Mortal Komba ♥ 2 Pack it up boys, we have a winner. I actually judged it based on the cover, thinking "oh well, at least the gameplay won't be that good" and you proved me wrong. Innovative and fun. Game's too good.
Dec 6 05:40:16 1h 29m Towers for Nuclear ♥ 3 THIS is a mechanic I've been waiting to see all jam but haven't until now. I love how you have to weigh your upgrade costs vs saving up for a win, and playing the whole balancing act in between that. I love games where that's not an easy decision and you're constantly trying to figure out how to play it optimally. Really fun concept for a TD, made it a lot more interesting than others in the genre.
Dec 6 05:48:24 8m 08s Castle Diorama ♥ 3 Awesomely done game. It must've been pretty hard to design all that cleanly and stay cohesive. Music choice was a little odd to me, but at least it stands out. Really solid experience, and I didn't mind the game length since this is LD after all.
Dec 6 06:12:48 24m 24s Mine Games ♥ 3 Generally I don't care to play twinstick shooters because they tend to always be the same. You on the other hand have actually made one where I have to think about what my move will be instead of just pointing and clicking. I think this is awesome so I commend you on the innovation. The game is nice and challenging, and more than anything I actually appreciate that you allowed full level select right on the main menu since LD reviewers have a huge queue of games to play. Fantastic work!
Dec 6 06:16:42 3m 54s ClickerVillage ♥ 5 Ok guys you win, you got me to play the entire game lol Firstly I do love incrementals and have played them all, and I initially thought the lore was getting in the way and useless. It didn't take me too long to up all the building counts just to see what you've written next, you completely pulled me in. Outside of that stuff, even the art surpasses a lot of other ones out there. Good job and great sense of humor.
Dec 6 06:28:24 11m 42s Trail Of Gold: Incredibly Heavy Load of The Cursed Bloody Metal ♥ 3 I think the most interesting thing about this game is that you KNOW the game's just gonna get harder as you pick up the DLC, but you do it anyways cuz you want to see all the different guns and enemies that spawn out of it. I mean there is the gold aspect but I thought that was secondary to the content unlocking. The upgrades kept me engaged all the way to the end of the weapons so you did a great job there.
Dec 6 06:34:44 6m 20s Friends and Monsters ♥ 1 Perfect interpretation of the theme. I like the AI you put into the game. Seemed to have both a chase mode and a bit of a wander mode. We had some AI in our game as well and that was a nightmare to get right. I ended up camping in the left area behind that well and just letting friends spawn for a while. Playing the game normally is super fun though, you have solid gameplay.
Dec 6 06:42:51 8m 07s Stacks O' Cats ♥ 1 Cool game, I really liked the particle effects. They're all small/subtle but are tuned so well they look awesome, especially the laser of course. Great juggling game concepts in here, it would've gotten crazy if you implemented all those other states you had planned. I'd love to see this taken further.
Dec 7 05:32:50 22h 49m Super Wall Paint! ♥ 2 Good concept, the game gets pretty nerveracking level 10+. I really like the outlet as obstacles idea, simple but effective theming. Tbh I thought the music was pretty grating. I understand you did it solo though so I'm sure you couldn't spend too much time on it.
Dec 7 05:41:05 8m 15s Student Loan Simulator 2017 Ramen Edition ♥ 2 This is a very creative idea! It kinda reminded me of Papers Please and could have benefited from similarly depressing music and sounds. My only disappointment was not getting to see all the dogs I lost and various other impounds in my frantic bill paying. The popup hell was also a nice touch. You really put a lot of effort into this, Congrats!
Dec 7 05:48:34 7m 29s SPLIT ♥ 2 I think it's ok to "give away" the twist early. Lots of stories do it (hell, Tarantino movies do this on the regular), but it's still interesting to explore the psyche of the characters involved anyways. That's how your game came across to me as rather than a big plot twist game. I did think it dragged a little bit but it kept me til the end regardless.
Dec 8 03:02:53 21h 14m Protofusion ♥ 1 Always a joy to see your artwork. Pretty clean mechanic you added and it feels great every time you use it.
Dec 8 04:08:53 1h 06m Dangle Copter ♥ 2 I've done 6 LDs now, and have reviewed hundreds of games. This is the first game I ever held my breath on. Pretty much nonstop too. Not even sure why since there are other difficult games on here, perhaps it's the controls, perhaps it's the hilarious faces, or the physics. Amazing job, I think it's more important to draw an emotion out of the player like that than any other rating category there is. EDIT: I tossed a reply to your post on my page. Maybe one day ldjam will have messaging....
Dec 8 04:33:33 24m 40s OverHeist ♥ 3 Perfect way to do a multiple robber heist game with simple controls. Fairly challenging game. I'm really glad you gave us the ability to just go to hard mode so we could see what the full design of the game could be. I thought the art was good, but the music could use a bit more variety. Btw, we actually made a multiple board puzzle game last LD too so I know just how hard it is to design those levels, you can scope it out here: https://ldjam.com/events/ludum-dare/39/how-i-met-your-great-great-grandmother
Dec 8 05:18:44 45m 11s The more hair you have... ♥ 2 Surprsingly I went for the enemies first and only realized I could remove the hair after a few rounds. Maybe that's just the gamer in me....
Dec 8 05:24:01 5m 17s The Weissman Challenge ♥ 1 At first I thought it'd be too straightforward because of the slow speed, but all my typing muscle memory came into play and betrayed me for a while. Got a hang of it by the third but it was a really good twist to standard typing games.
Dec 8 05:28:47 4m 46s Bulls & Tomatoes ♥ 1 The art is awesome. Lots of variety in the crowd, and of course the many frames of animation on the many character. The bulls are probably a bit too shiny but what can you do. Unfortunately the gameplay is a bit rough. The tomatoes come too quick to react to so you're pretty much at the mercy of RNG veggies. I think a simple slowing down of those could make it feel more like a proper dodge em up. Pretty impressed you did this w/o much Unity experience under your belt.
Dec 8 05:35:02 6m 15s GameJam Survival Simulator ♥ 1 Soooooo much better as a turnbased game than if it was one of those typical realtime dev sim games. It allowed you to have more interesting decisions with the cards and all (imagine this as a deckbuilder!) I liked the thought you put into the mechanics such as having to weigh combo vs code quality and juggling all your meters optimally. One of the more unique games I've seen this jam!
Dec 8 05:43:39 8m 37s Feed Them ♥ 3 I was most impressed by the AI first of all, I thought it was going to be 4p local play only but I'm glad we could taste the 4p chaos w/o that. Fun concept and in the right direction. Main thing I wish I had was some indicator to show if I was going to pick up the food vs getting hit by it. I was always a little paranoid to pick up even a rolling piece of food cuz I wasn't too sure if it would be velocity-based and ding me for it. The art is awesome, didn't even need animations to make it look good, and I'm sure that's a big reason you pulled people in.
Dec 8 06:34:06 50m 27s Boiler Room Defense ♥ 2 I can't believe such a small gameplay twist could change the meta so much. As soon as I had the revelation that I needed to slow down my shots and pick them carefully, I realized I hadn't really seen that in too many games, certainly not for long periods of time. The game mechanics all wove together so well just with the ice wall element. You not only had to shoot carefully, but also shoot in certain directions so you could make sure it was an even playfield. I think a hilarious consequence was that I knew full well the powerups were bad for me, but I used them all the time cuz it felt to good to shoot. Devious design there and great job all around :)
Dec 8 06:54:09 20m 03s Apocalypse Corp ♥ 0 I love seeing the consequences of your actions in this game. After I saw the first tornado spawn I was like "oh.............oh this is gonna get crazy". As someone mentioned above, I ended up spending a ton of money building up countermeasures rather than actual mining. I thought the game was pretty fun and only wished there were more towers I could throw out or upgrades. I totally understand you were probably at the limit for a solo project but man the potential is too good to pass up. Moodwise, despite not having music there, I'm going to rate this very high. The first RTS I played was Dune 2 and I can't help but reminisce about that game when I play this.
Dec 9 05:57:47 23h 03m SUPER COP HERO ♥ 2 Always a fan of your guys' games. They always have a unique idea and feel to them. In general there aren't too many games that utilize a "groupie" mechanic so this was cool.
Dec 9 06:39:27 41m 40s The Lost City of Bhalrim ♥ 3 Loved it, I didn't expect that gameplay at all when I looked at the description. I liked having to make choices in a turnbased environment, it lets me weigh the decisions more and it lets you create more interesting scenarios. The backpack minigame is AWESOME. What a great combination of skill, problem solving, and judgment all rolled into one. At first I tried to play it carefully and just gather gold and items, but eventually I said screw it and gunned it with a handful of bandages. I managed to get through it by picking the safe choice every time but barely. Haven't played that kind of variant of the genre before, very cool.
Dec 9 06:56:47 17m 20s Drift Punk ♥ 2 Great game, I replayed it quite a bit not necessarily because of the high score board, but because it was addictive just to see how big of a train you can get. I loved how skillbased it was, and if you were good enough you could get super far (though I didn't really).
Dec 9 07:38:57 42m 10s Trial of the Reaper ♥ 2 You have a really good sense of gamefeel, the game plays smoothly and awesomely. I, like some others, was also a little confused at the love meter at first. After I while I just started mashing my mouse and the results were good. One thing I noticed was that if you knock the enemies towards the inside of the map they don't die (I believe). It would be interesting to make a mechanic out of this to break up some of the simplicity, just maybe juggle them for a bit before knocking them out of the arena for some bonus points. Just some thoughts.
Dec 9 07:51:13 12m 16s Jazzy Beats ♥ 5 Oh boy you guys must be super busy with the reception you're getting :) I'm glad I wasn't just imagining the Skullgirls influence, it's nice to see that aesthetic right down to the UI and font. In that case, it would be crazy to see a full implementation of this idea with more than just the basic attacks. The game itself is good, with the art being spectacular of course. I was pleasantly surprised with the AI preventing me from doing an easy cheese to victory and I had to think up a good strat to finish them off. One more thing I'd like you note, you made an AWESOME first impression with the title screen for me. This is a jam and usually the title screen is a relative after thought. You've inspired me to try to match that kind of polish in my next jam!
Dec 9 08:18:55 27m 42s Waiter, Please! ♥ 2 First off, my team has always struggled with how to integrate a tutorial w/o the players constantly skipping it. Putting it in the title screen is a great idea! 5/5 fun for me. You have really unique gameplay here and I'm glad you have the 2 variations you have to do (deliver + cleanup plates) for variety. I loved how simple the game was to pick up, though I honestly didn't think the game was possible at first. I'm glad I stuck through and learned how to balance my plates better, I just had so much satisfaction from improving my abilities.
Dec 9 08:30:13 11m 18s Party Penguin ♥ 2 This is a top 3 game for me so far. I didn't think people could come up with new stuff in the music game genre but you guys managed to pull it off. The idea is super charming, especially with the penguin just spinning nonstop. The gameplay itself is EXTREMELY fun, especially on hard mode. And obviously the music is top-notch, coming from a rhythm game player. 5/5 innovation, I haven't seen anything like this.
Dec 9 08:42:51 12m 38s I didn't know we still had that ♥ 2 Wow this is actually a really clever game. I haven't seen anything quite like it other than maybe Spy vs Spy on the NES where you had to remember which furnitures you placed all your traps in. I like that I can play with some mild memory strategy to it. I was sorting a pillar by warm colors on the left, cool colors on the right in the later stages to help with recall speed. In addition, I liked that execution speed mattered as well so the game ended up feeling very frantic in a good way. You absolutely nailed the theme on its head!
Dec 9 08:51:02 8m 11s Piggle Puzzle ♥ 2 Also got stuck on level 9. This is a superb puzzle game. And I forewent playing many other games just because I wanted to beat this, and ultimately sleepiness won. I may return to finish this. But i just have to say what amazing mechanics + level design this has! The music was good, but the gap between loops was a little jarring. Maybe try to end the theme on less of a final note but a dominant note/chord that wants to resolve back to the root(beginning of the song).
Dec 9 08:56:24 5m 22s Bucketneers ♥ 5 Hah! I like how The more you have, the worse it is but the better it kinda gets... I liked the multitasking aspect of the game. It really reminds me of the game No Heroes Here. Your game is an interesting tug o war game but I do wish there was just 1 more option in the game so that it wasn't just a straight forward bilge and shoot and who can do it better. The polish is awesome though. Music is immersive, the art is solid and you put a ton of really small details into it too like the translucent looking ocean objects.
Dec 9 09:07:30 11m 06s Astrofarmer ♥ 2 Wow, a working grass growing system and some cow AI, very impressive. The game reminded me a bit of Slime Rancher, down to the enrage mechanic + music change when it happens. I like the take on the theme, and with some more cohesion between all the elements (music doesn't really fit the art), you could have a real contender here.
Dec 9 09:17:33 10m 03s Shotgun City ♥ 2 Alright, this game was actually pretty addicting and had some nice game design to it. The fact that the shotgun angles were random would change my playstyle and route every run. It felt a bit like a........shotgun roguelike basically. The graphics were deceptive and I'm glad I went ahead and played anyways. You did really well for the amount of time you put in. I think you could actually take this idea a lot further, I haven't really seen a game with this kind of mechanic.
Dec 9 09:25:32 7m 59s Rabbit Farmer!!! ♥ 2 This game is hilarious. It's super hard juggling the optimal input vs output of the bunnies, so I thought the core gameplay was interesting. They can get out of hand sooo fast so I found myself playing over-careful most of the time. I really like the art you have. Lots of small details like the animation of the rabbits themselves clearly shows off your efforts. They're such simple sprites but when you take the animation into account it looks great. Really Fun game, I wouldn't worry too much about the "cruelty" comments :)
Dec 10 05:56:44 20h 31m Lonk's Greedy Adventure ♥ 2 Absolutely brilliant. You gotta tell me, what % of the jam was spent coding the game and what % was spent on level design? I can't believe you accomplished so much in the timeframe, this is one of the most complete LD games I've ever seen. Level design is amazing, the art is actually quite impressive too. It's pretty hard to make ultra low-bit characters and items look recognizable and you pulled it off so well. The music was never grating either, I really enjoyed it. Superb game!
Dec 10 06:19:10 22m 26s Loot n' Scoot ♥ 2 I definitely like the concept of the game, you can never go wrong with a good heisting. I liked the layout of the town and there was a nice variety in the placement of the walls and cops for the chases. I think I had the same qualms as other people. The slowness is somewhat tolerable but it's a pretty big drag when you need to bring loot down from the top of the entire map. You can always outrun the cops once you let go of things so the game is more of an exercise in patience. For a non-artist you did quite well. The characters look prison architectish, and I could see the extra effort you put into things such as the main menu.
Dec 10 06:27:37 8m 27s Tri-Angle ♥ 1 I'm a fan of launch games and have made one for LD in the past. The game feels pretty good and I did several runs. I was trying to figure out the optimal timing for the boosts + the angle......there's definitely some depth there but I couldn't decipher it as well as the other reviewers here. Naturally w/o the time constraint you could add the features full games have like upgrades and different obstacles, but you have something solid with what you were given, nice job. A note about throwing engineering principles out the window for jams, oh you should embrace this from minute zero :). I personally singletonize almost everything just to crank out code just a tad faster.
Dec 10 06:38:46 11m 09s Crazy Cat Lady: Full Throttle: Reloaded with a Revengence(?) ♥ 3 Hilarious use of the theme, things got pretty hairy quick. I'm really curious how you got the pathfinding to be so smooth. I was shocked the cats never got stuck behind any walls or especially furniture. I did get some cats apparently spawned in an enclosed room though so I never did find out who was behind the fire!
Dec 10 06:47:47 9m 01s Critter Clutter ♥ 4 Really impressive game. The most notable thing is the polish. The art looks good, the physics feels good, and the sounds are very well done. Something just felt really good about getting big combos and hearing that pitch shoot way high, that was probably the main reason I kept on playing. Gameplay-wise, at first when I played I considered it a clicking accuracy game so I was like "oh an Osu-ish game, this should be fun". After things piled up though, I finally realized mashing was the only effective tactic left for me so I just barreled through all the ink and controlled the pile with that + slapping things. It was a pretty unique experience and can only get better with more juice. Nice game, guys.
Dec 10 07:05:56 18m 09s The Juggler ♥ 0 This game is hilarious, I honestly didn't think I would ever get the hang of it but I eventually got some accuracy just using E and Q. Occasionally E>W>Q combo if I was feeling cheeky but that was pretty much my limit. Our team brainstormed a qwop juggling idea but figured we'd never be able to implement it right so I'm glad SOMEBODY out there went for it. Like you said, really satisfying game once you get the hang of it.
Dec 10 07:10:23 4m 27s Hoarder Disorder ♥ 0 The player animation + crazy item-mouse physics was pretty funny to watch. This is only the 2nd game I've seen so far with a hoarding mechanic where you need to dig deep to access some things, so it's a fairly unique mechanic. Boy does this guy love paintings of animals though..
Dec 10 07:15:16 4m 53s you are the coin master ♥ 0 Oh wow, I totally thought this game was impossible until I came back to the comments section. I enjoyed the playthrough I had even though I couldn't finish. This was the first game I saw that used visual glitches as the difficulty ramp.
Dec 10 07:29:52 14m 36s CrudeCarnageCars40 ♥ 2 Omgoodness this is awesome. Your game title COMPLETELY fits the actual gameplay. The game is such a joy to play and I was laughing most of the time wondering WTF the AI cars were doing. Some were just driving in circles, others were just literally standing on their front bumper like a statue. Did you code in a bunch of randomness?! The closest thing I've seen to this are the chaos levels in Road Redemption such as https://youtu.be/KZ-DDxcgLHA?t=495. Good job man!
Dec 10 07:37:25 7m 33s Radioactive Rumble ♥ 1 This LD I've been loving the games that allow people to intentional "get worse" just so they can see how crazy it gets. They know us players can't help ourselves in that regard, and your game is one of those haha. I loved seeing how crazy my character could look and the game itself was a nice throwback that made me resurrect some old skills. Great theming too, I can now look forward to our post-apocalyptic future if I get to have 8+ arms to flail around!
Dec 10 07:45:07 7m 42s CalligraTree ♥ 4 What a great experience and some cool tech behind the scenes. I think one of the best indications you have of player engagement is the fact that you have soooo many comments sharing what they've created with everyone. Any LD game that can get me to replay it a bunch is a winner in my book so good job on that. Sidenote: I'm curious about your team now. How can you add more coders or artists to the team if the names codecat and artcat are already taken?!? You should add @SecretPocketCat above ^ while you're at it :)
Dec 10 07:53:10 8m 03s Chuckles, the Word Juggler ♥ 1 Simple concept but executed really well. I just plain liked playing this. Boy does this game get hard if you drop the ball on something (backspace issue especially). Like real juggling, you just kinda mess up the following items as a result. I'd love in a future version to be able to jump towards the harder levels right off the bat, I was totally in the typing zone and wanted to get right back in there after the loss!
Dec 10 08:02:24 9m 14s Orbits ♥ 1 Super, super good game, probably in my top 3 this LD so far. The best thing about this game is that it's brilliantly easy to pick up and play. Anyone can figure that part out easy. Oh man is it hard to master though. I've never played a dodge-em-up where I actually needed to think at deeper levels like you need to do in this game. The art choice on the planet gave it just enough personality to bump up the other categories such as art and humor too. Can't stress it enough, this game has an awesome concept behind it and I loved the execution of it!
Dec 10 08:10:58 8m 34s Dense Revolve ♥ 1 Good concept and ties to the theme well. The one issue that jumped out at me has apparently already been covered in the comments which is that when I reload, all I do is dump my ammo so I can move freely again. I think if you popped just one more mechanic/consequence in there you could have a real winner.
Dec 10 08:18:29 7m 31s Santa's Factory ♥ 3 Played a few sorting games this LD now, the element that makes yours stand out is you can skillshot the presents into the baskets to be more efficient. It's a small optimization move to do but it feels really visceral doing it and it made this game more engaging than the others since execution was involved. The overall polish is excellent and kudos to your music person for making such a fitting theme!
Dec 11 06:14:13 21h 55m Guy is late for school ♥ 1 Wooooooooo 2 secs early! Very nice gameplay made out of just 1 button too, it's pretty hard to make an interesting 1 button game without resorting to some uninteresting mechanics. The balance of this game is shockingly on point (unless my 2s finish was a fluke) so well done on your testing part. I really liked how nervous I felt once I was gigantic because it was easy to misstep into houses and I had to take some smart gambles. Very creative game, I loved it.
Dec 11 06:20:47 6m 34s Monolith ♥ 1 Nice, elegant gameplay. I actually had the exact same thought as @neontropics, with Tetris Attack as the first game that popped into my head as well. I would assume it took a decent amount of testing to get all your sections to feel right, especially once you had your full layout setup so kudos on that. I kinda liked that you went with the 3d objects even though it's a very 2d game. Main reason being I've probably seen more 2d games with this gameplay so it's a nice change of pace.
Dec 11 06:39:58 19m 11s MemoryPlatformer ♥ 1 I'm a huge fan of Simon games, I actually made a java applet Simon clone as my first game ever! It's very rare to see variants of a memory game and so I really like where you went with this entry. This is the closest thing I can think of: https://www.youtube.com/watch?v=Egb0iTLfjM8 That's not the hardest example per se, but the concept's still pretty cool where you're trying to retain some info in your head, and if you keep running into things it gets harder and harder to keep that info correct. Great potential!
Dec 11 06:48:14 8m 16s A path to follow ♥ 0 I liked that you took the time to actually code up a few paths, I definitely played a few times to check out the endings. The attacks were frustrating to use though. I think I would've bailed on the multiframe attack and maybe switch to a regular poke type animation to make it feel better. The art however, is pretty good. It looks like a vectorized version of those old japanese art paintings. Nice unique style.
Dec 11 06:52:53 4m 39s Don't Be Rash ♥ 0 Holy CRAP this game's concept is insane lol, you gotta tell me how you guys came up with this idea. Super clever, one of the most unique LD concepts I've ever seen, and something we all can relate to..................to some degree. Amazing juice, great UI, lots of polish all over. Game was very fun to play as well, I think the unforgiving timer was helpful in achieving that. Awesome job, you have one of my higher votes!
Dec 11 07:05:49 12m 56s Company harder project ♥ 1 Haha this game was pretty funny, the tomato throwing was so random (though highly true to real life). I actually really like the feel of the game, I liked the feeling of progression even though it didn't particularly have any gameplay changes as a result....I just enjoyed seeing the company title upgrade. Great concept, the different minigames certainly kept me going for a while.
Dec 11 07:10:33 4m 44s [Web] Bunion ♥ 0 Any Slime Rancher inspiration here? Even the shot sounds reminded me of it, which is a good thing. Even though it was a really simple game, the rolling of the monster and having to change angle to match the mouth height was engaging enough, and in general it was super satisfying to feed the monster due to all the nice effects you had going on. Could possibly add to the game by making him more mobile but I'm not sure how annoying that'd get. Either way, nice little game, the random ending did make me chuckle!
Dec 11 07:20:24 9m 51s Pandas Picnic ♥ 1 I this the puzzle & dragon mechanic? I haven't played it myself but I guess that's what that's supposed to be. Nice take on the match-3 genre, I haven't seen one that does something quite like yours. Really good creativity here and the whole package feels good since you tied all the animals to it. The otter sprite is amazing btw, and all sprites are impressive in general. One thing I feel like matching games really need to hone in on is the juice. I know you had some with the scoring and animations, but you can really go far with some of the flashiness that the others have. I totally get that there's only so much time for features, but that might be something to consider prioritywise in the future. Nice game and great innovation!
Dec 13 05:44:23 46h 23m Keyboard Cats ♥ 1 Pretty funny game. I liked the sprite variety and I lol'd when I saw the 4th cat's design. There was also another cat that sounded a bit like a goat(?) when petted that caught me off guard. It definitely would've been nice to see what the word count to win was because I had a similar experience as the other posters here. I like the idea but just needs 1 more layer on top to solidify it.
Dec 13 05:48:34 4m 11s Escape Infection! ♥ 1 98 secs, great mechanic to add to the dodge em up genre. Instead of just relying on nonstop circular movement, the additional blockades let me change my route and strategically get hit by viruses so I could dump them later. It's rare to play this type of game and actually have thought to it vs just relying on survival instincts.
Dec 13 05:55:42 7m 08s Behemoth ♥ 1 Great job uniting all the game mechanics so well! This game reminds me of Downwell, where one action has many different consequences tied to it so using it (the steam release in this case) needs to be a careful decision. I also really liked that you had a cooldown to it, otherwise it would've felt like any standard shooter where you reload when there's downtime and nothing else. By adding a cooldown I had to really maximum my shots and make sure I didn't need to reload any time soon. Great idea and fun game in general.
Dec 13 06:01:13 5m 31s Hold Out ♥ 0 Interesting concept. I like that you threw in some new pieces because that shook up the formula enough for me to dive in deeper. I like the hold mechanic but I don't think it fits in well with Tetris because like you said, there's no reason not to hold down the button and just let go when you're in trouble. I think it might be a better mechanic in something like a Tetris Attack/Puyo Puyo style game with falling blocks because that'll give you the ability to set up complicated chains you couldn't do in the normal mode. I appreciate the attempt to reinvigorate a classic game though, it makes you really think outside the box to surprise people.
Dec 13 06:05:53 4m 40s You can't handle my final form ♥ 1 I love multitasking games and I'm glad you seemed to have tested this well and made it reasonable. I've seen a lot of these games go too ham and the player's hardly get a chance to see the game. Nice plot twist, I honestly thought it was just a pong game since I didn't read the description. Real talk though, that chamber transition sound needs to be toned down, it totally jumpscared me lol.
Dec 13 06:15:07 9m 14s Babies! Babies! Babies! ♥ 2 Facehugger babies.......I like it! Surprisingly I haven't seen too any other baby/kid games this LD, and it never popped up in our brainstorm sesh either, so kudos on a unique theme, in addition to a unique game in general. You kept surprising me with the different ways you could throw babies at me (maternity ward, stock), so great ideas all around. Sidenote: Read your About and some comments about your team, I can totally relate to some of your experiences. I also field a large team of whoever random people are around that weekend, and it's quite the challenge to reel in features and finally focus on making a simple, polished game. This hasn't happened yet but one day the dream will be real! Sigh, there's an idea we should've done. "The more feature creep the worse it gets"...
Dec 13 06:20:41 5m 34s Diet Time ♥ 1 Very cool mix of graphics, it looks incredibly polished and didn't realize this was a solo game until I clicked back to this page. Fairly straightforward gameplay so not much to say there, but at least it was pretty satisfying especially to see feedback from the game like when Billy gets fatter. I feel your pain about webgl and custom shaders. It's super upsetting to work on a game up to the 90% time mark, toss it on Itch and realize it looks nothing like Unity editor. This is a hard lesson we had to learn a bit back...
Dec 14 04:42:02 22h 21m Rattendorf ♥ 2 Very professional looking game. One thing that really makes this game stand out is its daring color scheme. It's fits the mood very well and makes every day feel very ominous. I think the combat is a bit simple, but personally in these types of games I do prefer to have a robust SimCity portion of the game anyways and you had a nice system where the players had to think about their building placement a bit. Ultimately this is a great start on a deeper game, just needs some more gameplay to fit that polish.
Dec 14 04:47:19 5m 17s Mountain Diver ♥ 1 Wow, really great idea and execution of the theme. You really have to think fast on the way down to get a successful level built. Even once the level's built, I actually felt pretty tense making my way back up since you'll occasionally have difficult jumps like when you stack 2 platforms on top of each other. This looks like a great mechanic to expand on for future versions if you add different mobility options. One of the more unique games I've seen this LD, great work!
Dec 15 05:15:20 24h 28m Human Rises ♥ 2 Wooooo that's a tough game to win! I really liked the ambition of the idea, juggling multiple cities with multiple resources. My gameplan was to juggle the #s in a way to make sure nothing ever closed in on zero. I tried multiple times with multiple policies but couldn't get the hang of it though, and I only mildly understood why I couldn't trade to market sometimes. I don't have any suggestions that the other players haven't covered already, but that was my gameplay experience and I hope it helps.
Dec 16 07:56:23 26h 41m Dog-Off! ♥ 1 Man this game was so fun to play. I loved the huge skill ceiling, made me go back and play it several times. I thought I was good at execution but man some of those high scores are super impressive. One of the best games I played this jam.
Dec 26 21:20:53 253h 24m Justify the Means ♥ 1 I really liked the story you made here, and I generally don't care for a lot of lore haha. What got me was a decent punch of humor off the bat so that clicked with me and I started paying attention to the story more. But also the story progression was very fast which is great for a LD-length game, you gotta hook them quick. I actually didn't expect the ending, the way you were going with the story I expected it to be some kind of trap set by the village to kill off the main character, so that's how engaged I was with it. Great concept, and even the gameplay was some VERY unique. The idea of juggling your resources and powers w/o dying/overheating if you will made the otherwise-standard platforming into something interesting. Very nicely done!