FoonLudum Dare ExplorerLD40 → You can't handle my final form

You can't handle my final form

By zeriver

View on ldjam.com

CategoryRankScoreCount
Overall3913.6124
Fun1173.8824
Innovation2783.5224
Theme694.1824
Graphics5643.5224
Humor6232.8216

Comments

tristanf 2017-12-04 18:14

Lovely overall. Very challenging.

andreadbx 2017-12-04 18:58

This game was made by a very sadistic person. I like it :D

bastienre4 2017-12-04 20:23

Fun game ! We had almost the same idea :)

madrededios 2017-12-04 20:54

Had a lot of fun! Definitely worth replaying a few times to really appreciate the game :)

chong-lee 2017-12-04 21:09

Addicting and overall very fun!

linus 2017-12-04 22:15

Wow, this was a really fun game. The interpretation of the theme is very cool. The most obvious idea for a game is to have many levels and with each level that you clear, the harder the levels become. But playing many levels simultaneously was a really cool mechanic that worked really well.

This is the kind of game I can imagine my classmates play during lessons :p

It is somewhat slow to progress before it gets interesting but that is a good thing for new players but I could certainly see the game having two modes that you can play after you are more used to the game.

The graphics were really nice looking and consistent in style which made the game look interesting and fun. Great job!

oskarolausson 2017-12-05 17:53

That was a really good game, the gui looks terrible but the rest of the game looks really good. Great job!

amras0000 2017-12-05 18:53

I always like a multitasking game. The graphics are fairly interesting and the music's not bad, and I think you got the pacing and balance right; I felt challenged but not faced with an impossible task. I did have some issues with the pong game having a bit unpredictable physics, and when I lost the game I could continue to play indefinitely (though my score was capped at that point), but neither of those were gamebreaking issues.

The UI at the bottom felt a bit clunky. Given the really interesting and colorful theme you had going with the rest of the game, I'd have liked the score and strikes to be a bit more thematically arranged. Maybe instead of a 0/5 counter for the strikes, you could have 5 rotating cubes that dissapear with each strike. Maybe add a bit of a red screen flash when one dissapears (there wasn't much of a visual indicator for the strikes).

My final score was 128.

ponker 2017-12-05 21:24

Liked it alot!! It got really challenging and that made it fun! Good job! :D

wheffle 2017-12-06 06:23

Wow! This was such a good idea. I wasn't sure what to expect at all, and I was not disappointed. My brain feels fuzzy now. One of the best games I've played so far!

jjjjason 2017-12-06 07:08

Got 111, oof.

I actually really like the UI. Reminds me of a lot of the freeware PC games I saw in the early 2000s, this sort of flat, colorful 3D modeling.

Music pairs well, it's not too frantic but strangely urgent. I like how none of the games are particular difficult themselves--would have been way to easy to just have six hard games and laugh at the player.

al19890604 2017-12-06 09:38

When more and more control I have to handle, I just got mess up hahaha. Pretty fun game and very match the theme! Great job!

pkenney 2017-12-07 03:32

Wowooww this was a brainbender! I loved the look and the different ideas combining like that, great job.

I only got 92 because I'm awful at this kind of thing, but I bet some people that get really good could go on quite a while longer.

Nice entry - art, sound, idea, and execution were all on point!

peachtreeoath 2017-12-13 06:05

I love multitasking games and I'm glad you seemed to have tested this well and made it reasonable. I've seen a lot of these games go too ham and the player's hardly get a chance to see the game. Nice plot twist, I honestly thought it was just a pong game since I didn't read the description. Real talk though, that chamber transition sound needs to be toned down, it totally jumpscared me lol.

somnium 2017-12-27 13:38

Ouch, this game absolutely crushed me :)

The gradual unveiling of more and more activities worked really well in ramping up the difficulty.

The fact that any one of the minigames was easy by itself, but only hard in aggregate with all the other games running simultaneously worked well. It made the game feel fair, in the sense that any loss was due to the lack of multitasking skills of the player, rather than due to unfair difficulty in the game itself.

The graphics and music were nice, clear and functional. The music was perhaps a bit too slow, not matching the frantic action later on in the game, but as it was it instead had a calming effect.

Some extra "juice" could have improved the mood even further, for instance, a sound and screenshake effect when losing a strike, and similar flourishes.

A very convincing take on the theme as well.

>A few simple tasks, >total awareness needed. >Mistakes means defeat.