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| Timestamp | Since previous | Game | PeachTreeOath's comment | |
|---|---|---|---|---|
| May 1 07:00:34 | PlanetDefense | ♥ 1 | I wasn't sure if rotating the planet did anything. Also the game has performance problems when you get all of the towers built and upgraded. Still you kept me playing for that long, so good job! | |
| May 1 07:15:53 | 15m 19s | Cosmic Cleaner | ♥ 3 | I loved watching the planets scream! Very solid entry: great sound, great feel, great look, and great fun! |
| May 1 14:02:06 | 6h 46m | BAD RNG | ♥ 1 | This is a fun variation of centipede. It looks and feels really good. |
| May 2 03:26:19 | 13h 24m | This is Cutopia | ♥ 1 | The game feels really good. Controls and camera work are great. It was quite satisfying being able to hit something full speed, and turn to finish it off without slowing down much. |
| May 2 03:58:23 | 32m 04s | Near kingdoms | ♥ 1 | Nice twist on this genre, it can really go places. I would maybe suggest some longer term purchases, or maybe have lumberjacks not consume on return, to not feel like you are constantly struggling with your economy. |
| May 2 04:45:04 | 46m 41s | herbarium | ♥ 0 | It was really cool how the water could naturally form waves. Very creative work. |
| May 2 04:55:20 | 10m 16s | FUEL | ♥ 1 | This was meant to be speed run! Looks and feels really good! |
| May 2 05:12:07 | 16m 47s | Naarrow | ♥ 1 | Good take on metroidvania. The character felt too tall at times or too wall bouncy to make it into some gaps, but otherwise it felt pretty good. |
| May 2 05:24:50 | 12m 43s | Commander's Log | ♥ 0 | Great concept, great look and feel too. I did encounter GwtException: Task already accepted. I really liked the music too. |
| May 2 05:42:08 | 17m 18s | Stardust - A space adventure | ♥ 2 | This is probably the funniest game I've seen in LD38 so far. The graphics and sounds are top notch. And the gameplay went pretty smoothly once I figured out the 1st click on the object brings up a context menu. Keep up the good work! |
| May 2 06:40:14 | 58m 06s | Unnamed Space Project | ♥ 2 | Controls went haywire at times (I would keep running in the opposite direction i was pressing, and sometimes i couldn't deploy turrets). It was a bit fun trying to taunt the spiders so they would stop attacking the ship, but alas I got rekt. Sometimes the RNG gods smiled on me, and others they laughed at me with regards to the mineral placement. The game looks great and the transition between wave and rest music was awesome. |
| May 2 07:11:45 | 31m 31s | The Final Earth | ♥ 0 | I was watching my food so anxiously as my plantation workers tried to collect the last bit of wood needed for the stone teleporter. Could they do it before running out of food? They did! This is a very satisfying game! Autonomy is the goal of many games like this and I like how you made it the end game, while for the whole game I'm like "Stop teleporting in and taking our houses and food!" |
| May 2 14:14:39 | 7h 02m | Pixel Town | ♥ 4 | In my first playthrough, I was concerned about the monsters first, so i built an archer tower immediately, then got stuck with no money to buy a gold mine. Maybe it could replenish very slowly without a mine so you don't get stuck in these situations, or perhaps there could be another freebie currency like wood. Anyway, other aspects of the game worked really well, I liked the look and feel. The music was good but the loop was a bit short. |
| May 2 14:28:53 | 14m 14s | Small World a Flask | ♥ 0 | I managed to both get the carriage out of the flask and ride up the flask very quickly, both seemed like bugs. I definitely appreciate that you are thinking outside the box with what physics based puzzle games can be. Sometimes you just have to try a zany idea just to see if it can be done and if it can be fun, and this was definitely not anything I had seen before. Good job finishing this! |
| May 4 05:01:16 | 38h 32m | AS Mall World | ♥ 3 | I love the idea of running around a mall with a wallet that fires like a machine gun! I think there is some depth missing here, but it is a great start. Perhaps something else like chasing sales around could add some depth. The music is very good. There is a lot of great work here. |
| May 5 07:42:37 | 26h 41m | Rocket Roller Space Polo | ♥ 0 | A crazy LD-fied version of Rocket League! I liked how there was room for a lot of high level play if you actually took the time to master the game, like shooting multiple rockets and timing that with gravity so they combo together, not that I could get anywhere near that kind of play. |
| May 5 07:56:35 | 13m 58s | Small World Collider | ♥ 1 | I didn't think there was room to iterate on Breakout but you sure found it. Very clever take on the genre. I think I'd enjoy it more if the controls were more arcadey and didn't use forces to push the paddles. It's really hard to do last minute saves when there's a lot bouncing around, unless that was intentional. |
| May 5 08:02:24 | 5m 49s | Shepherd Saga | ♥ 0 | Those predators are actually pretty scary! Mostly cuz I would die if I was mildly reckless. I could see where you were trying to go with the game and the dog as a weapon/tool is a pretty neat idea. Health would've helped a lot with the difficulty, though it sounded like that was planned but nixed. |
| May 5 08:16:54 | 14m 30s | ARR World | ♥ 2 | Very impressive work, it has a ton of breadth and clearly took a lot of work to make. I actually liked that it was a simple pirate game. Whenever I play a new one, I'm afraid it's going to have a complex trade and faction system. I like the gameplay of just fighting harder and harder ships while upgrading your own + crew. Though the different crew placements could use extra balancing, I liked that each slot really had a unique use to it. |
| May 5 08:35:31 | 18m 37s | Rise of the Termites | ♥ 1 | I was intimidated at first because usually LD sim games are overwhelming and only the devs know how to play, but you did a really good job easing the player into the game and mechanics. Even little things like the tooltips went a long way for me. Lot of cool ideas here and I'm curious where you would've went if you had more time. |
| May 5 09:50:32 | 1h 15m | Super Natural Defense | ♥ 1 | Nice implementation on the rotating small world. I also like how the tree is shooting meteors haha, or at least I think it is. I never had a UFO land but I understand your decision to err on the easy side, I do the same thing myself. Kind of a moot suggestion but if the UFOs shot things downwards it could spice things up, though that was the mechanic we used so idk... |
| May 5 09:58:46 | 8m 14s | Asteroid Survival | ♥ 0 | Got really excited when I fired up the game because I do like resource collection games. AFAICT the survival resources all act the same so that was unfortunate, though I assume you had some extra ideas in mind you couldn't implement. I think the UI and goal of the game is reasonably ok to understand. Only gotcha is I didn't know about clicking the 2nd button to harvest until coming back here to check out the gifs, so good call on that save. |
| May 5 18:03:43 | 8h 04m | FREEDUMB! | ♥ 1 | Well executed, the presentation was very solid. Even though you had pixel art, the globe still matched the motif (nice touch with the pixel shadow). As for the gameplay itself, pretty unique concept, who woulda thought fake news would be so hard to sort out!? |
| May 5 18:13:43 | 10m 00s | K.R.A.B.S. | ♥ 1 | Wow I'm impressed. I'm actually a fan of simpler/1-hit fighting games (Divekick, Bushido Blade) because it boils down mindgames to its essence and you achieved it here. The simple mixup of anticipating shooting/shielding was pretty fun, and it's always satisfying to feel like you outsmarted the other player. |
| May 5 18:39:47 | 26m 04s | kumo. | ♥ 2 | Cool art direction. Clearly the goal was to have a solid atmosphere/feel to the game and you hit every category (art, music, UX). Pains the gamer in me that you can't go too crazy with the planet growth but that's expected. |
| May 5 20:37:35 | 1h 57m | slovenly shopper | ♥ 1 | I had a similar idea in terms of using "Small World" like that but couldn't tie it together. You found a fun way to implement it and sprinkled some extra innovation in there. Some of the levels are pretty well thought out and I certainly died quite a bit trying to beat them. Good job! |
| May 5 20:42:26 | 4m 51s | RASHLANDER | ♥ 1 | What a devilish way of getting people to keep playing and not quit from the death restart ;) I liked the visual effects, you got away with simpler graphics just with the shaders and juice. Very challenging game but seems doable enough that you're willing to continue (until you die on the 4th level for the 10th time) |
| May 7 04:50:00 | 32h 07m | Going No Air | ♥ 2 | Very nicely polished and simple to learn game! I found myself dreading when the fish went low though, because i couldn't seem to get the foot controls to work. I was able to work my legs over anyway be swinging around with my arms though, making it possible to get over 2 mins. The game looks and sounds great, and I had fun playing it! Great work! |
| May 7 05:07:32 | 17m 32s | Raven Delivery Service | ♥ 2 | Agreed, this was like Overcooked mixed with Audition Online, with a nice emphasis on optimization. When I came in to review this I was unsurprised you had DDR in your name :). I liked how there was no downtime at all, which is an advantage over Overcooked. If you had spare cycles you could always grab an additional mushroom to save off so that was really neat. It was a constant optimization train of gauging whether you could squeeze in another gather or focus on the recipe. Really cool game! |
| May 7 05:30:49 | 23m 17s | Terraform | ♥ 2 | Good core base here, though like you pointed out, there's only so much you can make in a survival game in such a short amount of time. I was really impressed with the level generation, I honestly spent several minutes just walking around analyzing it. The biomes are very congruent and mesh together nicely. We had to tackle that ourselves and that took up a huge amount of time. Perhaps next time try to prioritize in game tooltips so players know what their building will do, even if it means cutting features. Hope to see you expand on this project later down the road. |
| May 7 05:41:37 | 10m 48s | Tiny Hadron Collider | ♥ 2 | Interesting use of gravity mechanics, I haven't seen it done in a dodging game like that before. The game ramps up quite fast I must say, so it takes several tries before players get to see more of the mechanics. Your art style is clean and polished and the custom made tutorial you put on this LD page is a nice touch I rarely see in other games. |
| May 7 05:49:39 | 8m 02s | Momma ZILLA | ♥ 2 | Why must you cause me sorrow by having all my babies die so often :( Good concept, I've made a dino city destruction game myself in the past and you can never go wrong with that theme. Like others have said, it's a bit easy, but a simple fix would be to have the missiles/buildings ramp up, but somehow have your babies live longer so you can form an army. That way you can change up the gameplay by having increasing powers, while facing deadlier challenges that offset the increase. Thanks for the game. |
| May 7 06:31:48 | 42m 09s | Space Travel 15 | ♥ 3 | Very fun game, I probably spent the most time on this game over any others. It was interesting to see another take on the passenger/destination genre, I thought the lesser emphasis on logistics and the auto-pause were GREAT changes. I could sit there and really plan out my movements that way. I'll be honest though, I hardly ever looked at the center of the screen. I really only paid attention to the corners where the UI was, so I would rather have had the UI close together to make clicking have less travel, and the player can still use the globe on the right side or something if they need the context + distance optimization. |
| May 7 06:45:08 | 13m 20s | It's a Small World, So Let's Crash It into Things | ♥ 2 | This is a really subtle thing, but I really like the bounce effect you get when you crash into a planet, rather than just absorbing it and moving on. Kudos if intentional. |
| May 7 07:43:42 | 58m 34s | Escape from Sytlanta | ♥ 1 | Though this game has a lot of borrowed concepts, it still kept me playing for a very long time. I can beat it on easy but only after 10+ tries of learning to really be really efficient with all my movement. Looks like you cleaned up a lot of the UI issues in the post-jam version so I don't need to go into that. All in all, fun but tough game, and for whatever reason I always thought I was within reach of beating it, so I just on playing over and over. |
| May 7 07:59:33 | 15m 51s | EAT | ♥ 0 | Fantastic amount of juice, the gamefeel is great. I liked the trickiness of the missile ships, how you had to kill missiles but make sure you saved the ship to eat, though as some others have pointed out, the giant lasers were pretty brutal and tended to sever most of your progress which was unfortunate. |
| May 9 02:01:37 | 42h 02m | Enlarge your planet ! | ♥ 2 | I am a fan of idle games, and this was an interesting anti-idle twist on one that actually suits LD very well. It was right on with the theme. I would propose that high score instead of being purely based on closeness (which encourages enormous patience), be both a factor of closeness and time so that a player that optimizes the efficiency, then perfectly executes a difficult stop gets rewarded big. Regardless, it was still a fun, fresh idea. Good work! |
| May 9 03:39:18 | 1h 37m | Meteor Mania | ♥ 1 | Oh wow, our team decided to do a game about earth being bombarded by meteors too. Yours is about defending it though instead of escaping it. The weapons felt great, and it seemed like early on the meteors were mostly coming from above or near my character, as it went on they seemed to come from anywhere. I think maybe an indicator would be helpful so you don't discover one is coming in from the other side with no warning and no chance to make it around. The bullets being tied to the camera was a little weird, but it actually turned out useful when trying to hit far away meteors arced around the planet as in the above case. |
| May 9 03:40:43 | 1m 25s | The Shrinkifier | ♥ 1 | I think the concept has a lot of potential but you will certainly need a lot more decisions or abilities to achieve that. Something like a deckbuilder is a game type that has controlled-RNG and can be pretty addicting to play. The UI itself is pretty slick though and the entire theming is nicely unified. |
| May 9 03:56:12 | 15m 29s | Savannah | ♥ 2 | Very cool concept! The look and feel of the game is amazing, I really like the sliding around when dodging the lions. I thought the rhythm running idea is great, but it was very hard for me to tell what the benefits of it were (the speed wasn't obvious to me). Either a dust trail or even DDR text that says "Perfect!" could help with that. This was honestly themed very well and the first LD38 game for me to 5-star for Mood. Everything in its presentation came together amazingly. |
| May 9 04:09:13 | 13m 01s | Destroy Blocks | ♥ 2 | Curious to see what other ideas you had in mind with a bit more experience under your belt. Like others, I didn't mind the art being simple, it has its place with certain themes. |
| May 9 04:16:14 | 7m 01s | Soleil | ♥ 1 | Curse that small platform! I was never able to get past level 1 after many tries, but it was engaging enough that it kept me wanting to play. One tip for platformers is to allow jumping a little bit even after you run off a platform. It makes it a little more forgiving and feels better too. The curved world effect is great and certainly fits the theme perfectly. |
| May 9 04:35:23 | 19m 09s | Plutus | ♥ 3 | What a professional looking game. It's rare to see a polished title screen and escape menu in LD games. The 3 separate flame exhausts on the planet are AWESOME since they actually react to the controls the user is pressing. I'm also glad you don't punish the player for running into larger objects like a lot of absorbing games do (minus the sun). I'm not sure about the music choice, it came off to me as creepy rather than ambient. Overall this is one of the most polished entries I've seen so far. |
| May 9 04:42:48 | 7m 25s | Low Orbit | ♥ 1 | I'm surprised this is the first racing game I've come across this jam. I do agree with the above, I ended up watching the map more than the actual game itself but it was an impressive effort nonetheless. |
| May 9 04:52:05 | 9m 17s | Slightly Angry Max | ♥ 5 | First off, let me say I really like your dedication to the community here. Lots of posts/reviews and nice blogs too! This is a pretty polished experience, from the title screen all the way to death. The monsters are simple but hey, they do their job. I definitely loved the guns when I stacked buffs for the first time, they felt great. I think the music is maybe an incorrect choice. I'm a big fan of chiptunes but I don't know how well that one fits a Mad Max theme, even if the game is 8-bit and frantic. Really solid entry though, I played this more than a lot of other games so far. |
| May 9 04:57:09 | 5m 04s | Super Collapse Guy | ♥ 1 | Just incredible you pulled this off seemingly bug free, that mechanic couldn't have been easy. I agree with the above, I did tend to use trial and error more as it was difficult to consistent predict how the world would morph. I thought you created situations even more interesting than Fez and other similar games though, you had your own unique take on it. Great job! |
| May 9 05:04:37 | 7m 28s | Vespuccia | ♥ 2 | Died my first time getting to the last barrel, then said screw it and speedran the next run to win :). The graphics are simple but you made it consistent so that tightens the experience a lot. I also like that you sprinkled a bunch of random pieces of obstacles, as well as having a lot more enemies than I expected. The color scheme is also great, the mood in general for the game is very uplifting. |
| May 9 05:11:16 | 6m 39s | LD38 - Big Dreams | ♥ 2 | At first I thought it was a pretty standard shooter. When the powerups kicked in though, I was super impressed. Very creative implementations of the extra weapons, can't say I've seen that nerf gun idea before. In terms of art, I wasn't as impressed with the game itself, but the title screen looked fantastic, so kudos to whoever did that. Lastly, great use of the theme, it's more on the original side compared to the others. |
| May 9 05:18:20 | 7m 04s | "It's a small world!" | ♥ 2 | Did you make all the assets in this game? If so, I am extremely impressed. The humor from just having so many different people walk around was great. I loved the concept and thought it was very creative. |
| May 9 05:24:14 | 5m 54s | New God in the Town | ♥ 1 | Super interesting idea, but lacking on the execution side. I know it's hard because of time pressure, but if there was an easier start that guaranteed people would bump into each other early, that would help explain the gameplay early on. Also the player wouldn't be as overwhelmed as they are in the 2nd phase. I'd love to see this game fleshed out more. |
| May 9 05:31:05 | 6m 51s | Backyard Warriors | ♥ 1 | Super unique theming, I loved beating up on those punk kids! The game is immediately engaging and it's fun to run around in all the chaos. To shake things up, perhaps obstacles could be added in future versions, not unlike in Gladiator :) |
| May 9 05:36:05 | 5m 00s | Global Disaster | ♥ 1 | It's like Bop-It, but played by a god :) Pretty solid concept. I know time is short but I'd have love to see a few more disasters to manage so you can really achieve the hectic feel of a multitasking game, where your brain shuts down from the input. Pretty consistent game and theming though, good job. |
| May 9 05:43:13 | 7m 08s | Superbugs | ♥ 3 | Awesome idea, haven't seen a game like this before. The levels are bitesized enough to keep you going so I made it all the way through to the end. The UI and graphics are simple but you kept them consistent so that was fine. Most important you did a very steady ramp up in difficulty so it wasn't overwhelming for new players. Very solid entry! |
| May 9 05:55:33 | 12m 20s | A small fungal genocide | ♥ 3 | Alright man, hopefully you don't take this the wrong way but I was laughing throughout the game. The dialogue, the constant walking sound, the instant respawn to room. I loved it. The game is quite hard and has a lot of content but whatever, 5/5 humor. |
| May 9 06:09:25 | 13m 52s | Electric Space Jelly | ♥ 3 | The idea of protecting a planet is a nice twist on the asteroids formula. Unfortunately your beam is so strong (at least from the runs I tried) that I didn't have to worry about it most of the time. This is a fine line to walk and I'm not sure how you would balance it. On one hand if you make it harder or provide less laser ammo, it could be a frustrating game since moving the planet itself is clunky (this isn't a bad thing). If you can find a way to force the player to have to juggle their ammo with moving the planet around that seems like a good place for the game to be. As for the entry, nice consistent feel to the game all around; looks, sound, movement. Even though the laser doesn't have any special fx to it, it still feels strong because of the animation and sound. I'm also impressed you had time to implement both arcade and endless. For an LD game that's rare. On a side note, thanks for your review of our game. I was surprised at the level of effort to put not just into the review, but editing the video to keep it concise for the audience. I'll definitely be checking out further work from you. |
| May 9 06:26:27 | 17m 02s | Exoman | ♥ 2 | Rampage!............on crack! I will upvote any giant city destruction game, I thought it was pretty fun even if it was simple. I was hoping I would visibly see the upgrades work, especially with attack speed. Dunno if it actually went up but I pumped a lot of money into that. The upgrades were a good decision, I'm impressed you have some people playing through 20 levels above me. |
| May 9 06:32:48 | 6m 21s | (Un)Happy | ♥ 2 | I must say, that was oddly satisfying to play. I was skeptical at first but the planets were close enough I really wanted to finish, and you just naturally want to put things in order once you start. Impressive speed coding too, I feel like the landing system and the cage system would be prone to bugginess but clearly you handled those well. |
| May 9 06:50:47 | 17m 59s | Jelly Germ | ♥ 2 | I liked the careful thought you put into the abilities and designing the levels around them. Others have mentioned the UI as problematic, but honestly I thought it was great. I'm glad you put the ability text right by the button because I was staring at this page's instructions for a long time trying to memorize them. Great art style you have here, everything is so consistent! |
| May 9 06:56:25 | 5m 38s | ATLANTIS | ♥ 4 | Saw another Forbidden Island variant here: https://ldjam.com/events/ludum-dare/38/escape-from-sytlanta Your game is very pretty but the gameflow and interface is a bit confusing. Try out that other version for some ideas. |
| May 9 07:04:28 | 8m 03s | His own small World | ♥ 3 | Wow man, super creative game! I haven't seen a simultaneous parallel game like that before. I paused a lot just to eye the details you put in both worlds, and the changes between them. You put a lot of effort into making that creepy world. 5/5 innovation |
| May 9 07:13:56 | 9m 28s | Cardboard Cats Online | ♥ 1 | Hopped in it recently and servers seem to be fine, looks like I missed the boat though. The art and color schemes are all very soothing. I like the shader usage and lighting placement as well. The gameplay is understandably simple, and it's quite scary to fight the spiked box, but luckily there's no big punishment for death. |
| May 9 08:06:55 | 52m 59s | Small World Mining Company | ♥ 1 | For whatever reason I could never bring myself to give other tiny world games a 5 on Theme. Maybe it's because of the limited movement spaces and black background but you're my first to give a 5 for that category. Some cool puzzle ideas here though I would've liked maybe 1 additional mechanic to play with to keep the gameplay fresh. |
| May 10 01:44:54 | 17h 37m | Space Snake | ♥ 2 | Really good take on the genre. I actually liked the controls, otherwise it'd be a pretty trivial game. This is probably the first snake game I've played where I had to deal with an orbit, so that + the controls made it feel very good. In addition, the fact that you actually looked different, and not just grow in size and length made me want to keep going. |
| May 10 01:47:16 | 2m 22s | Path of the Rabbit | ♥ 2 | I love how you can create challenging games that keep people playing. It was tough and I died a lot but I never felt frustrated enough to quit until many tries. Lots of depth and strategy here, great game as always. |
| May 10 02:30:11 | 42m 55s | Tiny Tony | ♥ 3 | Woof, that water stage is not for the faint of heart. You hit the theme right on its head though, it was a good idea not moving the camera at all to convey that feeling. Good job making the game look fantastic too. |
| May 10 04:08:00 | 1h 37m | Echoes | ♥ 1 | Interesting concept. The art is also very clean and it's a clever take on the theme. I will say I ended up mashing X a lot which reduced it to more of a normal flying platformer. I'm sure the echolocation code was pretty fun to make though! |
| May 10 04:18:17 | 10m 17s | Bullet Wrap | ♥ 2 | Wow, what a brilliant game! I was actually ready to give it a ton of stars just for the fact that it was looping vertical shooter where enemies stayed in the world and spammed the screen, but then I realized it was warping the world on hit too. There's actually some nice autobalancing built into the game since you gain extra firepower from your side ships coming in later. Would be awesome to explore this mechanic further down the road with more bullets that can hop and affect your sides more. One of the most creative games I've played so far. |
| May 10 04:23:16 | 4m 59s | Snake On A Plane | ♥ 2 | lol the game gets a little creepy when the music stops and you just hear the weird moaning. Cool take on snake, I kinda wish the world was smaller so it would ramp up in difficulty faster but ah well. It differed in snake in that situational awareness becomes a thing and you have to keep a map of it all in your head, especially in the later levels. |
| May 10 04:32:40 | 9m 24s | eiland | ♥ 1 | Great choice of camera distance, totally conveyed the small world feeling. Awesome aesthetics, even in the animations like shaking the tree. I thought it had a lot of further potential for puzzles, and am not sure if there was more to the island resetting, but I very much enjoyed what I got to play. |
| May 17 06:38:41 | 170h 06m | Den | ♥ 2 | This had a lot of cool interesting mechanics in it. I'd love to see some more levels fleshed out, but the current world looks and feels great! I love the puzzle element at the end, I'm sure that's something that could be fleshed out in more levels as well. The music was really good and gave this a very solid atmosphere. Keep it up! |