Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Angela He
Feedback comments for LD39
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| Timestamp | Since previous | Game | Angela He's comment | |
|---|---|---|---|---|
| Jul 31 21:50:28 | Bead on the moon | ♥ 1 | I love the art. Before I even began playing I knew it'd be good. "little piece of deserter" haha. The capitalized caption for spicy is so funny. Actually all the humor is honestly golden - it's unique and quirky. I also love the music! It's so chill and ambient. Combined with the pastel-ish color scheme, it makes for a really nice atmosphere. My advice is to speed up the dialogue - it was too slow for me, even when pressing down - and fix the grammar. Also, maybe make the recipes more intuitive. Great work, it made me laugh :DD | |
| Jul 31 21:57:36 | 7m 08s | Failing Empire | ♥ 2 | I really like this game :) It has a bit of a slice-of-life feel to it - it feels more realistic than other resource management games I've played. Personally, it makes me take the game more seriously. I like how you learn by trial and error too. I don't really see that in resource management games I've played. My advice is to randomize or lengthen the audio more, because the loop started to become tedious for me. But that's a nitpick - I really like everything. It's great for Compo! |
| Jul 31 22:04:26 | 6m 50s | How Many Squirrels? | ♥ 0 | It's my first time participating too! Wow, I honestly really love this. The humor is kind of random, I think it's great. I defeated so many squirrels :D I like how Dave is just watching you, not doing anything to help. The art is really nice and cohesive. I think the atmosphere would really be enhanced with some energetic music, but other than that, I'm surprised - in a good way :D |
| Jul 31 22:16:55 | 12m 29s | Running the Marathon | ♥ 3 | I don't know why, but I got into a really good flow/atmosphere with this game. Maybe it's the black itch.io background? :P Genuinely, I think it's because of how well the sound and graphics went together. Really simple, but almost sorta rugged. I've ran half-marathons and I get the same sorta feeling from them. Good job!! |
| Aug 1 00:33:18 | 2h 16m | Let's go to the mall | ♥ 1 | This is super cute and definitely relatable. I got a score 84 - that's good, right? :D I like how intuitive the controls are, and I love the concept - intriguing and quick to get its message across. My only advice is to make it harder. I didn't run out of breath once. Also, my score never seems to change from 84, so I'm not sure what influences score. Overall, 10/10 would play!! :D |
| Aug 1 01:38:07 | 1h 04m | ANSWER ME! | ♥ 6 | haha, I love it. It has a unique mechanic. I've never seen typing games used like this - used to tell a story almost. It's a really interesting take on the theme, and one that I can relate to; I have a crap phone myself. I especially love how the main character switches their personality to accommodate the person; e.g. you're more professional with the boss. But you still have the choice to be blunt and rude (the short responses make me lol so hard). My advice is to make the directions more clear. It took some time for me to understand how to play, but after I got it, I had a lot of fun. Maybe, after clicking a response, a prompt with "now type that response - quick!" appears. Overall, it's quite awesome :) |
| Aug 1 01:49:48 | 11m 41s | Power Ring Facility | ♥ 1 | this is really interesting :) I personally have never played a game with this mechanic before (temporary power to jump). The graphics are really nice - even though the art is super simple, the color scheme + physics are super good. (I swear, you must've used tweening somehow, its so smooth). I think it has potential for a good story. To be honest, when it said 'stop', I was spooked for a bit :D My advice is to move the "shift to discharge" text more to the left so it shows up in the whole screen; I was confused on what 'shift' would do. I also thought it ended at 1.003.. woops. Not sure if intentional design choice or not! Either way, super fun and intriguing! |
| Aug 1 02:02:41 | 12m 53s | LAST INSTANTS OF LIGHT | ♥ 0 | This looks utterly gorgeous, and I love immersive and atmospheric games, so I'd just love to play this, but.. I got a ''lastinstantsoflight' quit unexpectedly' pop-up. I'm using Mac OSX. |
| Aug 1 02:24:33 | 21m 52s | Wave | ♥ 4 | The preview image pulled me in. Everything after that made me stay. I'm kinda wordless right now. The story was so poignant and everything in it served a purpose, I think. I'm still trying to figure out what the interactable lights symbolize - power? And there seems to be an overarching message about pollution.. I'll be remembering this game for a long while. |
| Aug 1 02:37:43 | 13m 10s | e Negative | ♥ 1 | This is really solid. I love the physics/character movement. The forcefulness makes it so that you need to strategize every move you make. This game is so polished, I almost can't believe it came out of a jam :p |
| Aug 1 02:49:29 | 11m 46s | Ghost's End | ♥ 1 | This is REALLY cool. I'm so impressed. I just spent who-knows-how-many minutes clicking on parts of my room and face.. BRB, looking at source code. |
| Aug 1 03:08:43 | 19m 14s | Modern Ninja | ♥ 1 | awesome! The music is really catchy. I like how most of the level is dark and you have night vision - I usually only see that in horror games, not strategy. Obligatory - do a barrel roll! :p Note, settings button didn't do anything in browser. |
| Aug 1 03:30:15 | 21m 32s | Qwik | ♥ 1 | I really like the physics. The title 'Qwik' is aptly named. This is something I can see becoming a popular browser game, on sites like Kongregate/GameJolt/etc; it just has that immersive and challenging quality to it :) |
| Aug 1 03:40:56 | 10m 41s | < Mr. Plug > | ♥ 1 | what the heck, this is so cute :D That plug's little smile! I really like discovering how the level will change each time. Now all you need are some snazzy sfx :D |
| Aug 1 03:51:19 | 10m 23s | Run and Slash | ♥ 1 | I'm not sure if it's intentional, but the sound effects are *hilarious* :D I cracked up when I first heard them. It was pretty fun :) My only advice would be to make it more challenging, or have a "difficulty level" setting for easy/medium/hard, because it was a bit too easy for me. |
| Aug 1 04:14:07 | 22m 48s | BATTERYMAN RECHARGES THE WORLD! | ♥ 5 | Who did the sound? I don't usually notice sound, but the music and sfx in this are stunning, I couldn't stop paying attention to it. The voiceovers are hilarious, not sure if intentional haha. The art's also gorgeous. Cohesive color scheme; bright lights so I know what to pay attention to. Nice vfx too :P Fascinating game mechanic; I've never played it before (targeting then rotating) - it's unique to charging batteries, one would say :P My advice: I would like to know how to move in the beginning; no directions were provided. Also, maybe the story could be fleshed out more; for example, I don't know why or how BatteryMan is saving the world. Is the world in a blackout? Is it BatteryMan's *destiny*? Overall, I found it really enjoyable :D |
| Aug 1 05:06:09 | 52m 02s | HOME IS DEAD | ♥ 1 | It's a very action-packed game with nice physics; quite fun to play around with :) Nice work, especially for your first solo work! I'm not sure if it's intentional, but the main character either reminds me of a cute duck or bunny lol. My advice would be to make the controls more intuitive or have the ability to map controls because I usually jump with 'w' in wasd so it felt a bit strange. Once I got used to it, though, I really enjoyed it. PS I see that "you aren't supposed to be here" ;) I'll do what I want! |
| Aug 1 05:15:11 | 9m 02s | Planet Power | ♥ 1 | I like it :D It honestly feels like one of those top mobile games - unique and simple mechanic, minimalist art/sound. All it needs is polish. I suggest a prompt/how to play, because I didn't know how to aim at first. Overall this game is pretty inspiring because of the core mechanic :D |
| Aug 1 05:23:03 | 7m 52s | When It Counts | ♥ 1 | This was a very interesting story :D They all want to say my name!! I like how the NPCs have unique characters and you can learn more about yourself by talking to them. |
| Aug 1 05:44:24 | 21m 21s | Devil's Curse | ♥ 1 | This is really awesome. Literal adrenaline-rushing demon fighting. Pretty polished too. Good job!! Kinda nitpicky, but I appreciate how you can test out the inputs (jump, move etc) in the beginning before actually starting the game; good for forgetful people (cough me). I was so impressed I tried to look through your source code but I don't use Construct so XD |
| Aug 1 20:37:33 | 14h 53m | Murder on 39th Street | ♥ 2 | I can't believe you took this theme so above and beyond. How do you even code this?!? Impressive. |
| Aug 1 20:43:10 | 5m 37s | Blitztanz | ♥ 1 | I like how the white blocks are what saves you and kills you. The gameover screen made me laugh. It was pretty fun!! My only recommendation is to make it progressively more difficult as time goes on. |
| Aug 1 21:13:37 | 30m 27s | Last Shine | ♥ 2 | I love how you interpreted the word 'power' as 'superpower' and not electrical power - haven't seen that yet :P The controls 'x' and 'b' didn't work for me :( I'm using the web version. Other than that, this game's pretty nice. The intro moved me. The guy just wants to be young again! |
| Aug 1 23:14:32 | 2h 00m | Flicker | ♥ 1 | Absolutely great mood; seems really polished - that parallax!! I've never seen puzzles quite like this before; aka a puzzle about electricity that includes volts and switches. All it needs for it to be a full, sellable game is a tutorial scene/easier learning curve/more levels. |
| Aug 1 23:46:41 | 32m 09s | Jetpack June and the Tower of Power | ♥ 1 | Nice! It was a lot more complex than I expected. The challenges are really well-designed and crafted. It's definitely for someone who loves strategy games, because you could spent quite some time trying to figure out all the puzzles :P Good job. |
| Aug 1 23:55:13 | 8m 32s | The Truth | ♥ 2 | I'm not ashamed to say I watched the hamster run out of power for quite a few minutes. The graphics are amazing, btw. |
| Aug 2 00:10:38 | 15m 25s | Power Rod | ♥ 1 | Nice, it reminds me of purposefully hard-to-control games like Surgeon Simulator and QWOP (not nearly as hard as QWOP though haha). The fish are so cute! Pretty fun overall. |
| Aug 2 00:34:25 | 23m 47s | There's No Place Like Home | ♥ 1 | It doesn't work on my Mac - I get "You can't open the application 'ld39-020817' because it may be damaged or incomplete." I really love the graphics, though. :( |
| Aug 2 00:40:00 | 5m 35s | Furnace Knight | ♥ 1 | That was awesome :) So much action! Here I am, wearing a bat as a hat: Screen Shot 2017-08-01 at 8.36.24 PM.png |
| Aug 2 00:54:34 | 14m 34s | Powerless: Trump Teaches Typing | ♥ 3 | Haha, wow. 'You have small hands.' This is really funny. And just when I thought I'd seen them all.. 'I'd date ivanka trump.' Why'd I have to type that!? XD My only suggestion is to make the sfx for finishing typing and failing typing something different; when the texts were really close to the face I was confused on whether I finished typing it or not. But that isn't a yuge issue. Other than that, I think this is very bigly and high energy ;) |
| Aug 2 01:13:19 | 18m 45s | OCTORG | ♥ 0 | It's a very short and simple game. What I like about it is that the controls are simple and intuitive - something that can be hard to do. And I probably should be scared of the squid, but it's pretty cute XD My advice would be to add sfx and a restart button - I had to refresh the tab whenever I wanted to beat that squid down :P Other than that, it was pretty nice. |
| Aug 2 01:45:15 | 31m 56s | Blackout | ♥ 1 | This was very surprising; the design feels complex and well-thought out, and it managed to hold my attention for many minutes. I really liked the small details - day/night cycle, handwritten note-like UI, so many icons, and - is that a cute cat holding my resource bill!?! :D If you plan to flesh it out, I suggest including a difficulty curve and introducing different kinds of icon one at a time - at first, I was overwhelmed by all the icons, and didn't know what the difference between the 'plug' and 'city' icon was. Then later, as I got more skilled, I thought it could be harder. Overall, awesome entry :D |
| Aug 2 18:02:06 | 16h 16m | The Crossing | ♥ 1 | The music is amazing. Did you make it? If so, how??? :D I kind of can't believe you made this in 4 hours. It's pretty minimal, but I still get a great mood from it. I also love the story - it really brings to imagination escaping real world regimes, or fictional regimes (1984). The only thing I'd advise is to maybe have more excitement as the player goes on. Even something as simple as blending a panting/tired animation is good. Overall, great job. |
| Aug 2 22:27:23 | 4h 25m | Ned and His Powerbars | ♥ 1 | Hey Andrew!! Nice to see you on Ludum Dare :D I can't believe you trolled players in the beginning lmao. I really liked the art; not only did it have a cohesive color scheme and a cute style, but the transitions and animations felt really natural with the movement. Speaking of movement - I really loved the physics in this game - the floaty jump, the angled punches, the downward smash. I always have trouble with that; good job :P And I picked hug her face, not kill it!! XD My only advice - include a restart button, and maybe give a bigger warm-up period because I had to replay a few times to figure out how to kill the :^). PS Nice website btw. I share the same vision (re: emotional impact), isn't that great?? :DD |
| Aug 2 22:42:05 | 14m 42s | Cute Chute | ♥ 1 | Oh my goodness.. that description pulled me in; the plot made me stay. It's so dark yet funny at the same time. I knew there was something suspicious about that park ranger!! Really nice polish too - the cute animal's animations, the UI, the fact that you can speed up dialogue (super grateful for that). I really liked it :D Makes you have to think outside of the box. My only advice is to lengthen/randomise the audio a bit so it doesn't get too repetitive - its beats/snares were great, though. Overall, I had a lot of fun :)) |
| Aug 2 22:55:09 | 13m 04s | South | ♥ 0 | This was actually really fun. I love how it suddenly got more adrenaline-rushing/exciting on loop 5. Great color scheme, sfx; overall, excellent work! I got to loop 6 and shot 26 (big accomplishment, I'm bad at shooting games lol). I think this would be really good for the mobile market - people love rollercoasters. It just needs polish :D Side note: I absolutely love how you have to shoot to trigger 'start' on the start screen. The world needs more games with interactable start screens :D |
| Aug 2 23:15:43 | 20m 34s | Reactor Defence | ♥ 2 | This was really fun. I think this is the most immersed I've been in solving an LD39 game yet. And I absolutely love the music :) Some really great game design/balancing here. My only advice would be to include a tutorial, or at least show where the turret+reactors are, and describe how you earn money (still not sure); I was confused in the beginning about those. Overall, really fun :D High marks on Fun! |
| Aug 4 01:36:07 | 26h 20m | Intrepid | ♥ 1 | This is amazingly creative and complex for a Compo game. I'm loving it. It's definitely one of the LD39 games that I've spent the longest playing; the right amount of stuff is happening to hold my attention. The music is also really, really immersive - great beats. It really reminds me of a card game. Nice mix of 2D and 3D graphics too!! Great job! :D |
| Aug 4 01:48:59 | 12m 52s | LOW BATT | ♥ 2 | That was honestly... so good. An almost out-of-body experience. I felt so soothed and calmed after it was all over, and I really needed that, thank you. I felt like I was on a journey the whole time, and when the last block faded out alongside the music, it was so cathartic, almost like 'you're done here. You can rest now.' It reminds me of Thomas was Alone in how emotional it can make the player with just simple graphics and a narrative. And I can't not talk about the music :D That might be the greatest thing about this submission. Totally amazing and calming, and a totally new twist on music-making games for me - I can actually make the music in real time instead of making patterns on a synth pad. re: is this a game? It definitely is. The only requirement is that the player influences what happens, and that's checked - not to mention the increasing difficulty, narrative, and other design choices :D |
| Aug 4 01:58:44 | 9m 45s | AtomoS | ♥ 1 | Thanks so much for this fun little game. I really liked trying out all the abilities I have. Yellow is definitely my favorite; in fact, it might be a little bit too powerful :P My only advice is to balance how powerful each ability is. This definitely has potential as a casual game/mobile game. Overall, great job. |
| Aug 4 02:10:42 | 11m 58s | Step out of the light | ♥ 2 | Huge amount of quality puzzles/content. Adorable voice (did you use a generator, and which, if you don't mind sharing? :P). I feel like whoever made this are professionals; I think this might be one of the better LD submissions. My only advice is to increase the number of voiced jokes so the player doesn't have to hear the same one many times, but I understand the time limit. This is really, really great for LD Jam. Congrats. PS I adore the start screen. I've only seen interactable start screens in a few games - the world needs more! :P |
| Aug 4 02:23:37 | 12m 55s | The Last | ♥ 1 | Wow, with just styled HTML and Reactjs? God I admire this. This is so great for Compo. I'm kinda envious of your web dev skills :P This has a great mood. Really creepy/eerie; probably the creepiest I've played out of all the LD39 games so far. Very intriguing and tense narrative. I loved finding out what happened to the previous guy. I think you'd be good at making horror games :D "..39th time this happened" reference to LD39? lol. My only advice would be to insert more bandages (easier) as others have said, and maybe include a minimap in the corner. These are all theoretical of course, and good to keep in mind for future similar games; for compo, I am so impressed. :D |
| Aug 4 02:54:36 | 30m 59s | I'm Fine | ♥ 1 | Wow.. I don't know what to say. I cried. Still crying. This is a highly emotional game and speaks to me on a personal level. If I had a choice, I'd have everyone play this game. I'm so impressed you got this done in only 2 half days, too. I hope you're okay. Thank you so much for making this. Oh yea - thanks for including Jukedeck in the credits. Never heard of it before; I tried it out and it's great. Might use it for my games too. PS Still thinking about this. This was really inspirational and I'm definitely saving it to my favorite games. |
| Aug 5 02:11:51 | 23h 17m | VUEL | ♥ 0 | Everything's so quirkily funny and cute in this game - the eyebrow mechanic, the art, the music, the descriptions of each enemy. I love it. The shop person kinda creeps me out. They're still cute though. Thanks for making this lovely game. PS.Can't say my high score because it's embarrassingly low but I bought 3 eyebrows. |
| Aug 5 23:22:02 | 21h 10m | LD39:Running out of energy | ♥ 1 | This was quite fun, really needs strategizing to win. I like the sound effects, makes you feel like you're genuinely in space. I thought the loudness of your ship was purposeful. If not, my advice is to make the sfx of your and the energy stealer's ships different when you get the bolt, because I'd like to intuit whether or not I got it. I think this was great for Compo, and your attitude towards feedback is admirable. PS I got 700 points :D |
| Aug 5 23:41:09 | 19m 07s | Lights Out | ♥ 1 | I like the humor. The fairy made me actually lol. The plot was interesting; I've never heard of such terrorizing fairies before. I really like how intuitive the controls feel. I'm wondering what tools you're using; the game is bug free and combines visual novels with RPGs, something I've wanted to do for a long time. |
| Aug 5 23:49:50 | 8m 41s | Robo Nanny | ♥ 1 | Hey, it looks really cute and I'd love to play it. I managed to open it on my Mac by using Terminal and following the link about Gatekeeper. However, when I open it on my Mac, the message 'Unable to find game!!' pops up. |
| Aug 6 01:07:32 | 1h 17m | Lost Soul | ♥ 5 | Wow.. brilliant mood. It's haunting and creepy. This must be one of the better entries, in my opinion. I only have two things I'd like to point out. One - I'm a bit confused on the purpose of bodies that follow me - do they drain my power or is it to add to the creep factor? Two, the difficulty of the game is unpredictable each round. Not sure if intentional. Thanks so much for this game. The atmosphere and sound is quite inspiring. |
| Aug 6 15:19:32 | 14h 12m | Power Play | ♥ 0 | Hey Reuno, I had to check this out because I love your work. This game is awesome. The graphics are amazing - cohesive colors, simple shapes that let me know what's going on - I know your post-mortem said you're not really good at modelling but I think the graphics are one of the best in this LD. Music is really great; I think it fits the calm/minimal art style well; I think the BPM could be sped up a bit to match the action going on. Regarding the gameplay, it's at a perfect difficulty for me. The only thing I'd add there is that I'd like to know more about the powerups/ different types of enemies. I'd rather play the game than try to figure out what those things are. Again, awesome work, especially for one person; my advice is nitpicking. Looking forward to your future work. |
| Aug 21 15:33:30 | 360h 13m | Pain That Binds Us | ♥ 2 | I really loved it; on the whole, if it was fleshed out, I feel like it could be a hit. I'm not sure what I was supposed to take away from the story, but I think the story was about the process of grief for the main character. Comment on story: felt a bit predictable, especially with the screenshot (saw it on itch.io). That's not a bad thing if it still leaves me with emotion, which it kinda did. |