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ToadieTechnika

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TimestampSince previousGameToadieTechnika's comment
Aug 1 02:02:53 South ♥ 0 That was a fun shooting game, and one heck of a roller coaster ride. My only suggestion is to add a music (something scary, and atmospheric) because I think (or would be obvious) the game is meant to be scary.
Aug 1 02:08:39 5m 46s Power Hamstro: A Hamster Point and Click Adventure ♥ 1 The path finding really works for me, I don't have any problem with it. Some depths of the object (like if the hamster is behind the couch) would need some work. Good job with the game, at least you've made something for Ludum Dare :)
Aug 1 02:17:25 8m 46s Crazy Squirrels ♥ 1 Works very well at Google Chrome, the controls (especially the right mouse button) are feasible without extensions :D Those meteors come right at me some time while trying to grab some energies haha. Good work.
Aug 1 02:26:26 9m 01s DM Slider 9000 ♥ 1 "A WINNER IS YOU", lol that felt so good. Great mechanics there especially when the battery makes you go nuts and pick a decision right away before it runs out.
Aug 1 04:41:25 2h 14m Running Power ♥ 1 That was actually fun, I find the mechanics blend well with the theme. Like when you ran out of power, you'll lose most of the hp.
Aug 1 04:54:23 12m 58s WrongWay ♥ 0 A really intense yet a fun game to play. Really need to consider staying that purple line so I can stay in the game longer but I always die at the obstacles. My last score was 415.
Aug 1 05:02:06 7m 43s Professional Protesters ♥ 1 A pretty cool clicker there. Totally pointed out on what a lot of professionals really want lol. I would suggest to make this compatible for mobile for better clicker gaming experience.
Aug 1 05:30:09 28m 03s Snake out of Power ♥ 0 That twist on a classic snake game was super effective. I just screamed "NOOOO" when the lights went out, hoping that the snake would get a battery recharge. This is also an awesome way to spend the last hours before the submission hour at Compo.
Aug 1 06:08:52 38m 43s Lightning racer ♥ 2 The game was visually appealing, but when you play it, it's a different impression. It lacks some intensiveness that would blend to the graphics. It was kinda convincing at first too, because when I see the game, it would actually feel like Thumper. And at first, I thought I would die in an obstacle and try again but it certainly added the point for the theme like let the energy deplete before the game is over. Good job with this game though :D
Aug 1 06:44:34 35m 42s Space Journey ♥ 0 I second emotion on @Mad-Fizban, this game would be better with sounds. The game was alright regardless :D
Aug 1 09:20:49 2h 36m Low-Speed Internet Space Robot Adventure ♥ 2 That was a call for a pressure, because the time to lose was fast and it's hard to get to a crystal sometimes for it to stay longer. But I read the texts as fast as I can and sometimes guess a choice even if I was about to lose lol. And in the end, I also did make a little robot very happy. Hooray :D Thanks you for this game, good job! A little quote because I liked this line: "Look at the floor, This is indeed a floor."
Aug 1 09:40:37 19m 48s The Sorcerer's Apprentice ♥ 1 I've finished the game. The gem felt rewarding in the end. I didn't shoot that much because the only useful thing that it can do is just break down the barriers that should go to the finish line. And the controls are kinda buggy, and I get stuck sometimes after being flown from the bullets and spikes. By holding Q, it makes you run faster, I don't know if it should happen. And the bullet also collides the player (while I run by holding Q). Just telling some of my observations. All in all, still a playable game that would still allow you to reach the end. Wall jumping is also useful. It has also well designed graphics. And still has potential :D
Aug 1 12:30:34 2h 49m Candy Wars ♥ 1 I assume that you used an old version of Game Maker which still works on my part, what version did you used? (I pressed F4 the changes the screen resolution and F1 for game information that was supposed to be filled up) :D The story was really random, "Panic Panic Panic" and that breakfast though. Graphics are inconsistent that needs more work. I didn't know what happened in the end because I can't get through the "Run" part. It's kinda impossible for me. All in all, it's still worth to take a read on your story lines :D
Aug 1 12:47:49 17m 15s Royalty ♥ 1 This game felt like a clicker to me. I just kept on clicking "Train a doctor" and "Train a teacher" (from your kingdom), then I explore and check on which one's going to be colonized depending on the number of my population to avoid being dead in the scene. Other than that, I can't find something that significant on manipulating the ones that you colonized. Seems like my kingdom only works well in action and totally will help boost its resources through the game. Anyway, the game works very well to me. And the design was intuitive for a clicker style game, but needs some modifications like the other comments above (or below this if some people has something to say).
Aug 2 00:46:13 11h 58m Wind-Up Knight ♥ 0 I've defeated the bad-bot king. Hooray! :D I've enjoyed the game because the mechanics are different from a lot of LD games I've played. Some enemies teleport sometimes and everything else seems to be working just fine. Good work on this game.
Aug 2 00:53:22 7m 09s Star Power ♥ 1 I was only hoping for "rear engine" and "laser blaster" for the rest of my turn because it was really hard. Good mechanics implemented on this game by the way :D
Aug 2 00:58:57 5m 35s PowerGem Arena ♥ 2 Really fun, addicting but at the same time, really difficult to stay alive lol. 3 lives wouldn't be enough from the quick enemies, while your bullet is running out fast.
Aug 2 01:07:08 8m 11s Wayside : A world awaits you ♥ 0 Got frustrated at level 5, but all in all, this was a polished game. Well designed, minimal graphics and a different way to control a platform game.
Aug 2 01:14:41 7m 33s Constellation Exploration ♥ 1 I destroyed the universe, with a score of 6720... Really great for an ending haha. The camera should be smooth when you dash, because it's rough at the moment. And there was one instance that the bar below didn't update (it only stayed at 0%). So I looked on the size of myself just in case I would die before getting the last star. I liked the game, still fun as it is.
Aug 2 01:26:08 11m 27s Asteroids ♥ 1 I'm at home! Oh yeaaah! So I've finished the game :D Didn't shoot that much just to conserve energy (and the energy boxes can be destroyed too... WHYYY?) and dodging meteors was better.
Aug 2 01:34:28 8m 20s Solar-Powered Guns ♥ 1 The movement was really slow for my taste, yet shooting at the enemies is still enjoyable. The graphics are visually pleasing, it's a plus point for you. If you'll work with this game again, I would feel the game more with audio. You still did a good job for this game :D
Aug 2 07:24:03 5h 49m Power Town : Dr. Merdioneth's Attack! ♥ 3 The visuals are awesome, but the game itself... is not okay for me. I ran this game in "Very Low" quality because my laptop can't handle the "Ultra" one. There was a (removed "&" because it converts to an apostrophe) "#39;" in the prologue that probably escaped a character unnecessarily when it was parsed. The music in the level just jump back to start, that I didn't considered as looped. The enemies at the level where you should get the golden battery are completely harmless. So I just run and run and just let them shoot and shoot where ever (the shooting sound became annoying at the time when the enemies are just shooting, even if I wasn't there). And the bar didn't update properly when the level restarted (from out of power). On the boss level, the pink robot just went to bump me towards off screen, but I still can shoot wherever but always missing the target. It always keeps getting on me, without stopping so on the boss level, it's impossible if the pink robot is after you. Those are the things I saw about the game. You guys still did a great work. Keep it up at any way :D
Aug 2 07:35:23 11m 20s Bright Plateau ♥ 1 This game is really cute, I loved it! The soothing atmosphere and the puzzle elements of the game really blend with the theme. Would consider this as one of my favorite entries here :D Great job!
Aug 2 07:49:36 14m 13s Power! ♥ 1 Would you like to ZIP the game rather than compressing it to an RAR file? I can't extract (nor rate-) the game because of the version of WinRar that I'm using and some other people might have problems when trying to open an RAR file. Just to give you a heads up :)
Aug 2 08:16:16 26m 40s Running out of Power ♥ 2 I got the point of this game when I intentionally run out of power and use my remains as a support to go to the other platform. Great idea for this theme. However, the collisions causes the movement to be frustrating and the music wasn't looped. You still did a good job with the idea :D
Aug 2 12:28:09 4h 11m Power, MT ♥ 1 What an awesome, breath taking experience. I was reading the texts at first and as the mood starts to rise, it became a moment to me to think twice before clicking on a decision. (At the start, I also turn on the compass and flashlight, I won't think I could make it without power) Most of the time I fail, even if I took so long but failed in the end. Gladly there's a power bank, like today's generation haha... Anyway :D It's more of a puzzle styled game where there's a pattern that you build as you go along. The audio elements supported the darkness of the story. When I reset the game, I just clicked on the last choice that I assumed it was the correct like before, but sometimes it fails. So patterns sometimes don't work at this game (or is it just me). As I noticed that the battery at the start doesn't start the same as everyone else, it seemed like the start of the story will change the possible outcome of the game in the end. Totally this text game has a lot of potential, especially for the players who are used to read a lot of novels and books (unlike me...). You really did a great job in this game. Is there a frame for winning though? As I'm trying to get to a victory point :D
Aug 3 04:40:00 16h 11m Five Stages ♥ 0 The game was difficult, but I managed to finished it. It's hard to read the story lines sometimes because the power decreases over time. I see what you did for the rest of the game's feel and I guess I've felt for it too. Good game :)
Aug 3 04:58:20 18m 20s The Berserker ♥ 1 When I opened the game, I don't know what I should be doing. Then the format of the UI and the top-down view felt something, so it was an excuse to start to the gameplay right away rather than a menu. But anyway, it was fun to play around and kill enemies. The controls are alright, worked very well. Graphics are inconsistent though, but still decent for a different art style.
Aug 5 01:24:29 44h 26m Spincharge ♥ 0 I won, then I lost. It was kinda fun :D I would even wonder if those tops are fidget spinners. Good job
Aug 5 01:54:51 30m 22s Take my charge ♥ 1 Simply a clever platform game. The camera jitters, that's the only negative thing. The rest hits the spot. Great job on this game :D
Aug 5 05:19:19 3h 24m Rocket Bow ♥ 1 All I can say is the game is easy to stay, less harm to my power, and not much of a challenge. I kept on shooting the enemies as long as my finger is not hurting at the moment. The particle effects are cluttered when a lot of rockets and explosions (even when the rocket is supposed to be off screen) are executing. Those power orbs should be triggers (have the trigger check then tweak the collision checking code) since there's a feedback happened to the player's speed when you grab those. It's still playable, considering the game working well for us to play around with. The audio was a plus point any way so, you still did a good job :)
Aug 5 05:31:04 11m 45s Remote ♥ 0 I pity those appliances, and even the internet haha. The internet in reality is hard to destroy (not literally, just as if we want to get away from it), so as the game itself, really good to point out! The game's too short, but the animations and gameplay was great. You had a nice presentation of the story which also brought out the mood and humor of the game itself. Nice game!
Aug 5 05:42:31 11m 27s Hungry Harry's Climb ♥ 1 I was half way, and I made harry starved because I can't find another way... :( The game was cute, the graphics are totally consistent as retro style which is cool. The only bug (which doesn't matter because it's just a look) I encounter is the sprite displays the wrong direction when you climb in the other direction. To reproduce, stand near to a wall, facing the other direction then hold the up arrow (image below). Regardless of that, the game still stood up for me. Great work :) bug.png
Aug 5 06:09:34 27m 03s Tycoon ♥ 1 Vladimir was difficult to battle with... I gave up, lol. The game mechanics were unique for me, I liked that. Although it took me some time to understand the mechanics without reading the instructions that much. The experience produced from the gameplay supported the game mechanics at any way :D The sounds can sometimes hurt because yeah let's face it... The world can be harsh to us, if you know what I mean. The AI was also unfair, why he doesn't have power like he can just hit the blocks the whole time? (probably adds the meaning, about reality I guess haha). That's all, keep up the good work :)
Aug 5 06:42:42 33m 08s Recoil - Mike Said No Short Titles ♥ 1 This game is alright, it gets cluttered sometimes when you go to another flow of the game. Sometimes difficult too, due to the fact that it is a logical, point - and - clicking puzzle game. All in all, it worked pretty well like what it should be, though the graphics aren't that polished.
Aug 5 12:13:15 5h 30m Ashmup ♥ 0 Died once on stage 2, the rest was possible. "Release the kraken!" (hoping some would get this meme) is what was going on this game. The starting point on stage 3 was a little hectic because there are two incoming bullets. The power ups adds the fun factor, although near to the end, I chose not to shoot all enemies because the main point is to finish Stage 3 and you have it. The ambient-sort of audio in the menu screeches, not too irritating. Overall, I had fun smashing at this game.
Aug 5 12:31:00 17m 45s Long Distance Runner ♥ 1 One portion of the road was unfair, although the progression would still be acceptable. Sometimes you really need to give out a life in order to dodge the obstacles. The graphics was consistently retro, which suits the game. And my score is below these texts, I enjoyed scoring as much as possible at this game. Good game. score.png
Aug 5 12:57:55 26m 55s Battery Low ♥ 1 That was a slice of life for everyone who has smartphones, that game could bring something new to the sports by just exerting reflexes and charge as much phones as possible. Meanwhile, it took me some time to get the mechanics, it was different from a lot of entries that I've rated which is great. The difficulty of the game is "which cellphone supports this kind of charger?", so I guessed a lot of times until a USB chord appears. Graphics are decent and the rest are intuitive.
Aug 6 01:33:17 12h 35m Inferno ♥ 2 I've played the post jam build, and I've found out that the Lightning Staff over kills. Used it throughout the whole game (except the first play) and made it through the final wave and the boss. After the boss, nothing happens, no "You Win" screen or something rewarding. The game was totally intense, the music was a head bang, the gameplay was a blast and a lot of content in this game deserves plus points (well, mostly the graphics do). I also have a screenshot here, I don't know if some people also noticed this graphic on the upper left that covers some other graphics. whut.png
Aug 6 07:04:24 5h 31m The Final Boss: Running Out of Powers ♥ 1 As I've opened this game, WHY NO AUDIO!? The game was bullet hell and it would bring out the maximum fun. So I called one of my tunes to feel the game (and gain thoughts on what to say). Lots of things are happening in the game, the camera can be a little dizzy at times (or is it just me...). Like what others said, the graphics needs improvement, yet the fun factor of this game still lives at any way :D
Aug 6 07:25:17 20m 53s The Leech ♥ 2 The opponents are indeed brutal, but the way to beat them is sometimes a little random to approach. (There was one that you can actually beat by just jumping back and fourth while he just mimic on what you're doing. Unless if I get close to it then, okay I'll just let it die and try it again). I can also move the camera even if I'm already dead. Overall, I would commend the graphics of this game, really uniform and amazing to look at. I think I've beat the game, with a little image below... Or if not, then, it's a little spoiler :) yeah.png
Aug 6 07:49:56 24m 39s THIRST ♥ 2 One victory is already enough for me, because this game is hard. The incoming tiles are sometimes unforgiving, but the scanner do forgive haha. I actually liked this game, not only that the graphics are suitable for the game's theme and story, but also the gameplay mechanic matches the point of the game. So, if you want a mermaid to escape from the sewers, you got it in this game! Good job guys :D yeah.png
Aug 6 08:03:14 13m 18s mind battery, mind debts ♥ 1 I can't understand much of the game, because the game mechanics are too complex or there are lot of things to do in order to achieve something... The game works well, but I ended up spamming a lot of monsters, released the ladder to pick me up when I'm about to die and lose all the batteries from that Q button (if I'm not mistaken)... Good try for a first game though, just keep on making games, but do something simpler next time :D
Aug 6 08:18:19 15m 05s Cavernous ♥ 1 That was actually interesting, you explore a cave and take a photo of specified places until the torch runs out. Then repeat. Good take on that. But there was no jump, just in case there's no where else to go (that should require to go to a platform by a jump) you have to wait until the torch runs out. The player sometimes glitches when it lands, climbing animation looks missed to the rope and the falling was harsh, which also made me a little dizzy. Still playable, and worth for players who like to search for beautiful photography within the game. Good job :D
Aug 6 08:33:41 15m 22s Power Outcold ♥ 1 Why only 3 levels!? The puzzle element for a simple platform game like that was really interesting and different from a lot of entries here lol. It was part of the life that if you push a lot, you do lose a lot of energy. But this will serve as your motivation, just in case you'll pick that game up again for something big :) The controls of the game is not functional when you lose focus from the game (like go to the media player and play the stopped music), and some audio should be nice. And there must be a graphic that displays the controls of the game (some people might get lost. But gladly I guessed, there was indeed a gorgeous R button for a restart level). All in all, the game has potential for improvement. Just keep it up! :D (I added a screenshot, which made me shocked in the end... As I wished for more levels to come) yeah.png
Aug 6 08:56:28 22m 47s MoonBall ♥ 1 One thing that pops up my mind when I see those Energy balls was the logo of Daemon Tools... The game was cute, even though it was too short. No winning screen to show when you collected all of it.
Aug 9 09:41:15 72h 44m Dotger ♥ 0 Played this game in HTML5 and it's really addictive and challenging. The progression was kinda slow, but I enjoyed the game a lot. Staying in the middle of the screen would make me stay the game longer before the circle will die :D The circle in the center doesn't feel that hypnotic, or it pumps harsh (since the difficulty is based with the music). I've felt the change of BPM in the music, I liked how the visual and mood elevated with it as well. I've downloaded the windows version so I can play again later. (posted a score below this comment) Great game :D ldscreenie.png
Aug 9 09:55:19 14m 04s ElectriClick ♥ 0 Addictive clicker you made there. Few Steam Turbines and a ton of Water Wheels will allow the player to stay the game that long. Clicking while scrolling a wide region was troublesome. A slice of audio would be nice too.
Aug 9 21:58:23 12h 03m Nightfall ♥ 0 There was a game breaking bug on the 2nd level, an instance when I lost all my hearts then the level restarts. The hearts didn't normalized, nor moving at all, so the game freezes. Bad combination of the controls though, can be complicated at the longer run. Otherwise, the graphics are good, and the introductory story was interesting to know more on the next levels... (even if I haven't reached the other levels due to that game breaking bug)
Aug 9 22:07:31 9m 08s Alone in the night ♥ 1 The enemies take a lot of effort to kill. The mechanics are alright, glad I got the hang of it at the second game. The controls and graphics are inconsistent, they don't blend well. I would mention that the controls are more on a racing game than a top-down shooter. Still has fun factor :)
Aug 9 22:39:44 32m 13s Lost Cluster ♥ 0 It was a nice exploration game. The controls are mixed up when you bumped in a meteor (which doesn't kill you fortunately). Some batteries are also hard to find.
Aug 9 22:50:11 10m 27s Icarus Launch ♥ 0 That was really fun, the rocket can be unfair because of the power decreases at constant rate (would be better if the depleting rate of the power is based on the actual speed of the rocket). The graphics are pleasing to the eyes (except on the flashing ones). I should always find a gas station just in case I lost some power then I fell to it haha. Good job. Results: Untitled.png
Aug 9 23:01:25 11m 14s Energy Scraps ♥ 1 The graphics were amazing, but the actual gameplay is messed up. The cursor should be locked in the middle to avoid any clamping when you turn around. The UI on the bottom left is hard to read sometimes.
Aug 16 00:41:06 145h 39m < Mr. Plug > ♥ 1 39kb for Windows, and the game was really amazing at that kind of portability. No audio, but still loved how the game goes. The 3rd fragment was hard lol.