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Feedback comments for LD39
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| Timestamp | Since previous | Game | impbox's comment | |
|---|---|---|---|---|
| Jul 31 15:43:20 | Trouble in Paradise | ♥ 3 | I like the idea, the explanation wasn't quite clear about how to give people what they need. But after a few attempts I managed to get them home alive. I wasn't able to hear any audio, is there supposed to be some? If not you should opt out of the audio category. | |
| Jul 31 15:54:08 | 10m 48s | Who Wants to be Alive? | ♥ 1 | It was difficult to navigate using mouse + arrows, wasd would be better. Playing with the mouse on the html version it would go off the screen so I couldn't rotate properly either. The font was really hard to read, not sure if that's intentional or not. Also it seemed kind of silly just typing the questions you're asked directly to your friend. I ran out of time after 3 questions. |
| Jul 31 16:10:32 | 16m 24s | Sugar Rush ! | ♥ 2 | The camera movement is nauseating, and I wasn't able to walljump up the first section. I kept falling down. I think you need to work on the walljump more. The jump noise was very loud and unpleasant. Some wall slide friction would help as well. |
| Jul 31 18:12:32 | 2h 02m | Electric Neon | ♥ 1 | Love the graphics and style! Music was nice too. The instructions were misleading however, you should mention you can use the keys to control instead of trying to use the mouse to control one pedal or steering at a time which is nearly unplayable. With keys it was quite nice. Would be awesome with a bit of drifting too. Didn't really feel that motivated about the batteries other than to keep playing a bit longer, there didn't seem much goal to it. |
| Jul 31 18:20:09 | 7m 37s | Stoked | ♥ 1 | I like the artwork, and the help overlay was good, but you should show it first before game. Could use some music. And add some particles or something when you make an action such as hitting an enemy so you get some response to your input. Hide the default mouse cursor, it's very distracting. Gameplay however, it just felt like I was doing boring work "click click click" for no real reason other than to keep the fire alive, but I didn't feel connected to the fire, money as a reward seemed unrelated to everything else. Maybe have the fire tell you a story or something? |
| Jul 31 18:38:31 | 18m 22s | HackOS | ♥ 2 | Wow! That is an awesome puzzle game you've got there! A bunch of great mechanics that fit together very nicely. Simple art that is easy to read (although I think it'd be good if the player was a different colour or stood out more). Music was the only disappointing thing in this game, it didn't really suit, something energetic would be better I think. But anyway, awesome work! Best one I've played so far. |
| Aug 2 03:25:19 | 32h 46m | Intercontinental Birdsman Competition 2018 | ♥ 1 | Hmm I found the instructions very counter-intuitive, "TAP A BUTTON", so I tapped as fast as I could, but you actually need to tap and hold longer with some rhythm to not die. Also it should be "mouse" button as keyboard buttons don't work. The lightning bolts were confusing too, I thought they might restore my power, but they didn't seem to have an effect. Maybe a stamina bar would be useful. As soon as it got to the snow level I died almost immediately. Maybe make the transitions between stages more gradual and say how it affects things. |
| Aug 2 11:50:22 | 8h 25m | Pipe Trek | ♥ 0 | Pretty fun! I really like Netwalk so I quite liked this. I'm not sure about the moving tiles mechanic. Feels a little OP, but also very awkward. It'd be nice if you could plan more for being attacked. (Can you?) It was fun for a little bit, but got tired quickly. I love the use of the TNG theme on the outer area, but felt it didn't mesh nicely with the style of the tiles in the main play area. Making them all TNG styled would look a lot nicer. |
| Aug 3 10:57:10 | 23h 06m | #relicsofpast | ♥ 1 | Really enjoyed the music, the SFX when you complete a level is really really loud however. Double jumping was annoying, need to require another key press to jump rather than auto double jumping when you accidentally hold it down for too long. Never needed to turn the light on, not sure why it was necessary, and the platforming was very easy except for the above mentioned double jump, never felt challenged. (Asked you about this on IRC and now know that when the light is off it should be too dark to see the platforms, so just make the screen black when the light is off). |
| Aug 3 11:02:51 | 5m 41s | Don't Click On Tiny Dudes! | ♥ 2 | I liked the art and introduction, very cute and funny. I'm glad I don't have a microphone because I'd die if I had to blow for very long, I can't imagine that being very fun. Otherwise seemed like a generic clicker (blower?). Needed some music to fill in the silence when there were no sfx. |
| Aug 3 14:33:13 | 3h 30m | August 25th 2017 | ♥ 0 | Beautiful <3 |
| Aug 3 15:07:40 | 34m 27s | Trials of the Vapor Lattice | ♥ 2 | Cool atmosphere and graphics and sounds. Gameplay felt kind of generic and boring. I was interested until the combat happened. I think ditch the combat and make something more interesting with it. |
| Aug 4 01:30:25 | 10h 22m | PP-Mate | ♥ 0 | I enjoyed playing it, nice fast movement and responsive control! I didn't feel the theme was very strong with this one, I never felt short on power. Some issues with hitboxes, seemed oversized when shooting bosses. Are the levels randomly generated? My first encounter was a boss which seemed a little strange. Sound effects were good, could use some music. Needs more feedback when you're hit by an enemy bullet, screenflash or something. |
| Aug 4 05:49:05 | 4h 18m | Fuse Cell | ♥ 2 | Beautiful game, nice mechanic with the absorption. Maybe randomise the target a bit to keep you on your toes. Loved the art and random enemies. Although some sprites seemed to have a different style to others (outlined vs non-outlined). |
| Aug 4 14:08:06 | 8h 19m | Spacy adventure | ♥ 2 | Pretty fun! A bit too busy and distracting visually. Too many particles (i know, what a thing to say!) Colours are not used consistently. Eg. yellow is used for bullets, but also energy powerups. Powerups look and move like bullets, give them a more floaty movement perhaps and a different shape. |
| Aug 5 06:23:39 | 16h 15m | Precious Cargo | ♥ 0 | I really like the art style. I spent a lot of time waiting around for enemy ships to appear with nothing to do. I think you should add a timer to spanw one so one will appear if one hasn't appeared in a certain amount of time. I found the controls a little difficult, especially in combat where it became a button mash with no chance of recovery if you missed. Having to wait while an enemy ship is destroyed is slow, let the player press Down on the ship's crystal to destroy it and let them run off while it crumbles so they can get a running jump and not break the flow of the game. |