Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → impbox

impbox

Feedback comments for LD38

LD39 →

impbox's games and stats for all events →

TimestampSince previousGameimpbox's comment
May 1 14:31:03 Little Lands ♥ 5 Beautiful game! (Played on it in Linux via Wine and it ran great) Loved the vibe of it and the artwork and music. A few confusing things: Took me a while to figure out I needed to harvest crops manually and what was happening with the food upkeep. Also, didn't use walls at all, nor see the need to. I don't think it really needed the combat stuff.
May 1 15:39:48 1h 08m Tiny Planet Corp ♥ 0 I played 2 rounds, I found moving left and right was kind of hard and there didn't seem to be any strategy other than luck. I like the concept of switching modes for the extraction, but if you fail it should give you another extraction attempt.
May 1 15:47:05 7m 17s Wrong Delivery ♥ 1 Enemies should definitely be one hit kill as someone else said. It didn't seem to fit the theme. I liked the concept of starting with no abilities and picking up new abilities along the way although it wasn't clear at first that you couldn't jump so I spent ages trying to figure out which button made you jump.
May 1 16:02:53 15m 48s Our little island ♥ 1 Really enjoyed the art and music and sound and general mood of the game. The pacing was a bit annoying and I thought it was stuck when all he fished out was berries and was just sad all the time. I think the gameplay needs work to make it more interesting. Great work with the cuteness though!
May 1 16:10:11 7m 18s DUCKTRON ♥ 1 While I didn't find it very interesting, It was okay for some mindless fun, but the collision detection needs work, I was being pecked and losing health when they appeared to be missing me.
May 1 16:14:04 3m 53s A Social Network ♥ 1 Quite cute but not much to do or nothing that I could figure out how to do. Reminds me of megalomania a little. Would be interesting if the worlds connected (via the computers) and you could switch between them and they'd still be running. I like the idea with the links, it'd be cool if you could extend it and make something of a game out of that.
May 1 16:24:07 10m 03s Pale White Dot ♥ 0 Really like the pixel planets! They look great. I took over Earth! Doesn't feel like there's much new here, but with more work it could by quite interesting I think. Would be nice to see my Fleets.
May 1 16:34:05 9m 58s Quantum Frustum ♥ 0 I don't think this worked quite as well as your previous entry unfortunately. It looks wonderful though. The music and graphics don't seem to fit for me, I think the music should be darker to fit the dark visuals. Love the fog and colours. Collecting the orbs felt a little anti-climactic though and the actual gameplay didn't really do much for me, but it was a cool tech demo!
May 1 16:41:14 7m 09s Ship in a Bottle ♥ 0 I'm not really sure what's supposed to be going on here. I can't say I enjoyed it. After a few attempts at catching a fish (they're outside the bottle, i'm in the bottle?), the fish all suddenly disappeared, a few seconds late it said "The End".
May 2 02:21:24 9h 40m Techium Eclipse ♥ 0 Love the artwork and style of this, the motion made me feel rather nauseous and I didn't really feel like I could control what was going on or that my input really had any influence on where stuff hit.
May 2 02:47:20 25m 56s Evacuator! ♥ 1 This worked quite well, nice puzzle game trying to figure out which order to pick them up in. The sound was very loud and jarring, had to turn it down. Movement was a bit slow. I liked the graphics, the truck was very cute.
May 2 03:20:12 32m 52s MicroCHIP ♥ 1 Gameplay was pretty uninteresting, just drive into the enemy to kill it and they're all the same. Controls were a little awkward, having a player character with a bit more obvious direction would be good. The art and bug animation was really nice. Sound effects were painful but the music sounded good. Maybe some different types of enemies would be good. And the enemy respawn was odd.
May 2 03:37:37 17m 25s Asymmetry ♥ 2 Really love the music and how it changes in the different areas. Like the mechanic of moving to different areas where things behave differently, unfortunately I don't think it was utilised very well and didn't really seem to affect the game much, or if it did there didn't seem to be much logic to which area to go. I think with some more work this could be really great. The colours were nice, the player, enemies and bullets all using the same square was unfortunate, some simple sprites could make things more interesting, or even just different shapes, square, circle, hexagon or something to distinguish them.
May 2 03:56:43 19m 06s Super Collapse Guy ♥ 2 Wonderful concept, you really should add the mouse movement to the instructions, I was playing for a while trying to figure out how to get anywhere and thought that i was stuck and that was all the game had. fortunately I discovered it by accident and continued playing. got to the 3rd level I think where I got frustrated by the spikes when moving up and dying. But great concept and execution, art was really nice and music was pleasant and sfx worked well. Great job!
May 2 04:05:45 9m 02s Seven Pillars ♥ 1 Looks great, the artwork is really nice, although seems a little slow, laggy maybe? I found the moving across the keyboard didn't work so well as a gameplay element, you use a 3x3 grid of squares, however keyboards keys are generally are staggered in non square patterns so it was very fiddly. Music was ok, a little repetitive. Maybe needs some sound effects to add some drama. I didn't really feel it fit the theme that well.
May 2 04:11:43 5m 58s Corgo-a-gogo ♥ 0 The physics and platforming felt very dodgy, feet would often go through the ground or objects and jumping against a wall would kind of make you float strangely. despite that it wasn't challenging. The dogs were cute and nicely done, but everything else looked very generic. Not being able to walk backwards was annoying. The quit menu didn't work, it opened but I couldn't click the button to quit. Had to force exit. I found 5 dogs, not sure if that was the end of thegame?
May 2 04:22:36 10m 53s Bunosphere ♥ 1 Looks great! Although made me feel a little sick after playing for a while, i think because of the sprite rotation. Needs some music and sound! Pushing the rocks in any direction but straight isn't very fun, i really liked the maze section, that worked great, more of that would have been nice! Some way to leave a mark on the ground for navigation would be nice. And definitely make the map wrap around, hitting those edges really broke the immersion. Great job though!
May 2 04:28:37 6m 01s Conquery - Conquer The World! ♥ 1 The mouse controls were awkward, keys would have been nicer, even as an option. Space was unnecessary. captured planets should heal you perhaps. AI was annoying and took too much to kill. Only managed to capture 3 planets.
May 2 04:43:18 14m 41s Tiny goes on an adventure. ♥ 2 Congrats on completing, I'll give some suggestions: I played through most of it I think, I picked up the sword but I couldn't give it to the guy to get the money so I was stuck on 60 coins. (you should show the coins somewhere other than the title bar, also your inventory) Make moving fun, add some smoothness to the movement, acceleration and deceleration, walk animation. Little things like that can make it feel much more fun even if there's no changes to gameplay. Add SFX! Very important, when I pick up a coin I want a little coin sound, and when I interact with something it should tell me what it is even if I can't use it yet. eg. I wasn't sure what a lot of the things on the map were at the start so I pressed space and nothing happened so I thought they were just background details.
May 2 04:56:10 12m 52s In Good Hands ♥ 2 Lovely artwork and vibe, looks very polished, the music was nice although a bit repetitive. Reminds me of Black&White a little. The main gameplay mechanic wasn't very fun unfortunately, it's difficult to see what's going on and moving things around doesn't feel very natural.
May 2 05:06:36 10m 26s Encircle ♥ 1 Really like the art style, interesting controls and mechanics, but not sure it was that fun trying to move around for a fast paced game. Sound was nice, needed some music.
May 2 05:13:20 6m 44s Id's Journey ♥ 1 Ran it on linux, it worked but I couldn't managed to get off the first piece of land. It looks cool, i liked the teapots. Sound was kind of annoying and repetitive.
May 2 05:18:12 4m 52s Carefulzilla ♥ 0 Very fun and cute! Really enjoyed it, quite tricky not to crush everything. Would be good to have some more levels. The sounds were nice but needed some screams, the music was a little annoying though but suited the mood of the game I think. Art was very nice, especially the feet.
May 2 05:34:15 16m 03s Planetone ♥ 0 Sadly I couldn't play because no linux version, but watched the videos, it looks like a lot of fun and sounds really nice. Nice to see some tools being made for LD and it fits the theme well.
May 2 05:42:23 8m 08s Tooth decay ♥ 2 Cute game, wasn't clear what used up my sugar, it would disappear without warning. Maybe have an alert when it's getting low. There wasn't really much strategy for being able to get to sugar other than luck it seemed.
May 2 05:51:50 9m 27s The Life Amoebic ♥ 1 Great game! Nice gameplay mechanic, i was immersed! my only issue is sometimes I seemed to be able to stretch a long way, other times not very far at all, I couldn't figure out the logic for that. Also maybe some indicator of your progress. It says you're constantly shrinking but I couldn't notice it visually. Sound was great too.
May 2 05:56:55 5m 05s Brotozoa ♥ 0 Really dug the music! Gameplay was pretty dull, just run around as fast as you can mashing the space bar before the enemies (which look too much like everything else) turn them back brown.
May 2 06:01:12 4m 17s Anthill Multitask ♥ 2 Very clever! Seems simple when it's one thing at a time, I like the way you introduce each screen separately before starting to build up the speed. It gets very hard very quick though, I think making it less punishing, having multiple hearts or something so you can take a little damage before having to restart would be good.
May 2 06:25:24 24m 12s Tiny Tily Tile World ♥ 1 Looks quite nice and i like the tiles and the element combination. The random? blocks at the same time were sometimes confusing, was it random or related to what i did? Needs a goal, but I think you've got the start of something very nice here.
May 2 06:45:08 19m 44s Annulus ♥ 0 Nice and atmospheric game, the controls got weird when you started going around, i think keep them them same the whole time would be better. I finished it. Enjoyed playing it.
May 2 06:49:58 4m 50s Fading World ♥ 1 Was far too easy there weren't really any decisions to make as a player. The one sound was very harsh.
May 2 07:03:28 13m 30s Murky Mind ♥ 0 I like the story/overworld. the shooting game is not so fun though, I'd rather skip that to explore the story, it'd be nice if it had a consistent art style. Music is great.
May 2 07:13:41 10m 13s Rebuild. ♥ 2 Not quite sure what the aim of the game or how one produces mana.
May 2 07:23:53 10m 12s herbarium ♥ 0 Cool idea, pity about the performance and bunching up of the water. I think if you continue work on it you could get it to be a nice puzzle game. I like the art. Needs some music. http://www.lexaloffle.com/bbs/?tid=2821 I used the same water mechanic on one of my jam pico8 games. It runs a lot faster and doesn't bunch up so much. Maybe take a look at the source.
May 2 07:27:16 3m 23s iwantout ♥ 1 My memory is too bad for this. Nice pixel art, but difficult to see what things are really.
May 2 07:30:59 3m 43s Bantam! ♥ 1 Platforming felt terrible sorry. Took me a couple of minutes to find the world to land on.
May 2 07:37:04 6m 05s STACK ♥ 1 Very cute!! Loved stacking things up, but I sucked at climbing up my stack. The music was cute, some SFX would be good. I didn't make it very far but I might have another go, it was quite fun.
May 2 07:50:04 13m 00s The Deep ♥ 2 This one blew me away! So beautiful, atmospheric and immersive. I was under the printer's spell. I hope you guys keep working on this and make it a full game. Depth seemed to be underutilised, maybe just get rid of it unless you're going to use it fully? Also food and toilet usage was cute but didn't seem to impact gameplay.
May 2 16:07:55 8h 17m Until Tomorrow ♥ 3 Mostly loved it, I noticed the input lag too, but I think the problem is you don't buffer the inputs. Say I press up then up immediately, it'll only move up once as it has to wait until you complete the first up movement. I had the same issue in my game but fixed it by queuing every keypress and then dequeuing them when i'm ready for another input, so pressing up twice will move up, then move up again. The calling people "Wife" thing annoyed me though and stereotypical gender roles in the town. Artwork was lovely, especially loved the overworld map and loved the "edge" effect. Having to be side on to people to talk to them was odd but I got used to it. Music was great. Sad I didn't get to explore the edge myself in the ending though.
May 2 16:25:15 17m 20s Path of the Rabbit ♥ 1 Always amazing work from you! Love the animal sprites and animations and the minimal tiles and aesthetic. Feels very abstract like playing a board game. I found it quite difficult and haven't won it yet, but I might give it another go now =) Like the ambience too.
May 3 16:07:39 23h 42m o, the game ♥ 2 Nice gameplay mechanic, I like having to dodge my own bullets. Occasionally enemies spawned on top of me which was not ideal. Like the minimal graphics. Could have used some music and more variety of sfx. Maybe some variety of enemies, different heights / shapes that required bullets at different levels. Maybe an enemy that required two hits, one low, one high? could make it more interesting. Definitely potential here!
May 5 04:35:13 36h 27m Pixlets ♥ 3 This surprised me with how fun it was! I think the music really helped, it was so bouncy along with the bouncing sprites! I unlocked all the things =) Definitely could see some room for improvement though: - Show counts of each type - Show the reason why they died, whether it was old age, starvation, sleeplessness, currently I don't really know what to fix because I don't really know why they're dying. - Sleep you can't really control in any way so it seems a bit pointless, maybe add "beds" or something. - Make the scrolling of the shop panel more obvious. Great work!
May 5 18:08:48 13h 33m Be Like Bee ♥ 2 The movement needs work, moving left and right and back is super slow, make it a similar speed to fowards, and the angular momentum when turning is a bit nauseating, maybe reduce that. Make it so you slide along walls when moving rather than coming to a stop. Needs to be clear what the goal and end game condition are. You die for no obvious reason. Why are you collecting the flowers, make it feel meaningful rather than just collecting things for the sake of it. Suggestion: add a hive where you start and must go out and gather pollen from flowers quickly and return to the hive before they run out, so the player feels they have a reason for it, if they don't the hive will die and they know they are counting on the player to get them quickly for them.
May 12 13:34:17 163h 25m Little Eco Planet ♥ 2 Wow this is so very similar in many ways to my game SmallTrek. A solid game, finished level 10! Sometimes it was a little confusing as to why animals weren't happy, my game had the same issue. When two animals are sharing a plant one is unhappy. Took me a while to figure out that animals were unhappy on desert tiles. I think the tutorial is unnecessary, just introduce each new animal with a level and let the player figure it out, maybe add a little text and perhaps there are too many animals to keep track of, some seem quite similar. Allow clicking on a background tile to see what it is. It would be nice to be able to use either just the mouse or just the keyboard, having to switch between both is annoying. Also add a bit more time after you complete the level successfully so you have time to see WHY you won the level sometimes you move something about and suddenly complete the level but you don't get time to see why. Great work on your game!
May 14 15:54:30 50h 20m Lalao ♥ 2 Voice and story were nice and graphics worked well, gameplay kinda meh, might be better to just not have any and just make it a story you observe.
May 14 23:00:33 7h 06m Finding your loved one ♥ 3 The idea is good, nice take on the theme. Implementation needs a lot of work as you're aware. Definitely need to improve the controls and handling.
May 14 23:05:05 4m 32s MiniRacer ♥ 0 Very micromachines, good take on the theme, unfortunately physics and handling are not fun.
May 15 01:12:35 2h 07m SUPER METROARIO ♥ 1 I would have liked to play more but the jumping physics kinda spoiled it for me. I gave up after failing a jump (top left area) for the 100th time.
May 15 01:25:46 13m 11s Sky Roads ♥ 2 Looks quite nice but I have no idea what I'm supposed to be doing, what are the controls? Sometimes clicking does stuff, sometimes nothing happens. Is there a way to progress to the next turn? What causes the game to end?
May 15 04:18:55 2h 53m Gaia ♥ 1 Really like the art and music, platforming didn't feel good though, and it wasn't really clear what the aim was or why you were doing it and the having to restart all the time was crappy. I think you could expand on the idea and make something really cool with this concept though.
May 16 04:35:30 24h 16m Dot ♥ 2 Cool idea, but think it needs some more work to make it a more enjoyable game. Other cars drive into you when you're not moving and you get penalised. Add pedestrians and people who actually buy from you. Make it so you have to try and find a busy area to get lots of money. Have people come out of buildings for their break time. I never felt like i was competing with the other trucks. The obstacles on the road didn't really seem to add much. Maybe block off ways with road works that change over time so you have to find new routes.
May 16 11:12:45 6h 37m Krilgor ♥ 0 Really enjoyed what I could play of it so far! Capslock issue blocked me from completing the game, my wireless keyboard doesn't seem to send through an event on capslock press. =( Art was simple but effective, vocal sound effects were cute and not annoying. Some music would have been nice but I didn't really miss it. Humour was great! I felt immersed in the little world.
May 17 01:04:01 13h 51m A Small World (how original) ♥ 0 Enjoyed playing it, lost the first round, won the second time. The defence spell seems OP, needs a longer cooldown. maybe each spell should have its own cooldown rate similar to warcraft/mobas. I'd prefer to press 1,2,3 to actually fire the spell at the current mouse location rather than switch to it and have to click. Some indication when you're under attack and how many towers you have left, something dramatic should happen when you lose a tower. Art needs a lot of work, the lightning was particularly disappointing visually, could be really cool. Not a bad start though!
May 17 16:39:38 15h 35m Spider Collider ♥ 1 Very fun little game! I like the mechanics but I think the fast moving balls didn't work so well though. I could just avoid them, I kind of felt like a lot of the time to succeed I just needed to "avoid the game" rather than face the challenge. Great music! Update: realised I didn't know about the grapple last time, I don't know that it's really needed. But it's cool. Maybe it should rather than pull the spider to the ball, pull the ball to the spider to get things moving.
May 17 16:43:06 3m 28s Paisley Princess ♥ 1 Loved this game! The art is amazing and so cute!
May 17 17:16:27 33m 21s Memory:Leak ♥ 2 This looks and sounds amazing, but sadly the game is very confusing, I have no idea even after all the tutorial levels what is going on as a lot of other people have found. But the art is so good! Hope you do something great with it.
May 19 15:38:14 46h 21m Space Hummus ♥ 1 Really fun! Love the music. The physics is definitely interesting and takes some getting used to but that's quite fun too. Some levels are quite hard, got to level 5 so far. Will play a bit more if I can get past it.