Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Aurel300
Feedback comments for LD39
Aurel300's games and stats for all events →
| Timestamp | Since previous | Game | Aurel300's comment | |
|---|---|---|---|---|
| Aug 3 11:49:27 | Sublunar Vessel | ♥ 0 | Very nice entry (as always :) ). It took me a second to understand the control scheme properly, but I suppose it was part of the fun. One little thing I wish you'd fix was the text in the top right – when I'm in the vessel and I switch between items, the text in the top right stays the same, so I can't really tell which item is selected when they are all stacked on top of each other. Other than that, it was a lot of fun exploring the various items and enemies. I was wondering what might lie in the depths below (then I got there and I couldn't really do anything with the huge towers, maybe there is something I can do if I use an item?). The game reminded me of Spelunky (as well as Spelunker) in some ways, not the least of which was the difficulty. The low-rez art with the extremely minimalistic palette went well with the feeling of the darkness enveloping the vessel steadily. The sounds were fine, but I really wish you would invest some time into a soundtrack. A little ambience in this one would add a lot to the experience, I think. I enjoyed this :) | |
| Aug 4 10:50:58 | 23h 01m | Manual Mech | ♥ 4 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Manual Mech](https://youtu.be/4KfQtLDzK-g?t=4m25s) This was the first game we did though, so watch only if you enjoy awkward commentary (from me) :D I enjoyed figuring out the control scheme, although maybe it would have been nice to visually display the trajectory for your jump? I felt getting out of the pit next to the drill in level 1 was near impossible. To be fair, it was a pretty obvious trap so it was "deserved", but still. In short, it seems the biggest problem with the game right now is difficulty balancing. Good job for a jam! :) |
| Aug 4 10:59:29 | 8m 31s | Nex Machinan | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Nex Machinan](https://youtu.be/4KfQtLDzK-g?t=25m53s) As simple as the genre is, this game was quite fun. The visuals were coherent, the overall look quite polished. Of course adding more power-ups or mechanics would be good. I did see some of the enemies had a red aura around them, although I never stayed alive long enough to figure out what it did! Good job! (Go rate some games! This game deserves a placement.) |
| Aug 4 11:30:25 | 30m 56s | Robo Drainer | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Robo Drainer](https://youtu.be/4KfQtLDzK-g?t=36m56s) I admit I abused the "jump from below and drain" glitch a lot. I think that other than that the only safe strategy is to drain one enemy, go back to the girl, then repeat. A single shot drains my battery, and the controls don't permit enough manoeuvring to avoid the bullets. Another issue was that the goal was not very clear, and the game over screen was confusing – did I win? Was it because I killed all the robots? Filling the girl's battery had no effect… But the graphics were cute :) Good job on submitting a game! |
| Aug 4 11:34:28 | 4m 03s | Rats will kiss the gunner's daughter | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Rats will kiss the gunner's daughter](https://youtu.be/4KfQtLDzK-g?t=50m24s) Interesting concept. Sadly on stream we completely failed to take notes properly so we didn't get the mutineer :D But I can see the appeal of a logical puzzle of this sort, where the player has to figure out who is lying and how to ask the pirates appropriately. The graphics were also very nice and funny (although serious pet peeve: mixing pixels of different sizes, makes it look a lot worse than it could have been!), and the music appropriate. Very well done! |
| Aug 4 11:38:08 | 3m 40s | Battery Low | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Battery Low](https://youtu.be/4KfQtLDzK-g?t=1h12m49s) It took me a minute to figure out the appropriate matching of phones and chargers. In particular, having two variants (black / white) of both the horizontal and the regular chargers made me think these are very different. After that initial confusion, however, this is a very fun game of multitasking and micromanagement. With a whole bunch of additional polish (music, better UI, combos?, etc) the core gameplay would shine. Good job! |
| Aug 4 11:45:04 | 6m 56s | Last Hope | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Last Hope](https://youtu.be/4KfQtLDzK-g?t=1h29m32s) This is mechanically quite an interesting game, but it suffers a lot from the random gravity glitches in certain places of the ship, and the lack of a very clear explanation of what exactly is going on. I did things that seemed right, randomly picked up a wrench (didn't actually know I needed it), figured a vacuum is probably good to keep generators cool, hit "Source of the problem" with my wrench … :D I was happy to see that my guesses seemed to work and lead me to victory, but at the same time I feel like I just got a bit lucky there. Still, the atmosphere is quite interesting; with more mechanics, and a clear tutorial (e.g. splitting the game into several levels, where the first is a very simple ship with only a single generator, then adding more and more difficulties in the following levels) this could potentially be as fun as Keep talking and nobody explodes – a 2-player co-op would have a world of possibilities! Good job :) |
| Aug 4 11:53:00 | 7m 56s | Keep your sanity | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Keep Your Sanity](https://youtu.be/4KfQtLDzK-g?t=2h3m22s) It was not always very clear what was going on in this game. Obviously the darkness should hide a lot of the enemies, and that's alright. But I didn't realise the meter above my head was my sanity. I suppose the flashlight losing charge was a scripted event? Reading the description now I can see you explain some of these mechanics, but it would be nice in the game as well. A UI for displaying all the weapons I am carrying along with their number on the keyboard would have been nice. A lot more variety in the enemies – as far as I can tell, there were only two types, and the second was a very short appearance. Little problems like this made the intended horror atmosphere less visible. Making the enemies much more rare and individually stronger, adding shadows cast from objects, adding line of sight, hiding areas of the map which aren't visible (i.e. behind the walls), varying the map a little bit (different floor types, more house-like / dungeon-like layout), having to conserve ammo – all of these could potentially make the atmosphere better. And a proper ending of course :) Having said all of that, I still enjoyed beating the game. Good job :) |
| Aug 4 12:02:58 | 9m 58s | POW | ♥ 3 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: POW](https://youtu.be/4KfQtLDzK-g?t=2h21m40s) As said on stream, this game is very well polished and it's hard to find flaws. Maybe the biggest is that it is a bit of a cliché puzzle game :D But of course the actual puzzle elements seemed quite interesting. I wish the game was actually separated into levels, so that mechanics and strategies could be introduced in separate levels. It would add a sense of satisfaction to the progression. Balancing is extremely difficult for any game jam, so I don't mind this as much: the overall difficulty could have been higher. There is a lot of potential with many arrangements of the obstacles, but many of them fall into conceptually very similar categories (e.g. place the gadget on one side of the path, then take the other side to avoid spikes, bombs, teleports, etc.). It is hard to design a good, difficult puzzle level, but I'm sure it could be done :) One mechanic I would probably change is the gadget charge – why is it time-based? I feel a movement-based countdown would have been much more natural in a puzzle game. This could even introduce additional layers of "puzzle" challenge (instead of "move fast" challenge) – e.g. some levels could have a gadget with a really short countdown, so the player movement would have to be perfect. So in summary, a lot of potential in an already very polished game. Good job! :) |
| Aug 4 12:20:31 | 17m 33s | Eat pray live | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: Eat pray live](https://youtu.be/4KfQtLDzK-g?t=2h35m33s) This game is very coherent in its art, music, concept, and execution. The overall feeling is of a grotesque farce, and it is appropriate for the gameplay :) While it was a lot of fun, there are still ways I think it could still be improved – online leaderboards, local / online multiplayer / duel. I also thought the challenge was random for the most part – i.e. there is no guarantee a church will spawn anywhere nearby. This seems to go against the tropes of "Big Fish Eat Little Fish". Maybe add an indicator pointing towards the nearest church, but introduce another level of difficulty to balance it out? Anyway, very polished entry. Good job! :) |
| Aug 4 14:56:14 | 2h 35m | AI; ace intelligence | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 1: AI; ace intelligence](https://youtu.be/4KfQtLDzK-g?t=2h52m51s) This was an interesting idea. While the "How to play" screen certainly explained the rules, it is probably not very appropriate for such a complex set of rules – in this type of rules, a (skippable) "walk the player through the first couple of turns" type of tutorial is much more effective. The interface was simple and usable, maybe the indicators (turns left, swarm size, power, power usage) could have been more obvious on the screen. It was also not entirely obvious what the two cards in the top right were – I assume they were the last card played and the rest of the deck? It would be nice if you had custom graphics for most of the cards. I can imagine a stylised deck with e.g. power cards (mostly hearts suit if I recall?) with an obvious energy-like symbol on them, swarm cards with a symbol of a bot, etc. As it was, even if there was a correspondence between suits / numbers and functions, I could only tell what a card did by looking at the tooltip. While it is nice that the game is essentially playable with a regular deck of cards, its game presentation doesn't have to follow the same format. I would also be interested in how this could be modified to be a 2-player duel game. Good job! :) |
| Aug 4 15:05:24 | 9m 10s | Escape Velocity | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 2: Escape Velocity](https://youtu.be/AXdZR4HVHxc?t=12m40s) A simple concept, but still fun to try. Maybe it's not super replayable, but that's okay :) The minimal UI and audio actually helped this game, it made it feel quite space-y, in a genuine / realistic way. I really liked the chromatic aberration effect on the UI and the models (I think). Just a little detail that made it look a lot more polished :D One thing that worried me was the gigantic space station though – according to the velocity readings it seemed to be hundreds of metres across. Scary. But good job with the game :) |
| Aug 4 15:10:21 | 4m 57s | Fleeting powers | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 2: Fleeting powers](https://youtu.be/AXdZR4HVHxc?t=12m40s) Simple, but fun. Trying to get a high score is always more fun with an online leaderboard! I wish the powers were a bit more deadly, mostly because I couldn't use them properly I guess :D Got way too many vortex spells. Other than that the controls were nice enough, though it wasn't immediately obvious to me that the rock one you can "draw" a wall with. Good job overall :) |
| Aug 4 15:13:31 | 3m 10s | Pixel Driver | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 2: Pixel Driver](https://youtu.be/AXdZR4HVHxc?t=26m17s) Simple mobile-like game. Fun trying to reach the top score, it's nice that you took time to implement an online leaderboard (without names but oh well :)). Controlling the car was mostly okay, though it really seemed to me the acceleration / deceleration are off – the acceleration is very slow, while the deceleration is too abrupt. And finally, even though it's a game fit for a mobile platform, the popup asking to subscribe to a newsletter was certainly not appreciated! But oh well, good job making a fun game :) |
| Aug 4 15:16:37 | 3m 06s | Charge | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 2: Charge](https://youtu.be/AXdZR4HVHxc?t=40m13s) (yay I'm in the leaderboard) This was a cute game, and the overall experience very satisfying. The game felt simple, but polished, with the visuals and the music fitting together quite nicely. If only we ignore the morbid nature of the little creature's life ;) Also at the very beginning I was confused by the Android UI at the bottom, took me just a second too long to realise that was the intended aesthetic … Oh well :D Good job with the game! |
| Aug 4 15:22:41 | 6m 04s | Funkotron 5k | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 2: Funkotron 5k](https://youtu.be/AXdZR4HVHxc?t=49m42s) This was super cheesy, but still fun. The procedural animation was very fun to watch :) The movement didn't feel very responsive though, probably because I was walking into large buildings too often. Might have been interesting / more entertaining to make the large buildings topple over, then the Funkotron would walk over them. Also, when I watched the stream again, I did see the bars were indeed beating very different rhythms every "funk level". When streaming, I didn't actually notice this, so I just kept clicking with the same monotonic rhythm as the very first one. It would indeed be much more challenging / fun to actually have to follow the rhythm. Maybe also indicate the rhythm with a DDR-like / Guitar-hero-like UI (where beats are coming from the top of the screen towards a spot at the bottom, which is when they need to be hit)? Anyway, a fun experience. Good job! :) |
| Aug 4 15:34:19 | 11m 38s | All Systems Online | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 3: All Systems Online](https://youtu.be/5SMgmMwZhJg?t=2m40s) This was fun, although a lot could be improved, obviously. If I were to suggest the first thing to make the game feel more "fun" to play, it would be to increase the tempo – make the default movement speed faster; make the bullets dodgeable, but more damaging; make the enemies move more actively (actively trying to ram you after losing turrets / building their own); make stronger enemies appear as time progresses. Also the camera viewpoint is very tiny, maybe a zoom out option? As it is, I am sure people will be happy to spend an hour perfecting their ships, although there isn't as much incentive to do so in my opinion :) Still, good job! |
| Aug 4 15:45:05 | 10m 46s | Travel | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 3: Travel](https://youtu.be/5SMgmMwZhJg?t=24m20s) This one is extremely fun, although quite difficult for me :( As you could see, I could barely reach the boss. The overall hectic feeling is intended I'm sure, but at times it might be too much. Also I didn't understand at first that the weapon power ups were not enemies, and you had to explain the yellow / purple bar to me. Maybe a slower tutorial / more levels with ramping difficulty? :) But still, this was very well polished and the game was very coherently put together. Good job! :) |
| Aug 4 15:55:22 | 10m 17s | Shipyard power struggle | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 3: Shipyard power struggle](https://youtu.be/5SMgmMwZhJg?t=40m10s) Not a bad start for an RTS, but it needs a lot of polish. And of course, balance :) Overall the feeling I got from the game was hopelessness, with no chance of getting enough energy to defend myself. Probably needs resources or something other than just building units. Good job anyway :) |
| Aug 4 16:01:38 | 6m 16s | Pain That Binds Us | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 4: Pain That Binds Us](https://youtu.be/Dywcua-3b8U?t=1m19s) This was an enjoyable (although sad) story presented somewhat interactively. It was indeed mostly just a walking simulator, but oh well :) The graphics and audio worked nicely, the story telling was minimalistic, but it accomplished its goal. And again, why opt out of Humour? It was a bit funny at times :) Good job! |
| Aug 4 16:06:55 | 5m 17s | Alienation | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 4: Alienation](https://youtu.be/Dywcua-3b8U?t=10m50s) This game is simple, but well polished. I expected something else after reading the introduction, something less moody. But that's not a problem :) The game had a nice aesthetic to it, using very few colours and interesting shading for the walls. The controls and the camera were smooth. I only wish there was more difficulty over time – the game wasn't much of a challenge from beginning to end. Overall, it was quite a chill experience! Good job :) |
| Aug 4 16:10:52 | 3m 57s | The Shutdown | ♥ 4 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 1, part 4: The Shutdown](https://youtu.be/Dywcua-3b8U?t=25m40s) (sorry, (J)RPG's are not my favourite genre and we certainly didn't have enough time to showcase enough of it :D) |
| Aug 5 09:58:32 | 17h 47m | Last Question | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Last Question](https://youtu.be/bhOEvC7XxZo?t=4m42s) This game has a nice atmosphere to it, and its concept could work. Its visuals are pretty well suited to the game, too. I probably would survive longer on further attempts, but the difficulty is still quite unforgiving (which might not necessarily be a bad thing :D). Some bug fixes which would make the overall experience much smoother: - make sure the text input always stays in focus (instead of having to click on it every now and then) - make the drones switchable by command - make sure the camera shows the drone in the window (the camera slowly drifted higher and higher for me) I guess the original intention was for the drones to only capture their environment with their own cameras (or when the player uses `render`), why was there an overhead view anyway? As for the audio in the background – it's a cool little idea and the story fits the theme, but its charm gets lost when it's so quiet / non-stop. I know the story, but I'm not sure I would know it if I only played the game. It would be better if there were subtitles, or an option to make it stop / progress line by line / make it louder. I would expect something like this to be unfolded in breaks between chapters of a game (see for example SpaceChem story telling). It's still a very interesting game, so good job! :) |
| Aug 5 10:07:02 | 8m 30s | The Singularity Wars | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: The Singularity Wars](https://youtu.be/bhOEvC7XxZo?t=23m27s) Cute little strategy. You might want to spend more time getting rid of bugs next time though :D (different cost of units for the two teams, inability to attack from certain spots / move into them, UI glitches in the sidebar) … Apart from this the balance is probably off – whoever gets extra factories first has a very large advantage. Maybe add other elements to the game, e.g. you need to use resources other than energy to build units in factories? I was also unsure about the very slow battery recharging on units, though maybe I was just too impatient. We had fun playing the duel though, so good job! :) |
| Aug 5 10:18:16 | 11m 14s | Saito's Transgression | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Saito's Transgression](https://youtu.be/bhOEvC7XxZo?t=53m30s) This game is quite pretty and feels polished. It tells a part of a story, but its gameplay is somewhat lackluster. It feels like it could easily be an animated movie instead of a game. There is of course a lot of potential – the animal capturing mechanic, while not unique, can easily be used to implement all sorts of puzzles. The story can lead the protagonist to a variety of locations, etc etc. The very first thing I would probably do differently, while not requiring that much more work, is to make the "walks" more interesting – stray from the "horizontal line" format, make the player a bit faster, make them climb ladders and move vertically to create a less obviously linear experience. The story can be linear while feeling compelling if you just add little tid-bits of dialogue here and there when the player interacts with whatever is on their path. Just my two cents :) Good job with the game! |
| Aug 5 10:25:36 | 7m 20s | Power | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Power](https://youtu.be/bhOEvC7XxZo?t=1h13m29s) The game can easily get quite hectic, which is good – I had a lot of fun with it. You might want to consider a short (5 – 10 second) one-time tutorial at the beginning to show the player what the individual commands do (instead of telling them), and also that the coordinate system refers to tiles, not gridlines. Speaking of which, it does look quite "organic" when the servants position themselves at various places in the tile, but it would still be nice to see more clearly which tile they occupy to avoid confusion. The low accuracy of the servants' shots, while somewhat fun to watch, is actually pretty frustrating – does it add that much to the game? The challenge of the game lies in trying to type commands quickly and somewhat accurately, which gets difficult in its own right. Having to worry about the servants hitting my own hexagon in addition to that seems a little bit unnecessary :) Anyway, very fun. Good job! |
| Aug 5 10:30:38 | 5m 02s | Cyclades Travelling Sailor | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Cyclades Travelling Sailor](https://youtu.be/bhOEvC7XxZo?t=1h31m22s) Very simple and in need of a lot of audio and UI polish, but still somewhat engaging. It would probably not fit the theme as well, but maybe the levels could have a "par" solution, being the TSP optimum, while the players could also solve the level with a "subpar" solution of their own? Then e.g. unlock additional levels based on the current point total. Good job :) |
| Aug 5 10:39:44 | 9m 06s | Step out of the light | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Step out of the light](https://youtu.be/bhOEvC7XxZo?t=1h38m11s) Very cheesy / corny, but fun to play and discover the various jokes. As mentioned in the stream, while it was probably there to make sure the game fit the theme, I didn't feel that the running out of power mechanic added anything to the game – I simply had to keep going back and forth instead of solving the puzzle directly. Also, I would have loved the ending music track to be the actual soundtrack (with fewer "jokes" to interrupt it) – it was pretty good. Overall, good job guys :) |
| Aug 5 11:13:16 | 33m 32s | Energia | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Energia](https://youtu.be/bhOEvC7XxZo?t=1h56m30s) It's a cool little game, but it is in dire need of good UI feedback! I would like to know which power plant I have currently selected, which skill does what by means of tooltip (instead of having to go to the separate help screen), when I gain skill points. I would like to know which of my power plants is under attack, without having to look around the whole map, same for attacks. Plants hiding behind the sidebar are a problem. Other than that, how about some variety in the plants themselves? E.g. some could be "large", some "small", and the small ones could only perform two of the three utility / defend actions, etc. It's a simple game (with a cool soundtrack!), but good job! |
| Aug 5 11:49:50 | 36m 34s | Dont ask me to stop being a outdated junkrobot | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Dont ask me to stop being a outdated junkrobot](https://youtu.be/bhOEvC7XxZo?t=2h19m25s) This game can be quite fun and intensive, though I felt it was a little bit buggy when restarting – sometimes the shift key would "stick"? Also I wish the intro "tutorial" was just a bit more intuitive, I didn't realise the shift clicks applied to one and three bars respectively … Other than that, it was a very fun experience. The music fitting, the graphics seemed quite polished. Quite addictive, too – maybe add an online leaderboard? Overall, good job! |
| Aug 7 14:04:26 | 50h 14m | Climate Clicker | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 1: Climate Clicker](https://youtu.be/bhOEvC7XxZo?t=2h38m44s) Sim games are not my forte, but I could still enjoy this game. It is a nice mixture of cute, chill, and terrifying (when everything is going wrong and you have no idea why). The game reminded me of Populous for obvious reasons. I think I would appreciate a tutorial level (as well as a more goal-oriented campaign mode) to learn the mechanics slowly. As it is, it is quite confusing at the beginning – even though the tooltips are helpful and quite clear, I feel like I should be saving my people, not waste time reading the tooltips. The simulation itself seems to have many facets (temperature, wind, water, bears), but the map is too simplistic to let this show. Maybe add mountains, forests, biomes? Also, while there are families which have names and their own little stories, I have no time to investigate this or connect with them emotionally (though maybe that's good, considering their unavoidable fate). I wish there was a speed setting, including a pause mode, to strategise, and to explore the world. All in all, good job! :) |
| Aug 7 14:19:41 | 15m 15s | Deflection | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 2: Deflection](https://youtu.be/SeUiu4ynC54?t=21s) Nice little puzzle game. It really needs some polish, but the core mechanic could be interesting. The largest problem I had was that I didn't know *when* my lasers hit the targets (it only said "at the wrong time"), so I had to guess quite a lot. I wish there was a proper simulation mode, where I could pause, or step-debug my program tick by tick. Apart from this, I understand this is a gamejam game, so it is not easy to actually use a mechanic to its fullest potential, but – there need to be more levels, that offer more interesting challenges. Right now every level seems quite obvious and there isn't much creativity involved in coming up with a solution. Good level design in a puzzle game like this is crucial. Anyway, thanks for the game. Good job! :) |
| Aug 7 16:15:03 | 1h 55m | Power Outage | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 2: Power Outage](https://youtu.be/SeUiu4ynC54?t=11m53s) Neat little game, but needs a lot of work! The jump, while you might have intended it, seems very buggy. The rats seemed generally way too fast and I didn't realise that I could stun them with my flashlight for a long time. The darkness could be made to look better if there were e.g. things glowing in the dark – little LED lights, corners of platforms, rat eyes, etc. It would make the game a bit easier, but the difficulty introduced with the darkness doesn't seem very fair, especially when crossing spike pits. Still, a nice game :) |
| Aug 7 16:19:43 | 4m 40s | Spark Runner | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 2: Spark Runner](https://youtu.be/SeUiu4ynC54?t=23m19s) This game is quite cute and challenging. I wish there was some music, suitable for the cute, slightly frantic nature of the game. Also, while I enjoyed the difficulty for the most part, there were some parts which felt very unfair – blind falls, leaps of faith, etc. The controls were okay, even though the wall jump was a little bit finicky – I get that I need to "stick" myself to the wall before jumping again, but maybe it could be just a little bit more tolerant. Nice job :) |
| Aug 7 16:39:03 | 19m 20s | CowPow! | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 2: CowPow!](https://youtu.be/SeUiu4ynC54?t=35m57s) This was fun, the frustrating kind of fun :) The inertia-heavy movement and difficult handling of cows could be slightly tuned down. I'd say players would be much happier to play the game if it was more "accessible" – i.e. getting the first cows would be basically guaranteed, because the handling would be easy and the collector would be very close, but then the game would get harder over time – the collector could move further away, the cows could start moving around faster, etc etc. As far as the graphics go, the hand-drawn art is fine, but I'm not sure the spacey background fits – go all out with the art style if you decide on one. Good job, it was fun to play this :) |
| Aug 7 16:44:50 | 5m 47s | MoonBall | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 2: MoonBall](https://youtu.be/SeUiu4ynC54?t=0h58m56s) Nice little start, but can of course use lots of polish. Graphically, the ball could rotate, the darkness could be less total – it almost impedes gameplay as it is. The soundtrack is cute, but I don't think it fits the game very much. Gameplay-wise, there is not much – not much challenge once you know where to go. I'm sure you could add more interesting platforming, less linear progression, enemies, etc. Nice game :) |
| Aug 7 16:48:16 | 3m 26s | Plasma Arena | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 2, part 2: Plasma Arena](https://youtu.be/SeUiu4ynC54?t=1h06m20s) The movement in this is really spot-on, I wish my quake skills were a bit better :) The ammo runs low really quickly, and the red cubes don't replenish a lot. I wish there was a HUD with my current ammo and the number of skulls left. It would make the progress in the game much more measurable. I had fun, good job! :) |
| Aug 20 18:12:28 | 313h 24m | Rocket Barrel | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Rocket Barrel](https://youtu.be/LN1svjCl2z0?t=3m40s) Cute little game, I wish there was a bit more variety in the barrel types / jumps / angles, etc etc. It was interesting to see the various stellar objects in the background, a little motivation to try to get further :) Nice job! |
| Aug 20 18:26:57 | 14m 29s | Dim Wit | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Dim Wit](https://youtu.be/LN1svjCl2z0?t=10m40s) I really liked this, as simple as it was. The controls were kind of creative, while very intuitive of course. The challenge was enjoyable. If I could suggest some improvements, maybe a less steep difficulty curve (don't make the timer so short so quickly), and definitely online leaderboards. Thank you for the game! |
| Aug 20 18:34:50 | 7m 53s | DRAIN | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: DRAIN](https://youtu.be/LN1svjCl2z0?t=19m55s) The game looked pretty, and I took the time to beat it. I wish there was more to the gameplay, though – I mostly stood in front of the enemies and held down the mouse button. The movement without strafing was kind of weird, but it wasn't necessarily bad. It could probably be used creatively when adding *something* (parrying? more strategic usage of power?) to the gameplay! Good job overall! Thanks for streaming my game also :) |
| Aug 20 18:41:08 | 6m 18s | Leaf Runner | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Leaf Runner](https://youtu.be/LN1svjCl2z0?t=38m39s) This is a nice concept, but the execution could use a lot of polish. The streets felt bare with no decor, other cars, pedestrians, police cars chasing you, etc. It seems you have put some thought into the trading system, with different prices and times, etc. I wish this was more clear to the player though – there is not much indication of zone boundaries, of any "reason" for the price fluctuations. The best I could do was drive to other places (terribly, cause the curbs kept hitting my car!) and hope the prices are better there. I would suggest limiting your scope a bit more next time, to get a less complex but more polished game. Good job though :) |
| Aug 20 18:45:13 | 4m 05s | Tiny Explorer | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Tiny Explorer](https://youtu.be/LN1svjCl2z0?t=48m30s) This was a simple "walking simulator", but it was a simple, chill-out experience. I enjoyed it, the sky (with the Moon, oops) was pretty, the darkness and the following morning, added a nice atmosphere. In the morning I especially liked the glossy, low-poly ground, weird as it sounds :D Good job! |
| Aug 20 18:48:47 | 3m 34s | Space Warrior | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Space Warrior](https://youtu.be/LN1svjCl2z0?t=1h5m1s) I don't know how much of it was intended, but the gravity effects were pretty hilarious. Watching the enemy ships come out of nowhere and slap themselves against the Earth did not get old :) The gravity-affected shots were also interesting, maybe a bit too difficult. I feel like I got lucky when I actually managed to win the game. Good job, it was fun to play this! |
| Aug 20 18:54:44 | 5m 57s | Automated Explorer | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Automated Explorer](https://youtu.be/LN1svjCl2z0?t=1h14m22s) Very nice game with a metroidvania feel to it. The progression and puzzles were quite typically metroid-y but still nicely balanced (considering it was a compo entry). I didn't try the "optional" power-ups, some did look really difficult (the row of turrets shooting criss-cross). The graphics, while they have their charm, could probably be a bit more involved though ;) Very nice! |
| Aug 20 19:01:07 | 6m 23s | Meltdown | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Meltdown](https://youtu.be/LN1svjCl2z0?t=1h35m39s) This was quite fun, thanks to the various voiceover lines. Maybe it was part of the challenge, but it was a little bit frustrating when I hit E but nothing happened (because the crosshair was not lined up with the button well enough). I could see the levels getting more interesting, e.g. more complicated platforming (but more time to do it of course), ladders, jumps, … Or, more complicated controls, i.e. not just hit the button, but hit this sequence of buttons, pull this lever, turn this knob, etc etc à la Keep Talking and Nobody Explodes. Good job! |
| Aug 20 19:26:20 | 25m 13s | Kings | ♥ 2 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Kings](https://youtu.be/LN1svjCl2z0?t=1h47m10s) The rules of the game *seemed* complex (I don't know just how balanced or fair they really are). We didn't have enough time in the stream to actually explore the mechanics deeper. However, the graphics and the UI could really use a lot of work. Maybe a walkthrough tutorial in the beginning, maybe more obvious card slots. Also, as you said, the events get a bit repetitive as the game progresses. I lost my child every second turn! But still, cool sim game! :) |
| Aug 20 19:27:28 | 1m 08s | Power Hungry Robot | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Power Hungry Robot](https://youtu.be/LN1svjCl2z0?t=2h7m26s) Sweet and short, the challenge was reasonable :) I wish there was more to it though! |
| Aug 20 19:29:12 | 1m 44s | Plug Me | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Plug Me](https://youtu.be/LN1svjCl2z0?t=2h13m8s) Excellent game! Well polished, good job actually using your central mechanic in various ways to have more and more challenging levels. It is rare to see such good level design in a gamejam game. The music was fitting, the death streak was a nice touch, the graphics were cute! What else can I say :) Great job! |
| Aug 20 20:02:54 | 33m 42s | Power Runners | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Power Runners](https://youtu.be/LN1svjCl2z0?t=2h21m58s) Nice and simple. As I said in the stream, the rockets were a bit too unforgiving :) |
| Aug 20 20:04:43 | 1m 49s | TRIAL OF THE 3 SUNS | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: TRIAL OF THE 3 SUNS](https://youtu.be/LN1svjCl2z0?t=2h38m53s) Nice concept, although the shooting mechanic felt a bit underused to me. As hectic as it could be, I wonder what it would be like if the arrows that you have to hit charge up your power bar, which you need to stay alive, move, and shoot. I also expected the game to be more rhythm-based when I looked at the screenshot first, but oh well. The graphics and levels reminded me very much of the 2010 flash game, Tower of Heaven. Good job! :) |
| Aug 20 20:06:12 | 1m 29s | Eclipse | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Eclipse](https://youtu.be/LN1svjCl2z0?t=2h51m10s) This was interesting … The art is quite lovely, but I'm not sure I would call this a game. I wish there was more experimental gameplay, not just the maze, which was more tedious than challenging. But, nice job :) |
| Aug 20 20:07:55 | 1m 43s | Powerless Miner | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Powerless Miner](https://youtu.be/LN1svjCl2z0?t=2h56m52s) Very nice puzzle concept! I can only say, it was a bit too easy overall :) The levels only started exploring the various things you can actually do with the gameplay rules towards the end, and then the game was over. It is rare to find a lot of well-designed levels in a gamejam game though, so this is hardly a criticism. Good job! |
| Aug 20 20:11:58 | 4m 03s | Giuseppe's Kidnapping | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Guiseppe's Kidnapping](https://youtu.be/LN1svjCl2z0?t=3h1m44s) This game is very dark, and the combination of the cute little creature and the macabre bleeding mechanic is interesting. The music fits the game very nicely and the window fading out slowly is a nice touch. The level design could probably benefit from making the levels a bit less expansive and instead introduce more puzzle mechanics. Maybe also make the blood bags last a shorter time, so the player really has to count their steps! As it was, the last levels were mostly about patience. Also, the lack of ending is … depressing :D Good job! |
| Aug 20 20:15:21 | 3m 23s | Yo Ho Ho | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 1: Yo Ho Ho](https://youtu.be/LN1svjCl2z0?t=3h24m21s) Fun game. As has already been said in the comments here and in the stream, it reminds me of FTL. Where it diverts a lot from FTL is the lack of control over your crew during the individual segments. I feel the game would be more interesting if you could either move the crew around during the segments (could be limited to e.g. 1 crew movement per league point), or if the segments were shorter (but there was more of them). This way it felt like success was too dependent on RNG / luck. Cool game anyway! :) |
| Aug 20 20:16:17 | 56s | Point of View | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 2: Point of View](https://youtu.be/xNYgWLuDa-Q?t=15m5s) What can I say :) It's a nice little clicker game, the texts are funny, but I wish I had more time to read them (they could stay on screen after I lose). Good job for such a short time. Amazing graphics! |
| Aug 20 20:18:42 | 2m 25s | Powering Down | ♥ 1 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 2: Powering Down](https://youtu.be/xNYgWLuDa-Q?t=22m14s) This was a lot of fun to play, even though I tried to go as low-energy as possible all the time :) The momentum-based movement and how the enemies would be pushed back by my bullets felt amazingly satisfying. Same goes for the sounds. The graphics were also very pretty. I wish there was just a bit more to the game, maybe more enemies, more challenges, power ups, etc. ? Great job overall! |
| Aug 20 20:20:07 | 1m 25s | eDrive | ♥ 0 | We streamed your game with Danae plays on Twitch. :) Here's a link: [Danae streams Ludum Dare 39: Day 3, part 2: eDrive](https://youtu.be/xNYgWLuDa-Q?t=34m12s) Fun little game, I appreciated the cars changing lanes in the later stages :) I hope your racing sim is at least this much fun! :D |