Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → David Brož
Feedback comments for LD39
David Brož's games and stats for all events →
| Timestamp | Since previous | Game | David Brož's comment | |
|---|---|---|---|---|
| Aug 1 01:55:40 | Electr-Ed | ♥ 2 | Amazing art and music. I love that. | |
| Aug 1 14:24:13 | 12h 28m | Oh.S. | ♥ 0 | It would be a great feature if I could have one hand ready to type 0 and 1 and other on the mouse. Too bad I cannot really do that on a laptop. I find this game fascinating :O |
| Aug 1 14:40:29 | 16m 16s | Spaceship Escape | ♥ 0 | Hard to know what to do and what I am even doing. Too much stuff from the start. And some explanation would be nice inside the game. Also, some audio would be nice even if it was just a laser shooting or something like that. |
| Aug 2 16:46:39 | 26h 06m | The power of blood | ♥ 1 | This game is delicious! |
| Aug 2 17:07:01 | 20m 22s | System.reLight | ♥ 1 | I love this type of games. It was very fun but there was a one thing I missed or did not found. The exit button. However while looking for it I found those hilarious tips in the pause menu and that gave me a few good giggles. Well done. |
| Aug 2 18:09:39 | 1h 02m | Planet Salzex | ♥ 3 | I like the graphics sound and music. But unfortunately, I found a lot of things that could use improvements. I like your game over all and I think this is not some piece of that but there are some design failures. I will give you a list: - the exposition dump at the start You tell the player way too many things in way too short time. New name every 2 sentences. Player will ignore those after the second one. Whole start intro is just giving you names and says little about what is going on. 30% of that intro actually said something useful. They are near a planet, a guy is doing some magic trick and they ran out of power. I can only imagine that either none of them were paying attention to the power or the magic guy screw something up. - enemies feel inconsistent The jumping monster just acts weird. You play it one time, it jumps 2ft in the air, next time you play it is 7ft, next time he doesn't even notice you before you shoot him. - unbalanced second level The second level in the darkness is just unfair. There is just no other way to put it. Enemies are silent you only see them when it is too late and it takes the extra shoot to kill. The only way to actually fight them is to know that they are there and shoot them blindly. That is not a good use of the flashlight. Maybe making a cone of light in front of you would make it fair so you can see eye monster going for you or make flashlight radius bigger at least 2x I would say. - 3rd eye monster That is just a fail in level design. You put a silent tough enemy in a place where a player cannot see it and damages you without any chance for a reaction. And knowing that he is there does not prevent it either. You need to remember that you want to the player have fun while playing your game. Give him the challenge to prove his skills. Do not try to beat him. Making the game frustrating is OK only in frustration simulator. Never do that. - battery drops are inconsistent I can see that they are made randomly after each kill but a problem is you don't have enough enemies in the game for it to balance it self. If you kill 100 of them yes it is consistent enough but I don't kill 100 of them in one run sometimes I get a lot of them and sometimes I would really need one to even be able to continue. Placing something that reset players energy to an amount he needs for beating the next level would be a great feature. - I did not found the end of the level I got to the end of the darkness level, ran out of power and there was no end. What am I supposed to do now? I see nothing and there is no way of getting out other than ending the game. Make it either beatable without a flashlight or make the player lose if they run out of power. Like an enemy that attacks you if you don't have your flashlight on. I hope you can correct these mistakes in the future and make this a great game. It looks great, nice audio and the mood is pretty good too. This game has potential good luck. |
| Aug 2 19:10:40 | 1h 01m | Sky Sea | ♥ 1 | This music man... so peaceful, so calm. Just watching the ship float between floating islands is all I want to do sometimes. I think this is a gorgeous idea. Just it makes me sad that is ended so early. I really want to know more about this world. I want to experience it all. Please make this game something bigger. I cannot wait for what you will make with this game in the future. |
| Aug 2 19:34:37 | 23m 57s | Energy Tanks | ♥ 2 | The game looks great and sounds amazing it has the pretty nice feel to it. However, this game is far from perfect. Mainly the technical and balance issues. The first time a run the game I was not able to press(shoot) the buttons. Shots went just through. And this happened with enemies and the loot drops also. I feel like loot drops just don't give enough power. It usually gives you the amount you used to get it. So why even bother getting it? Enemies spawning on top of my tank without warning does not feel well too. I would recommend to not spawn the in the camera view. Enemy tanks did not turn its "body" but I guess that was just result of not having time like most likely most of all above were. |
| Aug 3 15:38:41 | 20h 04m | The Blind Date | ♥ 2 | WTF... 10/10 |
| Aug 3 15:51:11 | 12m 30s | Firepower | ♥ 1 | Ok but you need a lot of precision to beat it. |
| Aug 3 16:14:33 | 23m 22s | The Quest for the Mighty Battery Charger | ♥ 1 | Nice game but it sometimes feels unfair when you enter the level and enemy hits you without any chance to react. |
| Aug 3 16:29:19 | 14m 46s | QTechnologic Quest | ♥ 1 | Really nice game. Feels good looks good. Controls are great. Too bad that lost your work. Please finish this if you can. It was fun playing this P.S. There is a bug in the current state of the game. You can have a wall spawn on top of your head and then you walk around with it. Bug screenshot: http://imgur.com/a/YN7uJ |
| Aug 3 16:59:57 | 30m 38s | Goyom | ♥ 0 | Nice game but I felt quite cheated when you kept the R key restart in secret from me :C Luckily I found it. I really like the controls. No unnecessary animations made it clear where you are and where will the ooze be after you move. Levels were also nicely designed. It was usually obvious where I should go or there were not that many complicated options. Still, room to fail but I always had a feeling that I was my fault. Even tho backtracking was quite substantial after I failed, it was not a problem because I could easily autopilot back in that spot. Good job. |
| Aug 4 03:17:11 | 10h 17m | Power Stealer | ♥ 1 | Very nice game. |
| Aug 4 18:01:21 | 14h 44m | Extend that cord! | ♥ 1 | Very polished but it misses music. |
| Aug 4 18:22:39 | 21m 18s | LED Adventure -- Running out of Power | ♥ 1 | Nice game, I really love the theme. That is awesome! However, you messed up parallaxing in first level big time. If something is closer, to you it needs to be faster. Otherwise, it looks wierd. |
| Aug 5 17:18:33 | 22h 55m | Trump Card | ♥ 1 | This game is hilarious. Did not play something like this in years. I give it Wall/Mexico. |
| Aug 5 18:27:59 | 1h 09m | Kings | ♥ 3 | Cool game but confusing and buggy. I ended when the game bugged out and I could not dismiss a character window when I imprisoned someone. I really like the idea of this game I would love to see more work put into that, great concept <3. |
| Aug 5 18:45:42 | 17m 43s | House of the Rising Sun | ♥ 1 | Hamster generator 10/10 but the game is way too hard in my opinion. From start, it is trying not to die and you are doomed to fail. |
| Aug 6 04:37:59 | 9h 52m | Lucido | ♥ 1 | Nice game but controls are kinda rough. |