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Feedback comments for LD39
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| Timestamp | Since previous | Game | reBTF's comment | |
|---|---|---|---|---|
| Aug 1 01:26:52 | Not Politically Correct | ♥ 3 | This was a fun interpretation of the prompt, I played through the whole thing and while it was a little bit click spammy I definitely enjoyed it. It was quite a brutal start, I died in like 5 seconds before I worked out what was going on but once I did it wasn't too hard to solve. Very nice art style and I love all the little elements like Birb. | |
| Aug 1 01:47:53 | 21m 01s | JouleThief: Charge Your Phone | ♥ 2 | I love the theme of the game, great interpretation of the prompt. The controls did feel very floaty but that really created the challenge of the game, learning how to wrangle your slippery character was quite a challenge. However I just found it a bit too slippery to be enjoyable. Still great premise, lovely animations, sweet music. |
| Aug 1 02:17:25 | 29m 32s | Robo Blackout Ultra Havoc! | ♥ 1 | Took me a little while to work out you press E to toggle doors and weapons and stuff but once I did I could really see what this game was trying to do. I was fun to try to balance your power usage but turning off the systems you weren't using, definitely a promising mechanic. I did however find the camera movement and shooting quite jarring, it made it difficult to aim and didn't feel particularly nice. Still, a nice theme with some promising mechanics. |
| Aug 1 02:37:47 | 20m 22s | Gradient Descent | ♥ 2 | Incredible experience, lovely music, stunning visuals, engaging story and I really appreciated the ending. The gameplay was a bit simplistic but that definitely didn't detract from the experience. Great job! |
| Aug 1 12:05:20 | 9h 27m | Fading Points | ♥ 1 | Very simple graphics style to compliment and focus on the puzzle aspect of the game. I would have appreciated some animation of the movement of the enemies but otherwise a challenging, strategic, solid little game. |
| Aug 1 12:30:05 | 24m 45s | Raw'b Out | ♥ 0 | Definitely some potentially strong elements like the mapping and weapon progression but the shooting is just a bit inaccurate and the hitboxes are much bigger than the bullets themselves making it kind of annoying to attack enemies. Also while the combat sensitive music is a nice effect the transition is just a bit too jarring. I do appreciate the amount of content you put in though. |
| Aug 1 12:40:29 | 10m 24s | M. O. P. S. | ♥ 2 | Brilliant graphics and atmospheric sound, lovely theme, I just felt like there wasn't really any game to it. Building as many buildings as you couldn't didn't really have a down side and I didn't feel like the buildings were unique enough to warrant being separate. Still this is the type of thing where with some more time I could have been exponentially better, but again, incredible atmosphere for such a short time. |
| Aug 1 12:51:35 | 11m 06s | Super Charged | ♥ 1 | Very impressive graphics and effects and I can tell that the gameplay has definite merit. However I found that trying to progress slowly and carefully was much less successful than just spamming the button. I think with a bit of balancing and some kind of penalty for spamming would make it a solid game. |
| Aug 1 13:03:07 | 11m 32s | Run, Joseph, run | ♥ 2 | Very cute graphics and music and a lovely little premise. I do think the game suffered from a lack of feedback, like knowing you needed money to pay for your cat food or that you needed the worms to fish. I don't think it should outright tell you but I do think you could at least hint that in some way. I played it all the way through and enjoyed it. |
| Aug 1 13:26:08 | 23m 01s | Dark Lab Escape | ♥ 1 | Sweet effects with a solid core gameplay. I loved the mathematical implications of the game. I did find that the laser was a bit slow going out but I do understand that if it was too fast then it would very quickly get out of hand. Also the controls were a bit floaty and kind of hard to be precise. Solid bit of fun and a level editor on top is very well done. |
| Aug 1 13:47:27 | 21m 19s | Running Out Of Tiles | ♥ 1 | Very solid little concept and I actually found myself laughing out loud a few times. The concept is nicely adaptable and can definitely be take further. I did find the controls a little fiddly but that's not a big deal in the scheme of things. Had a great time playing it. |
| Aug 1 13:55:33 | 8m 06s | Fruitful Campaigning | ♥ 1 | Very nice theme, great visuals, just darn lovely to look at and very nice music. I did however feel like the actual gameplay left a lot to be desired. It seemed like my actions weren't having much affect except for the OP banana. With an actual tutorial I reckon this game could go very far, great job! |
| Aug 1 14:10:35 | 15m 02s | UFO Abduction | ♥ 3 | I found it quite interesting the way all the different types of objects interacted with you in multiple ways, id the turrets attack you and upgrading you with their scrap, and the way you interacted with all the different enemies using the same mechanic. I did feel like the abduction mechanic was a bit stale as you couldn't move or interact while doing it, I understand that was probably a balancing choice but it made the game feel a bit sluggish to me. Very nice concept and some lovely interacting mechanics. |
| Aug 2 04:37:52 | 14h 27m | Recharged | ♥ 1 | Fairly simple but definitely fun for the short time I played it. Upgrades were nice but I just felt like everything was out of my control, like I couldn't do anything to survive because the batteries spawned to slowly. I mean obviously you want the game to end at some point but I don't think that was the right way to do it. Loved the voices, music and sounds, definitely quite solid for what it is. |
| Aug 2 04:51:59 | 14m 07s | Pura The Robot | ♥ 1 | Definitely had some great positives, good job basing most of the game around the single puzzle mechanic, it was fun to see how it was adapted to different puzzle. The narrator was definitely very well written and a very welcome feature, sometimes I found he would talk over himself but not that big a deal. I did find the fireball dodging was a bit frustrating, the hitboxes were just a bit iffy and to me it felt a bit out of place compared to the rest of the game. Definitely enjoyed my time playing it. |
| Aug 2 05:10:14 | 18m 15s | Recapitate | ♥ 1 | Very well made game. I thoroughly enjoyed myself playing through the whole thing. The physics were fun and the slight indirect control you had over your flying head gave the game a nice amount of nuance. One of my favourite games so far, great job! |
| Aug 2 05:18:12 | 7m 58s | Power Hungry Robot | ♥ 1 | Nice little game, enjoyed myself the whole way though. Had some interesting elements like your battery level carrying over to the next level which made optimising the early levels more important. Solid effort |
| Aug 2 05:25:39 | 7m 27s | Battery Low | ♥ 3 | Took me a while to work out you had to go down to submit the phones for points but once I did it was quite fun. Definitely quite a challenging balancing act of recognising and matching up phone types. |
| Aug 2 06:11:56 | 46m 17s | Bead on the moon | ♥ 1 | Definitely great art, lots of fun conversing with customers. I did find the recipe making kind of tedious and a bit uncertain, but it could be easily improved with proper pacing like starting with few and adding more ingredients over time or some other kind of learning system. |
| Aug 2 06:33:29 | 21m 33s | The Floor Isn't Lava | ♥ 2 | This was actually a lot more fun than I initially expected it to be, at first I thought it was just a simple platformer but I got really into it and thoroughly enjoyed it, and it had a nice little narrative to it too. A couple of collision issues but that definitely didn't detract from the experience. |
| Aug 2 06:49:14 | 15m 45s | Charge | ♥ 2 | Very well made game and with a surprising amount of depth, trying to minimise the amount of time on the ground so the blocks don't disappear but doing so means your closer to the falling blocks that instakill you, also trying to keep towers from gaining too much height so it doesn't restrict your field size. A great theme as well with sweet graphics and music, very well made all around. Also I got 166 Charge high score.PNG |
| Aug 2 07:06:20 | 17m 06s | Fleeting powers | ♥ 1 | The strength of the game was definitely the elemental powers and they were done very well. I definitely liked the single use nature of them and that promoted quite a conservative play style where you let enemies build up and take out as many as you can with minimal powers used. I feel like the game could have benefited from different enemy types and challenges to emphasise the powers but obviously that wouldn't have been the main focus on such a limited scope. I definitely feel like a bigger game could be built around the concept of the single use powers, great job! |
| Aug 2 07:19:05 | 12m 45s | The Dying of the Light | ♥ 2 | This was a great little experience, I liked the art style of the solid colour surfaces and a great use of a weenie (the big ice tower) to focus the player towards the goal. I definitely enjoyed the way the game striped away your fighting abilities as you progressed but I did emphasis one problem I had with the game in that you could just spam your basic attack to easily win the fights. But I guess to combat wasn't the point of the game. Good little story hinting at deeper elements and a great world surrounding it, well done! |
| Aug 2 11:19:12 | 4h 00m | They Attack At Night | ♥ 1 | Great visuals and mood, I really liked how the lights in the town reflected your current power. I did find the main combat loop fairly basic but there were some interesting elements like turning buildings into turrets. I did like how distinct the enemies were from the environment, really made them pop. |
| Aug 2 12:10:31 | 51m 19s | Power City | ♥ 0 | Definitely a very strong core to the game and a lot of neatly interacting elements. I feel like the buildings could have benefited from a popup tooltip to help explain each of the buildings but it was kind of fun to discover them myself. A bit more polishing and this could be a great game. |
| Aug 2 13:01:50 | 51m 19s | Electro Swing | ♥ 1 | Very nice looking game, some lovely visual effects and sweet music too. There were a couple of jarring transitions between levels and the camera wasn't particularly smooth but those can all be ironed out with more time. I did enjoy the main weapon being melee, but it was quite difficult to use the dash against the shielded enemies. Still the variety in attacks was nice. Also very nice pun in the title. |
| Aug 3 09:06:16 | 20h 04m | Spacy adventure | ♥ 1 | Super smooth, hard hitting game. Definitely a nice challenge and very fun too. Sometimes the screen shake made it a bit hard to keep track of what was going on but I feel like that just added to the experience. Great little game and on pico 8 none the less. |