Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → reBTF
Feedback comments for LD45
reBTF's games and stats for all events →
| Timestamp | Since previous | Game | reBTF's comment | |
|---|---|---|---|---|
| Oct 8 06:35:25 | Love Letter | ♥ 0 | I enjoyed the strategy of planning out each of your shots however it felt like I wasn't really in control. The spikes were a bit too unforgiving and the low friction made it difficult to stop where I wanted to. I liked the ball catcher and the mechanic where spikes retract/extend when you bounce off a wall. | |
| Oct 8 06:49:24 | 13m 59s | Mishka's Beauty Salon | ♥ 0 | That was super cute. The art style was lovely and minimal with enough to convey plenty of emotion. The theme was really adorable, even such a small glimpse into their lives was immensely engrosing. It was a little hard to navigate. It wasn't super clear when things were combining and there were some items below the screen I didn't see until I zoomed out. Also I couldn't find the cheeks. The music was charming, the characters were adorable. Just a really great little experience. |
| Oct 8 08:40:02 | 1h 50m | Survivor Slots | ♥ 1 | I love this game. Escaped on the 10th day. Very well designed, great pacing, interesting decisions. It was very engaging to refine the slots and to build up characters as you go. Ah, I'm just very impressed with the game. I would love to see more, like more options to influence the slots and more scenarios. Great job! |
| Oct 8 09:42:59 | 1h 02m | I Don't Think That's Math | ♥ 0 | I love the idea, great concept, but it was just too hard. I really tried and just could not do even the second challenge. It definitely could have done with some easier levels to ease in the difficulty and teach the player some of the mecahnics. Very funny concept through, I love it! edit: Just saw the answer in the screenshot. Haha I gotta pay more attention. |
| Oct 8 10:39:26 | 56m 27s | You Gotta Be Kitten Me | ♥ 5 | The laser was super satisfying to use but I found the cool down annoyingly long. I just wanted to use if more often! The controls were a little wonky but I was starting to enjoy it by the end. Good music, cool effects, solid game. |
| Oct 8 10:58:43 | 19m 17s | The Glowing Adventure | ♥ 1 | I loved the smooth, bouncy animations. I found the wand really difficult to use, I mean it was amusing to watch the character wave it around but it was to the detriment of gameplay. The characters were cute and the artstyle was lovely. |
| Oct 8 22:37:12 | 11h 38m | Life Starts With Nothing | ♥ 2 | Neat visual effects and the core loop was kind of fun. The theme felt a bit forced but it worked. |
| Oct 8 22:43:44 | 6m 32s | Star Seeker | ♥ 1 | Lovely little experience, I was left wanting more at the end. The only critism I have is it would be nice to be able to draw through stars and have them connect without leting go of the mouse. Amazing atmosphere, graphics, mood, I love it! |
| Oct 12 13:01:07 | 86h 17m | Start with nothing | ♥ 1 | Very innovative idea and well executed. I did find it a little frustrating at points but when I came at it from the perspective of what objects look like letters it was a lot more interesting. Beat it with 198 words. I was not gonna stop until I was done! |
| Oct 13 11:05:58 | 22h 04m | The Nothings | ♥ 0 | Lovely little adventure with some cute characters. I had an issue where I got hit in combat after I'd already won then I couldn't move once I was out of combat. Very impressive, fully featured jam game. The different songs really helped set distinct tones for different parts of the game. |
| Oct 13 23:30:20 | 12h 24m | Minigod | ♥ 1 | I found it quite enjoyable. Obviously it was a bit convoluted and I found it laggy at points but the core concept was really interesting. Teaching your creatures to eat and spread and evolve was a fun twist on a strategy/management game. Great job! |
| Oct 13 23:53:34 | 23m 14s | The Unknown Nude | ♥ 1 | Neat little game, I found it a little arbitrary at points but it told a nice story. Solid use of limited mechanics to convey emotion. |
| Oct 14 06:04:42 | 6h 11m | TRIGGORE | ♥ 3 | I loved the little exploration aspect at the start where you had to find all your available resources. The looping horizontal scrolling was great but I felt like the vertical scrolling didn't add anything to the game. It slightly added to the exploration at the start but often just got in the way when I was trying to fight off the enemies. So in a way it did add to the frenecity of the game, just not in a satisfying way. Great art, I thought I recognised the artist and sure enough I had seen his garfield gameboy video. |
| Oct 14 06:26:08 | 21m 26s | PUMP | ♥ 1 | Really impressive game. Soooo juicy, felt great to play. I loved all the little touches like pumping the ghosts adding to your score, being able to pump your own ghost, hovering in the air when you attack, punchy sound effects when you hit an enemy. It was all great. It had a surprising amount of depth too. Such as being able to combo the enemies from full health to death with the right timing as you fall down next to them, and being able to hover in the air by constantly pumping for extra distance. I was seriously impressed with this game, great job! |
| Oct 14 06:47:47 | 21m 39s | The Persistent Thief | ♥ 1 | Very lovely theme and setting, immersive sound effects. I was held back by the controls, definitely could have been context sensitive for most of them, i.e. one button that changes based on what you're looking at. Quite ambitious and you pulled off a nice little heist game. |
| Oct 14 06:57:10 | 9m 23s | Mullet Man and the Apocalypse | ♥ 2 | Nice sprites, engaging core loop. I found the game a bit lacking, I was looking for more but it didn't seem to have it. Just a bit more variety in enemies, environment, something. |
| Oct 14 22:50:13 | 15h 53m | little BEETLE bottle BATTLE | ♥ 0 | I had a lot of fun with this game. Took me a few goes to get the hang of collecting the materials I needed and arranging the board how I wanted it but once I figured that out I had a great time. Such a great concept using the match 3 board as the map for the strategy component. Great sound effects, graphics, solid work all over. |
| Oct 14 23:29:11 | 38m 58s | The Song of Calirum | ♥ 3 | Incredibly well done game. Really engaging, appropriate difficulty, lovely theme. I feel like it could have been a bit more directed, like I wasn't really sure what I was trying to do. Of course that could be a design decision as well because it did add to the mysticism of it all. I also found the coloured circles a bit hard to connect to the resource. I eventual equated the colour to the resource but perhaps an icon or even the lovely art on the card could go in the little circle to make it easier to parse. There's a bug where you click on the card multiple times and keep getting the reward for every click. Very well polished, lovely animations, great card art. Just a lovely game all around. |
| Oct 15 06:10:13 | 6h 41m | A Merchant's Adventure | ♥ 1 | I enjoyed the aesthetic and theme, had a bit of fun with the resource management and pushing my luck. I feel like it got quickly to a point where I was just relying on random chance for what the next card drawn was. |
| Oct 15 06:19:01 | 8m 48s | Faze | ♥ 4 | A lovely take on the start with no mechanics genre. The visuals were lovely, the world grew at a steady, interesting pace. Brilliantly crafted game. |
| Oct 16 00:33:18 | 18h 14m | Unlock Everything | ♥ 1 | I was impressed by the organic tutorial. It very much lent itself to teaching you each mechanic (and button) very cleanly. Obviously amazing music and strong, stylistic visuals. Great job! |
| Oct 16 06:31:14 | 5h 57m | Paint Rush | ♥ 2 | Very satisfying combat and it was a lot of fun to launch the enemies at each other and ad the walls. I had a weird issue where I couldn't attack unless I didn't move for like 3 seconds. I'm not sure if I missed some mechanic but it didn't seem to be happening at first. Great visuals, punchy sound effects, I definitely enjoyed my experience. |
| Oct 16 23:21:26 | 16h 50m | HEI$T | ♥ 1 | Incredibly juicy and clean but it felt undirected and mellowed out quickly. I loved the text popping, the crunchy sound effects, the bouciness of the characters, great polish. On the clicker side of things there was no depth. The numbers were too big to mean anything, there was no inderesting decisions, it just felt like a vessel for the juice. |
| Oct 17 00:12:16 | 50m 50s | REWRITER | ♥ 1 | I had a lot of fun. It was very satisfying to level up over a run to go from being cautious in every encounter to sniping enemies across the map. My major issue was from being able to tell which square enemies and myself were in. I feel like it should have just been completely grid based instead of this partial mix between free movement and grid based attacks. I beat it a few times and just kept starting another game so I had a great time. |
| Oct 17 06:16:51 | 6h 04m | You Lose. Good Day, Sir. | ♥ 1 | Beautifully made game. Some of the words did seem a bit arbitrary but it was actually quite touching in the end. I loved the couple of times the rules established by the game were stretched. Firstly when the fin popped up but it was yellow so you could click on it. Secondly when all the text was yellow. Such great moments of gameplay reflecting the story. This is seriously one of the top games of the jam for me. Great job! |
| Oct 17 06:34:14 | 17m 23s | Nobody's Journey | ♥ 1 | I had a great time with the game. I loved the concept of adding cards to your deck being your health but also being another option. I wasn't quite sure about the reveal and depart effects, sometimes they didn't seem to go off so there must have been some rule I missed. Beautiful graphics, very juicy, I would put a lot of time into a full mobile release of this. |
| Oct 17 06:43:13 | 8m 59s | God of the Elements | ♥ 1 | Very clean way of interacting with the game. It was very satisfying to drag an element in and have the result pop up. |
| Oct 17 23:04:39 | 16h 21m | VELOCE | ♥ 2 | Very strong aesthetic with the graphics, effects and music. I found it frustrating at first when "upgrading" your weapon would make it worse but it was much more interesting when I thought about it from the perspective of each upgrade being a different level that you have to try to beat. I will admit I eventually stopped because I found it quite frustrating but I did get 12 which I'm quite happy with . I also really like the level based scoring instead of kills or green things collected. |
| Oct 18 05:52:09 | 6h 47m | triangle game | ♥ 1 | Honestly this was very dull. The core combat wasn't interesting, there were no fun twists, it was just a standard twinstick shooter. The visuals were neat and the effects were quite nice. |
| Oct 22 06:57:41 | 97h 05m | King of Nothing | ♥ 2 | This was a super neat crypt of the necrodancer x chess crossover. Definitely a lot of room for extention. My only issue was the music wasn't quite syncing up with the gameplay. I expect that was because I was playing it in a browser but I eventual got used to it. I really enjoyed it! Clean design, juicy gameplay, great job! |