Foon → Ludum Dare Explorer → LD45 → Feedback comment stats
For Ludum Dare 45 “Start with nothing”
This page concerns feedback comments only:
| 1 | NachtWitch | 470 | |
| 2 | BrokenMirrorMedia | 249 | |
| 3 | velvetlobster | 167 | |
| 4 | Hcursino | 161 | |
| 5 | elysiagriffin | 146 | |
| 6 | jk5000 | 144 | |
| 7 | itsdanidre | 140 | |
| 8 | Doches | 140 | |
| 9 | Tricky_Fat_Cat | 134 | |
| 10 | AleksandarDev | 132 |
Highlight medallists See this chart for all events →
| User | Most repeats of one comment | Different comments repeated 5+ times | |
|---|---|---|---|
| 1 | GraphicEdit | 47 | 3 |
| 2 | PIXAMENTORY | 46 | 2 |
| 3 | Danilo Freire | 10 | 4 |
| 4 | Black Flag | 10 | 1 |
| 5 | sillyman987 | 5 | 3 |
| 6 | Eduardo Scheffler | 5 | 1 |
| 7 | Coldsanwdich189 | 5 | 1 |
| 8 | SKDF | 5 | 1 |
| 9 | Paulius | 5 | 1 |
| Length | Commenter | On game | Game author | |
|---|---|---|---|---|
| 1 | 4,085 | Antti Haavikko | void window | dimesto52 |
| 2 | 4,005 | gustavo.christino | Super Nova Loader | thulium-games |
| 3 | 3,841 | Honey Pony | Voidborn | shelvid |
| 4 | 3,630 | Random-storykeeper | The Idea Explorer | sebastian-m |
| 5 | 3,465 | Antti Haavikko | Hedgehog - Winter is Coming | frederikh |
| 6 | 3,373 | alexfalkenberg | The Whispering Forest | mathstr0fficial |
| 7 | 3,321 | shanecelis | Command Line | ben-throop |
| 8 | 3,293 | Antti Haavikko | Spare Change | swordishmage |
| 9 | 3,257 | Antti Haavikko | From Nothing | derpylz |
| 10 | 3,232 | Alphish | The Firebrand | selkkie dwam |
| Commenter | Game | Game author | Hearts | Text | |
|---|---|---|---|---|---|
| 1 | victor_reiner | Hobo VRawl | drixide sigr3s asenjil yai ignacio-navarro artzibal alex-higon mr-bold | ♥ 10 | OVER 9000!!! |
| 2 | ryzy27 | When Nothing Came | velvetlobster janderson-barboza nataliarrubio pza | ♥ 9 | a.png |
| 3 | PhillSerrazina | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 9 | I loved that! It was a very interesting concept! My only critique would be that the normal walking is really slow and some hit boxes are weird. Took me a while to understand how to beat the red demon type of enemy, but it was really fun! |
| 4 | Antti Haavikko | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 9 | Start with nothing and end with nothing, with the exception of maybe some skill... Very nice! Art was quite top notch and music fit very well. I really liked the difficulty (expect you could have hinted the read weapon thing in the game too). I already gave up once before noticing the text about it in the description. After that it was quite smooth sailing. Either the dash timing was a bit strict or the hitboxes were quite unfair, not sure which. Well at least the final boss swing hitbox was ridiculous. But he was the final boos so I'll let it pass. Just could have given him a bigger sword... 😉 The enemies really liked to be passive and hang around off screen. Especially so on the second level where I spent most of my time not understanding the red weapon mechanic and not paying enough attention to the second swing of the enemy. The enemy passivity (them running away if you're too close and getting closer if you're too far), they just need to be baited too much and it felt a bit slow and tedious to play the waiting game with them. And the terrain hitboxes were kinda big and weird (at least too vertical) on some places at least. The randomness of health drops made some runs way easier than others. Like on my second and final attempt at the boss, like every enemy before that (and those waves were super easy because the enemies get stuck in the terrain) dropped a heart so I could have even face tanked the boss. Nice touch btw that you refill the health between levels. Very minor details that could have easily been disregarded but not having the player be at an disadvantage after successful level clear is the way to go especially since there is no real punishment for dying. Of course it would be different if there was a maximum death count or something like a scoring system which punishes one for dying. There were some very minor graphical glitches. Like at least once the between levels doors slid on top of each other so that the handles were on the screen edges instead of meeting in the middle. And quite ofter there were some z-ordering issues with the sprites, but that's not anything to bark at really. Anyways, good job! Finished wanting more so that's a good sign I guess. But just making it longer wouldn't cut it, would need more enemy variance etc. |
| 5 | Kenarf | Hobo VRawl | drixide sigr3s asenjil yai ignacio-navarro artzibal alex-higon mr-bold | ♥ 9 | Looks really cool. Developers of games about hobos should unite! |
| 6 | CrazyHomeboys | Rude Bear Refurbished | alexrose atmospherium bitsandcrafts | ♥ 8 | Just 3 words to define this masterpiece: fun af. My congrats fellas! This is freaking good, great job. PS: This is my present for you >:O Thanks for the game! :DD 879322c0b47f167d46f6cd6c681b7be6.jpg |
| 7 | Susumu Asaga | Nothing Matters | kazuo256 makiyoshi utaki eduardo-yukio castu eldskald mrriceman hserra | ♥ 8 | Pretty creative and fun game, liked it a lot. |
| 8 | CafeLovai | Nothing Matters | kazuo256 makiyoshi utaki eduardo-yukio castu eldskald mrriceman hserra | ♥ 8 | Truly "Nothing" is only a state of mind. This game made me look at the world and my relationships differently. Really though, I thought this game was going to be cheesy but that quote in the first level and how the mechanic was introduced was great. Speaking of the mechanic. It was very cool, I have not seen anything like it and it made for some fun discovery as I learned about the extent of the mechanic. Especially in later levels where you have to mix the nothing mechanic and the items you actually hold. The music was really nice as well, putting me in a bit of a zen state as I figured out the puzzles. Nice work! The mechanic would make for a cool full game. |
| 9 | TheGameGuy | Scribble from Scratch | tobias-maushammer rubber-duck-coder theras jiggel korath darkice janik-h poweranze | ♥ 8 | A beautiful game, brilliant everything. Well done. |
| 10 | ScarletMayhem | Scribble from Scratch | tobias-maushammer rubber-duck-coder theras jiggel korath darkice janik-h poweranze | ♥ 8 | Nicely done! Was a little confused with the UI at the beginning, particularly with the repeated start button, but overall it was really amusing! |
| 11 | tohubohu | Scribble from Scratch | tobias-maushammer rubber-duck-coder theras jiggel korath darkice janik-h poweranze | ♥ 8 | I love this. I was excited to play your game when I saw you posting during the development period, and I'm glad it was built for WebGL. The theme is well done and consistent throughout, the graphics are really enjoyable, and the gameplay is just a lot of fun. Fantastic submission! |
| 12 | Hajden | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | Love, love the audio visual presentation of this, great attention to detail! And the idea is solid. Mechanics while nice and responsive feel a bit stiff and could use more work. I also feel the player's collision with the environment is off. Encountered a bug, those big doors don't open up fully for me (both sides), so they cover most of my health GUI |
| 13 | Seththefirst | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | WTF rapaziada... q jogo maneiro da "muléstia"... hahahahha E esse graficos, audio meu Deus... Estão de parabens... Invejinha de quem sabe desenhar assim... hahahahahhaa Unica coisa q não curti muito, é quando os inimigos estão atrás das arvores, e não conseguimos ver de onde eles vem... Numa dessas, deixar a arvore 50% transparente, ajudaria... No mais...jogo perfeito.. Parabéns. |
| 14 | clemonades | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | This is very polished, the graphics and amimations are fantastic! Great job :) |
| 15 | JustusPan | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | # Win the game! - Fantastic art work and audio. You are pro-team. - The concept fit the theme perfectly.A man start his adventure with nothing and end with nothing. - The counter system is little strange because it cannot "predict" attack, it's more like wait-and-go-ahead system during playing. Got lots of fun from it, thank you guys. bloodless.png |
| 16 | aconfusedragon | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | The artwork is so beautiful TT amazing job on this, the mechanic is a bit finnicky to get the hang of but is an interesting take on fighting games! |
| 17 | Johan Alexandersson | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | Absolutely love the game art! And the fact that you don't have anything except skills when you face your enemies is spot on with the theme. Very well done! |
| 18 | BrokenMirrorMedia | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | Gorgeous aesthetic, controls were a bit tough to get a handle on at first but overall was quite fun |
| 19 | Ender7 | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | A really immersive art style, and very fitting audio to go with it! |
| 20 | Dawnscream | バクラウBloodless | danilo-freire danielclarc filipeagb tonho di3goalmeida caio-rmota skhar deliocantarelli | ♥ 8 | Amazing art style and mood, as many others have written before. But besides just looking good, it is also excellent in communicating gameplay - it's clear to me where I can and cannot go, it is clear where the enemies are and it's very clear when an attack is coming. Reading patterns is also quite straight forward which makes the game feel just that much more polished. I really enjoyed the buildup and how everything felt like it was giving me enough time to understand and adapt to the various changes and challenges. While the controls were odd to get started with, I didn't at any point feel like the game is punishing me, rather that I have not practiced enough which is the delicate balance a game of this kind really needs. I can really see this being expanded into a strong, full fledged game either as is, or even mobile with touch controls. All in all, amazing game, well done! Congrats! |
| 21 | Jannick Larsen | Hobo VRawl | drixide sigr3s asenjil yai ignacio-navarro artzibal alex-higon mr-bold | ♥ 8 | finaly a VR game! very nice, i love the art style |
| 22 | pinosaur | Memories of Eleph | leandroc vcesauron fredbernardo | ♥ 8 | Wow..... The atmosphere really is amazing. I also love the sense of urgency the draining health bar presents for you to scramble to regain your memories. Amazing. Having to restart after dying felt a bit counterproductive and a bit triggering, so perhaps retaining some of the progress would help. Still, well done on all fronts. |