Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Crimsoneer

Crimsoneer

Feedback comments for LD45

← LD44   LD46 →

Crimsoneer's games and stats for all events →

TimestampSince previousGameCrimsoneer's comment
Oct 8 00:39:10 Candy For Nothing! ♥ 1 The graphics are really cute, and the music suits it well. To me it feels like the camera doesn't show far enough ahead. I'm not sure it's realistic to dodge some of the obstacles depending on luck. The combat could use some more explanation too. Wasn't totally sure what all the commands did. Otherwise, the game seems very polished.
Oct 8 17:03:45 16h 24m Wizard Fishing ♥ 1 Very nice polished graphics. The music isn't bad, but it is a bit abrasive. The concept is simple, but fairly enjoyable. It would be nice if the things you could buy back had a quick description of their effect. This game also follows the theme to a reasonable degree. Overall a fairly good entry.
Oct 8 17:16:23 12m 38s Memories of Eleph ♥ 3 Very good job on the atmosphere. The visuals and audio come together nicely. Honestly, the pillars and items on them confused me. And since the game is timed, it doesn't really give the player a lot of time to figure it out. I'm not keen on the timer really, but maybe as someone else mentioned, some retention of progress could make it more balanced. It could also give players the leeway to slowdown and enjoy the writing and nice mood the game has going on.
Oct 8 17:47:24 31m 01s Wicked Wanderings ♥ 4 I really like the concept of this game, but the controls got me. Like a few others have said, it takes too many actions to add an ingredient at the moment. A little more info on how to sell would be nice too. I eventually realized it's just like adding ingredients to the pot. But it would still be nice to know what the potions sell for before selling them. The idea of collecting ingredients is neat, but it needs a little work. Maybe the ingredients could be found on specific environmental objects? Also, it would be interesting if new ingredients would start to spawn as you learn new potion recipes. The art is alright, though the style is a little inconsistent. ie. Some objects have outlines, others don't. For some reason the NPC text is blurry. Sorry if that seems like a lot of criticism. This is probably one of the more ambitious games I've played this LD so far. Since there's a good amount going on, there's a lot of room for feedback. It's a good enough concept that it may be worth developing the game further.
Oct 8 17:58:39 11m 15s Real-time Gardener ♥ 0 I thought when someone was mentioned the lack of interactivity, they just weren't into idle games. Nope, I believe I had 2 interactions with this game. Clicking a seed and naming a flower. And now I'm sad to find I can only plant one flower in a game session. I don't feel like I'd be nearly as bothered, but the art and music are fantastic. It's a waste to not have these assets used more.
Oct 8 18:09:51 11m 12s Prison Escape ♥ 1 To my surprise I was able to beat the game. Short and simple, but still fun. The graphics work well enough. Though the main character looks a little out of place. Also going to note, I can't see floor all the way at the bottom. That might cause people to struggle with the zombie as they don't realize they can drop down to the right of it. For it being your first game jam and a compo, you did great!
Oct 8 21:21:13 3h 11m We have Nothing! ♥ 0 Surprisingly fun game! Really liked the variety in the puzzles. Instructions were clear and consistent, which is rare, but great to see in LD. The graphics are simple, but well designed. The cube breathing was kind of cute. It did seem the block would slide off the edge sometimes, even after it had stopped. The jump shake is kind of neat. Maybe it's just me, but I thought it could be delayed just a smidge after the jump. But that's really just nitpicking. Great entry, especially for keeping everything very simple.
Oct 8 22:42:55 1h 21m Tale of the Toad King ♥ 2 Very polished and good looking game. As someone else mentioned, there's no feedback telling you whether or not you turned the frog until its next movement. This can be confusing when navigating tight spaces. It's also hard to tell what objects you can and can't go right behind because of their height(ie. the barrels). The unique looking frogs were also confusing as I'd try to go pick them up, only to lose other frogs. I really like the music. It seems swamp suitable. The voice acting is a bit quiet in comparison, but funny. Very nice graphics. It's a shame the unique frogs didn't play more of a role in the game. I don't think this game hit the theme very well, but it's at least unique. Definitely one of the more complete feeling games I've played.
Oct 8 23:00:52 17m 57s Nun in the Chamber ♥ 1 There's a good variety of moves, which makes combat interesting. Unfortunately that meant that I kept forgetting the controls. One solution could be to put the controls on the edge of the screen for the first 30-60 seconds of gameplay. The difficulty did seem a bit hard. Might be worth seeing if increasing the melee range a smidge can ease it a bit, without making it too easy. I didn't really expect it with this kind of game, but I definitely felt the theme on this one, as I kept eyeing the ammo number. Overall a fairly solid entry.
Oct 8 23:13:58 13m 06s Trick or Retreat ♥ 1 As other people mentioned, this game could use some variety in the gameplay. Placing the houses in different spots and changing the number of them could help. Having the helicopter drop multiple bombs could add some variety too. The intro scene was nice, but the option to skip after the first time would be appreciated. I think the art is headed in a good direction, but obviously needs some more time to get it there. The chosen audio was very suitable to the mood of the game and made it feel very arcade like. It does seem like you needed some more time on this game in general, but it's a good start.
Oct 10 02:24:33 27h 10m Osage ♥ 3 @rams3160 I also see the white edging issue that @shabbyrtist mentioned, but it has nothing to do with the art quality. I'm not familiar with Unity, but there probably is some kind of 'interpolate' setting that can smooth the pixels between images. Ignoring the above issue, the art is very cute and clean looking. There's also a nice mood/vibe going on. The mouse running animation seems slow, though the absurd upward jumping angle is funny. The parallaxing effect is neat, but to me seems like it's moving the background/foreground a bit too fast. As others have mentioned, the beginning is very word heavy. I'm also not sure that's the easiest background to read yellow text off of. Might depend on monitor. Simple visuals to break up the text could help, but I'm sure time was an issue. The platformer mechanics are unfortunately kind of dry. I didn't feel inclined to finish the forest level, as that meant I'd need to climb all the way back up the trees. Maybe the character is a bit slow relative to the size of the map? Maybe there needs to be moving or more unique obstacles? Some platformers also tend to guide players through levels with rather deliberate and consistent trails of things to collect. I think your group was very ambitious with the storytelling and mood of this game, just fell a bit short on tweaking some of the mechanics. It could be a good start to making a bigger game.
Oct 11 01:01:43 22h 37m Fairytiles ♥ 1 Really loved this game, it's very original. I wish most of the story paths went longer, but that's how LD games tend to go. Honestly, it's hard to say anything negative about this game other than wanting more content. Would be great to see this developed into a full fledged game.
Oct 11 12:27:02 11h 25m JO-KEN-DO! ♥ 0 The game is charming and somewhat funny. The character and move art are fairly good, but the UI doesn't look like it got much attention. Also, seemed like the game was trying to scale up as big as possible within the webpage. Limiting the game size would probably make it look better quality. Like many though, I struggled with the combat system. 5 seconds just isn't enough while you're still learning the strengths/weaknesses. Maybe if the timer started at more like 10 seconds and got shorter as you advanced to further levels? Also, as someone else mentioned, audio cues for the timer would help. Still a fairly solid entry for a compo. It has more content than a lot of jam games. So good job!
Oct 11 13:14:51 47m 49s L.D. Noire ♥ 1 Very well fleshed out game for a compo! It was fun going through the mystery, and I especially liked putting the shredded paper back together. The music is very suitable. The graphics are a little rough in places, but it's not a bad overall look. There's a few things that could be improved. I believe others have mentioned this, but the walking and item hitbox can be wonky at times. I also initially missed the paper shredder puzzle, as I thought the description was all there was to it. Another thing that could help, is mentioning that you can combine items. Didn't realize that was an option til I looked at the hints. Otherwise though, this is a really solid game. Definitely one of the more complete ones I've played this LD. Great job!
Oct 11 22:31:46 9h 16m To The Depths ♥ 1 Interesting concept, but as others have mentioned it needs some tweaks. Fuel efficiency is obviously not working as a benefit at the moment. It's also a bit of a grind. Maybe different underwater creatures to avoid would make this better. The graphics are simple, but they work. Similar with the audio, it fits well. Some basic in-game directions would be good too. It's an interesting idea though, it might be worth exploring further.
Oct 12 00:30:12 1h 58m Beggars Can Be Choosers ♥ 1 Of the games I've played so far this LD, this might be my favorite. Was a little confused initially, but didn't take long to get the hang of. So a little instruction in the beginning wouldn't hurt. The events do seem like they could using some weighing depending on what items/events you already encountered. Took me forever to get the shield event to pop up a second time. I never figured out if the red fish or cat had a purpose. I also lost in the showdown against the old lady. Maybe I'll try again later. Great job on this unique entry!
Oct 12 13:33:57 13h 03m Fan The Flames ♥ 1 Interesting idea, but there was quite a few issues. The double jump was kind of weird. I seemed to keep using up the tool durability without realizing what I was doing. The snow was encroaching on the crafting area before I even made a shovel, so it was a pain to get materials. Even a simple text write up in the beginning would at least help reduce player confusion. I do kind of like the graphic style. The audio on the other hand was confusing. It sounds like 2 tracks going at once. This game is something that could be really neat, but may have been a bit too ambitious for a compo.
Oct 13 01:24:57 11h 51m Kobold Simulator ♥ 0 I like the stealing concept. The audio is also somewhat enchanting. The AI kept taking the stuff back I stole unfortunately. I'm sure you're aware of this and the many other issues. But I do think this was an interesting shot at a compo.
Oct 15 00:28:55 47h 03m Dream Avatar ♥ 1 It was kind of difficult to figure out what the objective/s of the game are, but it was worth it to see the cute cat ending. The game looks really polished and has a nice mood to it. It would be nice to see the story/interaction fleshed out further and with some more variety. It does get a bit repetitive going through the options. But for a jam, it does already have more good writing than expected. Overall a cute little game.
Oct 15 21:35:52 21h 06m Entertain Your Damn Self ♥ 0 It's an interesting visual experiment. Despite there not being much to do, it was still entertaining. Though more so when the screen was still scaling. Would be nice to see this with more colors and effects(especially liked the red that fades in and out). But adding more colors would probably require a better color selection system, which works fine at the moment. Audio was simple, but pleasant. The game also initially did the 'not responding' thing for me, but worked upon second boot. Definitely a unique idea for LD. Kind of a breath of fresh air to see something different like this.
Oct 15 21:50:50 14m 58s Slave: Unchained ♥ 1 The slave concept is an odd choice, but the combo system is neat. I kind of wish the camera was set out further so larger combos could be made. As someone else mentioned, the enemies can just about spawn on the player, which obviously can ruin the fun. The sound effects fit, but they're a bit loud. The game does come off as kind of raw, but not necessarily in the sense of the theme. The developer tools kind of countered the 'nothingness' feel. At least the game was pretty self-explanatory. Interesting take on a rampage like game anyways.
Oct 16 22:55:17 25h 04m Jesaouf VI ♥ 0 Definitely an unusual theme with the art choice and music, but the gameplay is at least fun. The enemy patterns are varied and keep it entertaining. The difficulty is also reasonably balanced. The game could really use more feedback for the player. Indications of how much health an enemy has left would be nice. ie. slightly changing the sprite art for each hit they take could help. I also don't see any kind of health bar for the player. As someone else mentioned, the heartbeat sound on the last life is very loud/annoying. Maybe only have it go off for the first 2-3 seconds and make it quieter? Overall a decent game jam attempt and an example of good game balance.
Oct 16 23:11:10 15m 53s Chicken Nothing ♥ 2 It's a very bare bones game, but it's not a bad base to work from. Everything seemed to mechanically work correctly when I played, so that's a plus. As some people have mentioned, the controls are a bit uncomfortable. Allowing AWSD would help. So would making keyboard shortcuts for selling/buying. As someone else mentioned, might want to skip the egg selling function and have eggs just straight up give money. A general tip on graphics, try to avoid bright neon colors like the cyan sky and bright green grass. Making colors off shades makes it easier on the eyes. On a separate note, it might be neat if the chickens spawned random color variations. The game needs a little more time in the oven, but it's a decent start.
Oct 17 00:42:01 1h 30m Fruits are all ♥ 0 Simple, but kind of fun game. The enemies did seem to get more plentiful as the game went on, so the difficulty curve works. The enemies were a little spazzy though. I think this game could benefit from a slightly bigger view range. The pop-up window is a bit awkward for interactions. A simple text box would be smoother. Even a simple image that has premade text works fine in a pinch. While there isn't a large variety of graphics, what you have made is very cute. You really should post a screenshot in the LD page here, so more people will want to play your game. Great job for your first LD!
Oct 18 03:14:21 26h 32m Roman & Ownin' ♥ 1 Incredibly polished for a LD game. It's really fun, but I honestly kind of got bored after 100 kills and threw in the towel. Would have been a nice touch to have some kind of goal or end to the game. The bow is very smooth and fun to use, but it's overpowered. Kind of just have to kite everyone around into a neat little pack for easy shooting. I wouldn't say to weaken the bow, as that would probably take away what makes it fun, but if you continue with this game, maybe make an enemy that isn't easy to kill with a bow? I also never ran out of bows to pick up, so I was never forced to use the sword and shield. It might be neat if the shield could actually block things(or does it do it already, but it's too brief?). Anyways, merely suggestions in case your group continues this game, as you have a nice base going. Otherwise, I don't really have any other criticisms. This is a very solid LD entry. It's also very user friendly with appropriate sound feedback and UI. Plus good looking graphics with consistent style. Excellent job on this game!
Oct 18 23:12:33 19h 58m Nothing left for Jim! ♥ 0 The random level generation is neat and seems to work well. I also like that placing the items requires using different keys. The movement is quite awkward. I imagine it's because of the unusual angle that the player views the race at. That plus being able to turn the character in any direction makes it feel off. The jump unfortunately is also pretty wonky. Seems like it requires some distance to clear the gaps, but some of the land masses are very narrow. Also found myself jumping twice in a row by accident a lot. Maybe add a brief cooldown before the character can jump again? The audio is suitable for a racing theme, but does get repetitive after a while. Graphics don't really stand out, but they work fine and look cohesive. Overall, it's an interesting take on the theme and fairly solid entry. Just needs a few tweaks with movement.
Oct 18 23:29:36 17m 03s Garden Guru ♥ 0 There's a lot of really neat mechanics going on in this game. It would really benefit from some basic in-game instructions. Took me a bit to realize that I had to hit '3' first before trying to use/fill up the watering can. It was really fun though once I figured out what I was doing. There was just the 4 plant types right? The graphics are a bit basic, but I liked the various growing plant sprites. On a separate note, it did seem the plants didn't plant quite where the target cursor was at. Would also suggest adding a way to remove wilted plants. It does obviously need some more work to feel like a full game, but for a compo it has a lot going on. Would be great to see this further developed!
Oct 19 22:40:03 23h 10m Singularity ♥ 1 I really love the concept of this game, but not loving the controls. It's like it flips from over to under sensitive. I also had the issue where to get the right angle, my mouse would have to be off the screen. But beyond that, the game is very solid. There is a bit of guess and check going on, but for a compo there's a lot of content. It would actually be great to see level selection and game saves added. Visually it's very pleasant. UI is also nice and clean. Audio is simple, but works well. Fantastic job for 48 hours!
Oct 19 22:57:50 17m 47s Card Hero ♥ 1 Neat game concept, but it has some issues. As a few people mentioned, the movement and collision is a bit wonky. There should also probably be a slight cooldown between hits against the main character. It would also help if the beetles had different colors or sprites depending on their health/strength. I like the card move scheme, but the cards probably don't need to take up so much space on the screen. The fire spell is fun, though a little unpredictable. In the beginning it's a little awkward wandering around to find the first card. Maybe place the card a bit closer, or briefly point an arrow where the player is suppose to go initially. The game is a bit rough around the edges, but it has a lot going on for a compo game. With a bit more work, you might have something really interesting here.
Oct 20 22:56:07 23h 58m Start with NOThInG ♥ 0 Really neat gameplay, once the player figures out how to play anyways. Some basic instructions in the beginning would help immensely. I kind of get with the elements, where figuring out what they do is fun. But I think the radioactive thing and box could use some explanation. Like I didn't expect that I could push 3 boxes in a row, as almost every puzzle game has told me otherwise. On a separate note, it seemed the oxygen element lacked much purpose. Maybe in later levels it would be easier to make it consequential. Besides the above issues, this game is really solid. As others have said, I would have loved to keep playing more levels if they were added. The graphics are simple, but effective. The audio is also nice and suitable. Really nice job overall!
Oct 24 12:56:14 86h 00m First, you get the potatoes ♥ 0 I really like the mechanics, though there is a lot of grind to it, even early on. It's neat the way different options unlock as the player progresses. It seems to be fairly well balanced. It just kind of needs some fluff in there. Or perhaps it would do better as something like an idle game? Either way, the mechanics were oddly compelling despite the simplicity. Nice job on this interesting idea!
Oct 29 18:25:41 125h 29m Origamijin [Finished] ♥ 0 This has a really interesting concept. It might actually work great for a game that teaches typing. Unfortunately it is really hard to figure out what to do in the game. Beyond grass, I only came up with trees on my own. I wouldn't have known I could spawn rabbits and dinosaurs without reading the other comments. No clue what else can be spawned. I couldn't tell, but were the animals eating things? The rabbits seemed to hang around, but not the dinosaurs. So wasn't sure if the dinos were starving or the rabbits were just set to last longer. The font is really cool looking, but not very legible. You could try putting a solid background behind the font or perhaps inverting it. The origami theme and art style are a fun idea. It does look a bit dark overall though. The music was working for me until it neared the end of 5 minutes. Then it started to get abrasive. So there is a lot left to be done on this game, but it's one of the more original games I've played. Good on your group for finishing it, even if it was late. Hope to see more work from your group in the future!