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Crimsoneer

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TimestampSince previousGameCrimsoneer's comment
Apr 30 13:25:04 Life Death + Lemons ♥ 1 This game is actually really fun! It would have been nice if there was more info available to the player(ie. what exactly happens when the angels/demons leave), but most things were easy to figure out. It did drag out a little to get 100 lives. Maybe if each angel/demon started out with more lives it would be a better length for LD. Overall though I really enjoyed playing this. Nice job!
Apr 30 19:02:04 5h 37m Bevolve ♥ 0 Very cute game! It does seem too easy at the moment. I barely even touched the upgrades, but wasn't in danger of running out of honey. I do like the idea of upgradable bee squads. Just needs a bit more work on balance.
May 2 23:55:02 52h 52m Vampire Escape ♥ 1 Interesting idea, but the game really use more info/UI in the game. As a couple other people mentioned, the shop is confusing, as it's hard to tell if you're getting the cards or not. I'm also baffled how/if you can buy the super sword since the character's max health is 5. Unfortunately on my playthrough, the shop was filled with them. I also encountered the missing enemy bug like someone above has screenshotted. This could be the base for a neat game concept, but it has some kinks to work out.
May 3 00:59:54 1h 04m Pourparler ♥ 0 It certainly has some interesting art. The idea has some potential, but it needs a bit more depth. Additional interaction choices would have been nice.
May 3 02:59:26 1h 59m HeistLyfe ♥ 1 "You escaped with 93 monies!" A bit simplistic, but I do like the base health/money mechanic. Also the mood and audio for this game is very fitting. As other's mentioned, the game/graphics are on the small side. While the bubble effect is interesting, I'm not sure it was the most ideal use of it. Overall a fairly decent entry.
May 3 12:46:18 9h 46m American Healthcare ♥ 1 Is there a way to play this game not in fullscreen? The style seems really neat and clean from the gif, but on my screen(2560x1440) it's a blurry mess. While the controls are fun, they aren't so good for people prone to motion sickness or similar.
May 3 14:49:42 2h 03m Moon Miner ♥ 0 For some reason the download file is showing as an unknown file type for me.
May 3 15:02:47 13m 05s Nine Lives ♥ 0 It's an interesting take on the 9 lives thing, but I'm sure many of us aren't keen on the cat losing its life. The cat is really cute, it would have been nice to see the other graphics fleshed out more. The movement is a bit stiff, and the cat does sometimes slide off the halos. Still it's a neat concept and if you were working solo, it's an impressive amount to get done.
May 4 00:17:02 9h 14m Black and White Dungeon ♥ 0 Cute little game. I actually like the graphics. They're clean and mostly effective. Some of the graphics could use some contrast to make objects easier to see. Hints of color could be an effective option. As someone else mentioned, even just toning down the floor tiles could help a lot. The mechanics are fairly smooth. I do wish the enemies would spawn back from the player a bit once the room closes. Overall not a bad little game.
May 4 01:34:19 1h 17m GTApp - Great Tube App ♥ 1 Very well polished game for a jam. The controls were mostly good, but backing up was a bit cumbersome. Nice clean graphics, and good use of audio.
May 5 18:25:19 40h 51m BankRoll ♥ 2 Interesting concept! Like others, I did find the camera much too fast compared to the coins ability to turn. Also, felt a bit weird that I couldn't go backwards. I did enjoy the audio, but I guess I wasn't sure what the overall mood of the game was trying to be. Kind of the same deal with the graphics. They're not bad, but it feels a bit disjointed overall. Still a really neat idea. With some polish it could be a good platformer/puzzle game.
May 6 13:50:30 19h 25m PATH, a game of life ♥ 1 This game has the best mood I've seen of any game this LD. The aesthetics are very clean and cohesive. Audio is pleasant and suitable. There's only a couple minor things I noticed for improvement. The walking/bouncing tile animations, while awesome, might be a bit overkill. Maybe the tiles could slow down as they near the surface? As someone else mentioned, it does seem unnecessary to lose life while idling. It makes the player feel like they need to rush. Which is a shame, because this is a game where it's worth looking around at the environment. Still an awesome game and I hope to see more from your group in the future!
May 8 12:55:49 47h 05m Carl Currency - Expert Exchanger ♥ 2 This would make a great game for kids. Challenging, but something they can figure out with enough trial and error. Great looking graphics, though the background could probably use some more color/variation.
May 8 14:46:48 1h 50m About Ten Years ♥ 1 Intriguing concept. It was getting a bit painfully slow at the end, but maybe that was the point. The game did set the mood really well. I feel like more of the text could have subtly alluded to Luna before the end, but I imagine it's tricky not saying too much. Nice job on this entry!
May 9 13:44:25 22h 57m Lifeblood ♥ 1 Incredibly well made art. For some reason I didn't notice which way the day counter was going the first time through. Otherwise I thought the game was very straight forward to understand. They're simple mechanics, but I enjoyed the mostly text gameplay. Hunting might have been a little overpowered, or there was just a lack of risk. I kind of wish the ending implied something a little more concrete. This is probably one of the more enjoyable games I've played this LD.
May 9 16:22:19 2h 37m Spider Arena ♥ 0 Saving the worms/larva? for later is an interesting idea with the life. It probably should have been better explained though. Some player feedback would help with attacking. I couldn't really tell when the bite attack was actually hitting or not. Audio or minor character flashes/color changes could work. The enemy spawn did get really out of control after a while. This is a good start to a game, but it does need some work.
May 10 22:49:51 30h 27m Just in Time ♥ 0 Most of the game mechanics ran pretty well. My main issue would be collision and being able to tell when the character is taking damage. Seemed like the monsters were pushing the character back without ever touching. Overall the graphics were nice. Only thing that seemed off was the character walking animation. Music was also very suitable.