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| Timestamp | Since previous | Game | Crimsoneer's comment | |
|---|---|---|---|---|
| Apr 22 22:42:39 | Can you look after my plants? | ♥ 1 | Some other people have already said this, but it may have been more interesting to have in-game hints for the watering schedule. There's not really enough content at the moment to make replaying very enjoyable. I do really like the idea of it though. It's very unique. Also graphics are nice, plus the short little granny scene is cute. | |
| Apr 22 22:51:34 | 8m 55s | Hot-Dog Rampage | ♥ 0 | The difficulty setting does seem to be a bit high. Would definitely recommend making the first level of a game easier so the player can get a hang of the controls before dying several times. There's also a lack of user feedback on when you die or go to the next level. I can't necessarily tell which is happening sometimes. The movement mechanism is kind of neat though. Launching the character at the hot dogs is actually fun once you get the hang of it. Just a bit rough getting to that point. |
| Apr 22 23:13:32 | 21m 58s | Virus | ♥ 2 | Interesting puzzle game concept, but I think it would help to have more guidance for the player. Honestly I'm stuck on level 3 and I just don't know if I understand the interactions well enough to figure out what I'm suppose to do. One thing that would really help a lot is if the character could visually show what direction it was facing. Over half my deaths were from forgetting that. Other than the above issues, it is a solid entry. The graphics are simple, but fun. The music has a nice upbeat feel to it. The main game mechanic of all the virus cells acting in unison is interesting. With a bit more polish it would be a neat little game. |
| Apr 23 01:35:32 | 2h 22m | Flower Picker | ♥ 1 | A bittersweet game. Not a lot going on gameplaywise, but you don't necessarily need much to tell a story. The textures are a bit boxy looking. Using some transparency for the trees would probably help a lot. Though many of the stand alone graphics are cute in their own way. I would suggest scaling down the text a little bit. There was one line I really struggled to read. It's nothing fancy, but it's a pleasant game to play. |
| Apr 23 02:29:20 | 53m 48s | Box Of Limes | ♥ 1 | Love the concept and the graphics are charming. The animations look really good, though they sometimes give a feeling of too much going on. Audio is well matched to the graphics and mood of the game. Maybe I'm just an odd one out, but the controls were a bit awkward for me. The tutorial was also kind of confusing. The mouse didn't seem to want to line up and with the keyboard I kept accidentally hitting 'r' instead of 'z' for rotate. For the latter issue, I'm probably just used to another game/program though. Ignoring the controls, this is an overall really polished game. It's a fun game mechanic and may be worth developing further. |
| Apr 25 00:34:16 | 46h 04m | Open Fire! | ♥ 1 | Nice scenes, music, and mood. Gameplay is on the dry side. Having some kind of penalty for misfiring could help. Maybe make the player hit a separate key to reload if they fire too much out of timing. Really polished game overall. Just needed a little more content. |
| Apr 25 12:40:25 | 12h 06m | Well bucket | ♥ 3 | I like the idea of this game and some of the graphics/textures are nice, but it does need a bit more work. As some have mentioned already, the controls are a bit awkward. Mainly the way the character turns. The blurring effect is a little much at times. Also not digging the shadow effect on the text(how it's offset to the right). Not sure if this was something you just didn't get to, but the apple would highlight, but I couldn't pick it up. On the bright side the game is self-explanatory, so directions aren't necessary. There's also a nice mood going on with the environment. This game could be a neat little short story with a bit more narrative/context added. |
| Apr 25 12:53:13 | 12m 48s | Mr. Cheesy | ♥ 1 | Scored 3229. Fun little game. I'm not sure if the controls are delayed or if the hitbox on the cheese is a little bigger than expected, as it did feel like I was hitting graters when it visually looked otherwise. Otherwise the game seems to run smooth. And the whole concept of it is quite funny. Nice job all around! |
| Apr 26 00:26:13 | 11h 33m | Rouge Connection | ♥ 1 | Very interesting concept, but it does need some more gameplay/content. Unfortunately there isn't much to do except stand still and swing the ball back and forth. The mechanic could be really neat in a platformer. I kept having the urge to jump for some reason. |
| Apr 26 01:20:24 | 54m 11s | Angst | ♥ 5 | The mood, atmosphere, and visuals are really good for 3 days! It was also very effective at giving me anxiety. Not sure if I missed something, but I was confused by the interactable items. Which ones could be picked up in the other world wasn't always obvious. But I'm also confused on how to use anything besides the pills. Like how to combine them for different interactions? Minor issue, but some of the text went by too quick to read, though most of those seemed to appear twice. Otherwise the game is really well developed for this jam. It would be interesting to see this concept developed into a full game. Nice job overall! |
| Apr 28 02:52:59 | 49h 32m | Robot Care | ♥ 1 | Cute little game! I love the audio and graphics, it gives it a lot of character. Honestly might be the best sound effects I've encountered in a jam. Slowing down on the puddles is a nice touch. Could use more depth with the game mechanics, but it does have a lot of nice details to it. Fantastic job by both of you! |
| Apr 28 13:00:10 | 10h 07m | ecoBunker | ♥ 0 | For anyone else who is totally confused on how to play: Click a species(besides grass) -> click the 'Repopulate Species' button If you did things correctly(and they didn't instantly die), you'll see a line between species. The little recycle icon buttons are species traits. You can change the active one to help other struggling species survive. It took me a while to figure this out, but once I did I was able to win. It's a neat mechanic, but this game really needs some work on the UI/UX. Slowing down the populate/depopulate mechanic would help. I would also suggest an up or down arrow next to each species to indicate its current state. Instead of having the restart button appear as soon as the grass turns red, it may work better as a permanent fixture set aside in a corner of the screen. The grass turning red seems to be a natural progression of the game, so it may cause alarm for people to see that restart button so soon. To the creator: Don't be discouraged. The actual game mechanics are good for a first LD. They have more depth to them than most games on here. And while confusing, the overall aesthetics are pleasant too. Treat the average player like a senior citizen who has never played a video game before. If there's a way to play your game wrong, they will find it. Big words are confusing and images are better communicators than text. If you can recruit multiple people to test your game before the jam ends, that could help tremendously. Also tell them to be honest even if it seems harsh. Nice job and good luck with future games! |
| Apr 28 15:36:27 | 2h 36m | Something Magical | ♥ 1 | Very appropriately titled game. The graphics, animations, and music all give it a chill magical mood. The UI and font were a little out of place visually, but that might be the only significant flaw I can find with this game. Everything else about it is such a lovely pleasant experience. I really hope you develop this game further. There's something about adding life to a world that's extremely satisfying. |
| Apr 28 20:42:00 | 5h 05m | A Very Fishy Game | ♥ 1 | The graphics are beautiful! The music is also nice and sets a casual mood to the game. Sound effects are okay, but the eating one is oddly electronic? The gameplay is a bit on the simple side. While the fish does chase after the food reasonably well, I did end up with a bunch of food on the bottom by the end. Any fish keeper knows that's bad news lol. I didn't realize at first that the bad fish needs to "rage" before it eats the goldfish, so I kept spamming the deterrent for the first minute. Overall it's a cute little polished game. |
| Apr 28 21:56:34 | 1h 14m | Dragon Defender | ♥ 1 | This is a really interesting twist on tower defense. There's a lot of game mechanics going on here. I actually made a tower defense with resource gathering as well, but it's much simpler. A description of the towers would help a lot in the beginning. You may also want to mention to players that it's essential to move towers. The biggest issue I'm seeing is the tower placement is very finicky. Not sure of the cause, but it reminds me of when I set objects to 'mouse click' instead of 'mouse release'. There's a dark item I keep reclaiming, but it never goes into the loot screen. This might be the only 'Likes' item I can't get. I do like this gathering mechanic, but it's clunky to use. Maybe have the list on the top left show all the towers at all times. From there the player could flip a switch to assign them to gathering. Just an idea, I'm sure there's plenty of other ways to tackle that issue. I honestly forgot the skills exist on the left. The buttons are vague. Otherwise there is a huge variety of graphics in this game for 3 days. While the style is not my taste, it does have a nostalgic look to it. The dragon is kind of cute too. Does this game actually progress? Is there a goal or an end? It seemed like the levels kept repeating. It would be nice to see the dragon grow up or something. Any kind of guidance for the player would be nice. This was a very ambitious game for a jam. There's a lot of flaws to point out, but that's only because there's a lot of content. Overall it's a really impressive entry. Great job! |
| Apr 29 02:16:03 | 4h 19m | Disco Alive | ♥ 1 | The mechanics are unique, but I found the game confusing and even a bit rage inducing at times. The mechanics do rely a lot on luck, which isn't unusual in a game. It's just in this one, it's a bit extra painful as you helplessly watch the timers go down while the dice reroll takes an eternity. I seemed to also keep rerolling individual dice by accident whenever I clicked too close to the edge of the die. Somehow I got a high score of 20618 in 1976. Kind of wondering if it's a bug because I don't think my score was anywhere near there til the round I lost. On the bright side, the game is at least very compelling to play. There's also quite a few effects going on with the dice, which is impressive. The graphics are also well made and incredibly polished. Obviously the music works wonders in setting the mood. There's a lot of good things going on here. It just needs some tweaks and perhaps a little more instruction. |
| Apr 29 02:52:47 | 36m 44s | Shakey Hands | ♥ 0 | Really fun game and mechanic! Like a real tattoo artist, the player will get sick of drawing hearts! I was starting to get really good at them too. It's a simple concept, but it's fun seeing how terrible you can draw. Also digging the general aesthetics despite some mismatching styles. As others have mentioned, it would be good to implement some limitation to where the player can draw. Various zoomed in body parts probably would have worked a bit better. The game is also too easy. Plus it would be nice if the player was told how many days there are total. If you do continue this idea, it might be neat to have the best scored tattoos show at the end. Other than the above issues, I had a lot of fun with this game. Excellent job! |
| Apr 29 13:27:14 | 10h 34m | Custom Critter Fighter | ♥ 1 | It's like a classic game with a modern upgrade. The gameplay does get repetitive fast, but it's kind of hard to put down. I keep wanting to see how much the next upgrade will help. The enemies do seem to be well balanced. The attack patterns make you think about the shape of the critter you're building. The graphics overall look fairly good. My main gripe would be the title. The alternating pink and orange letters are not easy on the eyes. I really liked the music. Some sound effects would help. It would be nice if there was some kind of end goal. A final boss level would have made this entry feel complete. Overall though, this is a well rounded game. |
| Apr 29 22:16:46 | 8h 49m | Dr. Flower | ♥ 1 | Nice chill game. I really like the concept of this game and would love to see something like this developed further. Like many, I enjoyed learning about the plants. The music set an appropriately mellow mood. While not a ton of graphics, they were cute and really fit the game. I think my biggest complaint would be the lack of structure/ending. Maybe stop the game after x number of cases. It could also be nice to see how many plants were saved at the end. Other than that the game is really well done. Nice job! BTW, what font is that used on the buttons/text descriptions? |
| Apr 30 22:56:01 | 24h 39m | Keep It Alive | ♥ 0 | Simple game, but very well polished. I loved the way the creature zoomed in with its deadpan expression. Lots of little funny bits all around. As someone else mentioned, it would be neat if you could see how many endings exist and which ones you've already found. Some music would be nice, but the sound effects are good. Otherwise I can't think of much to suggest. Fantastic work! |
| May 1 00:16:36 | 1h 20m | Burnt Out | ♥ 0 | A bit simple, but interesting concept! The graphics and audio are nice. The flames stages are quite cute. There's also a decent level of balance going on. Though it does seem the player can doom themselves if they don't plan a compact forest from the get go. The seed spawn rate can be harsh, which I imagine is up to chance. The character movement felt a bit awkward. Also, I kept getting stuck on the trees. Removing the collision on the treetops could help a lot. Otherwise though it's a fairly solid game. |
| May 1 02:37:01 | 2h 20m | STRAND·ED | ♥ 1 | Interesting game mechanic idea. Visually everything looks clean and cohesive. To me it seems the beginning is too fast. It would be nice if it started slow and ramped up in speed as it went. It also was not initially clear to me from the tutorial that the strands are being split into two and flipped. If a few seconds was given at the start so the player can catch their bearings, it would probably be self explanatory. As others suggested, keyboard controls could work well. It was really hard to not only see, but do something with the pairs as they turned flat. Likewise, it also becomes increasing hard to see the shape's direction as they go flat. The idea of the game is really something worth working with though. Just needs to be a bit more beginner friendly. Could be a great idea for a mobile game. |
| May 1 21:44:08 | 19h 07m | TRIBE | ♥ 1 | Really love the game mechanics and overall look of this game! Graphics are cute and have a good variety. The music also sets a fun mood. Weird that everyone is saying the last wave was difficult and the beginning was easy. I had the opposite experience. Though I wouldn't count the first wave, as I'm not sure you can lose that one. I maxed out people on fishing asap and didn't have room to place towers by the end. One thing that would be nice to see is the max number of people that can work at a resource. For some reason with the stone and wood node, it would let me keep adding people after it said it was full(if they were working, who knows). Also seemed like the people were not totally visible at times. Only other issue I noticed is the text is slightly hard to read in spots. Nothing too bad though. Really though, wonderful game for 72 hours! It might be my favorite so far this jam. I would totally be interested in a full length game based on this. |
| May 2 13:36:23 | 15h 52m | Turtemple | ♥ 2 | I really like what this game is trying to do, but it is very unforgiving. Some of it is me just playing bad, but other times I never even see what kills me. A couple of times I'd enter the next room only to die instantly. I assume a spear was being chucked, but I couldn't even see it in that split second. Maybe some player feedback on what killed them would help. Like freeze the screen on impact for a second or two. It's a shame because otherwise I was really enjoying the game. The graphics and music are great. The puzzles are interesting and fun. I would love to see this developed further. |
| May 2 14:07:45 | 31m 22s | Rock Bottom | ♥ 1 | The game mechanics are really fun, but restarting from round 1 every time....not so much. It makes sense to be able to restart all the rounds, so the placed items can be reset. But one playthrough isn't enough to figure out if those items are working or not. Especially since half the platforms involve the player moving them. I had quite a few setups that likely would work fine if I didn't overshoot with the movable platforms. So would definitely suggest adding a reset for the current round only. I would also suggest reducing the number of player controllable platforms. It's hard to adequately control more than one at a time while watching where the other rocks are flying. Though maybe this points to the rocks being a little to happy to fly like a balloon. Otherwise though, it's a really neat game. It also has a fun art style and nice casual music. This game has the elements to be a legit game, just needs a bit more refining. |
| May 9 01:10:44 | 155h 02m | Please Feed My Troll | ♥ 1 | Neat game concept! It is a little hard to guess how the troll will react to each option, but I was able to reach the end on the second play through. I could kind of figure out when to use agree. Choosing when to use scorn vs retort was tricky. The writing was funny at times, but did get a little repetitive towards the end. The pause after choosing what to post is a bit long. It would probably work better to have some type of 'continue' button there. Overall the game could use a bit of refining, but I really like the idea! |