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Kushimoto

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TimestampSince previousGameKushimoto's comment
Oct 7 22:25:14 バクラウBloodless ♥ 6 Love the artwork and sound design. Controls could be a little bit more intuitive, but I had fun once I got the hang of it.
Oct 7 22:30:51 5m 37s Cult War ♥ 1 Excellent artwork. Instructions are vague, but very easy to pick up once you understand what's going on.
Oct 7 22:43:12 12m 21s Alone ♥ 1 What a great mechanic. I love the art design. That flopping belly is hilarious! I struggled a little bit at the beginning to understand the game itself, but once I realized the water mechanic I started getting much further! Great job!
Oct 7 22:47:34 4m 22s GRIMOIRE ♥ 2 I may just be stupid, but I could not move the character with w or s nor the arrows keys. I like the concept of storing your spells in f# keys, but I did not figure out how to do that either. Great art and solid concept though.
Oct 7 22:54:27 6m 53s Rottenville ♥ 2 Great music and lore. Solid gameplay. The only suggestion I would have is to make the path more intuitive; You could snake the path instead of a roundabout. Overall, great job!
Oct 7 23:32:52 38m 25s Blood Pact ♥ 1 Excellent art. Missing a lot of environment hitboxes, but the animations and attack system were solid. Enemy knockback or stun on hit would have brought the combat to the next level. Solid job!
Oct 7 23:42:05 9m 13s Hoarder's Paradise ♥ 2 Great amount of content. Stacking can be a little unintuitive. I was hoping my cat would rip the rats to shreds. Useless cat... Guess I'll buy 72 more.
Oct 7 23:57:59 15m 54s While you're here ♥ 3 Great story. Thank you for such a heartfelt contribution to the jam. Well done!
Oct 8 00:12:11 14m 12s Refuge ♥ 1 Great art. This game has a lot of character. Well done and good luck on your future games!
Oct 8 00:19:04 6m 53s Don't RIP in Hell ♥ 1 The guiding of mobs is a great mechanic. The story at the beginning was captivating. My only critique is that you explain how the game works within the game. Overall, great job and I had a lot of fun playing your game!
Oct 8 00:26:51 7m 47s Soul Avenger ♥ 1 I think I am starting at the wrong level. I start right away at Death who I encounter when I move in either direction. I read your description and it says that I should be able to find a sword and armor, but I was not able to defeat Death nor was I able to find the treasure chest in the screenshot above. Perhaps you built the game with the scenes ordered incorrectly? I think this game has a lot of potential!
Oct 8 00:33:39 6m 48s IROAI ♥ 1 What a great game mechanic! The main character's design is also very cool! I would suggest changing the controls for the eyes to 1-4 as that is a bit more easier to hit while moving. It would also be nice to indicate which eyes were closed with a simple eyelid that toggles over them. Overall, I was very impressed with your level of innovation! Well done!
Oct 8 02:01:41 1h 28m Start with Nothing ♥ 1 I love card games, and this reminded me a lot of Slay the Spire. The art of the enemies and of the character is great. I wish the cards in your hand were a bit more visible because there is more room for them to be spread out. Also, it would be nice if there was some visual distinction shown when targeting an enemy. Great job!
Oct 8 02:05:04 3m 23s Be Wise ♥ 2 Solid game. I really like picking up the spells. It would be nice if there were some sort of checkpoint system or at least health.
Oct 8 02:11:24 6m 20s Seedlings ♥ 1 Very interesting mechanic in fighting against the wind to allow your seed to plant in the ground. The controls were not very intuitive at first, but once I got the hang of it it was challenging and fun. However, the seeds take quite awhile to hit the ground so I was not able to juggle multiple seeds at once. The spawn rate of leaves is also quite slow, so there isn't much of a threat in the game. Very innovative tho. Good job!
Oct 8 02:19:50 8m 26s Rough Sleeper ♥ 1 The camera made it a little hard to play and it would have been interesting to find different loot than empty water bottles in the trash cans, but I liked the idea and the art was great. I would love to see this game with fewer time constraints. Good job and keep it up!
Oct 8 02:28:59 9m 09s Get off the Hook ♥ 6 Great ambient music and excellent level design.
Oct 8 15:58:58 13h 29m Nothing On Frontlines ♥ 2 Great game and very fun to play, but I think you fell short on the theme.
Oct 8 18:36:59 2h 38m Oh!My God ♥ 0 Great game, great art, great sound. My only critique would be to add a description of interactions in the game. Beyond that, good job!
Oct 8 19:50:30 1h 13m 💩 ♥ 1 Good shit! Colliders are a little messed up on the water drops where you can get hit just by standing/jumping near them, but the gameplay was really fun.
Oct 8 19:57:53 7m 23s Color me Blind ♥ 2 Interesting game. I really like the movement speed; it gives you time to appreciate the world you are coloring. The camera was a little difficult to control, but the payoff at the end was innovative and rewarding. Good job!
Oct 8 20:28:34 30m 41s FromNothing ♥ 1 Simple and fun. The stress of finding apples in the early game really adds to the mood. Great job on the sound as well; love the movement of the skeletons. The combat was also engaging. Well done overall.
Oct 8 21:20:30 51m 56s Raven Knight Geist ♥ 1 Having the player centered on the screen would really help with moving around and fighting enemies. Your web version does not mention spacebar to jump. It was short, but it has a lot of potential. You knocked it out of the park with the art. Good job and keep it up!
Oct 8 22:08:32 48m 02s Area 45 ♥ 1 A little more explanation on the controls would be nice. I think I got the hang of it after awhile. Fart to generate income. Drive wolves away with Toot/Rage. Drive devils away with Pray. After awhile I was unable to produce more bible thumpers or Kkonas, so an explanation on that would be nice too. Great art though. The best art. Some people have said you have the best art in the world. Maybe ever. And it's true. 1000%
Oct 9 03:55:38 5h 47m Monolith ♥ 1 Was dodging missiles for a good 2 minutes before I went afk and realized they deflected off me... From your description the lack of explanation for the controls seems intentional, but in any game when you see a missile flying at you, you don't usually think "I'm gonna let that hit me in the face!"
Oct 9 05:00:04 1h 04m Cipher ♥ 1 "I have no idea how I'm solving these. Oh okay, I get it. Wait, no I don't. Nevermind, I do." Seriously, though, this is my game of the jam so far. Well thought out puzzles. Even the tutorials are thought provoking. You introduce new elements at a great pace and you cap it off strong. cipher_ld.png No, thank you.
Oct 9 15:23:46 10h 23m Fireflies Will Find My Bones ♥ 1 I agree with everyone above, the art, music and atmosphere were excellent. Games like this really depend on eliciting an emotional response; something like every bone you gather for the spirit, tell us something about the main character or have the main character think out loud to give us insight into his motivations. I would also suggest that all the fireflies spawn initially instead of having to gather them in a specific order--this would improve the rate at which you reward players as they would have a greater chance of stumbling upon one of the three earlier rather than finding just the one. Overall, great job and keep it up!
Oct 9 16:11:29 47m 43s Murder On Peacock Street ♥ 1 Art and atmosphere are top notch. I would love to be able to rotate the camera as I had some trouble clicking on some things. Also, when a certain man is pointing towards something, I had trouble seeing his hands so it was difficult to figure out where he was pointing with the fixed camera angle. Overall, I think you did a really good job. Well done!
Oct 9 16:13:26 1m 57s Hellion: The Legend of Jeff ♥ 2 Excellent game. Very fun and smooth controls. I absolutely loved the sound effects. I think the map could be a little smaller so that you can focus on building a base. Also, the seemingly random spawn points of angels was somewhat confusing as I did not know where to position and found myself running around a lot. Again, though, awesome game.
Oct 9 20:55:31 4h 42m Clothes On My Back, Things In The Sack ♥ 2 Simple, fun, humorous, and challenging. Great job; one of my favorites of the jam.
Oct 9 21:17:12 21m 41s Contraband ♥ 0 Very fun game, but the knockback on the hunger mechanic was super obnoxious. It made wall jumping impossible if hungry. I'm sure this was intentional, but it diminished the fun imo. Great game overall though.
Oct 10 04:00:57 6h 43m Nobody's Journey ♥ 2 I love a good card game and this is a fresh take. The only real critique I can give is it would be nice to see the cards or some amount of explanation associated with each quest. Or maybe that's there and I just missed it :) Great game either way!
Oct 14 21:03:52 113h 02m When Nothing Came ♥ 2 I played quite a few games this jam that chose to omit instructions at the detriment of the game's experience. This game is not one of them. It's simple, intuitive, and emotion provoking. The music makes the game for me. The simple art and the drab colors strengthen the mood. The story is clear. Wonderful game.
Oct 15 18:01:19 20h 57m Desert ♥ 4 Although storytelling is your main goal here, I think that there are more ways to do so than just text on the screen. Especially when we're dealing with such a visual medium. The character himself shows no struggle until the very end. It would be nice to see a sense of desperation as he tries to carry as much as he can--I think this would help bridge the gap between the story and the character. Also, it would be nice if the camera rotated the character instead of using wasd for both rotation and movement. Beyond those couple of things, I thought you did a great job on the theme and I think you absolutely nailed the mood. Well done!
Oct 15 18:30:28 29m 09s POLYMON ♥ 0 There were some bugs with regards to receiving the kill upon last hit and a top down camera angle is not the best choice when really needing to gauge if you are above someone or not, but I had a lot of fun. The "surprise" did not die when I brought his health down to 0. I landed about 10 hits on it with his health bar empty before I decided to just suicide. Again though, one of the funnest games of the jam imo.
Oct 15 19:36:16 1h 05m The Legend of the Empty One ♥ 1 Fun game level to level, but the overall experience is extremely unbalanced. Random levels are fine, but to spawn enemies based on how far in the game you are, rather than how the level is structured, adds to this skewed balance. Also, skills are very underwhelming. Randomness of spawn points and skill selection is also frustrating. Perhaps a pick one of three skills would have been more fun in order to allow the player to build a certain play style. Beyond those core mechanics, I think the theme was kinda just tossed in as you obtain 4 things at the beginning of the game. Having said all that, this is a jam game at the end of the day, and I believe the idea is there. Your skill inventory is a great idea, the controls are incredibly smooth, and the game is just plain fun. Given more polishing and play testing I think this would be an absolute home run. Great job.
Oct 17 16:35:55 44h 59m Farm for your life ♥ 0 Great job on the ambient sounds and the voice acting. The art was also very good. The gameplay itself was simple yet very fun. My only critique would be that RNG either makes this game difficult or exceedingly easy; I had a mix of tomatoes and carrots on my first couple of playthroughs and failed while learning the energy system, and then on my third playthrough it was a breeze because it was practically raining eggplants. Great job.
Oct 17 17:50:11 1h 14m Crimson Labyrinth ♥ 1 It definitely was not shitty. I think you guys did a fantastic job (especially for your first game). You did a great job on mood with the music and the fog. The camera and controls were smooth. I thought the level design was smart. I didn't find out that there was a respawn until I got the wall climb so it was super tense till I spammed spacebar and accidentally jumped off the tower. Your placement of the last question mark (or at least the last one that I had to go back for) was rewarding if you paid attention as your progressed. My only critique would be that it's a little simple and would be drastically improved with some lore. Great job either way, and keep it up!
Oct 17 18:05:27 15m 16s Chef Butch's Diner ♥ 2 The idea sounds solid. I think you did a good job with the mood from the dialogue and the mysterious guy out back (dunno if he was intentional). The movement was fine, but picking up and putting things down was a chore. Serving was also pretty tough as the plates just slide right out from under the "food." A simple fix to that would be if food collides with the upper half of the plate, then just make the food a child (see what I did there?). Overall, I love a good dark horror so this was enjoyable for me just by how creepy the idea is, but, as you guys already know, the execution is lacking.
Oct 17 18:29:14 23m 47s Nothing For Heaven ♥ 1 The controls and jump leave a lot to be desired in terms of gameplay and fun. The camera at times is also quite unforgiving as there are instances where you need to mentally picture where the platform is under you before jumping; this could easily be fixed by just moving some platforms up a bit. I also think that your application of the theme detracted from the game. I didn't want to gain Nothingness from killing enemies and I didn't want to pick up items because I didn't want to lower Nothingness, so I found myself just speedrunning to the end of the game. In other words, it really disincentivised exploring. Lastly, I felt that mood of the environment and the music was very contrasting. The art overall was well done though and I think your level design is actually smart as well; I thought it was a nice touch when you hid the one enemy behind a bush. Overall, I think with some focus on balancing your game would be very fun, but I understand the time constraint and I think you did a great job for your first jam. Well done and good luck on future jams!
Oct 18 21:44:05 27h 14m ØJE ♥ 0 Great game. Lovely level design. I did get stuck on one part because I grabbed the blue orb before I grabbed the pink orb, but it was no problem restarting and grabbing the pink first. I think the jump is the clear winner here; it is perfectly smooth. Well done overall.