FoonLudum Dare ExplorerLD45 → Start with Nothing

Start with Nothing

By deoduckla and dinwy

View on ldjam.com

CategoryRankScoreCount
Overall2.254
Fun2.504
Innovation2.004
Theme2.504
Graphics2.754
Audio2.504
Humor1.254
Mood2.004

Comments

kushimoto 2019-10-08 02:01

I love card games, and this reminded me a lot of Slay the Spire. The art of the enemies and of the character is great. I wish the cards in your hand were a bit more visible because there is more room for them to be spread out. Also, it would be nice if there was some visual distinction shown when targeting an enemy. Great job!

dinwy 2019-10-08 05:23

@kushimoto Thank you for the feedback! I was more thinking about the darkest dungeon which I played a lot. And art was done by art guy(I'm waiting for his confirmation in ldjam website then I can add him to the team), I really appreciate what he has done for the game. Most of the I was writing card logic as a programmer. I wish I had more time to focus on visual-side feedback. What I've done is that made a small target marker when dragging the card. Again, thank you for playing!

kuro 2019-10-09 14:06

The 2D sprites are really pretty. It's a shame there wasn't enough time to animate them and make proper environment, but I still very much appreciate quality 2D art. The music is great! I really love it.

The game itself seems very inbalanced and purely luck based. Also, there's no sure way to tell which enemy you're targeting, and the unskippable intro scene that you have to watch every time you die is outright annoying. The "DECK" button doesn't seem to be doing anything either. I'd really like to play and finish this game, but the fact that your choices don't really matter much, and having to wait 30 seconds every time you die (which RNG makes you quite often) made me quit at the fourth battle, by the third time I died.

cyberstarlight 2019-10-09 14:17

You got some very nice looking art in! and it looks like the mechanics are in too, I guess you ran out of time getting all the art in?

I think making this game in pure 2D would have displayed the art better. I like how you slowly get new cards so you have the time to learn what they do.

This game has potential, it seems like it would have been a lot of fun to play if you hade more time to finish it and get everything in.

dinwy 2019-10-14 02:31

@kuro I agree with what you pointed out. I think my game scope was too big. Game itself was done in day3 but in the next time it should be done on day2 and day3 should be used as balancing and adjust actual game play.

dinwy 2019-10-14 02:34

@cyberstarlight I also think only making this as 2D would be looking better. Unfortunately our team didn't have enough time :(. The game logic itself works fine and I'm working on a post-gamejam version! Hope I can share that soon.