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Feedback comments for LD45
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| Timestamp | Since previous | Game | TheMiSta92's comment | |
|---|---|---|---|---|
| Oct 7 23:12:55 | Soulless | ♥ 2 | Nice game, fits the theme really good. The physics in terms of friction on the side of the wall or small blocking colliders makes the game too hard, else very challenging and fun since you really want to go past the sections and still very playable, very minor problems with it. Deserves the name =D | |
| Oct 8 00:10:06 | 57m 11s | My Stuff is in There! | ♥ 2 | I really like what you did in that time. I personally couldn't imagine setting up the tree for the conversation and states in such little time. Some really good punchlines in there that really made me giggle. Sadly, I couldn't make it past the "smoke the bees" part, don't really know if I produced a bug or if there is another "hidden" thing in that world. With some more with this would be a really enjoyable dialogue adventure! |
| Oct 8 00:39:06 | 29m 00s | 0 Lives left | ♥ 1 | Wow, that was weird, I like it =D Really a unique kind of game, at least I have never seen anything like this. Super nice style in combination with great effects on the weird behaviours. Big props that you made that in a day. |
| Oct 8 00:48:07 | 9m 01s | Disabled Hospital | ♥ 3 | That was ... not what I was expecting. I really like the beginning and the "advancing skillset" but sadly after you got your boost and the broom it is more like a grinding game. Would have loved to see more advanced stuff and a kind of "upgrading" system. Still, good job! |
| Oct 8 10:50:16 | 10h 02m | After scrapping | ♥ 0 | Great idea, love the "worm movement" when you only have the body. A little tweaking on the light system and pace of the game in combination with more obstacles would really make a great game in my opinion. Heads up, nice work. |
| Oct 8 15:41:45 | 4h 51m | Words From Nothing | ♥ 1 | Super interesting concept, quite hard to get to the point you want to get. Sounds a little to harsh in my opinion, but still great game! |
| Oct 8 15:50:29 | 8m 44s | The first journey | ♥ 2 | Nice idea for the theme. Sadly took me three tries to understand which spermium I am and about the controls since the GUI says "Righjt Click" although it's left click (and you have to hold it I think). A little said that the competition died quite early and I had to play nearly half of the run with 2 competitors and a little later alone. Still, nice concept and with some tweaking definitely a nice game! |
| Oct 8 16:03:16 | 12m 47s | Rainbow cube | ♥ 4 | Really clean and polished game. Love the concept, lots of small details I didn't really expect in a Game Jam game. If I was required to pay to play more advanced levels I would love to do it. |
| Oct 8 16:23:17 | 20m 01s | Nothing | ♥ 3 | I really loved that one mobile game in which you start with the 4 elements and you just drag'n'drop them on eachother and you make over 100 different materials, items and other stuff with it. This is just like it, but better. I really love the idea that you can just combine whatever you want and add it to the game, but at the same time I would like a cancel button because if I just force myself to find more combinations, I have to create new things which I don't even know what it should be. But except for that, it is a super cool game and love to spend time to find new stuff and create new stuff in it. |
| Oct 8 16:47:23 | 24m 06s | Ball of Duty: Special Drops | ♥ 2 | In the beginning, this game is like that is really not much or well, nothing. And not even 5 minutes later this is the embodyment of the "Well that escalated quickly"-meme. I LOVE IT. Great art, great sound, great gameplay, just astonishing work. With some more thoughts about it, you can definitely raise the replayability of it as well! |
| Oct 8 17:11:34 | 24m 11s | Return to Nothing | ♥ 2 | Great little "resource manager game". Find out who is evil and destroy them -- at least that's how I played it =D Nice work with the stories of the species living on planets as well as making a game work with basically very little actions to do, but still manage everything fine! |
| Oct 8 19:13:12 | 2h 01m | Runed Memory | ♥ 2 | Nice concept, sadly took me a while to understand that you have to combine the "elements" to create spells -- maybe I just read over it. In general nice assets, some enemies were a little buggy and I wished there was a better introduction in what to do, since first I only killed the enemies but didn't work on the spawners themselves. Still, great submit! |
| Oct 13 18:02:19 | 118h 49m | The Song of Calirum | ♥ 2 | Very interesting concept for a cardgame. I love the fact that the "menu" is not just a collection of buttons but you have that "story" of meeting this guy. The game overall seems very polished with some minor issues. In general very enjoyable and a super good job in that short amount of time! |
| Oct 13 18:17:39 | 15m 20s | Mage in Exile | ♥ 2 | In general, very nice and full-of-content game. Thought I could skip a lot of time and trouble by just running by enemies, but yeah, pretty much not possible like that. Good amount of features built-in, crafting, inventory, health and mana. Sometimes the controls feel a little off, I would LOVE this, if it was faster paced and you could cast your spells backwards as well, since it's sometimes really hard to stay far enough away from the enemy and still be able to attack them. Insane amount of gameplay embedded in this 72 hours game, no weird bugs or anything, just a game that works, like it! |
| Oct 13 18:24:08 | 6m 29s | Expect Nothing | ♥ 1 | Super interesting concept, sadly I wasn't able to progress far since I was really confused by where I could go, because, yeah, the camera is too static. I really like the idea of "NO" being a spring and a wheel, sometimes the control swap is weird but damn, that's a good idea for a "character". I know the topic is "Start with nothing" but at least some information in the beginning would help the game a lot as well as an adapting camera (I know it's hard to do in such a short amount of time, because we struggled as well with it 😄). Overall a very nice idea with a good attempt of making it in that short amount of time. Some more work on it and it would be a really lovely game to play! |
| Oct 13 18:30:19 | 6m 11s | Glorbo's Kingdom | ♥ 2 | Super simple concept turning out to be the new Dark Souls. I thought I had the right mindset after 3 minutes and I was really able to undo all the progress I did with 3 bombs, wow. Super challenging and fun, couldn't complain except the mechanic that pears kill the people seems a little odd, but looking at the size of the pears, it makes sense, but I didn't recognize that condition for quite long. Super big thumbs up for a super nice implementation of a quite unusual "shooting game". |