Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → diaonic
Feedback comments for LD45
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| Timestamp | Since previous | Game | diaonic's comment | |
|---|---|---|---|---|
| Oct 6 21:32:15 | Mr.Grind | ♥ 1 | Cute clicker game, I like how fast the truck leaves. I missed it the first two iterations.Maybe change the pickaxe z placement to be infront of the orc?, feels weird being behind him. | |
| Oct 6 21:44:45 | 12m 30s | Unwatered | ♥ 1 | I like this one a lot, I could see some nice pastel colors rounding out the art, but I love the concept. Great job! |
| Oct 6 21:51:20 | 6m 35s | TITANYTHING | ♥ 0 | How do you add stuff to the boat? |
| Oct 6 23:36:45 | 1h 45m | Nothing In The Way | ♥ 2 | I ran into the physics issue on several levels. I'd recommend using raycasts instead of physics for platform movement, would solve alot of these little quirky platform errors. I got to the final level, but I'm stuck. Pretty nice submission, well done :) Annotation 2019-10-06 193530.png |
| Oct 6 23:51:34 | 14m 49s | A Quiet Realm | ♥ 0 | Very cool, I love the mysterious narrative happening. You should do that with a creepy portal type voice, would add alot to the mood and feel. Very impressed, I loved the rocket and flying around to different planets. |
| Oct 7 00:57:16 | 1h 05m | Nought - Procedurally Generated Dungeon | ♥ 1 | I actually really enjoyed it. I'd be lying if I told you I didn't try to push on the stones and the graves and was really hoping for a staircase. I couldn't figure out what the green grate looking things are for. Also don't underestimate the value of music, even some procedural generate music such as Abundantly Music is super easy to implement and adds alot to the game play. Overall very nice submission. |
| Oct 7 01:06:46 | 9m 30s | itemless | ♥ 0 | I couldn't figure out how to harvest stone, I had over 50 wood though and killed some zombies. Cool idea, I loved the zombie death animation and their AI was on point. |
| Oct 7 01:11:52 | 5m 06s | ASHES TO ASHES | ♥ 2 | Very well done, I tried figuring out on my own first and struggle abit. After going back and reading the directions it made alot of sense. This would be a great mobile game, very impressed! |
| Oct 7 01:18:52 | 7m 00s | DesertTamer | ♥ 1 | I really enjoyed the intro, giving you max stars for mood. Shame you couldn't of finished it. You had this captivating feel, inside the truck cracked me up :D |
| Oct 7 01:23:30 | 4m 38s | Exit Nothing | ♥ 1 | Also ran into the space resetting when I assumed it was jump. I'd also recommend not using physics for your jump mechanic and use raycasting to detect when you're on a slope or the ground. Lots of tutorials out there about it and it dramatically improves your platforming ability. I love the theme you have going, you should add some music though to improve the mood. |
| Oct 7 01:28:18 | 4m 48s | click4cats | ♥ 0 | The game didn't really do it for me. However... the audio did. The cat noises are hilarious, the tempo picking up was genius and seeing cats just crash into each other was great. You need to remake this with ragdoll physics. Great job :) |
| Oct 7 01:37:33 | 9m 15s | Ultra Quest | ♥ 1 | Wow I really enjoyed that, the graphics are fantastic. I found the audio a little repetitive and I almost fell through the floor on level 2. That sword weapon on level 3 was really clever. Very impressed, you should continue on with this and make it into a mobile game. Cheers |
| Oct 7 01:44:53 | 7m 20s | Knight Dash | ♥ 1 | I was going to ask if being up here was a bug or a secret, then I got alittle further and saw your message. Either way really nice job. I really liked the skeletons and the naked guy animation. The knight felt alittle too shovel knightish for me. Either way you did a fantastic job for 48 hours. stuckorbug.png |
| Oct 7 02:06:46 | 21m 53s | Robomata | ♥ 0 | Very impressed, had alot of fun with this. The console was well done and I liked seeing the jumbled modules that I can find and unlock. My only critique, make the jumping easier or have shortcuts in the console such as E for exit, m.l for lights. Lots of restarting on those early jumping platforms when it needs to be pixel perfect. The flashlight and enabling the camera were brilliant additions btw and well implemented. Cheers |
| Oct 7 02:44:44 | 37m 58s | LD45 - Square World | ♥ 0 | Very cool, I love watching the objects self propagate and expand out. Kinda fun to click a bunch of random things and just watch what happens. Nice job! |
| Oct 7 02:57:32 | 12m 48s | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (twenty six blanks) | ♥ 0 | Interesting idea, I had trouble understanding what to do at first. |
| Oct 7 03:06:23 | 8m 51s | Cloud Boy | ♥ 1 | Very nice job, the art and animations are on point. The cloud mechanic was simple but effective. Maybe a timer to push people into making difficult decisions with their juice? |
| Oct 7 03:18:59 | 12m 36s | Orb Override | ♥ 0 | Gave it shot, got up to 100 peeps with a claimed orb. The cmd interface is a cool idea, but you need to clear the prompt after each command is entered. I'd also recommend looking into the Command Pattern if your not familiar with it.You could easily implement the ability to use the up and down arrows to cycle through previously used command which would add alot to usability. Good work getting a submission in for the compo, its something to really be proud of. This was my first compo, but I've done many jams before. Cheers |
| Oct 7 03:37:27 | 18m 28s | Ant Wars RTS | ♥ 1 | My super ants are taking over the world... one waypoint at a time. Great job, had some fun with this one. ants.png |
| Oct 7 03:55:51 | 18m 24s | Dr. Deckenstein: Escape from Castle Brainia | ♥ 0 | Great job as always Quill, the body part collection was fantastic, I particularly liked the leg back kick and the dash towards the end. Its always fun watching your development process to and its been an inspiration in my development work. Keep on keeping on my friend, you deserve some good chocolate and whiskey after this one. |
| Oct 7 04:01:20 | 5m 29s | Scrap Attack | ♥ 1 | Fun little game, I love the robot animation and tank style movement, you even got the rocking back and forth when slowing / stopping. Great job |
| Oct 7 04:09:36 | 8m 16s | Gem Miner | ♥ 0 | Great job, I love the "Downwell" graphic asthetics, the game would hugely benefit from some basic audio and sound effects. Well done!, nice submission. |
| Oct 7 04:15:52 | 6m 16s | Homie The Homeless | ♥ 2 | Nice job with this, I love the aesthetics, as Bocodillo pointed out gives the game a really bleak outlook and the single string instrument sounds fit perfectly. |
| Oct 7 04:22:40 | 6m 48s | Unstable Ground | ♥ 0 | I had trouble figuring out the controls. What was working for me was Q to move left, W to move right, and like m to shoot / jump. Once I figured that out it was playable. The jump and shooting on the same key made it very difficult to time shots and make platforms. Nice job overall, its tough making a game in 48 hours. |
| Oct 7 04:34:35 | 11m 55s | Planet Z33 | ♥ 2 | Nice work, you really killed it with the mood and audio... I was scared to go outside, then night 4 happened and I had to see what was pounding on my base...I won't sleep well tonight. |
| Oct 7 04:41:42 | 7m 07s | Ghosts And Bombs | ♥ 1 | Nice work, the sounds got kinda repetitive. Overall nice submission, procedural generation was good and I liked the ghost and player graphics. Good job! |
| Oct 7 04:45:46 | 4m 04s | REWRITER | ♥ 2 | Wow that was really fun, I love the jump animations and the special powerups you get really add some flavor. Had a Binding of Isaac feel with the level setup. You did a great job with this! |
| Oct 7 04:55:05 | 9m 19s | Entangled | ♥ 1 | This sums up my experience with the boss. He poked me, then machine gunned me down. Nice submission, I don't know if it was just the web player, but I kept seeing these weird lines show up across the middle of the screen, and the audio started playing really slow towards the end, not sure if that's intentional or not. Eitherway, I like the art and the gameplay feels solid. Great job! Annotation 2019-10-07 005342.png |
| Oct 7 15:38:08 | 10h 43m | NOTHING TO LOSE | ♥ 1 | Yeah this looks good, you made alot of art assets for this game and they all look really good. The character rigging is great too. I experienced a weird camera bug when taking over camps, it would zoom in and get jittery and the AI is kinda strange. I went to the first big camp and had the boss and minion chasing me around, while my guys chased them. Only way I could get them to fight was to get the boss stuck on my guys and even then only one of my guys would attack. Either way you did a fantastic job, I really like the feel of the game. |
| Oct 7 15:51:01 | 12m 53s | Epic story of a nobody | ♥ 1 | Ever since I played doodle jump, I've loved hand drawn art like this. You did a fantastic job. I got my sword and just slayed the bandit leader cheers |
| Oct 7 16:00:28 | 9m 27s | Vengeful Spirit | ♥ 0 | I love the art and mood to this game, you did a great job with this. Some simple audio and SFX would really do this game justice. Very impressed, good work! |
| Oct 7 16:08:04 | 7m 36s | GREEN DOG | ♥ 1 | I'm kinda lost for words...For whatever reason the teeth and the music reminded me of My Horse is Amazing video. Cool project :) |
| Oct 7 17:16:13 | 1h 08m | Simple? Tower Defense | ♥ 1 | That was cute, I made it to the third map before moving on. The cannon towers not firing directly at the enemies at first was frustrating, but that was probably due to lack of knowledge. I was like... why are my towers missing their shots ?!. Props for making so many levels too, nice work! |
| Oct 7 17:25:30 | 9m 17s | a new beginning | ♥ 1 | Love the art, I made it to the office area before giving up. I liked how your escape had you move through different prison roles was very creative. |
| Oct 8 19:47:20 | 26h 21m | PixelGod | ♥ 2 | Very cool simulation type game, I think more player feedback as to whats happening would be a nice improvement. |
| Oct 8 19:52:09 | 4m 49s | Tightrope Gauntlet | ♥ 1 | Understanding the controls was alittle frusting, but I think removing the 5 second game over scene before you can start a new game would be helpful. I probably did 10 restarts before I started getting it, and having to wade through that each time was painful. Gameplay was interesting and captivating once I understood what I was doing. Nice work for 48 hours. |
| Oct 8 20:07:19 | 15m 10s | Island Survivor | ♥ 1 | Nice job, seems like a good base. I built the raft, wasn't sure what to do after that though. |
| Oct 8 20:13:30 | 6m 11s | Girl in a Dungeon | ♥ 1 | Nice submission, reminds of the old Adventures Of LoLo game. Well done! |
| Oct 8 20:18:41 | 5m 11s | Cell | ♥ 1 | Very nice job, got stuck after getting wings and getting by the double lasers shooting down. Nice controls and I love the picking up of new "parts". |
| Oct 8 20:29:27 | 10m 46s | Nothing Left | ♥ 2 | The controls, movement, combat all felt really really good. You did a great job with this. Might I suggest using a camera slightly more zoomed in and eliminate some of the black space. Might give the game a different feel. Also noticed a bug with the four square fall through tiles, if you stand directly in the center, nothing falls. |
| Oct 8 20:51:18 | 21m 51s | World Collector | ♥ 1 | Very nice job, I love the innovation. I hope you continue this project. I tested with a keyboard and gamepad. Controller feels really good, but theres no button to zoom out. Not a fan of W for jumping, I'd rather see space. |
| Oct 8 21:05:46 | 14m 28s | Rag Racer or: How I learned to stop worrying and love the bump | ♥ 1 | Hilarious, loved it. Great job |
| Oct 8 23:39:06 | 2h 33m | Blankspace | ♥ 1 | I enjoyed the game overall, the jump button is incredibly frustrating though. You don't know when you can jump again and I found myself sitting at the edge of platforms waiting. Graphics are nice and the idea is good. Well done |
| Oct 9 00:27:54 | 48m 48s | SIMFLUENCER | ♥ 1 | Nice submission, just a few quality control things I saw. Rename your exe so its not LD45. A sound slider to lower the volume would be awesome. I love the idea and the sound effects are hilarious. Nice work! |
| Oct 9 13:38:53 | 13h 10m | Canvas Land | ♥ 1 | I love this, I think you could build this into a business app. Collaborative white boarding, add some prefabricated shapes. Well done! |
| Oct 9 17:15:56 | 3h 37m | A Field of Flowers | ♥ 1 | Keith you killed it, I love the art, music, the mood. While it doesn't feel like it has a destination, sometimes journey's are better left that way. Really nice work |
| Oct 10 00:22:09 | 7h 06m | deathlock | ♥ 0 | Excellent job, I got stuck after the first large gap. However, I really enjoyed the game play. Very innovative, controls felt good, animations and sounds were on point. |
| Oct 10 14:56:07 | 14h 33m | Contraband | ♥ 0 | Art looks great, I loved the transition from top down to platformer. The difficulty ramped up pretty hard after getting the sword and I'm not in love with the controls, I'd like to see space as a jump button, it played pretty well on gamepad, but I couldn't find the attack button. Also don't forget to add the source so you get a grade ( compo requirement). Great work! |
| Oct 10 22:57:42 | 8h 01m | The Choice of Life: Middle Ages | ♥ 4 | Very cool game, I enjoyed the graphics and story telling aspects. |
| Oct 11 04:40:41 | 5h 42m | Untitled Sandbox Game Where You Throw Sticks | ♥ 1 | Nice submission, game felt pretty good |
| Oct 13 00:23:42 | 43h 43m | S.W.N | ♥ 1 | This is probably the most interesting LD45 game I've played. I love the action system and the platforming feels really really good. Great job with this, I didn't play around with the level editor, but it looks polished. |
| Oct 15 03:43:18 | 51h 19m | Spooky: The one who lost everything | ♥ 2 | Very impressive submission, loved the art and the gameplay was fun. Checkpoints would of been great for the last non ludum dare level. Cheers |
| Oct 24 19:03:12 | 231h 19m | Game from the Void | ♥ 1 | Great job with this, clever and fit the theme very well. The boss fight was misleading, I was flying for like 10 minutes before I realized I should be shooting. |
| Oct 24 19:48:46 | 45m 34s | Winter | ♥ 1 | Nice entry, mood, sounds, and gameplay had a good feel. After the second campfire I was just tired of walking so slow. I loved the scarf the player, the animation was a nice addition to the weather and environment. |
| Oct 24 19:57:09 | 8m 23s | HOBO DAYS | ♥ 0 | Great art, the gameplay feels abit too random. I made it to day 4 with .28 and only saw one person that wouldn't give me money. So I starved. Cool Idea overall and I really like the implementation, there just needs to be more variation on the people coming and going. Maybe faster movement speed, with more than one vending machine? and the vending machines run out of food or have different food values based on cost. Lot of different directions you could with this. Nice job! |