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Abdul Zakkar

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TimestampSince previousGameAbdul Zakkar's comment
Oct 7 20:56:13 Trashwars ♥ 3 I gotta say, the appearance of this game really drew me to take a look! It looks beautiful :) Initially I had no idea what the controls were until I realized there was a page for it. Music is great. I first lost to the computer, then beat it in the next game :) I found a good strategy was to spam "sexy" :D and that's where I feel like this game could use some improvement. I did not feel like there was much depth to the strategy, but I also feel like that could be fixed with some balancing. I also wanted to mention, I may be a bit slow after the jam but I didn't realize how the main mechanic worked until the second game! I thought I had to get my boxes all the way to the other side. Overall, well polished game, job well done!
Oct 7 22:23:24 1h 27m Aloneland ♥ 1 I will say that I enjoy having minimal information and discovering things, but it was definitely a little too much discovery in this game. If there were more on screen prompts I think this would've been a lot better. For example, if I'm holding a leaf and I walk up to another leaf, the screen should give me a pop up that says "make bed." Although it feels more like a demonstration at the moment, I know this was very crunched for time but you managed to get a lot in! This is a good base for a solid game.
Oct 7 22:35:41 12m 17s Scrap Spaceship ♥ 4 This was so cool!! I was so confused after the first two tries but when I understood how this worked I thought this was such a unique idea. With some polish this could really get somewhere! I really enjoyed it. This only thing I feel it needs is some more explanation in-game. Oh, and the buttons to switch between hull, thruster and turret are 1,2,3, and I kinda wish you just made em buttons (or controlled in both ways) :) Great job!
Oct 8 01:22:05 2h 46m Overherd ♥ 2 I love the simplicity of the game mechanic! The hook is a bit finicky and I kinda wish I didn't have to rotate the screen, but I like how to sheep roll around, I like the music and simple art style. I can see this on Steam with a few dozen levels and some added mechanics :)
Oct 8 04:48:23 3h 26m CosmiCraft 🌟 ♥ 2 Wow, the building mechanic is really well done! I would like a little bit more explanation about some things though, like what the green gem things do. Also, some on-screen indication that I'm in edit mode would be really cool. Also I feel like the motion parallax in this game is strange, when I move around, the items on screen are slower than the background, and I feel like it should be the opposite. Also while I'm making suggestions, the enemies should get more powerful after each boss fight. Lastly, the music here is amazing! Some of the best I've heard looking through these games. Well done overall!
Oct 8 05:24:21 35m 58s World Collector ♥ 1 This is by far one of the most polished LD games I have ever seen. Amazing job! Two gameplay aspects I would consider changing, one is to make the jump input linger a little longer so the user can activate a jump *slightly before* landing on the ground. The other is to make death less punishing. I was upset to see my tile arrangement disappear, but maybe I'm just complaining :D I can't say how much I enjoyed the art and especially the music. Incredible job on the Compo.
Oct 9 04:49:30 23h 25m Cipher ♥ 0 Nice game! I know that for a lot of people it was a little hard to understand how the mechanic worked, including myself, but I like your approach of teaching by showing. I think you just haven't found the optimal way of doing that yet :) I love the look as well! And the number of puzzles is astonishing! The music can get a little repetitive though. Overall, amazing job!
Oct 9 05:46:09 56m 39s Draconomics ♥ 2 The look of this game has definitely drawn people in imo :) Interesting that it basically gets to be as challenging as I want it to be! I wish it kept track of how many gems total the dragon accepted. That way I can have a high score to beat! Amazing work overall.
Oct 9 22:45:13 16h 59m Home Sweet Home ♥ 3 Omg I played till I got $100 which I thought was the cost of the house, I can't read numbers apparently :((( Does anything happen when you buy the house? I wonder if it's even possible to get that much money Anyway, this game is extremely polished and well done! I couldn't put it down, and it masterfully forced me to keep trying new strategies. I knew this game was amazing when the rejection from passerby really got to me :D Excellent work for 72 hours. Gameplay, visuals and music all on point.
Oct 12 21:14:47 70h 29m Necros ♥ 1 I like the mechanic in this game! It's really cool, seems like it has good strategy potential. I feel like the only level with substantial strategy was the fourth level though, and the rest were pretty easy, the last level was just, which army do you pick? Even still, it was very satisfying seeing my army take over, and I like the look of the game quite a bit. Overall great job!
Oct 12 21:25:00 10m 13s Make Profit ♥ 3 I like all the drawn art in the game, but it's a stark contrast against the pixel background. Also an underwear counter that told me how many were left would be great! Finally, I think that cat can't catch me even if I don't move :) I know you were pressed for time, and I can tell a lot went into the hand drawn art. Good job!
Oct 12 21:36:56 11m 56s Soul Reap ♥ 0 Super clean look of the game, I think the menu UI is intended for a 16:9 ratio monitor so it got funky on my 21:9 but np I agree that the game is very easy until the final boss, and I wish it was all as challenging as the final boss. I do enjoy the progression of my abilities. I feel like because the shooting mechanic goes in a big spread, that I'm supposed to be fighting many small enemies, but I end up aiming on of my many missiles at a single enemy. I tend to favor more targeted shooting mechanics (not spread) because then I have to have more skill to aim properly. I love the music and atmosphere in this game, and I appreciate the inclusion of a win state :) Overall, awesome job!
Oct 19 19:45:11 166h 08m Handee ♥ 1 I like the way that the punch mechanic feels and how the enemies break apart. This is a good proof of concept but there is no challenge and I think it still needs more to really be a game. Also, I think the game freaks out if I fall over the right edge, and I had to restart the game. I wish the monster had more health! Good job with the punching mechanic though :)
Oct 19 20:03:31 18m 20s Girl in a Dungeon ♥ 1 It was really fun and impressive. The level design and colors of the game were very nice. But there was a bug that caused coins to not appear, and the level had to be restarted. Nothing that broke the game though :) Overall, good job!
Oct 19 20:39:35 36m 04s Ghost Vacuumer ♥ 0 The gameplay is really solid here, everything functions well and is pretty fun :) I also like the random map generation. I like the graphics as well! I will just say I wish there was an indication (animation) of vacuuming. Also I feel the spawning of ghosts should not be right on top of the character at the door. Clean execution and fun gameplay, good job!
Oct 19 20:51:32 11m 57s Light your way out ♥ 1 Very nice puzzle game! I really appreciate the good level design here, I feel like that's the first thing to get neglected in a timed game jam. Ramp up in difficulty is great, and everything is displayed very clearly, and controls are simple. These graphics are very Windows XP-esque, and I feel like there is room for improvement there :) Overall, amazing job!
Oct 19 21:08:59 17m 27s Bandit Crossing ♥ 1 Very impressive that this was completed in such a short time! Love the combination of 2D and 3D art, and the shooting effect feels very satisfying. The difficulty ramps up quick and it has a lot of replay value trying to figure out how to succeed. Maybe the speed could ramp up just a little slower though :) Overall awesome job!