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Feedback comments for LD46
Abdul Zakkar's games and stats for all events →
| Timestamp | Since previous | Game | Abdul Zakkar's comment | |
|---|---|---|---|---|
| Apr 21 04:20:40 | Fairy Savior | ♥ 1 | I really like the sprites in this one! It's a cool idea to move around the fairy and have it as a source of mana. My main critique is that it's hard to tell when I'm harming the enemy and I'm not sure if I hit them or I missed. I think this is why I was able to survive the longest by just running away with the fairy. Also I like the controls screen, I just think it should only go away after I confirm I'm done reading it. Super nice graphics for the time given, good job on this. | |
| Apr 21 04:33:45 | 13m 05s | Critical Freight | ♥ 2 | Nice game! I really liked the guy talking to me over the radio, plus the graphics are simple yet clean and readable. This may be your intention but I would have loved to be able to move around quicker since the buttons were so far away. Interesting mystery with the creature! I hope I didn't miss the reveal if there was one :D |
| Apr 22 04:07:23 | 23h 33m | DataHunter | ♥ 1 | First thing that's striking is the looks, and I love the world you created! Add a few layers of parallax and it'll be top notch. Plus the controls are satisfying, and the enemies are fun to destroy. Wish there was more content! But I think a lot of time and love went into the art :) |
| Apr 22 04:47:32 | 40m 09s | Heart on my sleeve | ♥ 1 | The concept was cool and I like the little puzzles here and there. It took me a while to figure out all the controls, and I found them very challenging to use at times. I wasn't able to get to the end but I spent a lot of time trying :D the game looks cute and I like the art, I just wish that I could see more easily sometimes. |
| Apr 22 05:08:45 | 21m 13s | The Power of The Five Books | ♥ 3 | Nice game! I wish the music loop was longer, but the art is nice and the movement feels good. I wish there was less cooldown on the spells since it made the game slower, and I wanted to see when the cooldown was over for each one since I couldn't tell when the spell would be ready again. Good use of the platforming to get me to use multiple spells at once! |
| Apr 22 14:28:13 | 9h 19m | By The Fire's Light | ♥ 2 | I like the straitforwardness of the goal here, I wish it more challenging as well as having a timer so I can see how well I did. Also the game could use more feedback when I throw wood in the fire because I can't tell that I'm throwing it, I just assume it happened when I pressed space. Also, the fire animation and particles look great! |
| Apr 22 15:19:00 | 50m 47s | Zombie Defence | ♥ 1 | Nice game! It reminds me of Bubble Tanks Tower Defense, which is an old flash game that has the same system of free placement of buildings with pathfinding. I like how the game looks and feels but as you pointed out it may be held back by being unbalanced. I reached a point where the enemy could never reach me because I had so many buildings, and I could never reach the enemy base because there were so many enemies. I also love the look and creativity of all the buildings and animals :) |
| Apr 22 23:22:43 | 8h 03m | Fly Zone | ♥ 0 | When people call this a clone game, are they referring to flappy bird? I felt like it was very much different in the implementation of the controls, and I think it's super unique. I love hard games so this is right up my alley! I like the clean art. It would be interesting to play with the idea of "longer presses mean higher jumps" since it might make things easier, and maybe feel more responsive. Good job! |
| Apr 22 23:54:46 | 32m 03s | Starship to Lethe | ♥ 0 | Wow! For real the best game I've played this jam. I'm very impressed with everything: the atmosphre, music, controls, all of it. Thankfully I have a controller, which made this feel so pleasant to play. The challenge scaled beautifully. |