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Abdul Zakkar

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TimestampSince previousGameAbdul Zakkar's comment
Oct 6 16:32:53 Clound loop ♥ 1 This was definitely tough! I got to a huge open area with no tiles so I assume that was the end, it sent me back to the beginning. The physics are what made it difficult, but the platforming was well thought out. If I were to suggest changes, it would be to make it less slippery, and to make spike hitboxes more forgiving. It felt like luck whether I would hit a spike or not, especially on the long jump. I like the clean simple look and really appreciate the platforming design. The last portion was super fun (The winding falling portion was my worst nightmare XD). Awesome job!
Oct 6 16:44:48 11m 55s TALLY MARKS ♥ 1 Had to try this after seeing it on stream! Absolutely love the visuals, mood, music, and style. Nice showcase of gameplay mechanics as well.
Oct 6 17:33:50 49m 02s LOOPLLET HELL ♥ 1 Awesome music and amazing visuals, this feels very nostalgic :) Loved the feeling of getting upgrades as well! And cool boss ship. There is a good amount of variety and content enemy- and upgrade-wise here, very nice job. I would prefer if most weapons let me hold down the fire button, and it was hard to tell when an enemy would fire (although that made it pleasantly more challenging). Overall amazing job.
Oct 6 18:37:13 1h 03m Stuck in a Loop (station) ♥ 2 Super cool idea with the music and it sounds great! I could not get very far and spent a long time on the TV room but could not figure it out. I tried to line up the colors with the numbers, but it seems it was more complex than that. I would also suggest to make the rooms brighter, it was hard to see anything except the lights. Overall cool idea, wish I could have experienced the whole thing. I will definitely try again if you reveal any spoilers to help me beat that room :)
Oct 6 18:41:54 4m 41s Chicken Leggacy ♥ 5 Very nice game! The buffer between attacks may have been too long, but overall I loved the art.
Oct 6 18:49:20 7m 26s INCORPORATION CORP. ♥ 2 Awesome mechanic! Fun to mash the space bar and kill zombies. It is pretty easy and could have been fun with a bigger challenge. Also I didn't know that you can hit space again on returning items until I accidentally discovered it. Super fun game with a funny ending.
Oct 6 18:54:57 5m 37s Universalis ♥ 0 Fun little sim! Interested to see what the objective game mode would look like. Fun to try to make planets collide :)
Oct 6 19:15:22 20m 25s Death Day ♥ 3 Looks really nice and it was fun to play! I think it may have had some bugs with items disappearing after dying, and the hitbox for the pool was too big and doorways were too narrow. The puzzles were fun to figure out, overall good job!
Oct 7 21:14:05 25h 58m while(true) ♥ 1 Nice job with this! Super creative idea, and great comment etiquette ;) I will say that the game is very easy, and could become a lot harder if the enemies did not move randomly but rather moved towards the player. Also the code made some pretty cool beats 😎
Oct 7 21:41:01 26m 56s Planetary lunacy - a game about a satellite in space... ♥ 1 Cool game! Controls were cool, and the fuel limitation made it a fun challenge. I agree that there may be a lot of learning to do, but I did not mind. Also, for some reason on level 5 I tried imaging the north stars but it was not increasing my percentage. I was able to image stars in the tutorial so I'm not sure why it did not work in level 5. Also I would like an indication of which levels I completed on the level select menu :) Overall very creative and fun to maneuver between planets.
Oct 7 21:53:09 12m 08s The pain of what never will ♥ 2 Hello, good work and cool use of the theme! The music was very nice and the color choices also helped sell each stage. The platforming is solid as well, pushing boxes has some cool potential. Also I wanted to point out that I could not see the "continue" button until I zoomed in my web browser, the UI canvas should be set to scale with the resolution. Nice simple minimalist project.
Oct 7 22:25:03 31m 54s Get Over Yourself ♥ 4 Awesome game all around! I liked the visuals, the ambience, music, controls, etc. The puzzles were super hard and really reminded me of those portal 2 user-made levels. Definitely some inspiration from portal here :) I beat 2/3 puzzles and got super close to beating the last! This game definitely spiked up the difficulty, would have liked a slower introduction. Still, concept is awesome (and yes I see the similarity to my game!)
Oct 7 23:41:05 1h 16m At It Again ♥ 1 Once I read the comments and learned that I could kill lizards, the game was pretty fun! Cool idea, would have liked to see more challenging puzzles :)
Oct 7 23:45:50 4m 45s X-periment ♥ 2 Wow you're right we have a very similar game! I should have known this would be a common idea :) well done with the design.
Oct 8 01:59:58 2h 14m TANKNAT ♥ 2 I love this! It's very satisfying to play and the upgrades made it very enjoyable. The effect of going through the loop is very cool.
Oct 8 18:22:01 16h 22m The Ice Man Loopeth ♥ 0 Nice work! Loved the intro :) pretty unique game, but would have liked a little something for getting all the ice 🍹
Oct 9 00:28:06 6h 06m This House Looks Familiar ♥ 1 I have only positive things to say for this game, it definitely takes you through an experience! Everything fit well together, from the sound to the amazing visuals, and even the slow walking pace played into mood. Well done!
Oct 12 00:30:50 72h 02m walk. ♥ 0 Cute sad little story. Absolutely love the art and the painterly style. Definitely moody as above comments have suggested.
Oct 12 00:44:02 13m 12s Project R.O.O.M ♥ 1 Cool concept! Definitely would be cool to see this expanded, the idea of being put back in the same room again and again could feed into some interesting gameplay.
Oct 12 01:02:25 18m 23s Loop ♥ 1 Cool interpretation of the theme! My curiosity definitely kept me going for a while 😆 Nice short and sweet concept. Curious to see how this is expanded on.
Oct 12 01:11:55 9m 30s Countercl0ckwise ♥ 1 Cool idea! Pretty challenging :) I found a way to win easily by jumping repeatedly against a wall as it looped around, which allowed me to stick to the wall and never run into trouble, but before I discovered that it was a fun challenge, took some trial and error!