Neat idea but it was very confusing, seemed quite buggy and the writing umm, wasn't great. Well it was kinda cool that it had this weird broken kinda kinds book style of narrative but the hints were just almost Castlevania II level of cryptic. And the fact that you had to keep randomly clicking everywhere made it quite frequent that you just skip the next important bit of dialogue and need to start randomly clicking through the whole screen again. They should probably stay on screen or at least repeat after a delay of not making any progress. There was no need for the dialogue to be positioned on the corner either. Would have more sense to have them where well, where subtitles usually are, centered and near the bottom. Also might have been nice to differentiate who is speaking my changing the color of the text.
This was a big cause of confusion at the start.
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Now I've started several times over and it's just more and more confusing the further I get. My first try I got to garden, then there was the leaves and something about dropping paint. Scoured the whole screen without finding it (didn't occur to me that if the character drops it, it would be like 10 meters in front of her). Went through the first door and when I came back, the leaves were gone so I though it bugged out and I was soft locked. So that was reset number one.
Second try I actually found the green paint, added the doors and went through one of em. Not quite sure what there even was because at this point I reset again as I started writing this feedback and wanted to try the leaves disappearing bug again. Surely enough, the leaves did disappear but the paint bucket was still there. Time to paint the flowers and add in the doors..
Went through a different door this time. I add in barbecue, the cook and even manage to find the red paint. Then the dude tells me something about painting the door. But none of the colors do anything on the door. And I can't find anything else either and can't go back through the door. Why are the doors context sensitive? Sometimes they work even without color and sometimes they don't. And now that the amount available colors increases, so does the amount of random clicking everywhere. Now I need to examine every pixel on the screen and try painting everything all the colors. And I can see this only getting more and more tedious. But now I think I'm stuck again. Can't find anything new to add, nothing accepts any of the colors I have and the door doesn't work. Here goes reset number... lost count. Hope I remember which door I picked the last time.
Well, now I see the messages warning about the doors that I need them to be right color to come back. Well that's a bit of a dick move unless the color I need is always in that room too. Looking at your screenshots, the barbecue room door seems to be red but when I got the red paint in that room, it still didn't let me paint the door red so dunno. Lemme try another door this time...
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Another quite paint in the butt room to get through. Not hints even given at all before I had already pretty much solved it. It also said there is a blue liquid in the bottles, yet I got purple paint. That looks like some kind of chemistry stuff, is this a reference to Marie Curie? Next room! Swimming pool room, easy, next! Girl and unicorn, can't find anything else and no hints, great. Not even stuck here, next! Okay, now to find some stars. Another huge pain in the butt room. Wanna play battleship with 4 times the size of normal grid? And btw, I only have three one cell size ships and I'm not gonna tell you if you hit right next to one. When I finally find the moon and all the stars, I get the paint and the yellow door doesn't even work. I'm ready to give up.
I really liked the idea but the execution would have required some major changes. The biggest issue was that the text change near cursor just wasn't enough to notice the interactive spots. Anyways, I'm getting near the character limit of posts, good job! :thumbsup: