FoonLudum Dare ExplorerLD45 → void window

void window

By dimesto52

View on ldjam.com

CategoryRankScoreCount
Overall4952.5722
Fun5042.1522
Innovation3263.0222
Theme1353.7222
Audio3711.3819
Humor3292.1521

Comments

ryano 2019-10-11 10:27

Interesting concept. I struggled a bit trying to remember all the things I had to find at once, and then got stuck in the door that had the Barbecue, it would not let me reveal it. Nice effort and could work with some refinement.

lonewolfdev 2019-10-11 11:20

The idea is cool, but the game is quite frustrating. Maybe you should give more clues about where to find the objects ( as with the cat), as I have been clicking for a while and im not able to find the brush :( . So as they said, a bit more of level design will improve the game a lot!

n3bul0sa 2019-10-13 15:32

Honestly, has been difficult to find objects despite all mine clicks. Nice idea overall.

antti-haavikko 2019-10-13 16:06

Neat idea but it was very confusing, seemed quite buggy and the writing umm, wasn't great. Well it was kinda cool that it had this weird broken kinda kinds book style of narrative but the hints were just almost Castlevania II level of cryptic. And the fact that you had to keep randomly clicking everywhere made it quite frequent that you just skip the next important bit of dialogue and need to start randomly clicking through the whole screen again. They should probably stay on screen or at least repeat after a delay of not making any progress. There was no need for the dialogue to be positioned on the corner either. Would have more sense to have them where well, where subtitles usually are, centered and near the bottom. Also might have been nice to differentiate who is speaking my changing the color of the text.

This was a big cause of confusion at the start.

cursor.png

Now I've started several times over and it's just more and more confusing the further I get. My first try I got to garden, then there was the leaves and something about dropping paint. Scoured the whole screen without finding it (didn't occur to me that if the character drops it, it would be like 10 meters in front of her). Went through the first door and when I came back, the leaves were gone so I though it bugged out and I was soft locked. So that was reset number one.

Second try I actually found the green paint, added the doors and went through one of em. Not quite sure what there even was because at this point I reset again as I started writing this feedback and wanted to try the leaves disappearing bug again. Surely enough, the leaves did disappear but the paint bucket was still there. Time to paint the flowers and add in the doors..

Went through a different door this time. I add in barbecue, the cook and even manage to find the red paint. Then the dude tells me something about painting the door. But none of the colors do anything on the door. And I can't find anything else either and can't go back through the door. Why are the doors context sensitive? Sometimes they work even without color and sometimes they don't. And now that the amount available colors increases, so does the amount of random clicking everywhere. Now I need to examine every pixel on the screen and try painting everything all the colors. And I can see this only getting more and more tedious. But now I think I'm stuck again. Can't find anything new to add, nothing accepts any of the colors I have and the door doesn't work. Here goes reset number... lost count. Hope I remember which door I picked the last time.

Well, now I see the messages warning about the doors that I need them to be right color to come back. Well that's a bit of a dick move unless the color I need is always in that room too. Looking at your screenshots, the barbecue room door seems to be red but when I got the red paint in that room, it still didn't let me paint the door red so dunno. Lemme try another door this time...

marie.png

Another quite paint in the butt room to get through. Not hints even given at all before I had already pretty much solved it. It also said there is a blue liquid in the bottles, yet I got purple paint. That looks like some kind of chemistry stuff, is this a reference to Marie Curie? Next room! Swimming pool room, easy, next! Girl and unicorn, can't find anything else and no hints, great. Not even stuck here, next! Okay, now to find some stars. Another huge pain in the butt room. Wanna play battleship with 4 times the size of normal grid? And btw, I only have three one cell size ships and I'm not gonna tell you if you hit right next to one. When I finally find the moon and all the stars, I get the paint and the yellow door doesn't even work. I'm ready to give up.

I really liked the idea but the execution would have required some major changes. The biggest issue was that the text change near cursor just wasn't enough to notice the interactive spots. Anyways, I'm getting near the character limit of posts, good job! :thumbsup:

roka-josh 2019-10-18 18:43

Interesting game idea, like others I did find parts frustrating and it feels like it didn't register some clicks sometimes, but overall good job!

levidsmith 2019-10-23 05:26

Nice coloring game. I wish there was some sort of indicator showing when you got close to a hidden object. I got the brown and green paint buckets to paint the trees and flowers, but I couldn't figure out how to get the other paint bucket colors.

jk5000 2019-10-24 07:44

I agree that the game has some issues, but the idea is good and the I like the story.