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| Timestamp | Since previous | Game | alexfalkenberg's comment | |
|---|---|---|---|---|
| Oct 7 01:02:21 | The Whispering Forest | ♥ 2 | First, a really nice idea, fits the theme. Could have used more testing for some niggling little things, though, that would probably be easy to fix: - arrow keys still work for movement, but there's no walking animations when doing so; cut the arrow keys, or better: keep them but get the animations working. I found myself constantly going back to the arrow keys because they felt more comfortable. Having the option either way wouldn't hurt anything, imo - Speed up the text display, or slow down the audio. Former probably easier. - at the start of the game, I could click through the journal text to exit it, as the audio had already finished well prior to the text display. Later, though, I could do neither, and had to wait. And then it was space to continue. Consistent controls would be +1. - At game end, there was more than a screen's worth of text, and no prompts to click or space through to see the rest. Was left kinda hanging. - A few hitbox collision issues in places. Player hitbox too tall; can't walk in front of trees/etc like you'd expect. Hitboxes too tall for the larger trees, too, imo. At least one location set piece had no collision box at all, apparently, and I could walk all over it (being vague here to avoid spoilers). - Related to the hitboxes, part of the woods are suuuuper-hard to navigate through, despite not appearing that difficult. Some hitbox adjustments would fix this, I think! - At end of game, the walk/step audio continued to play. - You look like you eat one of the items as you collect it. It's funny, maybe just leave it. ;) - For item collection, the audio that plays could play right away when it pops, instead of waiting for it to finally "enter" the player sprite. Several positives, btw! - Really like the art in general. - Audio is pretty good. Feels complete--like everything that should have audio pretty much has audio. - Music is really, really good. All of it. I noticed some of the tracks didn't loop smoothly, but overall really well done, fitting of the various locations/situations. - The game mood is well-complemented with some additional effects besides the audio/music. - The overall story idea is pretty good. I wanted more, and I am intrigued by the ending. In summary: I think the overall idea could be fleshed out more (of course, like every LD game ever)... there could be a lot more story to tell, a lot more twists and reveals, etc. Also intrigued by bits at the end... There might be some benefit to a little more structure to the game to reduce the wandering, although if the hitbox situation was better, the wandering might have felt easier and more fun. I wouldn't mind having a way to measure my progress, what I've done, or partially done and need to complete. There wasn't much in the way of interacting with the world, and I think it would be fun to include more interactive elements, both as part of the gameplay and maybe just for fun. Wandering around and seeing things you can mess with makes it a fun toy when you're not otherwise working toward completing the game. As a bite-sized adventure, I really enjoyed it. The story in particular kept me playing; I wanted to know what happened next. I hope you can do some tweaking and maybe a fuller version of this idea at some point. Good luck with the competition! |