Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → alexfalkenberg

alexfalkenberg

Feedback comments for LD42

← LD40   LD45 →

alexfalkenberg's games and stats for all events →

TimestampSince previousGamealexfalkenberg's comment
Aug 13 18:44:31 Eject Tape ♥ 2 Conceptually quite lovely, art is great, and the audio is fitting. Really nice job. The world felt too large and thus rather empty, overall. I'm glad the arrows were in there or I would have been lost. I wonder if including some story-related scraps of tape or something, or just added nonfunctional set pieces splashed around more would have really sold it as a complete experience. I didn't really get the emotional connection, but I'm often in developer mode and not in gamer mode, so I'm constantly looking at mechanics anyway. Gonna rate this one high, and I hope you do well--please expand and update it, too! :) (I'd give you extra points for using Godot if I could, btw. Love the engine.)
Aug 13 18:56:18 11m 47s Jim The Frog ♥ 1 Fun game! My son and I especially liked the music. Wish there had been some audio effects as well. The display and characters were a bit small, which added to the challenge, I suspect, but I really wanted to see more details on the character and the other objects, so a bit larger would have been great. Also, my right hand nearly fell off playing with arrow keys. Overall, it's a great, simple idea that's implemented well. I'd take a larger brighter presentation and better controls, and probably put some version of this on my phone for random play. Thanks and have a great LD!
Aug 13 19:05:38 9m 20s Unfinished ♥ 1 @adroitconceptions It's OK to publish unfinished games, hence the "unfinished" category, but usually you still include a download for those that might still wanna try it out and give feedback (to help motivate, or provide fresh perspective and/or ideas). I hope @edgarlord comes back with a link or two in addition to his promised postmortem.
Aug 13 22:51:53 3h 46m TENORMS ♥ 1 @squirmonkey / @Nobleboy / @JSMCAG / @albin I have it on good authority that the shooting is fixed and the game will be updated to reflect that soon, if any of you are able/willing to try it again later today or tomorrow. :) My own review: the shooting kinda sucks (fixes incoming, tho, now--yay!). The game is soooo much harder just because you're so ill-equipped to handle the enemies. I wonder if the game will be too easy with the improved shooting, but I guess we'll see... Overall, I really, really like the concept and story, and I really like the mechanics that have been implemented. I'd like to see more of the mechanics and enemies combined to make newer and more intricate levels... The boost cells and the falling bridge blocks are some of the more visually cool things, as are [art things later in the game--no spoilers]. And the art in general, well, the pseudo- and actual bosses in particular are pretty darn creative and cool--you get better and better at art and coding and styling with every new game. Keep up the good work! :)
Aug 14 05:52:40 7h 00m Sauber ♥ 2 Hello, Godot developer! Tried your game, found it an interesting idea! Some notes: - world seemed huge, long travel distances, didn't know really know if it was all forest or if I'd find population centers. - trees a bit hard to extinguish; more directional control/spraying would have been nice and intuitive. - pretty cool menu - I saved a lot of people, but I never saw anyone. Thousands saved for a few trees seems like a bit of mathematical rounding error. ;) - Arrows were helpful, wouldn't have had a clue where to go otherwise. - Arrow keys were a bit cumbersome, but I discovered some controller support, so that was a big help! Conceptually, a great idea. I might have limited the world size and really nailed the spraying mechanic. Some signs of these other lives might have been nice (cars along the road, smashed houses, random animals grazing (then running when they're too close to fire)--stuff like that. So happy to see Godot games--thanks for sharing yours with me. I hope you continue to work on this. Have a great jam! :)
Aug 14 06:04:56 12m 16s Deity of Destruction ♥ 2 Hello Godot developer! I was quite overwhelmed and confused when the game started--didn't know what was going on or why. I see instructions for controls on your game page here, but maybe you could add a little bit more about the mechanics so it's clear what to do. I finally kiiiinda got the hang of it after a while, but I'm not sure I was very good. There were still colored cubes that didn't appear to have a matching power to attack with, and I'm not sure what the differences were with the special attacks, either. So some sort of mechanics explanation somewhere might help everyone engage with your game better. :) Great music, very colorful and I love geometric shapes. :) It's possible some sound effects for the different attacks (not just firing, but some sort of audio feedback that your attack's actually registering) might be helpful. Just spitballing. Graphically I loved it. Musically, loved it. Conceptually, I think it's a very solid idea. I do think I'd like the overall experience more if I understood it better. Have a great jam, and thanks for sharing your Godot game with me! :)
Aug 14 16:12:33 10h 07m Claustrophobia (the walls are closing in) ♥ 3 Hello Godot developer! Great little game! Really conveys the claustrophobia aspect. Only negative note I can think of was already mentioned.... title screen static a bit loud. Music was fitting, graphics work, though I wouldn't mind some variation in the bugs (different bugs, different colors, sizes, movement speeds, etc). I *think* I like the previous suggestion of being able to fire at will, especially as the level gets really tight, but I'd have to play it that way to really know. Have a great LD--and thanks for sharing your Godot game with me!
Aug 15 03:19:30 11h 06m The Circuit Designer ♥ 1 Took me a while to understand the theme fit, but I got there. Quite well done. I hope this gets more attention; I would absolutely pay for a mobile version of this.
Aug 15 03:59:35 40m 05s Mindblocked ♥ 1 Nicely done, all-around. Definitely a genre you're familiar with, it seems. Other than getting buried in a few walls, no issues. Fun stuff.
Aug 20 17:19:35 133h 20m Eblobla ♥ 2 Surprising to see a card game, but glad I did. Pretty fun! Took a little while to figure out, but I think the idea works pretty well. I could see myself playing this on the go here and there on my phone. :) Have a great LD!
Aug 20 17:39:54 20m 19s Slime Lines ♥ 2 Overall, I really enjoyed this. I think the idea is great and you get a nice feel for space running out. I don't know if I'm maybe missing something, but I found the controls a bit cumbersome, particularly as the play area increased. Having to move to the complete opposite side of the board to move a row/column in the opposite direction was frustrating. Maybe using mouse to target the row/column and then arrow keys or WASD to move in the allowed directions, or maybe using a mouse to drag a row/column U/D/L/R? I also found the slimes to be a bit distracting due to how much and how quickly they bounced. Maybe this is intended to add a feeling of urgency or chaos. If so, it works. ;) Otherwise, solid concept that I'd play again. Thanks for making it, and have a great LD!
Sep 2 19:07:21 313h 27m Not Enough Space in Space ♥ 0 Normally not a fan of tutorials in games, but this one was well-done. Lots of cool elements in this game. Thanks for making it! Have a great LD!
Sep 2 19:09:54 2m 33s Amistad ♥ 1 Concept is actually really cool, and as mentioned the art could use a little work (but hey, you get a pass because it's an LD). Will you continue working on it and refining it? I hope so. :) I see your net overall opinion of your effort for a first game is positive, and that's good. I hope you had fun, and I hope you keep doing these jams!
Sep 2 19:11:28 1m 34s Lien Acres ♥ 1 Took a bit to get the hang of this one, but really enjoyed it overall. Seems like you could take this in a bunch of different directions moving forward. :) Have a great LD!
Sep 2 19:13:54 2m 26s Colony Builder ♥ 1 Pretty interesting idea, and pretty well executed. Took a bit to understand corruption and some of the mechanics, so I agree with another commentor about a little more description possibly being useful. I was concerned about the minimalist graphics initially, but that faded pretty quickly. :) I hope you refine this one and keep going. Have a great LD!
Sep 2 19:16:35 2m 41s Achtung die Schlange ♥ 0 Love the obstacles once I figured it all out, and wouldn't mind items to collect. Pretty nice spin on Snake... I'd probably keep a more-developed version of this on my phone to kill time. Hope you had a great LD!
Sep 2 19:21:57 5m 22s Timothy's Correctional Institute ♥ 1 A little glitchy and confusing here and there, but I think I see what you were trying to do. :) Overall, really like the idea. Will have to give the other games in your series a play. Thanks for this, and have a great LD!
Sep 2 19:26:16 4m 19s Tetris Hero ♥ 0 Really neat twist on Tetris. Enjoyed it. Would love some progression of difficulty and a fast-drop option. Hope you're having a great LD!
Sep 2 19:31:30 5m 14s Escape from space ♥ 0 I wanted to love this, but I could only like it in its present form. One standout for sure was the music--which was quite nice. You have a lot of good feedback already so I'm not going to rehash it. I hope you can tweak things and I'd honestly love to give it another play or two. :) Take care!
Sep 2 19:34:41 3m 11s GRIDLOCKED ♥ 1 You've got a lot of great feedback already, so I won't repeat it. Really enjoyed the concept and I hope you're able to tweak some of the mechanics and implementation and REALLY make it shine. Have a great LD!
Sep 2 22:48:05 3h 13m Poisoned Palace ♥ 2 Hard to improve on what everyone else has already written. Super nice game, man, all-around! Controller felt pretty darn good. Thanks for playing/rating my game out, too, btw. :)
Sep 2 22:49:32 1m 27s Hexboard ♥ 0 Definitely something I'd play on my phone. I hope you continue to work on it!
Sep 2 23:04:56 15m 24s Dog Science ♥ 0 I really like the idea here, and the implementation overall is well-done. Art and the textual components are cute and well-suited to the game. I'm still not sure if there's more to the mechanic that I'm not quite getting, or if there's not. Guessing the former, and I just need more practice. :) So, perhaps it's me just not getting it, but I suppose a little bit more clarity about how the overall game actually works would get me more engaged as well. I couldn't quite figure out how to place things to extend my game. I wouldn't mind being able to insta-drop the single blocks (unless I could and just didn't know what to do). And I wasn't really sure why the single blocks were completely unmovable in any direction, left to fall on their own. Overall, great stuff, and I would play this again with some tweaks. :) Have a great LD!
Sep 2 23:09:52 4m 56s Cave Dwellers ♥ 1 Tricky stuff as it went, but overall well-done. Hope you've had a great LD!
Sep 2 23:13:50 3m 58s Blast ♥ 0 Nice game! I hope you keep working on it. :) Have a great LD!
Sep 2 23:37:29 23m 39s Blowup ♥ 1 Nice idea! But it needs more.... something. I also felt like I was watching it more than playing it at times. Music was pretty nice, block and bomb art needs a little extra oomph. One critical note: your game is larger than my full-screened browser window... so initially, I didn't see my paddle or know what was going on. Finally noticed the browser scrollbars, reduced the game size and it was fine. I'd love to see this idea expanded, but with more interaction as well. Hope you've had a great LD!
Sep 2 23:47:52 10m 23s Running Out of Space ♥ 2 I enjoyed this, but after several rounds, I still don't know that I understood what I was supposed to be doing (edit: ok, re-read description, tried again, all good now). Lovely visuals, great audio. Just feels good to control, but I think movement could be a liiiiitle bit perkier; felt just a little slow moving around. Had to shrink the game to fit my fullscreened browser window (lot of Unity games this time around have this issue...). I hope you get enough ratings to rank; fighting that myself here in the last couple days. Hope you've had a great LD!
Sep 2 23:52:18 4m 26s Dice Blackout ♥ 1 Former Delphi dev here (started with v1, peaked with v3, dabbled off and on with later versions until Borland ate itself). Still kinda miss Delphi, and I'm really surprised to see a Delphi entry here. :) Nice simple idea, well-executed, clean. I'd love to see it further developed and exported to more target platforms. :) Hope you've had a great LD!
Sep 3 00:12:42 20m 24s Bardolf's Curse ♥ 1 So happy to see IF here. Inform is awesome. I played the compo version and am rating accordingly. Your most recent comment seems to acknowledge the issues I noticed. I'm gonna give you jam version a try and see how that goes! Again, nice to see IF/Inform here. Have a great LD!
Sep 3 00:22:01 9m 19s Chocolate walk ♥ 0 Looks like link is dead.
Sep 3 00:39:22 17m 21s Shov Station ♥ 3 I love the idea, but it felt way too hard to control. Maybe I was missing something. I'd love to see this reworked and expanded upon, and maybe the difficulty adjusted somehow, either via a more optimized general mechanic or some other additional features. Graphically superb, audio worked well. Really sad I sucked at this one! Please keep working on it? Hope you've had a great LD!
Sep 3 00:51:32 12m 10s Hilbert's Hotel ♥ 2 Cool concept. Enjoyed playing this. Could use a little more hint at how the dock area works (or that it's the dock area at all). Had fun. I'm wondering how the game might be expanded beyond the level you've created. Larger playfield? Other "powerups"? Different and more complicated pieces? Thanks for making it, and I hope you've had a great LD!
Sep 3 01:13:12 21m 40s Depot ♥ 1 Sticky chutes, but a really fun concept. Enjoyed it a lot. Hope you've had a great LD!
Sep 3 01:15:41 2m 29s Cactus Madness! ♥ 0 Really enjoyed the concept and the art and music. Controls are good. I like @prodigalson's feedback as well. Hope you've had a great LD!
Sep 3 01:22:18 6m 37s Firewood Manor ♥ 1 Nice mood, and the urgency kinda kicks in. Simple idea, fun. Would be nice to see an expanded version! Hope you had a great LD!
Sep 3 02:49:41 1h 27m Crowded Prison ♥ 2 I like the idea of your game a lot; I imagine a humorous take on the subject would even out the darker aspects. ;) It could definitely use a little more polish here and there, as others have described, but I think you got a nice start in the time available. I hope you manage to put in the other ideas and fixes you didn't have time for. Hope you had a great LD!
Sep 3 05:13:56 2h 24m Getting Over Gold Hoarding ♥ 0 Really fun concept, nice art and sfx. Wouldn't mind some music and some collection variety or some other sort of progression options, I guess. Otherwise, what's there is pretty darn solid. Best of luck, and hope you had a great LD!
Sep 3 05:19:21 5m 25s Stardust ♥ 1 What an interesting idea for a mechanic. Core gameplay is nice, you definitely got the theme. Graphically I'm torn: I like the "retro" look, but I wonder if it would benefit from a different graphical style. Same with the audio. Controls were pretty good. I had a lot of fun playing this, and I hope you continue to work on it. Hope you've had a great LD!
Sep 4 23:24:51 42h 05m The Not Very Golden Age of Piracy ♥ 2 I managed to sink 700 ships. OK, only 7. But fun! Congrats!