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alexfalkenberg

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TimestampSince previousGamealexfalkenberg's comment
Dec 5 06:11:52 Snowman - Wildfire Edition ♥ 1 Great mood and pretty enjoyable play. I tried and was able to repro the bug you mention. Neat. ;) Take care!
Dec 5 06:14:59 3m 07s Ancient Terror ♥ 1 Really, REALLY tough level. Those skeletons aren't messing around, either, and the floor after a bit might as well be lava. I was able to beat level 1 only ONCE in about 40 tries. The controller support really helped, but even with that, craaaaaazy hard. Would love to see some balance tweaks--and maybe a more gentle ramping up of the difficulty over several initial levels--and more levels and bosses. And I liked the artifact/key mechanic; wouldn't mind seeing more key/lock bits and other puzzles in new levels! I heard you had an inventory screen, too, but I never saw it...? Might have to play again and see--would be nice, imo, to have that info all on the same screen, available at a glance. Music was VERY fitting; would love some spooky sound effects, too! Have a great LD!
Dec 5 08:13:25 1h 58m Nobore ♥ 0 I set Chrome Developer Mode to pretend I was on an iPad and it worked just fine. Same wonder about better indication of health. I would have loved an idea of the story of the game as well, so I better understood why I was there doing what I was doing. Keep on keepin' on!
Dec 5 08:28:59 15m 34s Being Plundered ♥ 1 Hey, you weren't kidding about similar ideas! Yours is definitely WAAAY more polished than mine, however, but you've very much made a game right in line with what I was hoping for with mine. Feels complete, the refueling/repair station is great, and it's surprising relaxing (not something I had in mind for mine, heh). Super slick. Congrats!
Dec 5 14:58:53 6h 29m MEGA ♥ 1 This was pretty fun. Nice idea, nice execution. Keyboard controls were a little clumsy for me. I can imagine some nice audio with this at some point. I wonder if being able to drop weapons would be helpful, or was that a conscious decision you made to not allow it? Anyway, congrats, and have a great LD!
Dec 5 15:05:45 6m 52s ColorShooter ♥ 1 That got crazy-hard really quickly, haha! I, too, wasn't sure what the red circles were about, but I see you've explained it in another comment, so I went back and tried it again, but still just insanely overwhelming, fast. Besides the pure volume of baddies, overlapping of enemies made it even harder to figure out what key I really needed to be pushing, so at some point I was just mashing to save myself. With some difficulty balance I could see this being really fun. Some more graphical whizziness and audio would carry this even further. Congrats!
Dec 5 15:17:32 11m 47s Problems? ♥ 0 Hey, a TIC80 game! Nice! First one I've seen this LD. :) I played it a couple times. Read the description. I guess I still don't really understand the filling up thing very well. Maybe an animated tutorial or something to start, if you keep working on it, to show people a little more explicitly what's what and why? But as a puzzle game I REALLY like the idea a lot. Congrats!
Dec 6 00:09:07 8h 51m Piggle Puzzle ♥ 1 I, too, initially placed food without realizing I'd done so, and was stuck for a bit. Worked it out, and all was fine after that. Great sound, great idea for a puzzler, and thank goodness for the reset key. ;) Really enjoyed it overall. Have a great LD!
Dec 6 06:48:40 6h 39m XenoNanny ♥ 1 Had a lot of fun with this one. So much right, and because there's so much there, hard to say what I'd change, although I see a lot of good feedback already in the other comments that I agree with. :) Have a great LD!
Dec 7 10:49:10 28h 00m Warehouse Worker ♥ 1 What a wild ride, that initial version! Improved greatly in the update. I agree with the other comments re: the basic mechanics. Would love to see this idea tweaked and fleshed out more fully. Congrats, & have a great LD!
Dec 7 10:52:53 3m 43s Traffic Troubles ♥ 0 Great idea that could use a little more work. I played through it several times just to see what might change during each play. I agree that better indicators for the traffic density/etc would be useful, and smoothing out car movement would be nice. I hope you continue to update and expand this game. :) Have a great LD!
Dec 7 11:34:35 41m 42s You Greedy Dirtbag ♥ 1 This was fun! I wasn't sure what to do closer to the end--or, well, I apparently knew, but there seems like there was some sort of order of things being imposed, I don't know. Got to an/the ending, in any case. :) That said, I have no idea if I 100%'ed it because it just faded to black altogether at the end. Intended? When holding an item, it's not clear where the cursor tip is anymore, so I wasn't sure where I was clicking exactly. I didn't really see the theme fit,, btw, but I'd def. play a longer version of this. I love seeing people still putting out point-and-click games. Especially loved the touch of audio at completion. Congrats and have a great LD! :)
Dec 7 15:30:36 3h 56m Plastic ♥ 0 Slick presentation, and a great concept you could almost certainly flesh out and publish, but a little light on mechanics as presented; I wasn't really feeling clever when playing; more like I was cleaning up or something. That said, I think I see an awesome game in here, and I'd really love to see more. Congrats and have a great LD!
Dec 8 02:13:22 10h 42m Cohesion ♥ 1 One of the best puzzle games I've tried this LD. I wouldn't mind being able to use two hands--maybe arrow keys for movement and retaining q and e for turning, say... and having the game display larger on screen in my browser window would have been nice. :) Otherwise, love the concept, the music and audio fx are very fitting, the graphics aren't fancy, but work well, and I would expect to find this on an app store somewhere for sale at some point. Congrats, and have a great LD! :)
Dec 8 10:50:34 8h 37m Rokku Bando ♥ 1 Slick, polished. Tune was a little repetitive, but sold work overall. Enjoy the rest of LD!
Dec 8 11:46:27 55m 53s Unstoppable Battle of the Neon Arena ♥ 2 Friend and I enjoyed your game! Controls, as other have said, could be tuned up a little, both controller and keyboard, we think. The environment blocks coming in and out all the time at random seemed entirely random to the point of being almost irritating. Maybe if there were patterns or some other slick presentation for their coming and going? Shooting/slashing/etc seemed to not always be under my precise control, either. That said, great effort, nice game. :) Congrats and have a great LD!
Dec 8 11:53:35 7m 08s Mizu ♥ 1 Great game! Had a lot of fun playing it, and now I want to make a similar game. :) I like the levels you had, the style and mood was very cute and fun and playful. I second the checkpoints idea--although used sparingly imo. Or some other mechanic that removes any need for them. Please keep working on this! Congrats on a great game and have a great LD! :)
Dec 10 15:50:06 51h 56m Robolt ♥ 0 Lots of potential here, and very slick presentation, but something about the controls needs adjustment. Also getting snagged on platforms in the level... perhaps there's a better way to deal with that? Even if it's just crashing out and dying at that point. :) I'm really happy to see you're working on some updates. Congrats on your first LD! :)
Dec 10 16:06:20 16m 14s The Next Floor ♥ 0 I wanted to like this, but the correct-portal stuff is very subtle and led to some frustration. Headphones definitely helped. Still, nice idea overall and otherwise nicely implemented. :) Have a great LD!
Dec 10 20:55:57 4h 49m mercenary driving game ♥ 0 I do not understand what's going on. I see you have a HUD of sorts at the top left, but it is largely unreadable as it's offscreen: DT91pD3[1].png I would like very much to try your game again if you have any plans to update or improve it at all. :)
Dec 11 02:10:03 5h 14m The burden ♥ 2 I got to a point where the screen went all white with a crescendo of music and then it appeared to just be stuck. Atmospheric and moody, but a little unclear insofar as an end goal is concerned. Seems like the kind of thing where a story or other narrative could help drive the game forward. Would love to see you get more of the game in place. Hope you're having a great LD. :)
Dec 11 02:19:49 9m 46s Peregrine ♥ 1 Really strong idea. I had a little trouble with all the controls focused so closely together on my left hand, but managed to get by OK. Nice tie-in with the theme, fun and funny, appropriate art and sounds. Would love to see much more game wrapped around this and similar mechanics. Congrats, & have a great LD!
Dec 11 02:26:38 6m 49s Yellow Beans ♥ 1 Graphically quite good. Love that color palette! Gameplay is interesting. Some movement and control bugs, some glitching here and there, and boss interactions were pretty tough. I'd love to see a full world created with this idea. Congrats on your game and have a great LD!
Dec 11 02:35:09 8m 31s Pigeon ♥ 0 I read through other comments and understand you have different types of days, but I got a "short day" message after my third day which was substantially longer than the ultra-short day two. Weird. I also now see that you're aware of that, so good. :) Graphically quite nice. Very relaxing sounds as well. This idea has a lot of potential in terms of varying up the types of birds and giving them different behaviors and/or attitudes. I would love to see a fuller game made from this. Congrats on a very nice entry, and I hope you have a great LD! :)
Dec 11 02:44:45 9m 36s Hatformer ♥ 1 Wow. Just...wow. So much crazy, so many hats. Dynamic levels, super-catchy tunes and sound fx. Wacky graphics that serve the game well. I had no idea what I was actually supposed to be doing, and I loved it all anyway. Pretty awesome. Did get a JS error when I went up left offscreen at one point. Your various text msgs were a little cluttery at points as well, but it almost felt as intentional as all the hats and stuff, so I didn't really mind. :) This has cult-classic written all over it. Congrats on a fun entry--have a great LD! :)
Dec 11 03:10:28 25m 43s Bit Swapper ♥ 0 Played this one- and two-player both, and I love-love the mechanic of moving bits around. Def. had some bullet-y lagginess. I'm really happy to see another Godot game, too--I'll def. be checking out your source! I have a similar collection mechanic idea in my game, but you've got an actual functional implementation I may have to borrow from--just a little. ;) I hope you're having a great LD--take care! :)
Dec 11 03:19:59 9m 31s Wormhead ♥ 2 Love the core idea. I think, for me, the game could move a little more quickly. I love the tail whipping and the collection aspect, tho, a lot (I went for a similar space collection idea, though nowhere near complete like yours). Wouldn't mind some additional soundfx in places. I really like the various suggestions and ideas you have for updating. I hope you follow through, because I'd really like to play that version. :) Congrats and I hope you have a great LD! :)
Dec 13 17:45:06 62h 25m Secret of Poop ♥ 1 Interesting and funny idea. Has a lot of the window dressing of a completed game, just wish there was a bit more to the mechanics (nothing too crazy--I can appreciate the simplicity of the concept overall :)). I hope you update and finish it. :) Have a great LD!
Dec 13 18:59:33 1h 14m Power Play ♥ 1 Interesting idea, way too ambitious for the time we had available (but you know that now :)). Once I got to a certain point it became a clicker game, which was unfortunate, but I'd love to see more done with this. Gonna try your post-jam version later today. Have a great LD!