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| Timestamp | Since previous | Game | JoelLikesPigs's comment | |
|---|---|---|---|---|
| Oct 6 21:26:41 | Mr.Grind | ♥ 1 | Seems like the start to a fun clicker game - It needs an ultimate end goal though. However if I was to give some criticism I would say you should work on the graphics a little more. You have the tendency to mix and match pixel sizes and it comes off looking jarring. The truck for example is using pixels that are maybe 3 times larger than the orc. That being said the upgrades scaled nicely and I liked the idea that the gold had to be sold at the truckto be worth anything | |
| Oct 6 21:43:20 | 16m 39s | Bartered | ♥ 1 | It's an interesting concept - I was a little confused at first but eventually the game sorta grew on me - I did feel I got stuck a few times though, either stuck with an item I couldn't trade for a profit, or with an item no one would accept |
| Oct 6 22:27:02 | 43m 42s | My Friends Abandoned Me | ♥ 2 | A lot to unpack here. First of all the graphics are great, I'm a little lost on how this is related to the topic but, it has nice atmosphere and it looks very polished for the short amount of time youve had to spend on it. That being said the main game loop of gathering boxes to stack higher is hugely flawed due to how janky the physics end up being. I was able to beat the game with 5 boxes by getting them to float in mid-air. And stacking boxes itself is can be a real pain, because pressing E picks up the box you're standing on instead of just dropping the one you're currently holding. But it is what it is. The enemies are creepy and are well animated, I love the foggy aspect and if the bugs where ironed out it would be the start of a fun short game. |
| Oct 7 07:55:19 | 9h 28m | March of the Gladiators | ♥ 4 | This game was fun! It took me a while to get to grips with how to fight effectively but once I got rolling down and backing away while fighting, the game was genuinely quite fun. The hardest part was when you started with nothing, but once the bows and swords come into play it becomes a lot easier - Nice work. If I was to offer some criticism however, because the game essentially forces you to stick with the best gear it became a situation of dodging or walkking backwards instead of experimenting - if you could do something like the weapons break after a few uses, or armor pick ups for health, or you move faster / slower with certain weapons to give more variation and force you into another tactic that would, in my opinion, make the game more interesting. Either way nice work! I liked this one |
| Oct 7 08:11:54 | 16m 35s | Farm for your life | ♥ 1 | Interesting idea, I liked the voice acting and the graphics where very clean. I felt like there was a flaw in the game loop though. Tomatoes would sell for 5 gold and give 5 energy, but it would cost 5 energy to pick them, so due to losing energy throughout the day they would end up as an energy deficit. I found the only way to win was to never pick tomatoes unless I had to, and instead skip them entirely and hope for eggplants and carrots. Theres a fun idle in here if you continue to explore it. More upgrades, maybe you can hire a farm hand to help for exampple. Nice work |
| Oct 7 08:18:51 | 6m 57s | NOTHING TO LOSE | ♥ 0 | I'm getting a 404 error on the link you provided. :( The game looks interesting in the screenshots, good luck I'm looking forward to playing it |
| Oct 7 08:33:02 | 14m 11s | Better than nothing | ♥ 1 | Really well made! Nice job man - incredible work with the leaderboards, thats a great idea and very impressive to get working for a Jam. I got around 2400 points, I was a little confused at first with what each item was doing and what I was supposed to be doing, but thats the nature of the design and after slowly unlocking upgrades it all became much more clear. Great work! You really nailed the theme |
| Oct 7 08:45:32 | 12m 30s | Warden of Void | ♥ 3 | Nice work - I enjoyed this! I like the idea of planning out a route and a watching out for enemies. I feel like maybe more could be done with the void - like maybe it could suck up some items and spit them out in other places for example, giving you the option of say starting with nothing to cross a bridge, but taking blocks from somewhere else to build one yourself. Overall nice work! It's a good concept and clearly very polished. |
| Oct 7 18:17:35 | 9h 32m | The Lucky Nugget | ♥ 1 | This was a fun 10 minute clicker game, kept me playing until I got that diamond pickaxe - Though I originally thought the INN was a little overpowered but without it I wouldn't have reached the billion gold to get the pickaxe. Nice little ending, Nice work. |
| Oct 7 18:48:52 | 31m 17s | MerchantQuest | ♥ 1 | Interesting mechanic but I felt like I wasn't entirely sure of if I was playing correctly - I bought the stall at the end half expecting this was where the game would truly begin and the stuff I stole I would sell for big profit. But as a intimidation / pick pocketing game it was actually quite fun, clean graphics and music, nice work. You have the option here to expand it too, what with the "rich" area being blocked by the guards and so on. |
| Oct 7 19:27:45 | 38m 53s | Dream of Quantum String | ♥ 0 | Nice little clicker game, but this one compared to others really embraces the theme and genuinly had me captivated. What was next? What was after that? I can't lie though I was a little disappointed at the ending. But then again I would have probably done the same thing. The game does become a little repetitive, but the fact you made unique music for each section was very impressive. Nice work! |
| Oct 7 19:45:04 | 17m 19s | Charly the orphan | ♥ 2 | I want to rate this fairly but I don't want to come off sounding too harsh. Theres quite a few bugs, such as walkking animations jittering and after collecting all the items mr J asked for, the game didn't end or continue, and I wasn't given any option to do anything else. I found the family portrait but that also didn't do anything. That being said you mention you're a team thats new to game design and compared to some my early work this is a good start, and I think if you continue to work hard at it you'll go on to produce some good stuff. It's an interesting take on the theme, and I liked your text scrolling effect. Keep doing your best. However I'm a little concerned Mr J. is ok with me collecting street lemons surrounded by rabid dogs haha. |
| Oct 7 20:12:18 | 27m 14s | 0-Skies : A Minute's Adventure | ♥ 1 | I genuinely really enjoyed this - took me a few tries to get the controls down, but I had a lot of fun trying to piece together plane, I thought the sound effects could use a little more work, but the graphics were really nice, it baffles me that people can make nice 3D in such a short time. Well done. |
| Oct 7 20:22:49 | 10m 31s | Golden Retriever | ♥ 1 | The games humor was on point and really took me off guard nice job. |
| Oct 7 22:09:56 | 1h 47m | Pocketon Peak | ♥ 3 | Incredible work! Loved everything about this - I can't believe this was made in such a short time, it feels like a fully fleshed out game and I'm absolutly blown away by it! Awesome stuff! |
| Oct 7 22:30:25 | 20m 29s | The Legend of Nüdacus | ♥ 1 | Incredible sprite work and fun gameplay - I felt sometimes I could just wait in a corner and cheese the enemies, but despite that it had me hooked. Long live Nudacus |
| Oct 8 14:28:34 | 15h 58m | Outside the BOX | ♥ 1 | Sound effects and music were great in this one really fit the mood. Controls felt super responsive and the subtle screenshake when you collided with walls was great. Loved that the colors would switch on restarts. It's a shame you didn't get to play my game earlier, |
| Oct 8 15:01:21 | 32m 47s | Gecko's Cabinet | ♥ 2 | Interesting concept - I played through it a few times trying to see different endings, was the "good" ending paying your debts though? I felt because it said I was lucky that perhaps I missed an option but most of the others resulted in me dying of depression or selling my soul. Still had fun playing with it though and considering the time you had to make it its very impressive. Well done! The music really nailed the atmosphere too, nice work. |
| Oct 8 16:30:10 | 1h 28m | No.thing | ♥ 1 | You start with nothing and end with nothing - haha this was a fun read, nice work. I came across this because my games link was nothing-2 someone beat me to my super original name haha |
| Oct 9 08:19:56 | 15h 49m | HEARTSCAPE | ♥ 1 | Saw your blogpost and the was immediatly grabbed by the art style and overall aesthetic, this game oozes charm and plays incredibly well. Super impressed with how balanced it felt considering the short time frame. Though I did run into a situation where I got so many evil hearts that I was down to one card for a good chunk of the final round despite adding some crystal balls. I feel like the way this is handled good be looked into if you push it further, because with one card if I ended up with another evil heart, I'd have no luck ever getting more cards in my hand. Despite that though I genuinely loved it, I played a good few rounds picking up different cards to see how they all handled |
| Oct 9 08:58:55 | 38m 59s | Unlock Everything | ♥ 1 | Absolutely stunning! My game has a similar game style with starting with nothing and slowly unlocking other controls right down to the use of conveyor belts to move the character haha. However yours blows mine out of the water incredible work and you made all the music too. AH Thats genuinely amazing, For sure this one will do incredibly well. Nice work! |
| Oct 9 13:42:48 | 4h 43m | Little Guardian | ♥ 1 | Super intense and pretty damn fun! Though I did feel a bit lost for a while because I wasn't aware I could jump over the central lasers I feel like this could be signafied better by having a sorta canopy or something that the lasers are attached to instead with a gap above them or something. Other than though the boss fight was super intense and took me a few tries to finish but kept me wanting to come back for more. Nice job |
| Oct 9 20:45:11 | 7h 02m | The nhon-nhon millionaire | ♥ 1 | I like this kind of game, it took me a couple times to win, but boy when you start winning the numbers really do increase exponentially if only real life was as easy haha. Nice work I could see this game being expanded further with more upgrades and different time limits. |
| Oct 9 21:19:27 | 34m 16s | itemless | ♥ 0 | interesting concept, the map could be clearer - I oftenfound myself getting iron instead of stone but trees stood out on the map. I was confused what the player was and what I was fighting - aliens? That being said, witha bit more polish this game looks promising. Keep at it. It's well made considering the time limit |
| Oct 10 21:00:36 | 23h 41m | TidePool | ♥ 2 | beautiful game that's positively oozing with charm, great work and adorable character design. It's just a shame I felt like I was wrestling with the controls to actually play it. I did manage to free the crab but I never did feel like I learnt how use the climbing mechanic - but with a bit more time I feel like this game could lead into a really fun platformer / adventure game and I was fully immersed the moment the game started straight from the crab turning away from the camera on the start menu. Also did one of the rocks have a face? I was playing this in the dark and it spooked me haha. crab scare.png |
| Oct 10 22:04:57 | 1h 04m | Space Office | ♥ 2 | I'm blown away by this I've never felt so lost and confused and had so much fun whilst being so. I managed to figure out how to play galaga and check the weather and time, but never how to fix the flashing yellow light. Day 3 murdered me and I'll never know how haha, great use of the theme, super unique idea. I loved it! |
| Oct 13 08:13:31 | 58h 08m | Ritual | ♥ 1 | Oh man! I hadn't realised you had entered! This game was great! Super moody and love your "disintergrate" effect when you destroy trees and things. The music really nailed the atmosphere - I could for sure see this being developed into a full game well done! |
| Oct 13 08:21:07 | 7m 36s | Sosig | ♥ 1 | REally impressive game would love to know how you did the grey to color thing that happens after collecting pickups, solid controls, fun quirky graphics, absolutely bangin' music and the SFX felt great and fit the mood really well, this game feels super content complete - reminds me of that Noid 2 Indie game that too had great controls just like this. That being said I sadly couldn't get past the 2nd level's starting area - I tried a quite a few things before giving up. I couldn't jump up over the wall facing me, the bun was behind me but obvilously way too far to reach so that wasn't it, there was a mushroom below me but I couldn't reach that because you die if you fall too low - there seemed to be an inactive object but because it was inactive it didn't do anything. No idea what I was doing wrong *shrug* This won't effect my review at all though because really all I wanted to do was play more which is a sign of a good game to me |
| Oct 13 08:39:31 | 18m 24s | Night Lights | ♥ 2 | Interesting idea - good controls, I couldn't see any game breaking issues so the final product works really well. There was an odd issue were if you collided with the fireflies at certain angles the player would collide with them as if they were solid - however this barely effected anything so not a real big issue. I'm a little confused on the connection to the theme - however, though the game offers a basic gameplay loop it's engaging and works well. Congratulations on your first Ludum Dare nice work. |
| Oct 13 08:57:39 | 18m 08s | バクラウBloodless | ♥ 6 | Great aesthetics and mood, quality gameplay that had me engaged and the game was content complete - well done! I particularly loved the transitions, the death screen was awesome! The only improvement I can think of is maybe increasing the player speed just a tad sometimes I felt a little sluggish Also out of curiosity what does バクラウ mean? It's Katakana so I don't recognise it as something Japanese, Is it like a way of saying Background? Either way well done, I enjuyed the game and you created a great product. |
| Oct 17 06:52:40 | 93h 55m | #000000 | ♥ 0 | What a unique and interesting take on the theme - It took me 35 clicks to get white - Seeing the comments above it seems like it was on the lower end of attempts, I'm curious if theres a strategy to this and how the options react depending on your choices if they do at all - sometimes I felt like the game was helping me out which was nice. Honestly I really enjoyed this, I've never played anything like it and the I love the fact you are able to share your color pallet in the end too. Good Job! |