Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → ArithiPathic
Feedback comments for LD45
ArithiPathic's games and stats for all events →
| Timestamp | Since previous | Game | ArithiPathic's comment | |
|---|---|---|---|---|
| Oct 7 09:24:53 | Missing Entry | ♥ 0 | Fantastic! I will be checking back to see what stories people add to the game. | |
| Oct 7 16:46:32 | 7h 21m | Trading nothing for something | ♥ 0 | Nice - didn't see any bugs that others had mentioned. Good puzzle game - got really challenging at the end. |
| Oct 8 16:55:49 | 24h 09m | Fist, A True Story | ♥ 1 | Unique design, and cool boss fights! Have to get creative when you only have your fists against giant enemies. |
| Oct 8 17:05:18 | 9m 29s | Seven Dwarves Brawl | ♥ 2 | Fun game! I was confused at first, but got the hang of it. Unique rules for a card game. Did you make them up? I like all the animations and card design - very clean looking game. |
| Oct 9 02:56:37 | 9h 51m | Colorless | ♥ 1 | The color idea is really cool and the graphics are cute. The gameplay could be more challenging, but overall I had fun. I also didn't expect the blob to explode after each level, but I think it was mostly the sound effect that was jarring. The thing at the end looks kinda like a warp zone, so a warping sound might fit better. |
| Oct 9 03:37:39 | 41m 02s | Spooktober Survival | ♥ 1 | Pretty fun! I wasn't sure where the body was at first, because I ended up exploring pretty far in the wrong direction, but then I tried again and searched near the starting area and found it pretty quickly. I think the game would be more fun with more levels, more challenging with each one. Once you get the power-ups, the game gets really easy. Another suggestion would be having an option to use a different button to fire (but still aim with the mouse). Just a personal preference. If you make more levels, you could add more power-ups to give different patterns of attack. Really great job on the jam! |
| Oct 9 04:02:28 | 24m 49s | Probably I forgot something | ♥ 0 | Wow, this is really cool! So many pokemon jokes. Both hilarious and professional looking graphics. I especially liked the design of the monsters! I agree that the grammar could be polished since it was tough to understand sometimes, but it also made it a little funnier. Pokemon was good about translating to english, but not every JRPG is. Best submission I've seen so far! |
| Oct 9 04:33:27 | 30m 59s | Nothing to Say | ♥ 3 | I normally don't like dating sims, but this was fun to play. I liked the puzzle aspect of it - I think it would be nice to have options to get to beat the game without getting all the letters by being creative somehow, but it wasn't too difficult to get more hearts by choosing different options and remembering the letters you need to in order to say certain things. Good job! I think some music or sound effects could elevate this game. |
| Oct 9 04:59:45 | 26m 18s | Epoch | ♥ 2 | Nice! Loved the theme of the big bang. Amazing music, professional looking graphics (also really cool title screen). Reminds me of Osmos, which I played a long time ago, but that one has a more relaxing feel. Very addictive, hope you add to it! |
| Oct 9 05:26:03 | 26m 18s | When Nothing Came | ♥ 2 | Really enjoyed this interactive puzzle poem. What a wonderful idea, and you pulled it off beautifully! I also would like to see you make more games like this. The forward/rewind feature made me think of the handheld gaming system that's coming out called playdate. It'd be cool to see something like this on there. |