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Feedback comments for LD45
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| Timestamp | Since previous | Game | Dis0rder's comment | |
|---|---|---|---|---|
| Oct 8 22:44:02 | The Factory | ♥ 3 | Were you able to finish in time? I hope you'll eventually publish whatever you came up with even if you didn't make it. Your entry in the last jam was one of my absolute favourites! | |
| Oct 13 21:19:33 | 118h 35m | A Phony Incarnation | ♥ 1 | Nice one! I like how it resembles dialogue-driven "old-school" adventures/RPG-games. The options for you to choose what to say are funny, and so are the responses of the characters. Would have wished for a little more exploration of the ship, or some different outcomes for different choices. Also I think if one would be able to interact with the environment (induce poltergeist-phenomenona?) by clicking on items would make this even more interesting experience. But all in all an enjoyable game with an engaging story. Didn't expect the ending! Keep it going, man! |
| Oct 15 05:11:27 | 31h 51m | The Legend of Sky Stones | ♥ 1 | Very nice! I played point 'n' click adventures -games A LOT growing up, so this kind of stuff hits home. I've also fiddled around with [Adventure Game Studio](https://www.adventuregamestudio.co.uk/) myself as a kid way back in the early 2000's on an old DOS-version. It think I started out at least 2 projects on the way like 10 to 15 years ago, but never got around to finish them. I wasn't otherwise active in the AGS-community, but there was a period when I was searching for all sorts of obscure titles I could find and playing them out. Good times! ---- Aside from the nostalgia-factor, I enjoyed your game on its own merits as well. Your minimalistic graphical style is pleasant to look at, especially when you reach the Sky Hill. I think the perspective is a bit off (the fall to the abyss doesn't seem as deep as it probably should), but otherwise the scene is masterfully crafted, and my favorite part of the game. You're also a good story-teller, and have been able to produce a world which seems living an breathing. At first a part of me was wishing for some kind of backround music, but afterwards I came to embrace the fact that you chose to use only natural sounds as an ambience. I think it somehow emphasizes the fact that you have ended up at a desolate mountain town on a quest of high importance. All in all good work. And I think it's great people like you keep the old-school point 'n' click -scene alive. ---- Oh. And I played this on a Linux-machine, and noticed that @lone-wolf also had trouble unpacking the RAR-file. If you haven't been able to unpack it, you ought to try this: ``` sudo apt-get install unrar unrar x 'Sky Stones LD45.rar' ``` At least it worked for me. Happy adventuring! |
| Oct 19 13:11:53 | 104h 00m | The Blue Girl | ♥ 1 | I find the minimalistic and crude graphics somehow fitting here. It's funny how it resembles point 'n' click-games me and my friend used to develop ages ago. The graphical style is a bit similiar, and one of them featured a room with an old record player too. I would have wished for a little more "responsive" interaction with the environment. Like you could choose the object to interact with by clicking, and maybe an inventory etc. Also, like others have said that the abundance of different doors gets you kinda disoriented. Perhaps an on-screen map showing visited areas could benefit the experience? On the other hand getting lost emphasizes the overall mysterious mood of the story. There's really an unique atmosphere present at all times. I hope we'll see more of your work in the future! |
| Oct 19 15:04:11 | 1h 52m | Metal Wombles | ♥ 0 | This is a really unique and great puzzle-game! It gets challenging fast, but I quite like it. The game-mechanics seem oddly familiar to me. I'm pretty sure I've played something very similiar ages ago, but can't remember the details of the game. Selection_009.png I wish there would be a few lives/continues. It's a bit frustrating to start from the beginning if you run out of time. Although I realized at my final run that if an easy level is generated and you are left with extra-time, it's wise to study the layout of the map before advancing to the next phase. I was able to get to the point when you unlock the fourth robot. I'll surely return to it and try to finish it later :) --- I hope you get the time to play and rate other games, so more people will find your game. I really like your work! |
| Oct 19 21:40:12 | 6h 36m | Slinger | ♥ 3 | Here's some of my thoughts: --- - The game has nice graphics. The forest looks lush and pleasant, and the overall style is quite consistent. I would consider changing the color of the slings in the boss-fight though. Perhaps to white? They were a bit hard to see against the dark background. --- - The audio was otherwise nice, but I found the forest-level's theme annoingly repetitive, mainly because it was just a short loop with not much structure. The boss-theme was more enjoyable to me. --- - I think the controls and the whole platformer-experience works otherwise, but there's one problem: The sling-mechanic. I'm not saying it's completely flawed, but needs a major overhaul to work. As many have said here, it would be wise to change the sling to function with the same button you use to jump. @philomory here has made a great job explaining (one way) how you would go about improving the sling-controls. I had exactly the same experience about the trajectories and reference points in the same part of the game. Another example: The boss fight was a blast, up until it featured those pesky slings :D I was _very frustrated,_ but managed to complete the game. --- I would conclude that if you find a way to improve the sling-mechanics to a degree that the controls feel "more correct" to the player, you'll have a very nice game in your hands! |
| Oct 19 22:33:00 | 52m 48s | Formless | ♥ 1 | I really like your game. This was especially inspiring to me, because I have quite a similiar long-term project currently in hibernation. (It's also a platformer with puzzle-solving elements and "RPG-style"-dialogue.) --- All in all this is a promising entry, and you could do all sorts of stuff with it if expanded. I like the graphical style and the tongue-in-cheek-attitude, but I'd also like to see the story take more serious turns. It somehow occurred to me, that wouldn't it be interesting if The Slime would get himself into a really sticky situation (pun intended), and the player would have to take control of The Lazy-Ass Bee who would have to redeem himself and rush to aid his friend? (Preferably in a rainy weather, and/or otherwise dramatic shift in tone :D). But yeah, that was just something that popped into my head. What I'm saying is I look forward to seeing more to the story! --- Selection_010.png Oh, and btw. I noticed you can pick up infinite amount of shirts! The maiden must have a wardrobe of gargantuan proportions back at her house. |
| Oct 20 17:34:02 | 19h 01m | The Journey with Her | ♥ 1 | Nice entry! Some of the puzzles were really challenging, and I had a fun time trying to solve them. I managed to beat the whole game. I found the music repetitive and annoying, but it was hardly a nuisance since I muted it almost immediately so I could listen to my own music while playing :D --- The story segments in-between each level really make the whole experience more interesting. I like how the text-prompts draw parallers to the level-design and character-skills. The style reminded me of a game that left an impression on me many years ago. In fact the narrative juxtaposition somehow resembles your work so strongly, I kept thinking were you perhaps influenced by it? But of course it might be just me. Regardless, I think you might want to [check it out.](https://www.kongregate.com/games/2darray/the-company-of-myself) Keep making games! |
| Oct 23 16:34:07 | 71h 00m | Unlock Everything | ♥ 0 | This is an amazing entry. Mega Man was a HUGE part of my childhood, and I've played the original NES-series through multiple times. So it's needless to say that my nostalgia-factor here is 5000% But beyond that, you're clearly a master at your craft, and there's not much I can find in your entry to complain about. The fact that you've produced something like this in 48 hours is astonishing. ---- I'm VERY familiar with the original Megaman-series, so I can say that you've captured the "Blue Bomber's" spirit uncannily. And while I say this as a compliment, it comes with a tiny tidbit of criticism. It's evident that your game is a pastiche of sorts (a love letter ♥), and you've gone to great lenghts of being faithful to the source-material you derive from. And one could say that perhaps a little too faithful. Since the core-mechanics, music, graphics (and, well... everything) borrow heavily from MM, I was kind of hoping that there would've been more elements setting the game aside as "your own". The story ends at a cliffhanger (so I might be proven wrong later!), but so far it strongly suggests that it's also set in the same universe as MM. While being a sweet thought and a reference, I was somewhat dissapointed that you chose to replicate the design of good old Metal-Man level (and it's theme), and make the player face him as the final boss. I guess a part of me was hoping for some original robot-master/a whole new entity to face off, so the ending left me with conflicting emotions. --- But putting that aside, this is still amazing work, and I hope to see more stuff from you in the future. I'll have to join @acronaut here with his request for an expanded edition with extra-palettes and what-nots. It would be awesome! |
| Oct 23 18:39:17 | 2h 05m | Naked Guy | ♥ 1 | Gotta give it to you. The enemy AI in this game is outstandingly smart. Output2e.gif I guess they're so occupied by their work, that they don't even notice their naked boss standing on top of their heads? This was a funny entry, although gameplay-wise it was a bit clunky. Didn't expect the ending! |
| Oct 23 19:33:50 | 54m 33s | 💩 | ♥ 0 | This game is so shitty. I love it! I've seen many entries here made by Pico-8. There's something I really enjoyed about your creation that made me more interested about the capabilites of it. Oh, and the theme-song is still playing in my head and making me smile. |
| Oct 24 14:20:46 | 18h 46m | Chroma | ♥ 1 | This is one of those games that make your blood-pressure rise! But I've come to love this kind of stuff in a masochistic way, since I grew up playing hellishly difficult platformers! :D The color-change mechanic is nice, and you could probably do a lot more with it when it comes to level-design. I felt the same way as @mrpiedpiper when the enemies could hit me while invisible, while the platforms just went through. It didn't "feel right", although it was obviously needed for the challenge. I see a lot of room for improvement and expansion here. Like @johnnysix said, this would be perfect for speed-runs. I think it would be a fun element if after the first playthrough you could have a second run with a timer and maybe a high-score table. (and a possible palette-swap?) Selection_017.png The secret hedgehog was a nice little surprise! ♥ |