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Feedback comments for LD44
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| Timestamp | Since previous | Game | Dis0rder's comment | |
|---|---|---|---|---|
| May 2 18:55:26 | Ollo's Life | ♥ 1 | Nice job. The game is well executed and the theme is cleverly presented in the story. Props for making an ACTUAL homebrew gameboy-game (and not just one that borrows the aestethics)! One can easily see where you draw your inspiration from. I myself enjoyed the Zelda & Pokemon -games of the GB/GBC -era back in the day, so this takes me back. If there would've been one or two more music themes, and perhaps a "cut-scene" (= detailed art of the characters) the overall product would have felt more fleshed out. But considering the time constraints the end result is a a very enjoyable playing experience. ***** Btw: Apparently someone else did a jam-entry with a similiar cat-theme using the same tools as you. You can find it here if interested: https://ldjam.com/events/ludum-dare/44/nine-lives-3 Cheers! | |
| May 2 22:46:58 | 3h 51m | Cloudwalker | ♥ 1 | I found the end result somewhat crude and clunky, but I like the fact that you actually went ahead and tried to make a VR-game. I tested the Android-version on Honor8 utilizing a cheap VR-kit I got from a second-hand shop sometime ago. As I'm quite new to any kind of VR-technology, playing it was an interesting experience for me. Keep it going, man! |
| May 3 19:42:45 | 20h 55m | The Giving Thing | ♥ 1 | This was a really inspiring experience! Leaves you yearning for more. |
| May 3 22:16:13 | 2h 33m | Moneyvania | ♥ 0 | I enjoyed your game since I grew up playing similiar hellishly difficult platformers as a kid. The mechanics, fast pacing and minimalistic graphics reminded me of VVVVV. Were you possibly inspired by it? Unfortunately there's a bug that results the coins getting stuck on the walls sometimes, and it makes the already difficult bosses really annoying. I don't think I found all the different colored keys, but I still passed through every door in the end. Was this too due to a bug perhaps? It surely has its faults, but I think you did a good job anyway. Cheers! |
| May 4 23:15:03 | 24h 58m | Forgotten Keep | ♥ 1 | This was a nice experience. I really encourage you to make a full-fledged version of this someday if you have the time and motivation. |
| May 5 00:13:39 | 58m 36s | Birdy Bombardier | ♥ 2 | Somehow the look and feel of this game makes it seem it could be some obscure Xenon-clone from the mid-90's. I guess it could benefit from some variation in the structure since it gets repetitive quite fast. (For example: Enemies that move in different patterns, some that can hurt the player, change in speed etc. ?) But I found it a charming experience. I like the idea how not only the environment, but also the player changes appearance between levels. |
| May 5 00:46:38 | 32m 59s | The Curse of Jen-Rah | ♥ 1 | It could be a promising game with the minimalistic pixel-art style and the 90's adventure game-vibe, but it's clearly lacking with content. There's basically only two scenes to "explore", but you can't interact with your environment, nor can you make any choices in dialogue. Also the narrative side ends before it really gets a chance to start. But still, given more time and effort it would be a different story! (Also: I like the animation of Jen-Rah) |
| May 10 19:13:16 | 138h 26m | Fortress Knights | ♥ 1 | This was somehow a very obscure playing experience, but in a weird way I liked it! When you get a hold of the underlying mechanics, it gets more fun. |
| May 19 11:24:19 | 208h 11m | Rogue Money | ♥ 1 | Nice concept! Managed to pass all the levels. There seems to be a bug that occasionally makes the frog unable to change direction if you rapidly shoot out many coins at once. This happened to me several times when I threw away coins in exchange for new ones to swap their order in my inventory. It lacks polish, but with more work put into it, it might be something. |
| May 19 17:28:00 | 6h 03m | Blood Money | ♥ 0 | The story starts out nice, and the different choices are well put together. You are good at making the player immersed just by text alone. The experience would benefit greatly from more graphics. It would be interesting to see how would you graphically represent the events that unfold. (For example the guards who enter your apartment if you decide to continue sleeping, or the device drawing the blood you donate to the system.) But the small amount of content is understandable, since you had so little time on your hands. Good job, and hopefully you'll continue the story! :) |
| May 20 21:02:55 | 27h 34m | key, knife, flower. | ♥ 2 | This was an interesting experience. I like the graphic style and your experimental approach. The underlying symbolism seems quite ambiguous, but I guess that was your intention. The mechanics could have been a bit more polished, but all in all this was a solid entry. |
| May 21 18:52:10 | 21h 49m | Heart Miner | ♥ 1 | I dug myself into a pit of despair, but then I checked the comments and found out about the panic-button. Miner2.png Clearly a welcome addition, since I found myself stuck more than once. I like the pixel-art style and merciless mechanics, since I grew up playing games like this. Maybe that's why I find this so addictive? Sombebody here suggested that you should make the bomb's fuse-time longer so the player would have more time to escape. I disagree. I think it's perfect as it is. It's really merciless, since you have to react immediately, but everytime you come across a bomb, it's such an exhilirating experience :D (at least for me) It's really impressive work in such a short time. I hope you expand upon this. --------- *Note: I ran this on a Linux-machine using Wine. Otherwise everything works smoothly, but I noticed that whenever it generates a room with lots of dirt, it uses a hell of a lot of processing power, and it slowed down a bit. Just thought I'd point it out if you continue development and need to optimize.* |
| Jun 5 16:45:51 | 357h 53m | Immortal's game | ♥ 0 | This was a really fun game. The experience of beating it completely feels very rewarding somehow. I really like the combination of platformer and problem-solving, since I've been trying to implement something quite similiar in a project of my own that I've been cooking up, but haven't returned to develop in a very long time. Therefore not only was this a fun playing experience, but it also provided a huge inspiration for me. Great job! |