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samh

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TimestampSince previousGamesamh's comment
Oct 8 12:16:53 Snowball ♥ 2 A pretty enjoying game. At first it felt like the ball bounced randomly too often, but it takes some time to master the speed and jumps, then it gets more and more rewarding to finish a level by doing exactly what you had planned. Makes you wish for more levels! My favourite on was “long short”. Otherwise, I think the music is nice but it could have been happier. And yay for the extended PICO-8 palette!
Oct 8 17:52:05 5h 35m Seedling ♥ 5 It was super chill, including the music, thanks for the experience! The various growing directions were a clever idea. Most of the time I just planted seeds and waited for the plant to grow in the right direction, then cut and retry if it didn’t. I understand you need to balance between randomness and predictability but sometimes it was a bit frustrating because I didn’t want to accept that I wasn’t fully in control. Good thing that you can zoom out and contemplate your work! Here’s my final plant: plants.png
Oct 8 19:37:20 1h 45m Shigechi's assembly ♥ 1 Okay congratulations for shipping a complete game, not everyone manages it! The music is really catchy, that’s pretty good! Also the minecraft-esque gameplay is enjoyable, but there is still a lot to be improved! There should be something on the ground (maybe roads or tracks?) that lets you know where you are, because you get lost quite easily. There must be a way to discard or expire dropped loot, because it gets easily crowded. And it’s a bad idea to use the same button for collecting loot and for extracting. I finished the game twice, but OL died immediately, I couldn’t even screenshot my complete rocket! Here are his last moments:rocket.png
Oct 12 09:03:52 85h 26m Jesaouf VI ♥ 1 This was pretty fun! Having tried several of your previous Ludum Dare entries, I can also say that difficulty balancing has improved, the enemy patterns are difficult but not impossible and I could reach level 2 with some practice. The general mood and humour reminded me of the old Jeff Minter games such as Revenge of the Mutant Camels: revenge.png
Oct 12 10:36:25 1h 32m Bumparound ♥ 0 A very interesting game! The difficulty curve was surprising, with the first couple of levels being quite hard to finish for me, I kept dying and dying, and then everything seemed easier and easier until the very last level of the game where I had a hard time again. There is something rewarding in discovering the map, but at the same time when completing a level I felt lucky rather than smart. I don’t know whether some hand-made levels would help. Otherwise, the sound effects, graphics and animations are cute. I love the PICO-8 minimalism! I’m just not a fan of the random fillp() you seem to be using, I would suggest picking among a few "good" values instead.
Oct 12 12:08:21 1h 31m Spellchain ♥ 0 I had trouble really liking this game. It looked cute and I wanted to explore more, but it’s really, really too frustrating to start over without any powers each time. The graphics are nice (though they look like they were done by different persons, especially some of the visual effects that lack the pixel-art style). The teleport/pull spell is a bit confusing (as @deathstorm also experienced), I could not really understand how to control it. Overall, it’s a nice idea, most of the game is cute and enjoyable, the overpowered feeling you get when you accumulate spells is great, but it’s also frustrating to lose it all. It needs some polishing!
Oct 12 12:11:41 3m 20s NO SPOIL! ♥ 1 Extremely funny. I played it more than I would like to admit just to feel the mood again.
Oct 12 13:46:26 1h 34m The Void ♥ 1 I had fun meeting with the muick mouicks and pook pooks and collecting things, then I found the void! Nice little entry, I also wish there was diagonal movement and sound effects on interactions. Also I had to draw a map for myself because I easily got lost, the map is… strange 😄 I am really impressed by that GB authoring tool that let you create such a game for a device from more than 30 years ago!
Oct 12 14:35:45 49m 19s Start with NOThInG ♥ 2 Loved the clean design and music. Nice mechanics and nice puzzles, I wish there were more, too! Also an undo button, I concur with @nusan 😄 Oh and you could also add stars/ratings for a given number of actions performed to solve a level, it’s a great way to add replay value.
Oct 12 20:51:55 6h 16m Nothing but climbing ♥ 1 What can I say? It was a few minutes of fun, and just the right number of levels to not become boring (though people’s perception may vary on this topic). I liked that even the wind was done with mouth sounds. I rate your game 8a+ but it would be 5b in my gym.
Oct 12 21:26:03 34m 08s Nothing Does Matter ♥ 2 Thng io for the little puzzles! The game is great, well polished, I really enjoyed the challenge, though the fact that everything is real time and you have many blocks to control probably forced you to tune down the difficulty. It was still enjoyable. I suppose designing levels for that kind of game takes *ages* so thanks for the ones you made! I would definitely play an updated version with more puzzles.
Oct 12 22:01:14 35m 11s Buzzsaw Cat ♥ 1 Nice entry. I beat the game in about 210 seconds, with plenty of deaths. Like the other person above I was confused by the red levels, because everything was moving very fast and at times I was not sure whether I had just died or just completed a level. I enjoyed the fact that blood remained on the buzzsaws in a way reminiscent of Super Meat Boy. The music is really good and adds to the hectic mood. But in general I love PICO-8 games that have cats (and actually we make such games for Ludum Dare) so I was sold immediately. Good job!
Oct 12 22:09:58 8m 44s From Nothing, To Nothing ♥ 1 This was a rather enjoyable absurd and crazy mess 😄 Good job, only the shelter mini-game was a bit frustrating, the others were cute and relaxing. Great music and sound effects, that’s a strong point, together with the mood. I’m curious, did you try to do a mini-game for each failed theme proposal, or was it just the ones you initially wanted to win?
Oct 12 22:47:20 37m 22s The Journey with Her ♥ 1 Wow, I managed to play to the end, but some of the puzzles were very hard! Congratulations for achieving such good level design! Is the red character a girl, too? Throughout the story it felt like blue was the narrator and talking about red. But maybe I misunderstood. So, the gameplay is solid and the puzzles very well designed. The music is OK but maybe a bit repetitive… Overall the game feels very polished, it’s great that you even managed to write seemingly infinite undo (a really must-have for that kind of game… but some people don’t really bother and just implement a reset mechanism). The addition of the little story creates quite a unique mood (and… allows to introduce the theme 😉 ). A small and maybe controversial suggestion: add a skip button to skip a puzzle and let people read the story to the end.
Oct 13 09:06:37 10h 19m Revolutionaries and Pixels ♥ 1 Great idea, very nice graphics, and an unusual setting that I quite liked. I fought dozens of battles through several playthroughs but never managed to win the game. I was a bit lost during battles and sometimes waited for things to happen out of luck. I also realised I was extremely lucky in my first game because the map had twice as many buildings as I got afterwards during my other games. I believe there could be a bit more feedback here and there: highlight the destination tile in combat, but also indicate which buildings were already visited (unless there is such feedback and I didn’t notice it?).
Oct 13 09:55:47 49m 10s The Nothings ♥ 0 That was cute. I really liked the flat/cubic artwork for the world, and the music is super catchy (edit: I just read it comes from a music pack, but well, good choice!) The collision boxes for confidence were a bit small so it sometimes didn’t feel right to touch a glowing sphere and not collect it, but apart from that, wandering around felt good, the movement speed and jump distance were well adjusted. The shmup sections were a bit repetitive but I suppose you can’t combine two genres and get the most out of both in the course of a weekend. However once I got my confidence I was overpowered and found myself provoking those poor saddenings just to crush them. I hope they’re all right!
Oct 13 10:36:29 40m 42s Cultivation ♥ 1 A very relaxing experience, with soothing music, and no incentive to rush anything… a bit reminiscent of the games Flower or flOw. I would have liked the tree to outgrow the city and also reach that scary cave! But I guess you’d need to change the generating algorithm a bit for that. It’s also cute that you make games together as a couple! We do the same but have never designed a co-op game, we should definitely try this next time.
Oct 13 11:28:24 51m 55s Free Will ♥ 1 Everything is good in this puzzle game, the looks, the music, the level design, the progress mechanics… not much to complain about here, except the camera is horrible, sorry! I would love to play again with a camera that doesn’t move when everything else is idle and I’m trying to place a block. It’s great that you had time to design that many levels; maybe some feature like jumping could have come slightly later, with a few more puzzles with no jump…
Oct 13 12:18:16 49m 52s From Nothing to Mine ♥ 3 This was really hard, as everyone has already realised :-) Of course you’ll probably tweak everything and make it more balanced, but I think the fact that everything happens in real time may also be a problem; maybe time should only advance when actions are made? For instance I had two workers leave immediately after I hired them because I did not have time to assign them a task; or browsing the prices of goods made me lose precious seconds (I mean days). That seemed a bit unfair. Also on my first run I did not understand that two offices were useless and would not let me sell twice as many goods… Apart from that, the game is enjoyable, the graphics are nice. It’s a very good starting point for a game that I would definitely play! (just a side note: even if their wage increases, I felt bad paying my workers $200… maybe you could multiply all currency values by 10!)
Oct 13 12:33:46 15m 30s Deal with the Devil ♥ 0 The game is pretty unfinished, as you said. I would have liked to at least see the devil’s card after I played, because losing an L challenge with an ace or an H with a king happened so often that I thought I mistyped. Also, the "you win" and "you lose" messages appear too soon, so I couldn’t even enjoy the end-of-game artwork! I played your game on BizHawk, it ran smoothly.
Oct 13 14:11:52 1h 38m You Gotta Buy Everything ♥ 1 This was really funny. You really get overpowered at some point. I managed to get a 7-meter pistol and grenades with a 200-meter explosion radius and it was awesome. coins.png
Oct 13 14:41:36 29m 44s Gargolite ♥ 1 Very impressive music, graphics and animations! They go extremely well together, the whole thing looks very professional and polished. The game was just a bit hard for me, but I had a good time trying think about the best circle patterns and how to maximise my number of gems. However I lost several times when I ventured too far from my orb and did not understand what happened… can gargoyles break walls after a while?
Oct 13 14:55:40 14m 04s From the Void ♥ 0 Good job on having a complete game loop. I managed to win 500 credits on my second try, after I understood the building income/spendings by box-selecting them with the mouse. As you mention, this is just a prototype and you’ll need tons of adjustments to get to an enjoyable game, but it’s a good start.
Oct 13 16:01:15 1h 05m Emoji ♥ 1 A cute little zen garden app, with beautiful graphics and animations, funny sound effects. Thanks for the journey, it was very relaxing despite my poor gardening skills. On the UX side I would suggest always associating 😊😢 and 😠 with the same number, because I have destroyed countless items going from one tile to another and hitting 😠 by mistake because it was bound to 2 instead of 3 on the previous tile…
Oct 13 17:25:06 1h 23m ...Not Even a Body!? ♥ 0 Nice gaphics, I absolutely love the robot walk animation. Sound would have been a really good addition (may I suggest [bxfr](https://www.bfxr.net) if you ever need to generate sounds that go well with pixel art aesthetics). Couldn’t speedrun it in 37 seconds but I got down to 49! The mechanics seem interesting, but a few more levels would have been great. Good job overall for coming up with a good set of rules that look like they have potential!
Oct 14 19:36:00 26h 10m Meowlediction ♥ 1 The endings are a bit frustrating and made me wish there was just a little more… but good story anyway, it’s really worth playing multiple times to understand a bit more of what happened. I did see the texts at the bottom but that was because my browser window was just tall enough, I agree they could be larger and maybe centred. The sound effects were perfect, though my cats did not react to them… they must have been spoken in another language!
Oct 14 20:00:24 24m 24s HOBO RAMPAGE ♥ 3 The graphics pretty good (I did not manage to reach the end but I saw the screenshot above which is rather beautiful pixel art, in addition to the two levels I played), as are the animations, the music is catchy, but controls and responsiveness do need some tweaking. Even with the shotgun I had trouble progressing because of the controls that seemed to be lagging… but well I laughed a few times. Loved the “health” bar! 😄 I got this crash and pasted the message in case it could be of any use: https://pastebin.com/raw/b5Pc2mVa
Oct 14 20:07:20 6m 56s Draft & Doodle ♥ 1 I don’t know whether we’ll have the opportunity to play your game before the voting period ends, but I’m pretty sure we will eventually try it. I just wanted to leave a note saying how inventive I thought it was; we happen to organise drawing sessions with the same friends we do game jams with, and I’m sure we’ll have fun with it.
Oct 14 20:20:46 13m 26s The Factory ♥ 2 Excellent mood. The sound effects are really impressive, the way they change from screen to screen adds to the atmosphere. And the visual style is pretty good, too; as someone already mentioned, it is reminiscent of Limbo, but different enough. Even if the graphics aren’t yours, they’re really skilfully put together. A really solid entry, thanks for the short but intense experience. (just a note: I did wonder whether using purple was necessary, and thought maybe keeping that part greyscale too could have worked better)
Oct 15 18:42:51 22h 22m You Gotta Be Kitten Me ♥ 4 Good gameplay loop, there’s a lot of polishing needed but everything works and I managed to reach the end and even try a few ironcat runs (failing miserably, of course). The major problem for me was the lack of recognisable feedback when enemies were hit, particularly sound feedback, but also something like explosions or particles. The theme, graphics and environments are really cute but the rooms felt a bit empty. Maybe scaling the cat and the enemies (without necessarily scaling their hit boxes) would reduce that impression while retaining the exact same gameplay. A very nice project overall. Meow.
Oct 15 20:32:52 1h 50m Vicious Cycle ♥ 1 review.png
Oct 15 21:09:50 36m 58s Unwatered ♥ 1 I was browsing games and clicked randomly and this one did not disappoint! Lemmings meets The Incredible Machine or something like that 😄 Some puzzles are challenging enough that you don’t get them on the first try but still succeed eventually. Made me wish for more! I like the art style; for some bizarre reason it reminded me of the Bob the Angry Flower comics…
Oct 15 21:26:42 16m 52s SlimeySlime ♥ 0 Haha, I agree that the game could be slightly longer, but you demonstrated nice environment and character drawing skills. Oh and the sound effects are nice, too. Kudos to you from someone who shipped several non-games to Ludum Dare because he spent too much time drawing sprites and animations! 😄