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samh

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TimestampSince previousGamesamh's comment
May 1 19:18:42 BLOOD FIGHTERS ♥ 2 I like the minimalist style! It reminded me of Nidhogg and of IK+ on the Amiga. One minor issue: several times, as I was desperately mashing the buttons like anyone who sucks at combat game, the final round ended and my button mashes caused to go to the next screen… and I don’t even know whether I won or not (spoiler alert: I decided that I had won).
May 1 19:35:00 16m 18s The Last Minutes ♥ 4 Beautiful and minimalist, thanks for the experience. Very good use of the color palette. I liked that the ultimate prize is unreachable (or maybe there is a way to open it?). One minor nitpick: it’s not always clear that there’s not going to be another, different line of dialog or interaction, so I ended up doing too many interactions with several objects, which kinda breaks the immersion for me. Maybe removing the question mark when choices are exhausted could help with that.
May 1 19:55:08 20m 08s Hell's Pinball ♥ 1 Help! My ball’s been stuck here for ages and I can’t shake the table 😵 hell-pinball.png Help! It’s happened again 😢 hell-pinball2.png
May 1 21:31:27 1h 36m Sweat Shop ♥ 1 Is there a fullscreen button or an option to double the window size? I have a high DPI monitor, and the window is very, very tiny… The idea is interesting, and the graphics and music are great, but I found the puzzles a bit too punishing: even the first level which is supposed to be some kind of tutorial seems to require you to be almost on the edge of the (slippery) platform and place the life cube at the border of the circle. I retried this level a great lot of times!
May 1 22:26:15 54m 48s Fireflies ♥ 4 Very nice entry! The music and sound effects are very calm and the color scheme is soothing. Everything is cute. The puzzles are challenging by the end (there may be a few unnecessary tutorial levels, though; I believe some of them could be combined) but not too difficult. My #1 wish would have been better / more prominent animations when fireflies get eaten, or some kind of visual feedback (a floating "-2♥" or something like that). (also minor bug: when I was playing level 2_4 it was displayed as 2_3).
May 4 13:51:12 63h 24m Coin Puzzles ♥ 0 (juding the jam entry; I haven’t tried the post-jam one yet) An interesting idea. The mechanics work but the controls feel a bit funny. My #1 complaint would be that I never really knew how many coins there were in the health/currency bar, or how many coins I needed in order to press the button, so I completed the levels through a lot of trial and error rather than actual planning. Also I found a way around level 6 without using the fan, just by jumping one platform to the right without taking any coins, then jumping back to the left while taking the coins. It was enough to press the button. I won’t blame you for not finding a groundbreaking idea around the theme. It was one of the worst themes in the history of Ludum Dare.
May 4 14:13:15 22m 03s Memorandum ♥ 1 Loved the mood, the music, the dithered art. A very nice one-man entry! Some minor criticism: a few levels towards the end can be completed by pressing D forever and may be easier than expected. Also when you sell memories, they disappear too quickly and I did not have the time to read all of them. I did all three endings and thought they were very well written, but when playing for the bad one I felt like I was missing out.
May 4 14:25:20 12m 05s Ripped The Life ♥ 2 What Simon said: the mechanics are very interesting, the pixel art is minimalist and very cute, and the level design is very well thought. The levels are roughly sorted by increasing difficulty, which is not always the case in gamejam entries :-) I wish there were a few more, maybe larger levels, though!
May 4 14:49:07 23m 47s Ollo's Life ♥ 1 A nice little entry, short but quite complete (except the few places where there is no music… I would suggest leaving the main theme playing rather than silence; right now it feels a bit odd) I left the spoiled kid to die and vowed to never forget Ollo. I’m sure he had a great life after that.
May 5 11:31:32 20h 42m Moneyons! ♥ 3 I could not finish the game but so far it’s very nice. The graphics are OK but I really liked the music and the sound effects. The level design seems good and the difficulty curve is pleasant; I was annoyed by a few bugs though (Moneyons getting killed in the spike maze for instance, because they did not follow my path exactly, or a rabbit from the next room appearing in the current one…) and I thought maybe the player and stones could move a bit faster. Also I was stuck at this place; I think I did everything in order to pass but the gate won’t open. Is it because a carrot landed in the wall? I can’t get it back unfortunately: bug-moneyons.jpeg
May 5 12:52:36 1h 21m if(life) ♥ 2 Here’s some feedback. I understand this probably plays better on a touch screen, but I only played it on PC. So, it’s a decent prototype but there’s not much originality or particular mechanics. I found that the bug-type monsters were a lot more difficult to kill than the snails. so the snail boss was the only one I managed to kill. The major things I would change are 1) have a larger viewport, 2) fix the collision detection: bullets often touch the aliens without actually hitting them. The #1 thing I would add is some probably some effects when monsters are hit: visual feedback (explosions, flickering…) and other effects (slowing down).
May 5 13:41:34 48m 58s TOSSC ♥ 1 A very good entry, with very interesting puzzles! Your analysis of the effect bouncing shots had on the game is accurate; I gave up on the last level because I had already retried too many times. Instead of (or in addition to) the aiming indicator, may I suggest an “undo” feature? This would also deal with mistakes related to timing.
May 5 14:02:29 20m 55s Bruisness, Business that Packs a Punch ♥ 1 This is nonsensical and funny, you definitely get points for humour. As for the rest, well… I like that most features of the game seem really botched but you do have a game over state and also bothered to create two different moves for when the character hits!
May 5 16:24:29 2h 22m ☐​☐☐☐☐ : an experimental narrative ​ ♥ 2 A nice game, I played it a few times. Congratulations for your first entry. It was cute, I felt like I could connect, but it was a bit frustrating because I don’t know whether my actions had any noticeable effect on the story. Maybe all my runs were too similar, or maybe there is not enough content variation yet, I don’t know. Just a note: I didn’t really like the sound effect for “confirm”, maybe it was a bit too strong compared to the general mood. I’m sure you can find something softer that will fit well! About the speed, I wouldn’t say the game is necessarily slow, it just has its own pace. But sometimes, when nothing’s happening for a couple of years, it feels like it’s stuck. I suggest adding a scrolling background (maybe just tiny dots, like dust particles) or an animation on the orange tail… basically, anything that tells me something is still happening.
May 5 17:05:22 40m 53s Bet Life ♥ 1 This was surprisingly OK for an unfinished entry. I only managed 1400 points, I’m not fond of betting and level 4 is really hard for me! The mechanics work well, the gameplay feels a bit like some of the Undertale combat phases. I just think the whole thing would be a lot more fun with keyboard or gamepad support. I like the art style (I hope it’s not offensive if I say it makes me think of Keith Haring).
May 5 17:49:08 43m 46s TheDescent ♥ 3 A nice entry! The main system (opening doors with life, selling items for life) works well, but combat feels a bit more random, especially with the enemy behaviour. It definitely needs some balancing because you can rush the game simply by using all your health at each door, respawning, and continuing…