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Feedback comments for LD45
niborious's games and stats for all events →
| Timestamp | Since previous | Game | niborious's comment | |
|---|---|---|---|---|
| Oct 10 07:24:04 | FOREST NINJA WIZARD GHOST | ♥ 1 | Super neat asthetic! it was hard to see for a while, but then I realized that was the point haha | |
| Oct 11 02:15:44 | 18h 51m | The Blue Girl | ♥ 1 | Super cool! I like how it forces you to see everything before you finish, I would have missed stuff myself haha. Always glad to see other people make games in javascript :) |
| Oct 11 02:40:59 | 25m 15s | Code:NOTHING | ♥ 0 | I love this idea! you took start with "Nothing" literally haha |
| Oct 12 02:01:37 | 23h 20m | Nude In The Forest | ♥ 2 | Web build when? :3 |
| Oct 12 02:02:11 | 34s | I Wait For Your Word | ♥ 0 | Web Build When? :3 |
| Oct 12 02:27:10 | 24m 59s | Starting From Nothing | ♥ 1 | A lot of detail in the writing! never thought a bubble game could be used this way haha. design-wise, I was a little confused and for me, the connection between "Suicide Risk" and and the bubbly gameplay felt a little ... misappropriated Other than that, the visual and audio affects in the gameplay felt really nice, and I loved the music |
| Oct 12 02:28:37 | 1m 27s | Rude Bear Refurbished | ♥ 0 | Web build when? :3 |
| Oct 12 02:29:41 | 1m 04s | Garbage Shop | ♥ 1 | This sounds neat! Web build when? :3 |
| Oct 12 02:30:23 | 42s | Becoming Something. | ♥ 0 | The visuals and concept have me hooked. Web build when? :3 |
| Oct 13 01:46:21 | 23h 15m | The Adventures of Hugh Mahn Through Time | ♥ 1 | Love the programmer art haha I like how you make "start with nothing" be the goal of the game rather than actually starting with nothing In the web build console it looks like you have quite a bit of debug statements that are outputting every frame, this could be contributing to the lag |
| Oct 13 02:03:02 | 16m 41s | The Firebrand | ♥ 1 | This had me absolutely hooked. The writing is great, and the mechanic of the words on the notebook works extremely well. Clicking on the notebook sometimes didn't work for me, not sure why. I had no idea about the time limit or why the game sudenly reverted to the main menu mid-sentence Would love to see you keep working on this, I'm gonna play again to try to get to the ending. |
| Oct 16 06:09:55 | 76h 06m | Fiefdom | ♥ 2 | I love that simple 3d asthetic in the first image! any chance on making a web build? |
| Oct 16 06:29:04 | 19m 09s | Big Brain Boy: An Intellectual Odyssey (now with GALAXY EDITION) | ♥ 2 | Played OG until I got stuck in Nasa as some others have mentioned :3 I really liked progression of the bullet hell, it surprised me with new and interesting difficulty each time some feedback on feedback: * it took me a while to realize the impossible to answer questions took away a life each time and that felt kind of bad. * Having the same blinking effect for when you win as when you take damage definitely feels weird Music was really good, reminded me of shovel knight Overall, charming derpy game :p |
| Oct 16 06:33:56 | 4m 52s | From Nothing | ♥ 0 | Never heard of Pixi before! glad to see more browser and js games! |
| Oct 16 06:41:44 | 7m 48s | Better than nothing | ♥ 1 | Your art and animation style had me hooked, I loved it some notes * the web version doesn't fit in the browser very well * I was confused by what the gems were for * game lagged pretty hard before and after upgrade screen popped up. If this was an intentional slow down, it felt like lag pretty neat and meta concept haha |
| Oct 16 06:43:57 | 2m 13s | itemless | ♥ 0 | Congratz on submitting in time! FYI, it looks like your image link is broken in your post here. Any chance on making a web build? |
| Oct 16 06:46:11 | 2m 14s | Sir_Vivol | ♥ 0 | You might want to look into itch.io for hosting games :P Any chance on making a web build? it would probably get a lot more people to play |
| Oct 16 06:48:05 | 1m 54s | BOKSIL | ♥ 0 | +1 on browser build :P The image in the thumbnail looked interesting, you should upload some screenshots here so we can have a better look! |
| Oct 16 06:49:16 | 1m 11s | Nothing Ventured | ♥ 0 | @kazatan lol love the dedication I appreciated the thumbnail lol Would love to see a web build :P |
| Oct 16 06:51:16 | 2m 00s | Green Star | ♥ 0 | Hi @issa-barbier, can't play the game cuz I don't have windows unfortunately, but if you host a web build on itch or something lmk! I've found web builds tend to get a lot more views |
| Oct 16 06:52:47 | 1m 31s | Chuthulu | ♥ 0 | Is your game description the default text? 😆 I know that sleep-deprived deadline submission feel :P Congratz on submitting in time! you can def edit the description now lol |
| Oct 16 06:54:09 | 1m 22s | Memories of Eleph | ♥ 1 | Cute! |
| Oct 19 17:20:08 | 82h 25m | Nothing | ♥ 0 | @clickbait the spam and your name being clickbait definitely made me think something shifty was going on lol. |
| Oct 19 19:01:43 | 1h 41m | Blank Page | ♥ 1 | Finally got Mastery of Logic! I absolutely loved this game. I was immediately interested by the ascii art on this page, and the simple start was so charming. And then, every step of the way there was an interesting and challenging puzzle that forced you to think. This is totally my type of game. Amazing :)) |
| Oct 19 19:09:24 | 7m 41s | Find the Controls | ♥ 1 | Just saw your yt vid, congrats on submitting for your first ld! Any chance on a web build? :3 |
| Oct 24 02:30:46 | 103h 21m | Dungeon of Souls | ♥ 2 | @itsdanidre @gullyngames Love to see other pure js developers! :D (as you can tell by my pic lol) I used Threejs this time, so not sure if that counts as pure anymore haha dungeon-of-souls.png I Beat it! Nice score lol ### Design-wise, The starting shooting speed and enemy health / number of enemies made the game feel really slow starting off. The mechanics of adding fragments was pretty cool I think the map in the top right could be more helpful if it showed more than just your current room, and the full map would be Way more helpful if it showed untraveled adjacent rooms so I know where I need to check next or where the dead ends are. After killing the boss I got ```Uncaught ReferenceError: enemies is not defined at Player.update (player.js:106) at update``` in the console, you are also still console logging color information about transitions :P ### Overall, Props for proc gen! The music is nice. Love that you made everything yourself, if you made the music too. Adjusting the attack speed and move speed could really help a lot. btw @itsdanidre if u are asking about canvas rotations u want to save, translate, rotate, restore, just google js canvas rotations https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rotate |