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kruemelkeksfan

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TimestampSince previousGamekruemelkeksfan's comment
Oct 7 00:56:45 Mr.Grind ♥ 1 The Sound Effects were pretty sharp in my ears (especially while clicking through the menu), I would have prefered some softer SFX. The game itself is pretty fun with its simple mechanics, good job :)
Oct 7 01:16:07 19m 22s Universe Inc. ♥ 1 This looks awesome and you manage to set up a fantastic mood, even without music. More content could turn this into a nice adventure. Performance was fine on my i5-6500 3.20 Ghz Quadcore and GTX 1050 TI.
Oct 7 18:52:10 17h 36m Totally Tiny Towny ♥ 1 Web Version worked for me (Firefox 68 on Win7), although it occasionally lagged a bit. You created a very fun clicker game and looks nice to see the city grow. I would prefer that gold from houses would be transferred directly to your treasure, because if building houses just means that I have to click less instead of not clicking at all, they are not really worth the space requirement. Also Goblins seem to occasionally bug out when their houses are full, without recovering when the house is emptied. Sheep also leave the farms, is this intended?
Oct 7 19:15:29 23m 19s Survival Shore ♥ 0 I ran around for a while, but was unable to find more than 1 iron. Would I have needed logs to craft the raft? Also I agree that item names in the inventory and a preview for the crafting result would have been incredibly helpful.
Oct 7 20:23:33 1h 08m Island Survivor ♥ 1 Rope-Plants are pretty scarce in some areas, don't know whether this is intended, but it forces you to explore the world quite a bit until you have enough (can be good or bad). Also the tree-chop sound is not very noticable and a clearer indication whether you are hitting something or not could be helpful, especially when trying the first time and not being sure, whether you are doing it right. All in all the gameplay was pretty fun :) I also loved the aesthetics and the sword animation slicing through the player like a hot knife through butter would have gained you some stars in humor, if you had opted into this category.
Oct 7 20:42:50 19m 17s SHIPWRECKED ♥ 2 I liked the art and everything was very polished, but it feels as if the splashscreens and credits last longer than the game. The theme is hit pretty nicely and the game reminds me a bit of memory :)
Oct 7 20:59:20 16m 30s GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! ♥ 2 I don't get it :/ The Notes were funny though :D A practical problem: according to Wikipedia more than 15% of all Steam-Users have screen-sizes smaller than FullHD. Your game does not scale down to fit on their monitors (source: https://en.wikipedia.org/wiki/Display_resolution#Common_display_resolutions).
Oct 7 21:10:04 10m 44s Nothing Found a Ludum Dare 45 game ♥ 1 Your links dont work (404 on itch.io) :/
Oct 7 21:37:04 27m 00s A bard's Journey ♥ 0 Does not work on Lineage OS :/ ("There was a problem while parsing the package" after tapping the APK to install)
Oct 7 22:07:42 30m 38s Aloneland ♥ 1 I took way to long to figure out some recipes and got stuck over and over again. My greatest achievement was cooked fish, but apart from food I found no recipe which would have allowed me to make any progress :/
Oct 7 22:16:30 8m 48s Floating Forest ♥ 1 The white crosses sometimes appear and sometimes not, did I miss a mechanic or is it bugged?
Oct 7 23:04:20 47m 50s InfiniProspector ♥ 0 You built a very fun core game loop, but my exhausted mind did not allow me to live long enough to see the second layer. With money being that scarce on the first shopping run (I can barely afford the oil) it would be nice to have some ladders from the beginning, to counter 1 or 2 rookie mistakes (although this contradicts the theme, although you obviously already have a pickaxe, lantern and full load of oil). I don't think, that the game necessarily needs pickaxe upgrades, it would already help a lot to speed up the mining speed of the default pickaxe, to minimize the boring part of the game.
Oct 8 12:34:02 13h 29m Terra Nil - Reclaim the Wasteland ♥ 2 This is amazingly polished, fun and I love the art style! I can barely believe, that it is a Compo Game. I started placing pumps everywhere, because I thought "yay, better generate meadows from one building than from two", but when I realized their cost and realized, that I was screwed :D I did not really find a use for the excavator though, at least not with that price tag. I also love your tooltips and the game description, which made the learning curve very smooth, I instantly knew what to do and how the core mechanics work.
Oct 8 21:28:27 8h 54m A Horse Called Nothing ♥ 2 This took me waaay too long, but its so addicting! Although the hitboxes seem to be a bit off sometimes, but maybe thats just a cheap excuse for my inability :D
Oct 8 22:22:02 53m 35s Pimp my voxel ♥ 1 That is an amazing idea! Congrats on your full 5 stars on innovation ^^ visually the blurring in the distance seems to extreme to me, its even hard to read sign while not standing exactly in front of them. Also I found the level design quite difficult, I gave up on the first moat after trying a dozen times to get across (I arranged the cubes I found (3xspeed, 1xjump) in a line to extend my jump reach).