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kruemelkeksfan

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TimestampSince previousGamekruemelkeksfan's comment
Apr 25 19:36:09 Battle for Kyrrdon ♥ 1 Sometimes the buildings were not really produced, despite the message saying so and sometimes the counter on the placements buttons was not updated when a new building got produced. Even a very simple AI would make this a pretty fun game IMO.
Apr 25 19:48:42 12m 33s Spoon ♥ 1 A bit dry... If the difficulty ramps up later (IDK, played to around Score 250), it could do so faster, or else the single button game becomes a bit boring. The ostriches eye animation makes me blink excessively and unvoluntarily. You made a good job at producing a funny (and working) little game with hilarious animations. I don't know, if the rocks popping in later are intentional, I assume it is a feature to increase the challenge. Therefore the only issue I noticed was that the mute button is not working properly in the Game Over screen.
May 8 16:04:46 308h 16m Exstare ♥ 1 A game with orbital mechanics *.* I also did not realize, that you could zoom, some guidance in this direction would be appreciated. Also a health bar would be really nice (or is the planet size a health indicator?). During my tests I did not win or lose, so I could not really test this.
May 8 18:54:33 2h 49m Embers ♥ 0 Lovely Graphics, Music and SFX as the others noted. Gameplay could be made more entertaining if picking up logs was not capped, but instead every log slows you down, so that at a certain point its more efficient to go twice. This would give the player more choice instead of just picking the closest 5 logs and bringing them to the fire as fast as possible.
May 8 19:03:34 9m 01s Air Jump ♥ 0 I was unable to even get to the second platform :/ the controls seem pretty hard (and the effects of getting hit pretty unpredictable) to me. Nice programmer art though ^^
May 8 20:14:30 1h 10m Live for Money - A Pixel Art Economic Simulation/Resource Management Game ♥ 0 Water gathering is pretty difficult, which is good to get players to actually buy it. Still a bit tedious, since it takes forever to collect enough water and wait for the growing cooldowns.
May 8 20:47:52 33m 22s Defend the swarm ♥ 0 I also got stuck at the end of wave 6. I had 2 enemies firing at me from off screen, probably killed one of them but the other also stopped shooting. I fired more rounds in the direction, but didn't seem to hit anything. After a while, a simple hexagon came up from below and fired at me, but didn't apear to do any damage to me nor was I able to kill it. Really strange. The offscreen enemies kill a lot of the fun, a direction indicator or zoom out function would help a lot. Sound was also a bit harsh in my headphones.
May 8 21:04:11 16m 19s Keep It Aflame ♥ 0 The sinking animation looks really good and I like the humorous setting. Gameplay-wise it is way to easy though.
May 8 21:13:44 9m 33s My Game Jam Experience ♥ 2 I needed 3 tries, I think it is pretty well balanced - not trivial, but possible to beat if you know how. If only I could trash my desire for procrastination like that in RL...
May 8 21:23:57 10m 13s Scavenger ♥ 0 I could not pick up trash through fences. The game loop itself is a bit repetitive, as the other already wrote. You created a pretty lively town though and the pixel art has its charm.
May 10 23:12:19 49h 48m Fire Is Life ♥ 0 Hm, I wasn't able to win in 3 times. It feels very luck-dependent. I still liked the game, you have a good working gameplay loop and the fire is adorable :)
May 10 23:28:31 16m 12s The Last Lighthouse ♥ 1 Very atmosspheric and well functioning Jump and Run Game. I loved the Mood with the fitting Music and the Graphic Style. If you like to improve it, you could fix the upward hovering flag on the last wreck and maybe add a mouseover hint, that checkpoints must be activated with RMB (they must be, right, or was it coincidence that they always activated when I right clicked them?).