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Feedback comments for LD47
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| Timestamp | Since previous | Game | kruemelkeksfan's comment | |
|---|---|---|---|---|
| Oct 5 17:22:16 | Orbit Jumper | ♥ 0 | I'm bad at this game, I barely make it to the red stars. An easier difficulty with slower movement and/or an path indicator would be very nice. Sometimes the distance is too long to see the target from the starting point, IDK if this is intended (e.g. when passing between the 2 asteroids before getting into the part with the first red stars). The music fits well and really adds to the atmosphere. | |
| Oct 5 18:20:12 | 57m 56s | Best Before 90 Seconds | ♥ 1 | Sometimes I am not allowed to buy upgrades (button does not show up or has no pricetag and is not clickable). Also you can technically cheat the game by buying the research to spawn factories, without having nearly enough money for them. Apart from the issues a very frantic and absorbing clicker game :) |
| Oct 6 15:27:37 | 21h 07m | Minotaur's Labyrinth | ♥ 1 | I liked how you implemented the theme, not by forcing the player into a loop, like most of us did, but by tricking him to get stuck in loops voluntarily, because he doesn't know better. |
| Oct 6 15:37:18 | 9m 41s | WhileLoops | ♥ 1 | Should have called it WhileOops. |
| Oct 6 16:07:07 | 29m 49s | The Titan's grave | ♥ 1 | The topic of shared player/boss-healthbars was discussed on Reddit a few days (weeks?) ago. You created a pretty good implementation of this, showing that it does not necessarily lengthen the fights infinitely. The last stage was a bit frustrating for me on first try though, with neither the boss able to finish me off nor me remotely able to kill him. On second try I succeeded easily. |
| Oct 6 16:49:51 | 42m 44s | Escape Velokitty | ♥ 0 | I found out, that I'm a dumbass retard in a spacesuit without my KSP maneuver planner :O |
| Oct 7 12:59:35 | 20h 09m | Escape The Loop | ♥ 0 | I was a bit lost in this game. I picked up the screwdriver, but did not know, how to use it. I clicked and pressed multiple buttons while looking at the black box on the wall in the first room, and when I turned around again, the door was open, but since there was no sound, I had no clue, which button or action did it. Interaction hints ("Press E to interact") or at least a hint about the key bindings would be very helpful. For your first game this is really impressive though, writing a working game (I assume its working and that I just didn't know how to make it work) in 3 days with little to no previous knowledge is not an easy task. Therefore I would agree with @kpedatte that you should definitely keep working on games. |
| Oct 7 13:20:12 | 20m 37s | Stealth Line | ♥ 3 | You should rename your Source link to Windows. The game itself is pretty solid. You could ramp up the difficulty a bit by making the passable areas a bit narrower, so timing gets more important. At the moment its relatively easy to find a route which is zombie free all of the time. The greatest difficulty at the moment is the character having too much momentum and therefore not following the route precisely. |
| Oct 7 13:31:09 | 10m 57s | Bureaucracy | ♥ 0 | Was not able to get a hold of a Permit A38 :( |
| Oct 7 23:02:10 | 9h 31m | Cyber Blob | ♥ 1 | The game is a bit easy, but very pretty. The monster seems to run into the wrong direction sometimes, which makes it even easier. I had no major problems identifying the buttons, I just clicked everything that looked interactive and found the 3 pretty fast. |
| Oct 11 20:12:47 | 93h 10m | The Bagel the better | ♥ 1 | This was a very polished game. I appreciated the work you put into the levels (the animals staring at you were hilarious) and the final stuck animation :) |
| Oct 11 20:37:18 | 24m 31s | The Hanging Tree | ♥ 1 | Really nice intro. It would be helpful to look up the controls in-game again. I looked at the instruction page, but 6 controls are too much to memorize for me. So I got into the game, realized, that I needed the full controls, but found no way back to the instruction page without reloading the page. I got stuck, when there was a little island with blue smoke on top and a hanging rope on the bottom in my way. Neither going above, nor swinging below or aside did work out for me in that place. Nice ambient you had though, looking up gave me the impression, that I was swinging myself through the river Styx. |
| Oct 14 10:26:30 | 61h 49m | Train Trouble in Cog Valley | ♥ 2 | You get a good Fun rating for that. I have apparently won the game 2 times now, but could not read the end message, since I clickspammed the whole time and my mouse was over the restart button when the end message came. If you want to continue this game you could introduce an overheat mechanic or something like that to discourage simply clicking the whole time. |
| Oct 14 10:41:39 | 15m 09s | Feedback Loop | ♥ 2 | That was pretty annoying. But your minigames were not nearly as stupid as the original :P couldn't finish though, as I wasn't able to close some windows. In the end I forgot that this was a web build (was in fullscreen) and pressed Alt-F4 to quit and killed around 5 tabs with other interesting LD titles >.< |
| Oct 14 10:57:44 | 16m 05s | Rock 'N Load | ♥ 1 | Solid gameplay, but the scarce ammo makes it way to hard (like others mentioned). I digged up 3/5 treasures and hoped that one of them would contain a new weapon or another goodie to save ammo, but it was just a health regen bottle and a locked treasure. Pretty disappointing if you consider, that health has no value, since you run out of bullets and respawn before you die. |
| Oct 14 11:01:23 | 3m 39s | The operator | ♥ 0 | A lot of KSP fans this LD, I see. I did not really understand what I was suppossed to do, how do I steer an asteroid? Crashing into them only seemed to reduce my health. |
| Oct 14 11:09:43 | 8m 20s | Around The Jungle | ♥ 0 | It would have been really helpful to know where I should go. You gave the hint of going counterclockwise, but that would only have helped if I could have identified the loop. |
| Oct 14 11:44:41 | 34m 58s | Beyond Orbit | ♥ 2 | It was so fucking difficult. The plus side is that I spent 30 Minutes on this game and the mechanics were really fun, but dying 4 times with 1 planet left was mildly infuriating. Sometimes I had 3-4 planet remains in the orbit of the last planet. I was in a spaceship, not in a drift car. |
| Oct 14 11:59:16 | 14m 35s | NiGHTMXRE | ♥ 1 | When you shoot the wrong thing, it restarts so quickly that I can't read the text. You get a great Mood rating of course. |
| Oct 16 09:01:53 | 45h 02m | Little Orbit | ♥ 1 | Could be more difficult indeed. Did I understand correctly that you need to fill the purple bar to heal the planet and get firerate upgrades? My mind was blown when I realized that you could hold Z to shoot. Maybe you could write "Hold Z" instead of "z" in the main menu. Also think of poor QWERTZ-keyboard users when setting up controls. Nice try to try to discourage users from quitting by requiring 4 bullets to quit, but only 1 to start the game :D |
| Oct 16 09:29:47 | 27m 54s | Ludum War | ♥ 2 | Very micromanagement-intensive, since moving units can dodge bullets and therefore live longer while inflicting the same amount of damage. The game has potential, although its lacking units, buildings and a more intelligent ai right now (kind of natural for a prototype). |
| Oct 17 11:37:14 | 26h 07m | Kitchen Satisfaction | ♥ 1 | Very polished (the amount of settings is extensive for a LD game). I would have preferred the recipe book not to loop around, I found it difficult to get an overview over the recipes, because I thought "holy shit, how many recipes are there?!" before starting to look a the names. |
| Oct 17 11:53:11 | 15m 57s | Infinity - 1 | ♥ 1 | Ah, a fellow dev who also decided to press a game classic into a loop :D Reminds me of countless math classes, where I had nothing else to do when to play boxworld and snake on my calculator. |
| Oct 19 13:45:28 | 49h 52m | Loop Fare | ♥ 1 | It would be nice to know, whether the run ended because of hitting an obstacle or because the stash was full. At first I always thought that obstacle hitting was bugged, because I "lost" seemingly randomly. I also had trouble with upgrading the stash, like Theogen. Never got over 35 coins, even with maximum upgrade. A player might also like to know, how many coins he could hold without an upgrade. |
| Oct 19 13:56:16 | 10m 48s | Cympathy Drive | ♥ 0 | I actually liked it. Headlights would have made the night-part more enjoyable (just 2 spotlights in the front of the car, should be easy in Unity). Also the car started bumping up and down and feeling a bit jerky upwards of 10000 points. I assume you have to pickup up all pylons to win, since they don't respawn? That seems very hard, especially since I only realized this at a point, where I was way to fast to pick up any pylons intentionally. |
| Oct 19 14:10:25 | 14m 09s | Zombies Come and Come | ♥ 0 | I would be nice, when the difficulty curve was a bit steeper. It feels as if the zombie spawning does merely increase, but I can build exponentially more towers. This makes the late game too easy. I would also have enjoyed manual aiming, since I often disagreed over target priorities with my protagonist. |