Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → kruemelkeksfan

kruemelkeksfan

Feedback comments for LD43

← LD42   LD45 →

kruemelkeksfan's games and stats for all events →

TimestampSince previousGamekruemelkeksfan's comment
Dec 4 06:41:08 Friendifice ♥ 0 Nice take on the theme. The graphics are simple, but they have a consistent style and the music fits wonderfully to create quite some mood. On the other hand I find it a bit boring on the gameplay side.
Dec 4 06:50:34 9m 26s Dear GrandMa ♥ 1 That is awesome, I love the ending quote and how this game turned out. First I thought, that pressing shift to walk faster would be a nice feature, but considering how it turned out I guess that it is ok as it is.
Dec 4 06:59:18 8m 44s Sacrifice Plains ♥ 0 Once you jump on a group of enemies you will repeatedly bounce of their heads and it becomes a waiting game. I love the 8bit-vibes, though :)
Dec 4 07:09:34 10m 16s Sacrifice Simulation: GOAT FARM ♥ 2 Score: 16000. It didnt feel, like it would get harder with time. It definitly should and would help the fun a lot. Nevertheless a cute and satisfying experience, I really liked the graphics :)
Dec 4 20:17:16 13h 07m Summertime Sadness ♥ 2 WTF...ok, I have no idea, what this is about, but its awesome. Is making the sacrifice really the end, or did I miss something? Also after stabbing, I can see the mesh-view of my arm, but I believe it is rotated in the wrong direction. I stood on the far side of the table and my arm and the knife were rotated as if I stood between table and door (knife pointing away from sacrifice).
Dec 4 20:47:44 30m 28s Bloodgold: Sunken Treasure ♥ 1 That was really fun. The game seemed well polished and well balanced for a weekend and I love the animations and SFX. Two issues I encountered were enemies climbing/glitching over walls and my score for levels 3 and 4 was not counted in the end screen. Levels 1 and 2 showed correctly, maybe its because I died in Level 3 once? I suppose being able to hit enemies through barricades is intentional?
Dec 4 21:00:10 12m 26s Impatient Patients ♥ 2 Well, not being able to find the funny bone seems not funny at all, rather sacrificecount++. Am I supposed to just cut stuff, until I find the part? I cant even refuse the funny bone operation :o
Dec 4 21:48:54 48m 44s Advanced Battalion ♥ 1 That is really awesome! And even a compo game, I wish I could make something this fancy looking alone in 48h :O only two downsides I noticed were: a) the weird control scheme, hitting enemies was really hard, either enable mouse-aim (could make everything too easy) or turn down the rotation sensitivity b) letting people walk through the whole level over and over, just to get some fresh meat to sacrifice is not the most exiting thing to do. But seeing every soldier who ~~was mindlessly killed~~ gave his life to protect the world from evil, again in the endscreen was worth it.
Dec 4 22:10:19 21m 25s Hire Power ♥ 1 Way too loud :O
Dec 4 22:23:37 13m 18s A Faithful Village ♥ 0 It doesn't start on my computer ("FaitfulVillage.exe stopped working") and I have no Unity 2019 to investigate :/ ``` Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: FaithfulVillage.exe Anwendungsversion: 2019.1.0.63925 Anwendungszeitstempel: 5bf07892 Fehlermodulname: StackHash_d0a7 Fehlermodulversion: 6.1.7601.23569 Fehlermodulzeitstempel: 57f7c06e Ausnahmecode: c0000374 Ausnahmeoffset: 00000000000bf3e2 Betriebsystemversion: 6.1.7601.2.1.0.256.48 Gebietsschema-ID: 1031 Zusatzinformation 1: d0a7 Zusatzinformation 2: d0a78911048440a64679f1b817ed6db2 Zusatzinformation 3: 302f Zusatzinformation 4: 302f40c7c3edaebcddddc713a2addbae ```
Dec 5 00:26:01 2h 02m Fly Lightly ♥ 2 Nice pixel graphics, but way too hard in my opinion. If you fail 1 jump beyond 3000m, you wont make it. Is there any reason behind the moments during which you cant move?
Dec 5 01:05:20 39m 19s FTD : Fixin' to Die ♥ 4 Better make some sacrifices to RNGesus, or he might drown you in piles of almost-dead-soldiers. Thats the only negative I saw in this game, failing 2 operations in the beginning just ruins the run and you have to start over. Otherwise mood, audio and graphics are excellent, as already mentioned many times.
Dec 10 06:53:48 125h 48m Steampirates of Bermuda ♥ 0 Nice pirate game. I had a bit of trouble with the controls though, without Helmsmen picking up loot in time was simply not possible anymore. Maybe that is the purpose, but therefore either the enemy ships have too much health or the thing is appoaching you too often/fast. I cant sink and loot a single ship without sacrificing at least two crewmembers. Also the automatic zoom is annoying me a bit, because when you stand still its way too far zoomed in. Firing broadsides has the most beautiful GFXs in this game, and I can barely see it, because Im zoomed in on my upper deck :/ also there is a typo in the end screen, I guess Im supposed to be a "Bilge Rat". That was a lot of negative feedback, but you still managed to put a well rounded prototype together in my opinion. Like I said, firing broadsides looks awesome and has the right feeling, to enhance this, you could even make the cannonballs spread out a little bit, instead of flying perfectly parallel. Features like hearing the music of merchant ships instead of relying on a minimap add a nice touch to the gameplay as well.
Dec 10 07:49:28 55m 40s Sacrifices must be made - Ludum Dare 43 ♥ 0 Are people supposed to die randomly or is this a bug? Kind of kills the game, it would be hard enough without randomly loosing citizens...
Dec 11 02:00:16 18h 10m Dont Die Like a Sheep ♥ 0 Puh, your game contains a lot of features, but it fails to deliver them to the player :/ while having nice graphics and solid gameplay mechanics, most of your players wont appreciate the mechanics, because they dont bother to read 5 minutes of tutorial texts. To improve the tutorial, you should: (1) change pages on click or button, not timer (it was way too fast for me, maybe too slow for others); (2) fix the bug, that the tutorial wont get beyond the first page, after calling it for a second time without restarting the game in between; (3) optimally embed the tutorial into the game (signposts or simply written text in the world), instead of an extra handbook. It could also help to introduce the features 1 by 1 (first players can only sacrifice sheep, some time later they unlock breeding, some time later eating them...). Next important point would be your controls: movement on left mouse is weird, WASD would be a better choice imo. Also having to select sheep and enemies before interacting with them seems quirky and is lacking any feedback. It would be nice, if there was a sound or another marker, once e.g. a sheep starts to follow me, so I dont have to step away to see if it worked. Fights and losing HP should be somehow reflected, too. The animations are barely visible and always staring at the HP counter in the corner isnt very desirable. Level Design: I didnt find any fruit-trees or the place there you can eat sheep, if it was implemented, its pretty well hidden (can be good or bad, you decide). Other than that you assembled quite something and Im pretty astonished about the amount of features you put together and the low-poly models are pretty handsome (at least from behind, because people without eyes creep me out :O). Also dont forget to rate other peoples games, as it will help you to get feedback for you own game ;)
Dec 11 02:06:02 5m 46s PoorNPC ♥ 1 I dont speak any asian languages and cant figure out, how to download your game :/
Dec 11 02:16:12 10m 10s The price of sacrifice ♥ 0 Enemies bullets fly a bit too fast, too dodge them. That means, there is no skill involved in playing, you just run forward, spamming your left mouse button and praying to RNGesus. I also cant really see a connection to the theme. With a bit of work on the bullet dodging mechanic and the enemies, it could become a decent run-and-gun game. The main menu is pretty fancy :) Also dont forget to rate other peoples games, to get more feedback.
Dec 11 02:41:14 25m 02s Castaways ♥ 1 It would be nice, if I could see an indicator for their current jobs near the avatars. Other than that nice game, sadly gets grindy very fast, more variation in events and event effects could help :)
Dec 24 02:55:47 312h 14m Last Key of Robotica 3 ♥ 1 Well thought out top-down shooter. The mechanics are simple and still manage to get you a high fun rating. Your UI looks really pretty, too. On the other hand enemies (both tanks and robots) feel a bit bullet-spongy imo, so maybe it would make sense to reduce their HP and instead spawn more of them. If I saw this correctly a single suicide bomber was not enough to kill a tank and holding left mouse for seconds on the same target isn't too exiting. Maybe an overheating mechanic would also increase the depth of the gameplay. But still, bullet sponges or not, nuking people with minions looked awesome :)
Dec 24 03:04:58 9m 11s Jeorb's Folly ♥ 0 ``` [INFO][gfx_device_gl::info] parsing version '4.1 INTEL-10.6.33' [INFO][gfx_device_gl::info] parsing version '4.10' [...] [WARN][gfx_device_gl::shade] Log: WARNING: Could not find fragment shader output 'Target2' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target3' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target1' to match FragDataBinding request. WARNING: Could not find fragment shader output 'Target0' to match FragDataBinding request. [...] [ERROR][amethyst_assets::storage] "ui::Font": Asset "resources/font/kenvector_future_thin.ttf" (handle id: Handle { id: 0, marker: PhantomData }) could not be loaded: Failed to load asset with name "resources/font/kenvector_future_thin.ttf" [ERROR][amethyst_assets::progress] Error loading handle 0, ui::Font, with name resources/font/kenvector_future_thin.ttf, caused by: Error(Asset("resources/font/kenvector_future_thin.ttf"), State { next_error: Some(Error(Format("TTF/OTF"), State { next_error: Some(Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Format("TTF/OTF"), State { next_error: Some(Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Source, State { next_error: Some(Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } })), backtrace: InternalBacktrace { backtrace: None } }) caused by: Error(Msg("Failed to fetch metadata for \"./resources/font/kenvector_future_thin.ttf\""), State { next_error: Some(Os { code: 2, kind: NotFound, message: "No such file or directory" }), backtrace: InternalBacktrace { backtrace: None } }) caused by: Os { code: 2, kind: NotFound, message: "No such file or directory" } [...] ```
Dec 24 03:16:20 11m 22s Sweet Suffering ♥ 0 Thumbs up for the unicorn sound slider and these dog-attack animations :D As others had mentioned, gameplay in the LD version is lacking a bit. What bothered me most was that attacking was a better way of moving than actually walking and that there were no screen borders. I can't try the post LD version now, so nvm if you already fixed those.
Dec 25 12:19:42 33h 03m My Little Daily Sacrifice ♥ 1 The game is not playable on a 13'' laptop monitor with a resolution of 1280x800 :/ the control elements are just not visible. Maybe you should scale your UI with screen size. I liked the music though :D