kruemelkeksfan 2018-12-11 02:00
Puh, your game contains a lot of features, but it fails to deliver them to the player :/ while having nice graphics and solid gameplay mechanics, most of your players wont appreciate the mechanics, because they dont bother to read 5 minutes of tutorial texts. To improve the tutorial, you should: (1) change pages on click or button, not timer (it was way too fast for me, maybe too slow for others); (2) fix the bug, that the tutorial wont get beyond the first page, after calling it for a second time without restarting the game in between; (3) optimally embed the tutorial into the game (signposts or simply written text in the world), instead of an extra handbook. It could also help to introduce the features 1 by 1 (first players can only sacrifice sheep, some time later they unlock breeding, some time later eating them...).
Next important point would be your controls: movement on left mouse is weird, WASD would be a better choice imo. Also having to select sheep and enemies before interacting with them seems quirky and is lacking any feedback. It would be nice, if there was a sound or another marker, once e.g. a sheep starts to follow me, so I dont have to step away to see if it worked. Fights and losing HP should be somehow reflected, too. The animations are barely visible and always staring at the HP counter in the corner isnt very desirable.
Level Design: I didnt find any fruit-trees or the place there you can eat sheep, if it was implemented, its pretty well hidden (can be good or bad, you decide).
Other than that you assembled quite something and Im pretty astonished about the amount of features you put together and the low-poly models are pretty handsome (at least from behind, because people without eyes creep me out :O).
Also dont forget to rate other peoples games, as it will help you to get feedback for you own game ;)