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Feedback comments for LD45
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| Timestamp | Since previous | Game | kroltan's comment | |
|---|---|---|---|---|
| Oct 8 00:32:14 | PXL IT | ♥ 1 | Hey @ulisses! Nice game! 👍 Really liked the mechanic of painting the sprites when walking! Reminds me of the pogo minigame in Crash Bash, but that was a territory competition. However the enemies were a bit confusing, on the second level they disappeared randomly before reaching the edge. I wasn't able to get much farther than that. | |
| Oct 8 01:44:36 | 1h 12m | Doodle Ball | ♥ 1 | Very nice game! Had a lot of fun on the early game. But I must be missing a control, I can only draw a single not very long stroke, so even if i place the game on my first monitor and draw a line all the way to the opposite side of the other monitor I can only ever get about 80 ink, and since I can't see where powerups are, going further than that is luck. |
| Oct 8 22:36:52 | 20h 52m | Reutemeteut (web) | ♥ 1 | Really liked the mechanics! The wall jumping is very satisfying. Nice interpretation on the theme, too! |
| Oct 9 01:02:45 | 2h 25m | Departure | ♥ 1 | Really liked the song (please release it separately somewhere!!!) But the only thing I managed to do was make clothing and throw the anchor rope at the bird's nest. Any hints? |
| Oct 9 01:29:34 | 26m 49s | NoWastelandCreationIntended | ♥ 1 | Really nice, great job on the compo! I love this kind of numeric/clicker game. Stretch goals post-jam would be to make a bit more clear what does what, costs and consequences and whatnot. |
| Oct 9 01:38:14 | 8m 40s | Blob of nothing | ♥ 2 | I absolutely adore the mechanics! The art is nice and consistent, and I second @megalink's point about feedback, it is a bit unclear. Also the hitboxes could use a bit of work, especially the spike balls. Often visually I thought it was fine but the hitboxes touched and I died. |
| Oct 9 02:04:04 | 25m 50s | NOTHING : A sentient ascendency | ♥ 4 | Nice level design! I liked the upgrades too. Managed to get the end screen without visiting the area with the pulsating door, though. Not sure if that's a sequence break. The controls acted _very_ weird around corners, changing my direction suddenly, often to the opposite side. The Web build had severe artifacts (light cookie texture clamping, vertex light for the player light, no initial blackout ("vision" upgrade was useless for me, reading from the comments it was supposed to be hard to see before it) |
| Oct 11 01:33:25 | 47h 29m | Mergem | ♥ 1 | Finally had the chance to play your game! Lovely mechanic, congratulations! I do wish it was a bit longer, please please make a post-LD version! One suggestion would also be to add tooltips of some sort on hover, to help identify the elements. |
| Oct 12 12:47:43 | 35h 14m | Neon Merge | ♥ 0 | Loved the graphics! The controls were a bit unclear, I press space to attach to things, but I haven't figured out how to detach properly. Sometimes I hold space, or press it a whole bunch of times. Also, I found the lack of friction a bit disconcerting since it's impossible to climb the 45deg slopes back up. |
| Oct 12 13:01:38 | 13m 55s | Lucky Legal Llama | ♥ 0 | Loved the sailing mechanic! I managed to arrive at the pirate port. I presume sailing is everything there is to it? It's fine if it is, just wondering. |
| Oct 14 22:03:24 | 57h 01m | FOREST NINJA WIZARD GHOST | ♥ 1 | Agree with @zuf, down button didn't work and cats were docile, so there was no pressure to platform properly. The art is very good and consistent, giving a nice thematic mood to the game. |
| Oct 14 22:29:37 | 26m 13s | The Legend of Nothing | ♥ 2 | Very nice game! I reached the final area. The web build was only playing on my left speaker, which was rather distracting, but it's probably a PICO8 bug rather than the game's. |
| Oct 19 00:34:38 | 98h 05m | Doors | ♥ 1 | That is an awesome concept! I agree that the human AI (out-of-universe, not in-universe, haha) is a bit counterproducive, but I played a solid 30 minutes of it! |
| Oct 19 23:59:54 | 23h 25m | Poor farmer | ♥ 0 | What is this, a crossover episode? You made a production chain game about farming, and so did I! It's fantastic how the same idea can make very different games! I liked the gameplay loop a lot, you really need to keep an eye on the production and lay out the buildings conveniently. I managed to make 2 fields on top of each other, but that was more convenient than bothersome when it comes to bugs! |