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kroltan

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TimestampSince previousGamekroltan's comment
Dec 15 21:09:44 PeonCraft - Sacrificed ♥ 2 I **really** liked the premise, but the execution could have been a bit more creative. Considering it's a jam game with pre-made visuals, I believe you could have dedicated more time honing the game mechanic. Currently, the game is simply "run to a marked target 4 times". Some observations from the top of my head: - Since you're scouting, you probably shouldn't know where the enemy buildings are. Some kind of thick actual fog obscuring the map would be good (the pretty posh way would be with a fogmap and some funny world-space fog shaders, and the cheap jam way would be a big particle system, and you delete particles from visited tiles), or at least do not put a huge bright goalpost right on the target! - Given there is no exploration, then at least some challenge, say, enemy troops you have to avoid, or a competing enemy peon you can whack to make him fall back to the base for some time. - There is a lot of flavor mechanics that don't really add to the game: - Jumping, while satisfying, is literally useless. trim it or make it useful! - Running, too, could just be always-on or removed entirely. - I think the unit responses are a great flavor, but it would be nice if they had some use (say, if you had to complain to get your next order, and acknowledge to stop being clicked). - You're using copyrighted sounds from Warcraft 3, I would suggest replacing them with your own voiceover (which if done decently can actually add to the game's character). Overall, this is a great concept! I was smiling all the way through the game.