Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → kroltan
Feedback comments for LD41
kroltan's games and stats for all events →
| Timestamp | Since previous | Game | kroltan's comment | |
|---|---|---|---|---|
| Apr 25 03:36:23 | Crystal Library | ♥ 3 | Really nice game, and quite good soundtrack, too! Impressive to have implemented a level generator with lock-and-door support! I wish I had had time to do that on our entry haha. Have to say though, the player sprite could use some more contrast in relation to the scenery. | |
| Apr 25 21:58:46 | 18h 22m | Crazy Race | ♥ 2 | I liked the models, reminds me of some cheap toy cars I had as a kid. The questions bamboozled me completely, guess I need to freshen up on gaming pop culture. A nice touch was using the AI driver's name as a credits. |
| Apr 25 22:53:52 | 55m 06s | Helsing | ♥ 1 | Man, this has to be the best sound design in all of LD. Now I need to re-rate all the other games to fit this new baseline! |
| Apr 26 23:42:45 | 24h 48m | The Imaginary Room | ♥ 2 | That is an amazing idea! You've probably invented a completely new kind of puzzle mechanic. I strongly encourage you to take this project further, since you might be onto something really amazing! Maybe Imaginary Room can be the next Portal! |
| Apr 27 00:50:39 | 1h 07m | On The Fly | ♥ 1 | Definitely hits a 5 on mood and graphics! The sound design also is really nice. However I have rather failed to see the theme connection. |
| Apr 28 20:19:25 | 43h 28m | Just One More Flap | ♥ 0 | That's a really fun game! However one thing I would ask for is a keyboard shortcut to start the turn. |
| Apr 30 20:38:10 | 48h 18m | VRn't | ♥ 3 | Hahaha fascinating game! Blame the jam time schedule, but the hitbox for the real-life weapon seemed the same size as the virtual one. I guess it makes sense, but the animations don't reflect that. Just a minor nitpick! I got to 11 like 3 times before giving up, roomba OP. |
| Apr 30 23:02:22 | 2h 24m | Dancing Club Bloodlust | ♥ 1 | Fantastic game! As for my nitpicks, the tolerance area should probably be centered _around_ the matching keys, and not below. Or even perhaps 33% early tolerance 67% late tolerance, or some other ratio. |
| May 1 00:19:50 | 1h 17m | Eyes on the Prize | ♥ 2 | For a first time player, the balancing is absolutely overwhelming, having to juggle a lot of enemies, not falling in a ditch and upgrading the weapon. Also, some feedback for when the player does hit things would be good. I had no idea the spawns were damageable until you told me, and thought eyes had tiny hitboxes when in fact they had health. Anyways, congrats on such a complex entry! Really quite a bit of systems going on there. |
| May 2 23:32:18 | 47h 12m | Witch's Escape | ♥ 1 | Nice idea, challenging when you work within the rules. But some penalty is indeed necessary to prevent spamming! |