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kroltan

Feedback comments for LD41

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TimestampSince previousGamekroltan's comment
Apr 25 03:36:23 Crystal Library ♥ 3 Really nice game, and quite good soundtrack, too! Impressive to have implemented a level generator with lock-and-door support! I wish I had had time to do that on our entry haha. Have to say though, the player sprite could use some more contrast in relation to the scenery.
Apr 25 21:58:46 18h 22m Crazy Race ♥ 2 I liked the models, reminds me of some cheap toy cars I had as a kid. The questions bamboozled me completely, guess I need to freshen up on gaming pop culture. A nice touch was using the AI driver's name as a credits.
Apr 25 22:53:52 55m 06s Helsing ♥ 1 Man, this has to be the best sound design in all of LD. Now I need to re-rate all the other games to fit this new baseline!
Apr 26 23:42:45 24h 48m The Imaginary Room ♥ 2 That is an amazing idea! You've probably invented a completely new kind of puzzle mechanic. I strongly encourage you to take this project further, since you might be onto something really amazing! Maybe Imaginary Room can be the next Portal!
Apr 27 00:50:39 1h 07m On The Fly ♥ 1 Definitely hits a 5 on mood and graphics! The sound design also is really nice. However I have rather failed to see the theme connection.
Apr 28 20:19:25 43h 28m Just One More Flap ♥ 0 That's a really fun game! However one thing I would ask for is a keyboard shortcut to start the turn.
Apr 30 20:38:10 48h 18m VRn't ♥ 3 Hahaha fascinating game! Blame the jam time schedule, but the hitbox for the real-life weapon seemed the same size as the virtual one. I guess it makes sense, but the animations don't reflect that. Just a minor nitpick! I got to 11 like 3 times before giving up, roomba OP.
Apr 30 23:02:22 2h 24m Dancing Club Bloodlust ♥ 1 Fantastic game! As for my nitpicks, the tolerance area should probably be centered _around_ the matching keys, and not below. Or even perhaps 33% early tolerance 67% late tolerance, or some other ratio.
May 1 00:19:50 1h 17m Eyes on the Prize ♥ 2 For a first time player, the balancing is absolutely overwhelming, having to juggle a lot of enemies, not falling in a ditch and upgrading the weapon. Also, some feedback for when the player does hit things would be good. I had no idea the spawns were damageable until you told me, and thought eyes had tiny hitboxes when in fact they had health. Anyways, congrats on such a complex entry! Really quite a bit of systems going on there.
May 2 23:32:18 47h 12m Witch's Escape ♥ 1 Nice idea, challenging when you work within the rules. But some penalty is indeed necessary to prevent spamming!