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Feedback comments for LD40
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| Timestamp | Since previous | Game | kroltan's comment | |
|---|---|---|---|---|
| Dec 4 21:14:07 | Level Onslaught | ♥ 1 | Really nice game! But the hit boxes are monstrously confusing. I could never tell when a hit was going to land. | |
| Dec 4 21:29:23 | 15m 16s | Sofra | ♥ 1 | AND THE PRIZE GOES TO... *drumroll* SOFRA!!! (LD has no prize though) (Also, you do realize that "Sofra" means "Suffer" in Portuguese (and maybe other romance languages), right?) |
| Dec 4 21:41:39 | 12m 16s | Walk in the Park | ♥ 0 | The controls are really finnicky, it is often unclear when I will be able to clear a jump or when it's possible to go through a small opening. This removes a lot of agency, and the best strategy I found was to just spam spacebar and hope for the best. |
| Dec 4 21:50:45 | 9m 06s | Five Star Dining | ♥ 1 | The game is REALLY nice! Could use with some keyboard shortcuts (RTS style). Most of my time was spent moving the mouse over to the menu. |
| Dec 4 21:56:16 | 5m 31s | Slowjumper | ♥ 1 | Your site needs HTTPS! Eek! (get free certificates at https://letsencrypt.org/) Otherwise, nice game. As the others have said, controls are floaty. But not due to the Unity physics being bad! Character controls are just unrealistic to begin with, so emulating them with physics is trickier. |
| Dec 4 22:00:32 | 4m 16s | Snake Charmer | ♥ 0 | Kudos for making a web game with a _proper_ UI, leveraging the native browser stuff instead of bonkering an immediate-mode directly in the canvas! |
| Dec 4 22:19:19 | 18m 47s | GLORIOUS INTERNET POINTS | ♥ 1 | "Build... the Linux Kernel - Risk 75%, Danger 82, Stupidity 9/10" I LITERALLY (AND LITERALLY MEANT LITERALLY, NOT FIGURATIVELY) FELL OFF MY CHAIR LAUGHING. |
| Dec 5 20:56:41 | 22h 37m | Jazzy Beats | ♥ 5 | This is fantastic! Could expect no less from the WaG team. As always the art is very well made, and OH BOY THOSE MENUS! (for the record, I did _not_ spend more time clicking buttons in fascination than playing, ok? Good thing we cleared that up) Nothing to complain about the coding, didn't see any bugs. The music was really nice, but could be a bit more energetic or generally wackier, to match the art style a bit more. As a fighting game, could have a bit more, uh... _Beats_ than _Jazz_ (or, crazy idea, procedurally balance the intensity with the proportion of fans?) A couple things I could notice could use a bit more attention (perhaps for a post-jam version? *wink wink*) 1. Hits could have a bit more feedback, either in UI or sound. Sometimes I got stuck between fans and couldn't be sure if I was hitting them or being hit. 2. Fans have very similar pallete/outlines, so it is a bit hard to identify the player amidst a bunch of them. 3. I wasn't too sure how the trumpet (E ability) worked, if I used it right to the face of fans, they would be knocked back, but if I used it a bit farther, then only one of them would be hit. Does it deal "damage"? (links to point 1) |
| Dec 5 21:19:53 | 23m 12s | Fluffy Space Escape | ♥ 1 | Very fun indeed! The music reminded me of the melody of the Brazillian song "Aquarela". https://www.youtube.com/watch?v=-Gsdp2zSCjY |
| Dec 6 11:07:07 | 13h 47m | The lost strawberry | ♥ 1 | **Really impressive game!** **But** this is a great example of when to _not_ use screen shaking. PICO-8 already has a low-enough resolution, so any shake is of very high magnitude, plus the low-contrast color palette, cause it to be very jarring. Had to give up on the boss fight because I got nauseated by the shake. And I'm not a very sensitive person in regards to that. There were also some severe input lag issues (at least on the web version), which I'm not sure if they are caused by the game or just by the PICO web player. Also, there were some collision issues in the boss room, as you can see in the screenshot below. I was able to "stand midair" in any of the tiles in a 2x2 area around that point. 2017-12-06_09-11-46.png Don't get me wrong though, the game was still enjolable _despite_ that! |
| Dec 6 23:40:26 | 12h 33m | Robosseum | ♥ 1 | @cenullum Just go to the Player Settings and open the splash screen section. About the game: The graphics are absolutely gorgeous! But I have to say, there are really a _lot_ of bugs here. - Hitboxes have no correspondence with the visible bodies - Enemies are for the most part completely broken - They often get stuck just staring at me or blocking forever - Sometimes when killed, they "respawn" in T-pose, with 0 HP, just staring at me and moving my way, not attacking or defending - Sound is also broken, at some point I just got a repeating "clang" noise firing like 4 times a second - The coliseum "elevator" seems to fire on a timer? I didn't kill all the mobs there and it sent me up anyways - The camera is locked only horizontal rotation, and seems to be tied to the height of the character's walkcycle. And since the walk animation is so fast it basically means camera shake the whole time I'm moving. Overall, the idea is nice, but was poorly executed in terms of programming. The graphics were excellent (I can almost bet you got some inspiration from Hob), but the logic just is not sufficient. |